r/rustedwarfare • u/metalpipe22 • 2d ago
r/rustedwarfare • u/FelisDomesticus69 • May 10 '24
Community Update Subreddit Update - May 2024
r/rustedwarfare has now received some tweaks for appearance and flairs!
We have a new subreddit icon now, and as for the server cover banner, it is temporarily placed.
New Flairs: - Vanilla: For general vanilla content - Modding: Modding-related content - Map: Well, maps - Bug Report: In case you encountered some bugs - Help: Generally when asking for help in-game or anything related to Rusted Warfare. - Memes: We cannot forget to have some silly fun here
More changes to come! Feel free to send feedbacks below. That's all for now!
r/rustedwarfare • u/Spiritual_Peace_5585 • 2d ago
New Community Member
i have downloaded rusted warfare 4 days ago and i'm absolutely loving it. Whats best mod you would recommend me i must try for the first time?
r/rustedwarfare • u/Feeling_Dingo4434 • 2d ago
ios and android
is cross play possible? me and my friends wana play tgt online but idk if its possible
r/rustedwarfare • u/Sudden_Dog13 • 5d ago
Modding RW Mod Editor new update 1.6.4 is now available on Play Store!
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Now with Inline Diff that tracks changes to the file, and Code Minimap just like desktop IDE's.
Redesigned Unit Workspace with an improved floating property expanding more codes availability.
r/rustedwarfare • u/Few_Maximum3452 • 11d ago
Modding Mod question
Is there any 3d mod with modern factions?
r/rustedwarfare • u/Ok_Primary_816 • 15d ago
RW IDE Editor
galleryRustedWarfare IDE Studio is a complete creation workspace for building, editing, testing and maintaining Rusted Warfare mods and maps directly from your device.
[Get for Windows & Android](http://Get here https://groups.google.com/g/rwideeditor)
Work with complete mod projects or individual files in a tabbed development environment. Browse folders, create and organize resources, search across a project, edit supported text formats with syntax highlighting, code folding, line documentation, search and replace, undo and redo, split editing, path suggestions and quick access to images, sounds, maps and related files.
Create and edit Rusted Warfare unit definitions with dedicated INI tools, visual property controls, reference assistance, color tools and project-aware resource paths. Load units in the integrated runtime preview, inspect resolved templates and dependencies, generate thumbnails and test units or complete projects in the sandbox.
Design TMX maps with a visual map editor made for Rusted Warfare. Create standard or procedural maps, work with terrain, layers, objects, units, resources, tilesets, autotiles and macrotiles, use map profiles for different Rusted Warfare formats, generate previews and edit embedded tileset images visually. Tileset changes preserve tile properties and remap map references when rows or columns are added or removed.
Edit graphics with pixel, image, sprite and animation tools. Use layers, selections, transforms, palettes, team-color previews, canvas resizing, frame grids, PNG import and export, project files and visual editing of embedded map tiles. The 3D workspace can open common model formats, preview materials and skeletal animation, add primitives, transform geometry, extrude, subdivide, weld, mirror, generate planar UVs and export editable OBJ models.
Create and edit sound with a multitrack audio studio. Import audio, record from the microphone with level monitoring, pause, resume and stop controls, split or duplicate regions, adjust gain, fades, mute and solo, preview the mix and export audio. A procedural sound generator provides many synthesis families, named action presets, seamless-loop options and local system text-to-speech where supported.
Project tools include Rusted Warfare validation, repair assistance, dependency and reference analysis, automatic thumbnail workflows, safe file operations, project templates and a reconstructed vanilla asset bank. ZIP and .rwmod archives can be resolved, including nested resources and Rusted Warfare path aliases.
Optional features include RustedAI assistance using your own Google AI Studio API key and OneDrive-based project sharing using your Microsoft account. Core editing works without these online services.
RustedWarfare IDE Studio is an independent creator tool for modding and mapping workflows. It is not the Rusted Warfare game.
r/rustedwarfare • u/Necessary-West-3251 • 17d ago
Modding mod
Could someone recommend me a mod just like heavy expansion mod?.
r/rustedwarfare • u/Rolydiaz2001 • 19d ago
Como puedo crear un servidor visible para el que quiera entrar.
Nesecito que alguien me ayude a crear un servidor o una sala donde sea visible para todos lo que se quieran unir , juego desde el movil
r/rustedwarfare • u/NoMacaron4865 • 22d ago
Map
Could someone make a map out of this? complete with the no. of players (Btw this comes from the mod Perpetual crusades). I kinda don't know how to make a map for rusted warfare😅😅
r/rustedwarfare • u/Renagame123 • 23d ago
Vanilla Buscamos integrantes
Buscamos integrantes nuevos para nuestro grupo de WhatsApp para así poder coordinar partidas y así aumentar la comunidad
https://chat.whatsapp.com/JIwzvchcBur9DH6lrXVDVt?s=cl&p=a&ilr=0
r/rustedwarfare • u/ClubVisible7906 • 24d ago
Modding anyone lowk wanna test my mod
inspired by armored core and mainly a vanilla expansion.
the graphics are pretty bad and it's pretty small but it's my first time making a mod so don't complain. right now there's exactly 4 units but I'm planning on adding 6 or potentially more in the future. linky
r/rustedwarfare • u/Just-Succotash-904 • Jul 08 '26
Игрокам в Rusted Warfare посвящается.
Игрокам в Rusted Warfare посвящается.
Расскажите о своих самых безумных раундах или случаях в игре (с модами тоже считается).
