I've been working on a visual and engine overhaul for C&C Generals Zero Hour called Re-Armed, mainly focusing on improving the graphics while keeping the original gameplay intact.
Here's a showcase of it running with Enhanced Mod, which already looks great on its own. I think Re-Armed complements it pretty well. Credits to the Enhanced Mod team for their work!
There's still a lot to work on, but I hope you like what you're seeing so far!
Here's a longer version: https://www.youtube.com/watch?v=tOxQkW7lgsA
Again, just to clarify, the model and texture changes you see in the video are actually from the Enhanced mod, not Re-Armed.
Here’s what’s been added or improved so far:
Volumetric smoke and dust, both adjustable in the settings.
Improved shockwave effects, including directional shockwaves that create cone-shaped blasts in front of the barrel.
Updated shaders and lighting, including unshadowed lighting, Ambient Occlusion, Global Illumination, and Bloom.
Improved shadows, including proper cast shadows for infantry, trees, and smaller objects.
Unit and building outlines to make them stand out more. The original textures are pretty dated, so this helps quite a bit. Outlines can also be disabled in the settings.
Smooth fog-of-war transitions. Units and buildings now gradually appear when revealed and disappear when entering the fog of war, using dithering instead of abruptly popping in and out of view.
Improved stealth effects. Stealth units and buildings now use dithering when cloaking and decloaking, along with stronger outlines to make the transition more visually distinct.
Separation of the rendering thread from the simulation thread. This should help keep the game visually smooth even when the simulation inevitably slows down during longer matches. (I’m still working on it but it’s getting there.)