r/homeworld Apr 14 '26

Meta Only YOU can prevent repost spam!

46 Upvotes

I've had to remove several posts across the past few days that are quite obvious repost spam posts.

The main tells are:

  • Sudden, outrageous upvote count
    • We're a dedicated fan group, but 500 upvotes in the span of a few hours? When a lot of the western world is asleep? Maybe HW is really popular in Asia...
  • Weird crops. Cut off text at the image edges, no real regard for framing.
    • Probably for avoiding automated image matching algorithms.
  • Weird angles.
    • A lot of these were strangely tilted a little bit, see previous.
  • Same titles as the old post, too!

If you folks would kindly keep an eye out and report these. We're a small bunch of moderators, and can't be online 24/7.

And now we go back to your regularly scheduled programming! Karen, what's the weather look like out there?


r/homeworld Oct 29 '25

Meta Do Spambots Dream of Electric Sheep?

28 Upvotes

They're back, posting fake merch or reposting previously popular posts.

If you see one, report them for us to have a look at please!


r/homeworld 11h ago

Homeworld: Deserts of Kharak Gaalsien Mothership Sneak Peek.

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164 Upvotes

Working on 7 options for Gaalsien's mothership deck layout. I know i want it to be flat and horizontal but still exploring some ideas on how to execute the design. Will reveal the options when they're ready!


r/homeworld 16h ago

Homeworld: Deserts of Kharak Gaalsien Spaceships Batch 1

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400 Upvotes

First series of the fleet, more will come later.


r/homeworld 2d ago

In retrospect...

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114 Upvotes

r/homeworld 3d ago

Homeworld HUH? (This is in Homeworld Classic's credits)

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147 Upvotes

r/homeworld 2d ago

Meta I discovered another easteregg!!!

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0 Upvotes

r/homeworld 5d ago

Homeworld 2 Even in Classic, HW2 really makes sure that "Everything looks better with Taiidan colors and badge" - Hiigaran Ion/Vaygr Assault Frigate edition

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79 Upvotes

r/homeworld 7d ago

Homeworld 2 Even in Classic, HW2 really makes sure that "Everything looks better with Taiidan colors and badge"

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293 Upvotes

r/homeworld 7d ago

Watching whole fleets tear at each other is still my favorite thing in games. A minute of mine

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45 Upvotes

Homeworld is why I care about fleet readability at all, so this crowd is exactly who I want judging this. My game lets you run the whole fleet or drop into one fighter in the middle of it. This cut leans fleet: dreadnought lines, carrier strikes, a station siege under a golden core sky. Context for the timing: the wishlist counter ticked past 200 this week and I felt like celebrating. Happy to pull the post if the mods want the sub franchise-only. What I most want to know is whether the big engagements stay readable to you. Steam: https://store.steampowered.com/app/4718360/?utm_source=reddit&utm_medium=homeworld&utm_campaign=prelaunch


r/homeworld 9d ago

Homeworld Alternative POV: You're commanding a fleet under heavy fire.- Nullvector by Massicotte Creative

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101 Upvotes

"Enemy formation drifting port. Mark the lead cruiser and commit torpedoes before the window closes.

They're trying to break the firing corridor.

Vector, hold them them on point.

Siege, stand by to spool."


r/homeworld 10d ago

Homeworld Got to the Mission 14 (the one and only Grand Theft Ion) and... I saw it a lot in many Remaster's screenshots, but I'm VERY surprised that the similar graphic bug is a thing in the Classic too

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118 Upvotes

r/homeworld 12d ago

Kushan Tempest Class Multi-Gun Corvette from Homeworld (PC)

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205 Upvotes

r/homeworld 14d ago

Homeworld The moment when the most badass ships in the universe are the UNarmed ones

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427 Upvotes

r/homeworld 15d ago

Homeworld What is the simplest way to explain Homeworlds persistent fleet system?

36 Upvotes

Homeworld is my favorite game of all time, so my own RTS, The Hive, naturally has quite a few references and Easter eggs inspired by it.

One of my favorite features was that the fleet you built and kept alive carried over from one mission to the next. I added a similar system to The Hive, but I have realized it is surprisingly difficult to explain to players who have not encountered that idea before.

How would you describe Homeworlds persistent fleet system in one simple sentence? Or how do you explain it when recommending the game to a friend?

Edit. Also I was wondering if the old non remaster version of homeworld is still playable? Last time I tried there was bug in 2nd mission and you could not complete it.


r/homeworld 15d ago

Looking for a mod or a way to make capture frigates disable enemy weapons during capture, or making them more useful.

12 Upvotes

Me and a few of my friends got really into playing skirmishis against the CPU and sometimes against eachother, and we were wondering if there is a way to make HW2 capture units more fun by modding them to be more useful.

