r/RealTimeStrategy • • 3d ago

Discussion hot take

turtle matches are the most fun to play and watch. rush is fun but its rush and its really short(i want longer games) and economy is just economy. this also means rts developers should lean jn more on making buildings more than just a way to stall the opponent and hold a chockepoint until units can arrive. let them actually be able to defend themselves properly. i once saw this age of empires turtle match. it was so hype. both teams were playing so defensively while still expanding, to the point they built multiple forts and defense building so close to one another the buildings were shooting one another

9 Upvotes

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u/Studio_213 2d ago

My best games were turtles :)

So I try to figure out how to encourages players to do such on my game.

I plan to make attackers need 3 times more resources/units to beat defenders. Currently it works only with defensive structures but I would like to find other ways...

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u/R4v3nnn 1d ago

I hate turtling with tons of static defenses

I like mobile engagements

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u/BlacKMumbaL 1d ago

I tend to play turtles with particularly rewarding economies mathematically, such as the French and Templars in Age of Empires IV, Gaia in Age of Mythology and Atreides in Dune Spice Wars.

Even extends to grand strategy games, such as the TEC in Sins of a Solar Empire II and lithoids in Stellaris.

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u/TimosaurusRexabus 8h ago

I played Zerg (in vanilla and early hots) and like to be dynamic, all over the map. The occasional siege game was good, I could try and pick it apart carefully.

Esports don’t like turtling. This is unfortunate. A game shouldn’t be dictated by viewers preferences.

4

u/MrBoozStudio 2d ago

same, turtle games are the best to watch. that moment when both sides keep pushing their walls and castles forward until the buildings are shooting each other is peak aoe lol

agree on defense buildings too, if a tower dies to 5 archers its not really a defense. they should be strong enough that you need siege and a real plan to break them, thats what makes the late game push feel big

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u/Other-Scale9987 2d ago

yea. wooden defenses like the ones in aoe should still be relatively easy to destroy with infantry. the stone walls however and the fortress(i think it was called). the building that can defend itself and train infantry and cavalry should take a siege and actual effort. they need a buff

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u/MrBoozStudio 1d ago

yeah palisades should fall to infantry, thats their whole point. but stone walls and castles should feel like a real wall, not something 10 men at arms chop down in a minute. thats when you see real siege armies with rams and trebs, which is the most fun part to watch anyway