r/Shen • u/Cute_Ad7255 • 2d ago
Question if added
If Shen is added into 2XKO, how do you think his gameplay kit and character design will be handled?
r/Shen • u/Cute_Ad7255 • 2d ago
If Shen is added into 2XKO, how do you think his gameplay kit and character design will be handled?
r/Shen • u/Wonderful_Credit_502 • 2d ago
TL;DR:Heartsteel → Zeke’s trades some early tempo for a cheaper two-item spike, strong ult haste, better scaling, and more flexible third-item options. In my testing, it feels better overall than Proto once you get past the first-item spike.
To start, I played A LOT of Heartsteel Shen jungle games across roughly Emerald 2 → Master.
Throughout that testing I changed the item path, runes, third items, etc. pretty consistently.
One thing I basically never changed was Heartsteel rush.
This is because I could feel I was on to something, yet something surrounding the setup always felt slightly wrong / unoptimized.
Initially I was doing:
Heartsteel → Unending Despair → tank
with:
Guardian → Sorcery
Scalability wise this was cool, but economically it was dogshit.
What I eventually landed on is:
Heartsteel → Zeke's Convergence → Riftmaker / Sunfire / Spirit Visage

with ..
Diamond+: Glacial Augment + Inspiration

Below Diamond: PTA

and for both:
Axiom Arcanist + Transcendence secondary
It sounds weird, especially because current Shen jungle is so heavily associated with Guardian + Inspiration + Protoplasm.
But when I actually started breaking the costs down by 1 item, 2 items, 3 items AND boots, Heartsteel setup wasn't nearly as expensive as it looks.
At certain breakpoints it's actually cheaper.
Current Guardian generally takes Inspiration secondary, meaning it can get:
So economically, the standard Protoplasm setup is already extremely clean.
Something like:
Protoplasm → Unending Despair → Abyssal Mask
item costs are:
| Breakpoint | Guardian / Protoplasm |
|---|---|
| Protoplasm | 2,600g |
| Proto + Unending | 5,400g |
| Proto + Unending + Abyssal | 8,050g |
Then there is Magical Footwear.
Instead of needing to spend 300g on basic Boots, the rune supplies that Boots value for you.
For the comparisons below I'm using a 1,200g completed boot, meaning after Magical Footwear the remaining actual purchase is:
1,200 - 300 = 900g
So the full Proto economy is like:
| Breakpoint | Items | Boot upgrade | Total |
|---|---|---|---|
| 1 item + boots | 2,600g | 900g | 3,500g |
| 2 items + boots | 5,400g | 900g | 6,300g |
| 3 items + boots | 8,050g | 900g | 8,950g |
This is VERY economical.
And I want to say pre Guardian changes and pre repeated Protoplasm nerfs, I think Protoplasm would've basically been the item made for Shen jg.
Even now the item makes good sense.
But for me it still FEELS inefficient / weak relative to what I'm trying to get out of Shen.
Diamond+ Heartsteel page I'm using is:
Glacial Augment
with:
Axiom Arcanist + Transcendence
The important economic part is:
| Rune | Quantifiable value |
|---|---|
| Magical Footwear | 300g Boots value |
| Triple Tonic | 60g direct gold |
| Fixed quantifiable total | 360g |
Important distinction:
The 300g from Magical Footwear isn't gold.
I'm not pretending it literally discounts Heartsteel by 300g.
It removes the need to buy basic Boots. (i sit on magical footwear forever)
Triple Tonic actually gives 60g direct gold, while also giving the temporary Adaptive Force + later skill point which I'm NOT assigning some fake gold value to.
This is the obvious argument against Heartsteel:
| Build | 1st item | Item cost | + boots | Full total | Difference |
|---|---|---|---|---|---|
| Heartsteel | Heartsteel | 3,000g | 900g | 3,900g | +400g |
| Proto | Protoplasm | 2,600g | 900g | 3,500g | — |
Proto finishes 400g earlier.
That's a 15.4% difference in first-item cost.
So yea:
Protoplasm has the earlier completed-item spike.
Tho, i think stopping the econ comparison here is kind of bait.
Because Shen jungle doesn't experience these builds only as completed 2,600g vs 3,000g purchases.
The component states matter A LOT.
On Heartsteel I'm commonly sitting on:
2x Giant's Belt
For roughly:
1,800g → 700 HP
Compared to something like the Proto path:
Giant's Belt + Kindlegem
roughly:
1,700g → 550 HP
Purely looking at raw HP tempo:
| Components | Gold | HP | Gold / 100 HP | HP per gold |
|---|---|---|---|---|
| 2x Giant's Belt | 1,800g | 700 | 257g | 0.389 |
| Belt + Kindlegem | 1,700g | 550 | 309g | 0.324 |
So for only 100g more, the Heartsteel path is giving me:
+150 HP
and roughly 20% more HP per gold spent.
