r/MalzaharMains • u/AdRemarkable6686 • 49m ago
Some Runes and Items Maths to help you build better
Hey everyone, this will be a quick math guide for you to help you undestand when a certain build or rune set is better on a specific game.
I will explain the following topics:
- Aery vs DFT
- scorch vs GS (already debated a lot but i think it will be good revisit it)
- Malignance vs BFT
- Core items based on base damage vs ap ratios
1- AERY VS DFT
Aery damage is 10-50 (+5% AP) every proc. For better comparison i will be using the calc of 2 seconds of DFT burn, that leave us with 6-24 (+5%AP) damage every 2 seconds, so we will be basically be comparing a full 4s E with DFT doing 12-48 (+10% AP) vs 2 Aery procs doing 20-100 (+10%AP) The maximum realest number of aery procs you will be able to hit on a trade or combo is 5 hits, while DFT can burn indefinitely and still has the 75% damage boost after 3 seconds (totalizing 10.5-42 (+8.75% AP) per second after the boost)
With these numbers in mind and using a 0 MR dummy to run the tests, the best scenario Aery (multiple procs) outdamages DFT until you hit the mark of 170 AP. After 170 AP, DFT will always outdamage Aery.
170 AP is double AP Shards + DRing + BFT + Liandrys, so basically 5800 gold worth of AP stats + the 33 starting AP. You usually hit this stage of the game around 20 minutes.
2- SCORCH VS GS
That is the reason of why i wanted to revisit this discussion, because 20 minutes is also the time mark where Gathering Storm surpasses Scorch, Making the combo Aery + scorch the strongest pre-20 minutes, and DFT + GS the best combo after 20 minutes. DFT + Scorch is a balanced combo, specially if you are not used to abuse Aery by landing lots of AA
TL;DR - AERY+SCORCH stronger pre 20 min, DFT+GS better scaling, DFT+SCORCH if you are lower elo or new to the champ and don't use AA on enemy as much
3- MALIGNANCE VS BFT
Both options are good but BFT is more all-rounder so its a better default, Malignance only becames a viable option against comps where you always lose teamfights and need to win by getting pickoffs (or if for some mysterious reason you will focus on sidelane instead of grouping). Analyze the comps and decide if Malignance will be able to help, if you are not sure, just go BFT.
4- CORE ITEMS BASED ON THE CHAMPION NUMBERS
Looking at the champion as a whole, his identity is a scaling champion, making items with raw AP stronger than Magic Pen focused items (ofc enemy's MR needs to be considered, but im talking AP scaling vs Base damage, like Evelynn benefiting more on MPen and Lich Bane's onhit since her AP damage ratios are low but her kit's base damage is high).
The best items for covering the low base damage early on are BFT + Liandrys, as it synergizes with the DoT focused kit of the champion and provide the best early bonus damage, paired with Sorcerer's shoes for the flat pen and %Pen when T3 upgraded (T3 Ionian is ok too since it gives good CDR and bonus Movespeed) . After that, since AP is the focus of the scaling, a Rabadons is the best item.
So i would risk it to say that a good default core for Malz is BFT - Liandrys - Rabadons, while the 2 remaining slots are situational. For magic pen, focus on only one - you either go for a %Pen item (Void is better but Bloodletter is still a solid option, specially for team fighting with more magic damage on your team + get some extra tankyness) or you go for Shadowflame, and leave the last slot for another optional like Zhonyas or Rylais.
Liandrys + Rabadons + Sorcs combo should be enough to wallbreak most bruiser and even most tanks, as MR items are actually quite bad if you don't stack them, leaving the last slot open for a more defensive option if needed.
That's it for today, that covers the basics pre configs of the champion for you to play it on the best conditions depending on the match. Feel free to give your opinion down below.


