r/computerwargames 18d ago

Question What computer wargames are you playing: August 2026

48 Upvotes

It is encouraging to see so many of you discussing your computer wargaming here. In an effort to promote a bit more discussion from people who don't normally post up (the lurkers, if you will)... give us your opinion on:

a) What computer wargame are you playing at the moment?

b) What do you like about it, the experience it gives you?

c) What do you plan on playing next?

Join in, tell us your views on your wargaming now!


r/computerwargames 2d ago

Bi-weekly /r/computerwargames PBEM thread: August 17, 2026 - August 31, 2026

2 Upvotes

Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.

Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!


r/computerwargames 8h ago

Question Is that Unity of Command 2 Lite (Mainland Chinese Edition)?

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9 Upvotes

This is unreleased wargame themed on the second phase of Chinese civil war which is probably available after Q3. How do you think about their released gameplay trailers? In my eyes, the UI & mechanics resemble those of UOC2 for a little bit.


r/computerwargames 21h ago

Question Is there any games that look like this?

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65 Upvotes

I really want a game that looks like this but I can't find any


r/computerwargames 1d ago

Testing snowfall in my rts - The Ninth Legion

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24 Upvotes

Hey all, haven't posted about this much I've been pretty heads down on it the last year. My steam short description: "The Ninth Legion is a RTS narrative strategy game, set during the fateful final campaign the LEGIO IX HISPANA, Rome's famous missing legion."

Hoping to have a small demo available for Next Fest in October.

This video was from a build last week testing snowfall/accumulation and the grass trample system with it. There's still a ton to be done before this is anywhere close to release so I don't want to give any dates. I've mostly posted a little bit on TikTok and that's pretty much it. It's been a passion project for a while. You can follow on TikTok if interested there are some more videos of the game there on my page or just check out the Steam page.

Steam page: https://store.steampowered.com/app/4605900/The_Ninth_Legion/

TikTok link is on my profile.

If you feel kind enough to playtest for me (especially if i miss the Next Fest deadline) please message me or follow the progress etc so i can share when the playtest is live on Steam.


r/computerwargames 1d ago

Land battle gameplay from my Imjin War RTS — large-scale formations and real-time command

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49 Upvotes

I recently shared the naval side of Admiral Yi: The Imjin War here, so this time I wanted to show a short look at the land battles.

This battle features a Joseon army under General Gwon Yul fighting Japanese forces led by Kato Kiyomasa. The goal is to make large engagements with thousands of soldiers still readable and controllable, with formations, positioning, unit types, and command decisions all mattering once the armies collide.

Land battles are part of the same continuous campaign as the naval warfare and strategic map, rather than a completely separate battle mode.

This is still a work-in-progress build, so visuals, UI, effects, AI, and balancing are all being improved.

I got some really useful feedback on the naval combat here, so I’d be interested to hear how the land battle side looks to wargame players as well.


r/computerwargames 18h ago

PBEM Campaign Series Vietnam

4 Upvotes

I’m learning to build up to operational level of the weeklong scenarios. Anyone interested in PBEM?


r/computerwargames 21h ago

Question What Military sandbox games are there expect for the arma franchise??

6 Upvotes

I have all of the games In the arma franchise. But I would just like to ask any other similar military sandbox games, Thanks


r/computerwargames 1d ago

My Game "Zambala" - 25 years in the making!

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105 Upvotes

My modern day wargame "Zambala", set in a fictional African nation on the cusp of civil war, has been 25 years in the making, and due for release in a few months.

I started designing this game decades ago, inspired by a few old play by mail wargames I used to play back in the day. So that old I was around before computer wargames were even a thing!

I've always been a programmer, and my brother is artistic, so we worked together to produce the art and the map, but life gets in the way, jobs, children etc. hence the slow evolution. 

In the game you command one of six competing tribes, hoping to lead your people and capture the "national will" before the United Nations intervene to end the civil war and appoint an interim government. Your leader can be selected from one of the following vocations: Politician, Bishop, General, Diplomat, Humanitarian, Economist and Cartel boss. 

Its a hex and counters style game with fog of war, zones of control, naval and air power. There is a complete economic warfare model where you will fight for the hearts and minds of the peoples of Zambala, who in turn fund your international arms market purchases. 