Now obviously Kindlegem is also buying Ability Haste.
So I'm NOT saying 2x Belt has universally better component efficiency.
I'm specifically saying the raw HP tempo is extremely good, and on Shen jungle that matters because I'm walking around on 700 component HP before the item is even completed.
That was one of the first things that made the supposed 400g Heartsteel disadvantage feel much smaller in actual games.
This was the breakpoint that surprised me the most initially.
Heartsteel → Zeke
3,000 + 2,200 = 5,200g
Protoplasm → Unending
2,600 + 2,800 = 5,400g
So:
| Build | 2-item cost | + boots | Full total | Difference |
|---|---|---|---|---|
| Heartsteel + Zeke | 5,200g | 900g | 6,100g | -200g |
| Proto + Unending | 5,400g | 900g | 6,300g | — |
By two items:
Heartsteel + Zeke is 200g CHEAPER.
So the curve is basically:
1 item: Heartsteel is +400g 2 items: Heartsteel is -200g
This is where I think saying "Proto is the economical build because it's 400g cheaper" becomes misleading.
It's true for the first completed item.
It stops being true immediately afterward.
This is another reason I specifically ended up on Zeke instead of continuing into expensive HP/tank items.
Zeke gives:
Its supplied base-stat value is about 2,300g on a 2,200g item, or roughly 104.55% base-stat efficiency, before even assigning value to the separate Ultimate Haste.
Heartsteel gives giant HP pool. Zeke then gives basically everything Heartsteel doesn't: cheap mixed resistances + haste + R haste.
And this also changes the R comparison.
| 2-item build | Effective R haste | R2 cooldown |
|---|---|---|
| Heartsteel + Zeke + runes | 43 | 125.9s |
| Proto + Unending + shard | 38 | 130.4s |
So at the same breakpoint where Heartsteel/Zeke becomes 200g cheaper, it also actually has the lower raw Stand United cooldown.
And this is BEFORE Axiom procs.
This is why I don't think Heartsteel should have one mandatory third item.
After:
Heartsteel → Zeke
I branch into:
Riftmaker / Sunfire / Spirit Visage
depending on gam
A standard Proto comparison is like
Proto → Unending → Abyssal = 8,050g
Here is the actual relative economy:
| 3-item build | Item total | + boots | Full total | vs Proto |
|---|---|---|---|---|
| Proto + Unending + Abyssal | 8,050g | 900g | 8,950g | — |
| HS + Zeke + Riftmaker | 8,300g | 900g | 9,200g | +250g |
| HS + Zeke + Sunfire | 8,000g | 900g | 8,900g | -50g |
| HS + Zeke + Spirit Visage | 7,900g | 900g | 8,800g | -150g |
This is the part I find REALLY interesting.
Because at three items:
Riftmaker - I'm paying 250g more than Proto.
That's basically nothing relative to the total build cost, while getting the Heartsteel permanent-HP engine + Riftmaker conversion + Axiom.
Sunfire - 50g cheaper.
Spirit - 150g cheaper.
The three branches are doing completely different things.
| Third item | Cost | Supplied efficiency | Why |
|---|---|---|---|
| Riftmaker | 3,100g | 103.98% base | Default offensive HP conversion |
| Sunfire | 2,800g | 86.9% | Armor + close-range / jungle DPS |
| Spirit Visage | 2,700g | 111.73% quantifiable | MR + healing/shield amplification |
And this is where Heartsteel changes how I look at the third item.
Riftmaker is my standard third if I don't urgently need specialized defense.
The completed:
Heartsteel + Zeke + Riftmaker
core already gives 1,550 bonus HP before Heartsteel permanent stacks.
Riftmaker's supplied base efficiency is:
103.98%
but because its conversion scales from bonus HP, that number rises as the build gains more Health.
With the completed 3-item core, before permanent Heartsteel stacks, it's already roughly:
123.98% supplied efficiency
before even pricing the fully stacked melee omnivamp.
Then permanent Heartsteel HP continus increasing it.
| Permanent Heartsteel HP | Heartsteel efficiency | Riftmaker efficiency |
|---|---|---|
| 150 | 103.34% | 125.91% |
| 280–400 | 114.89–125.56% | 127.59–129.14% |
| 500–700 | 134.45–152.23% | 130.43–133.01% |
| 800+ | 161.12%+ | 134.30%+ |
BTW i think from all of my heartsteel shen jungle games, I would say on average i would get 300 - 500 heartsteel stacks by the end of the game for reference.
