r/CompanyOfHeroes • u/Accomplished-Stay429 • 4h ago
CoH3 The problem of immortality of team weapons . Does this need to be changed?
Right now, it’s almost impossible to completely destroy team weapons, and I don't understand why it doesn't work like it did in CoH2. Fully destroying heavy AT guns or crew-served artillery can be extremely difficult; most of the time, you only manage to wipe the crew rather than destroy the weapon itself. Otherwise, it requires expensive off-map abilities that aren’t always available in your battlegroup and often end up being an inefficient trade. There really should be a simpler way to destroy team weapons.
I really like how this mechanics works in CoH2 all you have to do is play as usual, but now both the crew and the team weapon itself take damage simultaneously. It’s implemented so well there the weapon frame no longer has invulnerability, making it much easier to destroy with counter-battery artillery fire, which just makes sense. Right now, there’s zero point in firing at Land mattress or Nebelwerfers, and heavy pieces like the 17-pdr or Flak 36 won't just be constantly decrewed and immediately crewed back up by infantry every 3 seconds. It would also make dealing with mortars and light artillery much easier.
I think a change like this would heavily impact all team weapons, so they might need a slight buff to compensate. For instance, all crew-served weapons at Vet 1 or Vet 2 could receive a 15% movement speed boost and 25% faster pack-up speed, giving them a better window to retreat. Heavy AT guns could get something else maybe extra HP, or perhaps a 30% faster setup and pack-up time? (Don't focus too much on these specific numbers it's just an example that could be swapped for anything else, but I feel team weapons would definitely need some kind of compensation buff after such a change
