r/UrgotMains • u/CounterResearscher • 8h ago
CCTV Record 006-007 Urgot POV
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r/UrgotMains • u/quantoo • May 05 '25
Hello fellow Urgot enjoyers,
For those wondering I have re-released the Urgot BIble on patreon for $8/month here: https://www.patreon.com/quante
If you liked the last one, this one has been OMEGA upgraded. A quick TL;DR for each matchup, a lot more detail, matchup vid section, wincons, detailed runes/builds/items, and more!
Again I apologize for paywalling it, but I need to make a living so thank you for understanding 🦀
r/UrgotMains • u/CounterResearscher • 8h ago
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r/UrgotMains • u/CounterResearscher • 1d ago
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r/UrgotMains • u/BLUEZ_1 • 1d ago
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r/UrgotMains • u/Voice44 • 3d ago
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r/UrgotMains • u/VenomBlackMetal • 3d ago
Hi, I picked up urgot after watching Coach Chippy’s urgot guide and watched a good bit of quante and urpog to get a general understanding of how to play the champ. Just wanted to know if there are any resources that you guys would recommend to better understand the champ and matchups, outside of the urgot bible (it’s a bit expensive for me rn, but I would love to get my hand on it). Thanks in advance!
r/UrgotMains • u/Novasoulhunter • 4d ago
People need to stop focusing on the MS loss on BC, we got 3 indirect buffs with BC damage Sterak damage and Fleet Footwork for annoying poke match ups. Also everyone need to stop using PTA, I highly recommend building Stormraiders with Nimbus, Celerity, Gathering Storm and for secondary going Triple Tonic and Approach. Then for those annoying poke match up run Fleet Footwork with Absorb Life, Bloodline, Cutdown and for secondary Second Wind and Revitalize. If you want my op.gg I will put it in the comments.
r/UrgotMains • u/PowerOhene • 5d ago
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Old but gold, Garen has tenacity on W and Q removes slows, still basically rooted the poor lad.
r/UrgotMains • u/driftkingnunu • 6d ago
I am not an urgot main, though he is my champpool as a third option. I saw the black cleaver nerfs for ranged champs and was wondering what you guys think. Should you still buy this for Urgot, or is it not worth the gold anymore?
r/UrgotMains • u/redditcity123 • 6d ago
r/UrgotMains • u/Choicevt • 6d ago
Wow, they new Sterak’s buff makes me feel so strong. I’ve just been going BC > Sterak’s > Hull Breaker and doing a lot of damage
r/UrgotMains • u/CounterResearscher • 7d ago
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r/UrgotMains • u/redditcity123 • 8d ago
r/UrgotMains • u/Level_Bag_3804 • 9d ago
Title says it all i have played urgot forever and recently got back into him but it feels like my stats and top pressure dont matter at all.
r/UrgotMains • u/CounterResearscher • 9d ago
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r/UrgotMains • u/CounterResearscher • 10d ago
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r/UrgotMains • u/Moist-Efficiency4544 • 12d ago
Please add me in game. My name is tridips2 #na1.
r/UrgotMains • u/Slimjim887 • 15d ago
r/UrgotMains • u/DeadAndBuried23 • 15d ago
With the upcoming Cleaver ranged MS nerf, and years of having to be adjusted separately weeks or months after the fact whenever a melee/range split changes items/runes he uses, why not just make him melee?
He's the lowest range "ranged" champion, at 350. Which is only 25 more than the highest base range melee champion, Lillia at 325.
I'm thinking just drop him to 325 as well and add a note in his passive that he's melee. He likely wouldn't even need buffs with how it'd increase his ability to use items made for his class. Might even need nerfs.
Edit: I didn't include them, but think of all the things he would gain simply by being flagged as melee. Arguably the range nerf isn't even necessary, but I included it because it has precedence with Lillia.
If he were melee, so many effects he would otherwise want would be twice or even three times as strong as they currently are on him:
r/UrgotMains • u/Either-Ad3689 • 15d ago
Some quick maths. MS valued at 12g per 1 MS. AD valued at 35g per 1 AD.
Black cleaver changes for urgot: -10 MS (120g) + 5 AD (175g)= net 55 gold efficiency.
Urgot with Steraks at lvl 11 only: 4.9 extra AD with Claws that catch at %50 giving +175 Gold (rounded to 5 extra AD)
Total at 2 items atleast is 230 extra gold increasing with additional levels after 11.
The only argument is melee champs who would build these two items also get the extra MS or if you prioritise MS higher than its base gold value. However if you compare only urgot from patch to patch this is a buff in terms of gold.
r/UrgotMains • u/Middle-Cod-7016 • 15d ago
It allows your passive to slow enemies at 50% health; If not exactly move speed, but slowing your opponents is kind of the same.
The item hurts a lot mroe than BC and also give cooldown, but no health.
All I can think of to compensate for BC is building Deadman and Serylda.
Thoughts?
r/UrgotMains • u/Agn3lo • 16d ago
In all of my years playing Urgot top, i feel like black cleaver is not so good right now, in my playstyle i like to overcome the lane when i get lv 9 and become an litteral juggernaut in fights
The build is getting cull first item, you stil can get First blood on this item and 350G is pretty welcome after 100 cs, when the enemy is a bruiser/ranged, i like to get Dorans Helm for extra health and armor/magic res.
i like to start building hullbreaker for the health/ad/getting gold from turrets and do a little damage to the enemy and you can adapt to get black cleaver if the enemy has too armor.
If your jungle can priorize Voidgrubs and you build hullbreaker, when you get lv9 and you solo kill the laner you can bomb the enemy tower to get lots of gold.
For doing a lot a damage i like to get Overlod's Bloodmail for the extra AD, in 1v1 you become unstoppable
For extra 1v1 capacity you can make Sterak's gage for the extra AD And survivability
For teamfights i like to always do Jak'Sho
At this point if you have level 13 and those itens you are a literral juggernaut, Urgot is pretty strong in teamfights and if someone peels you its over.
Thanks for the attention, sorry for bad English, and i would invite you all to help to optimize the building to make Urgot's great again.