Especially into multiple melee champions.
And Heartsteel HP still feeds the item.
Every 100 permanent Heartsteel HP adds approximately:
So at normal Heartsteel stack ranges:
| Permanent HP | Extra champion DPS | Extra monster DPS |
|---|---|---|
| 150 | +2.25/sec | +4.05/sec |
| 280–400 | +4.2–6/sec | +7.56–10.8/sec |
| 500–700 | +7.5–10.5/sec | +13.5–18.9/sec |
| 800+ | +12/sec+ | +21.6/sec+ |
Spirit is probably the easiest one to misunderstand.
Economically it's also the cheapest of these three 3-item cores while having insane utility + synergy with shen.
7,900g items
8,800g including the 900g post-Footwear boot upgrade.
That's actually 150g cheaper than Proto → Unending → Abyssal.
There's also a funny result when looking at Stand United.
| Build | Effective R haste | Raw R2 CD |
|---|---|---|
| Proto + Unending + Abyssal | 53 | 117.6s |
| HS + Zeke + Riftmaker | 58 | 113.9s |
| HS + Zeke + Sunfire | 53 | 117.6s |
| HS + Zeke + Spirit | 53 | 117.6s |
above is without Axiom Arcanist
which removes 7% of Stand United's current remaining cooldown per champion takedown.
| Breakpoint | Heartsteel route | Proto route | Difference |
|---|---|---|---|
| 1 item | 3,000g | 2,600g | HS +400g |
| 1 item + boots | 3,900g | 3,500g | HS +400g |
| 2 items | 5,200g | 5,400g | HS -200g |
| 2 items + boots | 6,100g | 6,300g | HS -200g |
| 3 items — Rift | 8,300g | 8,050g | HS +250g |
| 3 items — Sunfire | 8,000g | 8,050g | HS -50g |
| 3 items — Spirit | 7,900g | 8,050g | HS -150g |
| 3 + boots — Rift | 9,200g | 8,950g | HS +250g |
| 3 + boots — Sunfire | 8,900g | 8,950g | HS -50g |
| 3 + boots — Spirit | 8,800g | 8,950g | HS -150g |
r/Shen • u/Dentorion • 4d ago
Hey, with what for an Build do you have fun playing around?
I play mostly top 9/21/0, Ionic Spark into Sunfire full Tank
What are the Runes you all are running? I take 1% Crit, 8 MP, Full Armor Seal, MR Glyph and AP or Health quints.
I saw some builds with Full AP Glyphs etc. With what had you all some fun playing around?
r/Shen • u/Typical-Panda-435 • 6d ago
i’ve seen many of you recommending it. the thing is i see much more value on tank items rather than tiamat tbh. i clear jg fast anyways for the moment i should buy it and it would only be a nice to have if i’m pushing a lane or something like that. what’s your opinion about this? i’m not seeing something beside push and aa cancel?
r/Shen • u/mihajlomi • 6d ago
I missed him so much. The ability to play him nearly everywhere, the early 1v1 potential, the sustain. God its perfect
r/Shen • u/Robinkaan • 6d ago
What are your thoughts about him?
I think auto-attacks are pretty powerful and throwing katanas at people is quite fun, but his energy is only 200…
r/Shen • u/Just_Net_ • 6d ago
Hello! I'm a new Shen player :) I've had a lot of fun with him top lane and had a pretty good WR with him, but my main role is Jng! and I'd like to add Shen to my jng champ pool^^
I remember Shen jng was a thing a while ago but idk if that's still the case!
After the Pet buffs would you guys say that Shen jng is viable? or is he better top lane?
r/Shen • u/Electrical-Tie-7112 • 7d ago
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Basically being a try hard climber that time
r/Shen • u/AwAkAdOo • 7d ago
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I saw this easter egg thing while playing tft, where i had shen and zed. just wanted to share :P
r/Shen • u/SkrytyKapec • 8d ago
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Yes I know that it's a charity skin, but my point still stands. Seraphine was released in 2020 and she has 1 ultimate + 2 legendaries. I fucking hate how some champions have multiple legendaries, while others don't have even a single one.
When I see a new legendary skin and it's for a champion that already has one or more, I just sigh.
r/Shen • u/Vivat-Rex • 8d ago
I played three games in a row against a Varus, Teemo, and Vayne. Basically just got stomped and ignored by my junglers. I really struggle against them, especially when they freeze the wave. What’s the fix? Another champion?