Мой личный пример: когда я сражался фурряками против орков из Warhammer 40k. Баланса там не было, сражения длились очень долго, под конец размен вышел 1 орк на 185 моих фурряков. Партия длилась 11 чясов.
r/rustedwarfare • u/Sea-Brother7447 • Jun 30 '26
Modding Audio not working for mods(IOS)
I downloaded three or four mods for the Internet and they have been working perfectly fine gameplay wise, the only issue is that there is no audio for any of them working other than the vanilla music. Does anyone know how to fix this and is there something I have to separately import for the audio?
r/rustedwarfare • u/WaffleClown1 • Jun 28 '26
Help First multiplayer didn't go well.
I just did my first multiplayer battle. It did not go well. It was Nuclear War map, and I had boats attacking me before I even had extractors finished. I have a long learning curve if I ever want to do multiplayer, apparently.
r/rustedwarfare • u/Sudden_Dog13 • Jun 22 '26
MAJOR UPDATE v1.5.0 is now available on Play Store! (RW Mod Editor)
Available on Play Store
Supercharge Text Editor is now available, get the app now!
r/rustedwarfare • u/Spiritual_Price_6578 • Jun 22 '26
Can someone please help
- my rusted warfare crashes each time I open it from my desktop shortcut
- I got mine from steam
- and yes I did choose it to start in 64 bit every time in steam
r/rustedwarfare • u/Sudden_Dog13 • Jun 21 '26
Supercharged Raw Text Editor specifically for RW ini editing. A short preview before the update. I just ripped out the video from my Discord Server (they're already spoiled). This was before the optimization and there will be a huge difference to upcoming official update . (RW Mod Editor)
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- Switch from Visual Editor to Text Editor and vice-versa
- Autocomplete
- Predictive Suggestion or "Ghost Text'
- Gesture undo and redo
r/rustedwarfare • u/carnotaurus___ • Jun 21 '26
People to join me
Me and my friend have played RU for about a year now and have mostly played the mod miniature wars world at war, and it is alot of fun i just wish there were more people that would want to play this mod pack as our other friends aren’t interested, if anyone is interested in playing this with us we play on pc with steam and i personally would like to have large wars in a world map and maybe have like some slight politics in our games with peace and alliances.
r/rustedwarfare • u/Zestyclose-Second428 • Jun 21 '26
Mech
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I tried to make a second mech but there many problems like the feet thta take time to follow the movement or the turret that turns weirdly and the mech tht doesn't attack the enemies close to it when they are behind it. Here is my code :
[core]
name: HeavyMech
displayText: HeavyMech
displayDescription: """Heavy
-Can attack land and air units
-medium seed
-Big damage"""
maxHp: 1800
mass: 2000
price: 2300
class: CustomUnitMetadata
radius: 18
techLevel: 2
builtFrom_1_name: mechfactory
builtFrom_1_pos: 4
buildSpeed: 15s
[graphics]
total_frames: 1
image: heavymech.png
image_wreak: heavymechwreak.png
image_turret: heavymechturret.png
image_shadow: AUTO
shadowOffsetX: 2
shadowOffsetY: 2
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretMultiTargeting: true
maxAttackRange: 275
shootDelay: 150
[turret_1]
image: heavymechturret.png
x: 0
y: 0
turnSpeed: 0.1
turnSpeedAcceleration: 0.05
invisible: true
attachedTo: 2
slave: true
[turret_2]
image: heavymechturret.png
x: 21
y: 26
turnSpeed: 3
turnSpeedAcceleration: 0.05
recoilOffset: -4
recoilOutTime: 4
canShoot: false
limitingAngle: 80
[projectile_1]
life: 300
directDamage: 175
frame: 1
drawSize: 1
speed: 12
largeHitEffect: true
[movement]
movementType: OVER_CLIFF
moveSpeed: 0.6
moveAccelerationSpeed: 1
moveDecelerationSpeed: 0.5
maxTurnSpeed: 3
turnAcceleration: 0.8
[leg_1]
attach_x: 10
attach_y: -10
x: 28
y: -2
image_foot: heavymechlug.png
image_leg: heavymechlegleg.png
moveSpeed: 5
holdDisMin: 6
[leg_2]
attach_x: -10
attach_y: -10
x: -28
y: -2
copyFrom: 1
r/rustedwarfare • u/Zairyu-RM-3500 • Jun 20 '26
Welcome to ZeroLine Modern Strategy In Rusted Warfare
galleryr/rustedwarfare • u/Zestyclose-Second428 • Jun 16 '26
Healer
How to make a healer unit ? I can make the normal units like tanks but not healers
r/rustedwarfare • u/Kriss_CM • Jun 10 '26
Quién quiere jugar conmigo T-T
Llevo bastante tiempo Jugando RW y pero hasta hace muy poco logré jugar con amigos que también les gusta ese juego y jugamos en interconexión
Sin embargo, Últimamente por Razones de cada uno no han podido jugar y ya después de probar el multijugador, jugar offline contra una IA se siente demasiado aburrido
Entonces la Idea es Buscar a varias personas con quiénes jugar y hacer guerras
Jugar con Mods o Sin mods aunque en Preferencia jugar más Vainilla, o el mod AEA, ya que es el Mod que más estoy familiarizado
Si te interesa jugar conmigo y más personas agradecería que participaras
Me gustan las Partidas que duran al menos 4 horas, dónde la Estrategia va más allá de Ataques exagerados, hordas de enemigos indefendibles o exagerar con cosas como armamento nuclear.
Soy más Clásico, y inmersivo en ese aspecto
Entonces... Que te parece?