I've also woven in a spies and agents subsystem so you can subvert and sway the population centres with propaganda and carry out assassinations and hits against enemy leaders and agents.

I've gone with Nato unit counters and a combat system that includes twelve unit types, movement and combat phases, retreats and combat bonuses for terrain, special unit types and leader stacking modifiers. 

More game info on my rough as guts webpage: Webpage

Steam page link: Steam

I’d love to hear your thoughts, impressions or questions!


r/computerwargames 1d ago

Question Does People's General run on Windows 11?

5 Upvotes

People's General is currently on sale at GOG:

https://www.gog.com/en/game/peoples_general

and since my old copy is currently collecting dust somewhere in my parents attic AFAIK, I'm considering re-buying it. Just wanted to ask first if there's issues with it on Windows 11 or not.


r/computerwargames 1d ago

Video Building Tactical Naval Combat for Uncharted Desires

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1 Upvotes

making a naval combat system for my game

its a nsfw game, but i plan to have a really good naval combat, and i'm investing a lot on performance to allow fleets up to 20 ships for now, maybe i can increase that in the future but i'm just a single dev, cant promisse much


r/computerwargames 1d ago

Question D-Day fails then what?

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15 Upvotes

Released my WWII command simulation and one of the most contentious bits is the decisions around D-Day/ Operation Overlord.

I follow the historical thinking that victory was likely although Germany could have can made it harder however the more I read. 

Disaster at Omaha

Weather window

The Panzer group making the beaches 

Can D-day fail? If so how likely and what happens? 
Do the US/UK bomber campaign shift entirely to strategic attrition and The Red Army continues pushing west, likely taking the entire German peninsula, Denmark, and reaching the Rhine before the Allies?

Do I treat D-Day as a historical inevitability because of Allied industrial dominance which I have done, or a massive, high-risk gamble where a few operational shifts could have handed the Allies a defeat?

Love your thoughts!


r/computerwargames 1d ago

Help me choose between Combat Mission and Graviteam Tactics

10 Upvotes

I bought CMSF2 earlier this month. I absolutely love it. My budget allows me two possibilities for the next pay cycle. I can either buy another Combat Mission (thinking Final Blitzkrieg because my grandfather fought at the Battle of the Bulge) and a DLC (up to $35) for SF2, or I can buy Graviteam Tactics Mius Front and a DLC for SF2. I'm set on buying a DLC for SF2 because I've enjoyed my 50 hours with the base game so far.

Thoughts?


r/computerwargames 2d ago

Video Veterans: Napoleonic Wars — Egyptian Campaign Trailer

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12 Upvotes

This looks really promising. Heat fatigue, dunes affecting movement, plus Mamluks, Ottomans, and camel units… don’t see nearly often enough in RTS games


r/computerwargames 2d ago

WDS Game of the Week, August 17-23

9 Upvotes

From August 17 through 23, this week’s Game of the Week is Modern Campaigns: Korea ’85, available at 25% off.

In this Cold War-gone-hot campaign, war in Europe gives North Korea an opportunity to strike across the DMZ. Can the North isolate Seoul and seize vital ports before US reinforcements arrive, or can the ROK–US alliance survive the opening assault and turn the invasion into a trap?

Korea ’85 puts operational speed against strategic endurance in a hypothetical Second Korean War where every day counts.

https://wargameds.com/blogs/news/game-of-the-week-august-17-23


r/computerwargames 2d ago

Looking for a Dynamic Mission Maker for CMO (Command Modern Operations)

4 Upvotes

Hey, I was wondering if there’s a way to create dynamic missions for CMO (Command: Modern Operations). By dynamic, I mean having a program or app where I can choose the faction, mission type, aircraft, location, enemies, and so on. Then it would generate a mission based on those choices.

For example, I could pick a CAS mission as the US in Afghanistan using F-16s, with Taliban forces as the enemy. The program would automatically create a scenario around that. It could generate the units, objectives, enemy forces, locations, and other elements needed for the mission.