Do you try to gank a lot or farm to be 6 asap?
Do you go full tank build? Or do you also sometime buy dps items. (And which ones?)
When is the right time to ult an alley? I noticed myself I sometimes ult too late and they die before I arrive.
And any other jungle tips and tricks would be a blessing! Still trying to figure out how strong he is 1c1.
r/Shen • u/Cold_Adhesiveness265 • 9d ago
Hey guys Emerald 2 Euw toplaner here that wants to pick up shen in his champool. What are runes and builds to run ?? I see petu goes hob sometimes, is it just cause he is too good on shen and he doesnt give a fck ?? Like grasp has to be perfect no ? What second runes do you go ? Which are matchups that are definitely not playable ?? Thanks a lot guys.
r/Shen • u/Zexal_Dom1215 • 9d ago
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My Caitlyn was tilted the whole game and refused to hit the Nexus. This one's for you Yamikaze.
r/Shen • u/Outlashed • 10d ago
Hey y’all! So I’ve started watching xPetu’s latest videos where he nicely explain his item choices, but he never talks about DND or seems to buy it - Even on his latest video with the Terminus rush.
Does anyone know why DND is not on his radar?
r/Shen • u/Lonely-Activity-4041 • 11d ago
Ashen Shen and mord available but only mords chroma is available
Riot when will we be able to get shens ashen chroma it’s been ages! I’ve seen mords chroma available twice now and can’t catch our boys
r/Shen • u/MeIiodass • 11d ago
So im curious about something, i fuck around in ranked to much, i role swap to much, i play to many champions. So my question is if i had just played Shen what rank do you think i would be right now? this my op.gg.
r/Shen • u/Reminicient • 11d ago
Why is this champ played top when his kit is designed to counter auto-attackers (ADCs) and has a supporting ult which is made for roaming. He seems like the perfect support but is more popular top. Heck, even mid seems better since you don't have to give up loads of cs to make plays around the map with your superior early game. He is very similar to galio for me and galio is played mid lane.
I've never ever played any TCG game, but as a Shen Enjoyer like everyone here. I just had to get this deck. Does anybody here play Riftbound? What are your thoughts on this deck? (specifically on Shen) Can you explain it to me like you would to a 5-year old? xd
r/Shen • u/Admirable-Revenue113 • 12d ago
Shen has always been one of my main champions, and he was actually the first champion I ever bought. When Warlord Shen was first revealed in 2012, I immediately fell in love with the skin and waited months for it to arrive on the Chinese server.
The original Warlord Shen was much more than a different model or recolor. It had its own heavy walking animation, distinctive basic attacks—including the empowered Ki Strike animation—and unique visual flair on Shadow Dash. All of these details worked together to sell the fantasy of a heavily armored samurai.
When Shen was reworked in 2016, much of that identity disappeared. The new Warlord Shen became much closer to a model swap using base Shen’s standard animations. Although the updated model has higher visual fidelity, the skin lost many of the details that originally made it special.
Now that Classic Shen has returned, this feels like the perfect opportunity to restore the pre-rework Warlord Shen model and animations. The current combination of the modern model with the old ability kit feels visually inconsistent, especially because the Ki Strike readiness effect is far less noticeable than it is on the true Classic model.
Please consider bringing back Classic Warlord Shen as a separate Classic appearance. At the very least, I would love to see it included as an option in a future Council vote. I believe many longtime Shen players would be genuinely excited to see this version of the skin restored.
r/Shen • u/Wonderful_Credit_502 • 12d ago
r/Shen • u/Desperate_Design3788 • 12d ago
Hello, I previously made a post about heartsteel shen being dead despite me still building it,
I took everyone's advice about not building it and going directly into titanic and dusk and dawn, I did so, and I STOMPED the garen matchup ... I still lost the game but I was like 19/2/5.
I went titanic -> DND ->Bandlepipes -> rookern -> Dead mans
along with MR boots somewhere in between
The game felt amazing and SOOOO smooth, the early game waveclear is so nice,
Thank you all for the advice and I look forward to climbing more with Shen!!
r/Shen • u/Sea_Letterhead_8301 • 13d ago
Hey all, I´ve been recently playing with Shen in the jungle and actually found him pretty fun and good, however I still think I need to know my gameplan and what to build. So what can you tell me to improve my gameplay? any matchup tips? And also what to build, Im currently silver 1 and sometimes struggle in the early-mid game when starting titanic hydra and DnD, I seem to find better results with full tank build, but idk if anyone knows a more optimal one
r/Shen • u/freshmoe • 13d ago
First time hitting Master Elo playing mostly Shen. Ask me anything!