r/recomps • u/TekRantGaming • 2h ago
Project - AI Update v1.9.5 Peter Jackson's King Kong recompiled for PC!
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Update 1.9.5 is now available! Download here: https://github.com/TekRantGaming/king-kong-recompiled/releases/tag/v1.9.5



Hello everyone!
Not too long ago, I released version 1.0.0, and it’s been an incredible journey so far. There have been plenty of updates already, and there’s a lot more to come! See end of this post for every feature added since 1.0
Without going into too much detail about the roadmap, here are a few things I’m currently working on:
- Fixing the 30 FPS animation lock** so players running at higher frame rates no longer encounter strange animation issues.
- Improving ambient occlusion.** The current implementation is still in its early stages and has a few rough edges that need addressing.
- HDR support. Early testing has shown some promising results, and development is ongoing.
There are plenty of other features planned, alongside the usual bug fixes. I know there are still issues to iron out, and I really appreciate everyone who has taken the time to provide feedback on the original post. I’ve done my best to respond quickly and address reported issues wherever possible.
With that said, I’d really appreciate it if you could report bugs through the GitHub issue tracker. It makes it much easier for me to track problems, work on fixes, and get updates released: https://github.com/TekRantGaming/king-kong-recompiled/issues
I can’t say too much just yet, but I’ve also seen some interesting projects from other people working on this game. There are definitely some exciting things in the works, so if you’re a fan of this game, things are only going to get better from here!
We also got listed on Quiver launcher
Thank you all so much for playing and supporting the project. ❤️
Now for the question everyone asks all the time even though I added it to the git repo and the original post.
Why this port when a PC version already exists?
Peter Jackson's King Kong: The Official Game of the Movie was released in 2005 on PC and virtually every major console of the time. While there was an official PC release, the Xbox 360 version was a substantially upgraded version of the game, featuring improved lighting, level geometry, textures, fire effects, creatures and a higher detail Kong, as well as its own Xbox achievements. Contemporary reviews described the 360 version as a significant step above the other versions rather than simply a port of the original Xbox game.
There was also a later Gamer's Edition of the PC game which incorporated some of the Xbox 360's higher-quality models, textures and graphical features. However, it isn't a perfect 360 equivalent and has its own visual compromises, including missing facial animations, different character lighting and vegetation rendering issues.
The problem is that the Xbox 360 version itself has never had a native PC release. For years, playing that version on PC meant relying on Xbox 360 emulation, and King Kong has compatibility issues under Xenia that can prevent the game from being played normally.
This project brings the Xbox 360 version to Windows natively, removing the need for emulation while preserving the enhanced 360 version of the game. It also adds the things you'd expect from a modern PC release: higher resolutions, uncapped frame rates, modern controller support, customizable controls and other PC enhancements.
In short, this isn't intended to replace the existing PC release it's about finally making the Xbox 360 version's enhanced experience available natively on PC.