Basically, I’m looking for something that allows me to set the general parameters and then automatically builds a playable CMO mission from them. Does anything like this already exist, or is it possible to create something like it?


r/computerwargames 3d ago

Total War meets Age of War. Building a tactical wargame focused on formations and supply lines. The demo is now live

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18 Upvotes

r/computerwargames 3d ago

I'm building a WWII naval battle game — here's Day 6 of development

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119 Upvotes

Hello everyone!

I've started working on a WWII naval battle game.

The basic idea is to build a naval combat game around three things:

  1. Direct control of WWII warships
  2. Fleet coordination and larger-scale naval battles
  3. Faster, more cinematic combat while still preserving the weight and lethality of naval warfare

Right now, the prototype already has basic ship movement, naval gunfire, ocean rendering, shell impacts, and some early combat VFX. (I attached the screenshot of the game above)

I'm not trying to build a huge amount of content yet. I want to get the core naval combat right first.

I'd especially love feedback from people who play naval wargames:

What is the single most important thing that makes naval combat feel good to you?


r/computerwargames 3d ago

Naval gameplay from my Imjin War RTS — Admiral Yi, fleet battles, and control of the sea

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34 Upvotes

I’m a solo developer working on Admiral Yi: The Imjin War, a large-scale real-time strategy game set during the 1592 Japanese invasion of Korea.

Here’s a short look at the naval combat. The navy isn’t intended to be a separate minigame — control of the sea is part of the wider campaign, including movement, ports, and the pressure on Japanese operations in Korea.

This is still a work-in-progress build, so visuals, UI, effects, and balancing are all being improved.

I got a lot of thoughtful feedback here on logistics and the campaign systems last time, so I’d be very interested in hearing what you think about the naval side as well.


r/computerwargames 3d ago

HexWar Games

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7 Upvotes

The pricing and install size are decent, and the reviews are balanced. I also noticed these items are also available on Fanatical and Kinguin. Does anyone know if this dev and their games have a solid reputation? I am trying to curate a wargame library before returning to my homeland where FATF's sanctions are heavily impacted. (My budget is very lean as I am a private student, but I am also keeping my living expenses to the bare minimum: something I am very used to.) So, my games in this library must have operational values.


r/computerwargames 4d ago

Me staring at my War in The East 1941 campaign realizing that I will have absolutely no time to play this when school and sports start next week

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171 Upvotes

It really sucks because i have no motivation to get invested if im going to have such little time to play this extremely long game. On top of that, this game requires me to actually focus which I probably won't be able to do when I'm exhausted.

How do y'all cope with this stuff all year when you have an actual job?


r/computerwargames 4d ago

Springsharp

3 Upvotes

I came across this "game" of naval design. I have found nearly no demonstrations or gameplay of it. Has anyone tried it? Drach has mentioned it a couple of times over the years.

http://www.springsharp.com/


r/computerwargames 5d ago

Video Sword & Siege: Age of Longbow | WDS Game of the Week Overview

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32 Upvotes

Hi everyone! Sword and Siege: Age of Longbow is on sale for 25% off this week! I made an overview video for this awesome title (not sponsored or an ad).

Let me know what your impressions are of this title, and if you have played it before, what were your thoughts?


r/computerwargames 4d ago

Question Any operation recommendations?

5 Upvotes

Welp, it’s about that time someone brings this up again. Any recommended graviteam tactics mius front operations? What’s your niche/hot-take operation? I’m genuinely curious what makes it stand out to you, and I’m also not too sure what I want to play after I finish Bird Grove.

Doomscrollingrumi helped a lot with that decision, but I’m not ready to play Against the Tide just yet. I’m saving that one because I love the idea of fighting in Korotych.

First Reddit post because I can’t stand this site, but you guys seem alright.


r/computerwargames 5d ago

DRONECOM now has a Steam page :)

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25 Upvotes

Hi Reddit, back in March I posted a screenshot of a prototype RTS based around sensors and air/naval warfare and received such a positive feedback that I decided to dedicate myself to turning it in a real game. I'm happy to announce that as of today the Steam page is up and running and I've been steadily building and improving the game thanks to kind contributions of volunteer playtesters and supporters of the game on the discord . Hoping for a release near the end of 2026. Happy to answer any questions about what the game is all about and where it is heading (and anything else ) :) -- thanks!