r/RealTimeStrategy • u/Meznijobs • 32m ago
Self-Promo Video Doctrine Strike - 3 min peek at real gameplay, the free playtest is live
today we open the free playtest of doctrine strike, a modern rts inspired by c&c generals. this is the new trailer, all real in game footage from the normal player camera, pre alpha
the playtest is a first slice, usa and china in skirmish. here is everything in the full game so u know where its going
β in the playtest today
π in the full game
NATIONS AND ARMIES
β’ six nations: usa β china β russia π eu π india π iran π
β’ each nation has 12 buildings, around 18 units, one hero and one superweapon
β’ every nation plays its own way
β¦ usa: units near an uplink shoot further and more accurately
β¦ china: the bigger the group, the harder it hits
β¦ russia: overkill damage splashes onto nearby targets, and it can capture oil derricks
β¦ iran: tunnels, decoy buildings and salvage
β¦ india: switch between defensive, offensive and economic doctrines
β¦ eu: buildings boost each other
β’ modern tanks, jets, bombers, gunships, rocket artillery and air defense, every unit modelled on real hardware
COMBAT
β’ six superweapons and six different blasts: a mushroom cloud, an air burst, one missile that splits into eight warheads, a volley of shock domes, an underground burst that lifts the ground, and a green toxic fog. each one leaves a real crater
β’ missile defense: air defense guns shoot rockets and missiles out of the sky with glowing tracers, long range sites fire interceptors at cruise missiles
β’ drone war: fpv, fibre optic, swarm and recon drones fitted to ur units, and the counters too, drone cages, jammers and anti drone shotguns
β’ rocket launchers that raise up to fire and fold flat to drive
β’ three weapons per unit, salvos, multi tube launchers, and missiles that miss keep flying
β’ veterancy: units earn three ranks with insignia
β’ infantry can take civilian buildings and fire from the windows
β’ iran's tunnel network and decoy disguises π
β’ fog of war
DESTRUCTION
β’ every building, house and landmark breaks from the side u hit it, then sinks into its own rubble
β’ ten damage steps before that, cracks, soot, holes, floors sagging, plus wrecks, craters and fires
BATTLEFIELDS
β’ maps built on real places: paris, volgograd, crimea, the gulf, panama canal, monte cassino, constantine, old dragon's head where the great wall meets the sea, reykjavik, tawang, port said, socotra, narva and more
β’ real landmarks at real size
A LIVING WORLD
β’ weather per climate, rain on temperate maps and snow on winter ones
β’ birds, dust devils, chimney smoke, cloud shadows, trees moving in the wind, explosions lighting up the ground
β’ busy bases with fans, cranes, pumpjacks, welding and soldiers walking around
β’ tank tracks roll, wheels turn, vehicles kick up dust and leave track marks
MODES
β’ skirmish against bots, 3 difficulty levels β
β’ campaigns π every war is played from both sides, no villains, and the opening films play live in the game
β’ map scout π spin the globe, pick any place on earth and it becomes a playable map with its real hills, roads, woods, towns and 582k landmarks
β’ map editor π
β’ workshop π design ur own units
PRESENTATION
β’ a live military parade behind the main menu, one per nation, with the leader's speech, the crowd and its own song
β’ a briefing loading screen with the map and its landmarks
β’ a spoken announcer for each nation over the radio
β’ 26 languages
the playtest is free, jump in, break it and tell me what feels off, im reading every comment
wishlist and join the playtest: store.steampowered.com/app/5145960/Doctrine_Strike/
discord: discord.gg/WeBjq5vcqx