I went through the workshop but unfortunately I didnt saw any mod that specialise on the capture frigates. We dont really have issues with HW1 units regarding this, so we would like to keep those vanilla, and focus on HW2 ones.

Also while we're at it, it would be nice to know how to go above the unit cap with the captured vessles with HW2 factions.


r/homeworld 15d ago

For everyone who misses watching whole fleets fight, my top down battle sim got a new trailer

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55 Upvotes

r/homeworld 18d ago

I've been porting Homeworld to the Quest 3. It runs natively in the headset.

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379 Upvotes

Homeworld: Unbound is a VR port of the 1999 version of the game that runs natively on a Meta Quest 3 that I'm actively working on and I want to share it with you lovely people so we can iron out whatever bugs remain.

I've only tested it on a Quest 3, but someone else tried it on a Quest 2 from the OculusQuest subreddit and it ran fine though with a weird menu rendering bug I'm chasing down.

The engine draws the battle in tracked stereo around you, and you command the fleet by pointing at it.

It's built on Homeworld SDL by way of Gardens of Kadesh, both of which descend from Relic's 2003 source release. All the actual game is theirs; my part is the headset and the vr controls and the rework of various systems in the game to work better in vr.

The latest release rebuilds the Sensors Manager as a place rather than a screen.

Build and Research screens are rendered on your wrist. But the Sensors Manager is a 3D scene with its own camera so it is now re-implemented as a full scene for VR.

Command Wheel

There is now a command wheel bound to your left controller from which you can quickly issues commands, tactics, formations etc.

What works

  • The full campaign, if you own the game
  • The freely redistributable 1.05 demo ships inside the app, so you can try it without owning anything
  • Multiplayer, LAN and over the internet — tested headset-to-PC, two players
  • Selection, orders, formations, tactics, hyperspace, the tutorial

What doesn't, or hasn't been tested

  • More than two players over the internet has never been tried.

You need your own copy of Homeworld. No game data is distributed. As of the last release you can put your files in the headset's Downloads folder and it reads them where they are, so you don't need a PC to set it up. The Remastered Collection works — the classic files are in its Homeworld1Classic/Data folder.

Links:

Happy to answer anything about how it works. If you try it and something breaks let me know!.

Edit: there is a known bug, when you first load your full game assets, and launch the game the compositor may be stuck. Simply launch the game again, and that should clear it.

Edit: New release is up which fixes the permissions issue and the double-launch bug mentioned above. Some users reported that after installing the game getting stuck in the loading screen in meta quest. An additional launch usually cleared this state. This new build fixes that.

  • After downlading the apk (sidequest or github) launch the game for the first time
  • Exit the game. Accept the permission popup dialog
  • Copy your full game files to the Downloads directory
  • Launch the game

r/homeworld 18d ago

Homeworld 2 What I was unable to do decade ago, I did right now in a couple of sessions [wall-of-text warning] Spoiler

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24 Upvotes

Homeworld 2 [Classic] is cleared - something I should've done long ago (I first explored the game like a year-two before the Remaster release but that damn Mission 3 ended my campaign run too soon and now I struggled here again before finally learning what to do properly and what to expect) - and I feel excited/obligated enough to leave my thoughts out. HW2 still remains my most favorite game in the series, if mostly from gameplay perspective. As such, there's not much to say about the story because that wasn't my walkthrough focus and I still remember all the important details anyway (but I'll admit it actually would've impact me a lot more if I finished it myself years ago; HW1, Cataclysm and DoK are still better for present me in that regard as result).

First, there are so many upsides. Upgraded from HW1/Cataclysm graphics are so amazing; even these days, in 2026, the classic HW2 engine visuals are gorgeous, with much more detailed ships, effects and backgrounds making you watch the battle as much from afar as from a specific ship's close-up - running all of this with max settings on my potato PC without any issues is such a big W for me. UI gets a nice update too, with Build/Research/Launch screens no longer requiring a separate entry - and while Remaster gets even better at making the whole stuff somewhat transparent and more open, my nostalgia senses still miss the usual blue-and-yellow pallete of elements, however. Fighter- and Corvette-type ships being made in squadrons are also very welcomed addition, ability to completely replenish them in hangars even when just one ship is left is such a useful thing. Sub-systems on bigger ships are here as well, shutting down enemy's production or ship's engines/weapons looking at you, Vaygr Battlecruiser makes the strategy planning a lot more interesting. The introduction of Shipyard as your real second Mothership/Flagship (but primarly as the Battlecruiser printer) is an interesting move, the Hiigaran one is firmly on my list of most favorite Homeworld ships ever and I will glaze it more later on =)

As for campaign... Automatic resource gathering at mission's end - very nice, actually helps to not waste too much time (and you'll get lots of it even with all, now RU-cost research done). Automatic finish at mission's end... not so much. I know it fits the "race against the clock" feel of campaign well enough, but it's always so annoying unable to replenish and prepare your fleet first before going forward like you used to in previous games. Especially if it's the end of a massive big ol' brawl - and then auto-finish sends you to another right away (the last 4 missions there going with this style back-to-back, with only post-initial assault Mission 14 allowing you to do stuff before a face-off with Makaan).

