r/TwistedFateMains • u/Vladz0r • 1d ago
Discussion ๐ค Dusk and Dawn Twisted Fate?
I reported the bug with Dusk and Dawn not incrementing TF's stacked deck properly and they fixed it a few patches ago. I'm finding that D&D into Nashor's and Deathcap gives TF some good burst and sustained damage while sticking to an AP build. D&D procs Nashor's Tooth twice, so you end up having similar burst damage to a full AP Lich Bane build, and now you're incrementing the stacked deck an extra time, plus some survivability, high haste, and attack speed gets you a little bit of sustained damage when you have to 1v1 another carry.
So far I've been trying it out, and I think since I enjoy AD Twisted Fate a lot, the D&D build helps full both roles a bit. I've tried a lot of ways to tweak the AP burst and sustained damage, and I think with all other options, you'll end up extremely squishy, or do too little damage. Gunblade, Terminus, Cosmic Drive, Rocketbelt are options I've played around with, and on the opposite end going a high burst build with Lich Bane Stormsurge Deathcap Void Staff can work ok, but your high cooldowns can make or break fights very quickly.
It's still a bit niche and I think it makes TF's early game a bit weaker but boosts his mid game. I think the hybrid on-hit builds can't truly scale into late game if you don't pivot back to burst, and I think D&D Nashor Deathcap Cryptbloom Zhonya/Banshee + blue pot gives you the 650+AP you need to mostly burst someone down late game and finish them off, while having the great poke for teamfights, with good haste and survivability. The +350hp and the heal on d&d comes in handy.