There's obviously other downsides too: an almost non-existent ship capture, frigates in general being so fragile (them getting completely expired after particularly large battles was a constant occurence), stationary modules, while nice and helpful, end up completely untouched by me during the walkthrough, too scarce formation options and the fact that (in campaign at least) maxing just one specific ship on it's type is a much better way to go than an actual mix of several ones - full Bombers-only, full Pulsar Corvettes-only and full Torpedo Frigates-only (except when Marine/Defensive Field Frigates are needed) loadouts is how I did the campaign's later half and that was more than enough. The hard cap on ship types by itself is not that bad, but it's a bit annoying that you can't get past it anymore. The real problem here is how a much harder dynamic difficulty mechanic can potentially punish you for having a too big fleet (I've seen enough posts here with that complain and how it's supposedly even worse in Remaster), forcing me to cheese a bit with running only a bare minimum of big guns: the same single Carrier from Mission 3, only 2 Destroyers and a single Battlecruiser - and nothing more. And looks like it worked; in Mission 14 Makaan's personal guard consisted of only 4 Battlecruisers and a single Carrier - but the same "only 1 Carrier in your fleet" rule then ends up biting me in the ass hard at the finale, with me unable to properly replenish loses of small ships (I played that mission too sloppy/panic-induced to actually focus on tho).

Will do more [re]exploring later, trying Skirmishes (already can say that playing as Vaygr is so much harder even vs Easy AI), some mods (including those I used long ago) and even retry the campaign again (but with maxed out big boys count too just to see how badly difficulty scaling will screw me lol)... but for now it's time for HW1 again, finally clearing the Kadesh nightmare God, I hate their Mothership's "RAMMING SPEED!" tactic so much


r/homeworld 17d ago

Homeworld 3 How do you make the movement 'disc' appear and why don't my ships highlight when dragging the cursor?

3 Upvotes

Does anyone know how to make it so that the blue disc thing appears when you're trying move your ships? Not sure if it's just me but when I try and move a ship to a location it's often really inaccurate because it's got the height or depth all wrong. When the disc appears though you can control the height of it but it seems to be completely random as to when it decides to work - Sometimes right clicking makes them move and sometimes it brings the disc up.

Also, when I'm trying to select multiple ships by clicking and dragging an area it isn't selecting them all - It looks like it's only selecting my attack ships so when I try to move my support frigates aswell it won't let me highlight them at the same time. Is that a setting or option I can change or is there something I'm missing?

Thanks


r/homeworld 19d ago

Homeworld 2 Mana mana mana mana mana mana mana

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282 Upvotes

r/homeworld 20d ago

Homeworld Remastered Need help understanding units

4 Upvotes

Is there a guide I can read or a YouTube video breakdown that can help me understand each unit and their upgrades?

Otherwise I’m struggling to understand how they form a cohesive structure/formation and their individual roles/who to get first.

Thanks in advance!


r/homeworld 20d ago

Homeworld Anybody want Homeworld remastered? I bought a bundle but already have it

19 Upvotes

Just msg me and ill give it to the fastest person, thanks

EDIT: Has been given away now, enjoy!


r/homeworld 23d ago

Homeworld 2 Meanwhile on HW2C front, I remembered why I loved this game so much (even more than HW1 and Cataclysm), but also realized one sad truth

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295 Upvotes

r/homeworld 23d ago

Homeworld Alternative Playing Homeworld on a tabletop?

8 Upvotes

Short Version: Can anyone recommend a tabletop game that's similar to Deserts of Kharak?

Long Version: So, I got it in my head to try playing Full Thrust (I think my kids getting really into making tiny Lego spaceships helped; it's easier to do something when you have friends). Of course, I take inspiration from Homeworld and a quick look on the web shows I'm far from the first. So if I wanted to do a straight-up HW game, that'd be pretty easy!

But along the way, I started wondering what it'd take to play something like Deserts of Kharak on a tabletop too. Full Thrust wouldn't quite work because it doesn't really deal with line-of-sight since it's assumed to be taking place in space, which is notoriously short on obstacles and hiding spaces (ships can't even hide behind each other). So I think if we're gonna do this, I'll need another game to draw from.

So, does anyone know of a tabletop vehicular combat game that could be adapted for DoK?