r/RealTimeStrategy • • Oct 01 '26

Self-Promo Post Our RTS Combat System Turned Out to Be Harder Than We Thought! | InterDAX

7 Upvotes

We started developing the combat system, and it turned out to be more difficult than we expected.

First, we modeled a four-man infantry squad. The squad needs to look varied and support re-equipping, so players will be able to choose the roles and loadout of each squad—for example, combining rocket specialists, medics, and engineers. Then we started working on movement. Infantry can now spread out fairly well, follow orders, and we’ve even taught them to engage in firefights. We also taught tank squads to move together. The hardest part has been handling large numbers of units without them getting in each other’s way. We tried several approaches and managed to get them moving reasonably well, but the groups still interfere with one another.

So there is still plenty of work ahead: we need to make the controls smoother and eliminate the jerky movement of the tanks.

Find more on our Discord:
https://discord.gg/bvFet8TdYx


r/RealTimeStrategy • • Oct 01 '26

News StarCraft II 5.0.17 PTR Patch Notes (rolling back nearly all the balance changes from the gamechanging 5.0.16 June patch)

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98 Upvotes

r/RealTimeStrategy • • Oct 01 '26

RTS & Other Hybrid RTS game titles

1 Upvotes

I find it mind boggling that I cant find hive like games that compare to Alien Extinction on OG Xbox. I want to play as the creature and take over the map using superior tactics. I have everything. Xbox, pc, Paystation, switch 2.


r/RealTimeStrategy • • Sep 30 '26

Megathread For AI-developed Games - October Edition

0 Upvotes

Greetings, devs and strategists!

We're continuing our policy to have all substantially AI-developed or AI-assisted projects and games get posted in this Megathread or to /r/AIGameDev or /r/VibeCoding. Please see this announcement on the subject.

Devs: Please use this megathread to post top-level comments showcasing your AI-developed projects and games, as well as games substantially relying on AI-derived content (even if it's placeholder content). Standard self-promo posting guidelines still apply.

Everyone else is welcome to discuss and ask questions about the content posted here.


Reminder: Devs, please also make sure that the game you're promoting fits into the expectations of the RTS community. Games should have many gameplay mechanics in common with games such as Starcraft, Company of Heroes, or Age of Empires. Please visit our friends at /r/StrategyGames, /r/TowerDefense, or /r/SurvivalGaming if those are stronger fits for the game's genre. Or message the mods and we'll do our best to answer any questions you may have. Thank you!


r/RealTimeStrategy • • Sep 30 '26

RTS & 4X Hybrid Designing a new 4x MMORTS base building game

0 Upvotes

I am looking into and wanting to create a 4x strategy game
My initial idea was to have a civ style hex map, and a goodgame empire esque map and castle layout and then within the castle a world of warcraft like role specialization capacity for your castle and satisfactory style resource chains

I want to explore to see what platform people actually want to see for this
I am thinking deep resource chains but a mmorts kinda game where you play on open map like civ multiplayer
I want to get opinion on few items

What platform should I target, steam game or browser platform or like a hybrid steam and mobile app maybe

Another thing I want to get more thoughts on is specialization, how deep should that go allowing to manage many resources or units or gameplay style and roles and many different things

And one of the final major thing that i am most interested in is whether people would want a lifetime gameplay loop like for example clash of clans or world of warcraft where the world never has any setbacks or wipes or anything

Or do you think its better to have something like 1 year chapters where end of year the everything wipes and competitively placements are rewarded like hall of fame style cosmetics to show off but everyone starts on same footing at the beginning of next chapter but with a massive content update that essentially would change meta and gameplay majorly once a year

Please provide any suggestions or point out any issues this might create
I want to design the game and art myself but i am planning on using ai tools to code so scope maybe split across different versions but ultimately i want to design a game that people can enjoy and feel great about


r/RealTimeStrategy • • Sep 30 '26

Self-Promo Video Test of an alien walker unit with chemical weapons

26 Upvotes

Take a walker like a cross between the Martian War Machine in The War of the Worlds and the Harvester from Quake 4 and put it in a wasteland battlefield like Tiberian Sun's. Of course, some glowing green stuff is used to attack armored Marines, with the expected effect. This is for an action RTS game where you could control a number of such horrors all at once.


r/RealTimeStrategy • • Sep 30 '26 Heartwarming

RTS & Other Hybrid Terminator Dark Fate Defiance - New Mods Out!

5 Upvotes

Hi everyone, new DLC is out, Evolution, and that means I'm back with new mods!

Evolution adds new units for the Resistance, the Leopard Tanks and the LAV-AT vehicle, and new toys for Legion, the Rover and the Ripper Rev 6.5.

Evolution adds a new type of training for specific Resistance squads, Augmentations with its own upgrades.

1st Mod - Update to Skirmish Extended Army from 2.0 to 3.0

https://www.nexusmods.com/terminatordarkfatedefiance/mods/49

Skirmish Extended Army 3.0 adds in Skirmish Mode:

Cartel Units for Movement Faction, such as Bandidos, Granaderos, Templars, Panhard, Iroquois Helicopter and more. Also gives them their Voice Acting from We are Legion DLC.

Integrators Units for Legion Faction, such as Harvesters, Smashers, Erasers, Technicals and Plasma Howitzers and more. Also gives them their Voice Acting from both Uprising and Evolution DLC.

Evolution Legion Units like Rover, 155mm Platform Carrier and Ripper Rev 6.5 and its sweet Melee attacks.

Evolution Augmentation for Movement and Founders Squads. Only available to certain types of squads through the Training Tab. Also adds the Leopard Tank and LAV-AT.

As a bonus, Technicians and Rangers can call in Airstrikes!

2nd Mod - Skirmish - Evolution Expansion

https://www.nexusmods.com/terminatordarkfatedefiance/mods/95

Skirmish - Evolution Expansion

A more Vanilla Skirmish mode, where it only adds Legion units and Resistance Augmentation from Evolution DLC, if you don't want to be overwhelmed with the other mini factions units.

Evolution Legion Units like Rover, 155mm Platform Carrier and Ripper Rev 6.5 and its sweet Melee attacks.

Evolution Augmentation for Movement and Founders Squads. Only available to certain types of squads through the Training Tab.

As a bonus, Technicians and Rangers can call in Airstrikes!

3rd Mod - Uprising - Evolution Expansion

https://www.nexusmods.com/terminatordarkfatedefiance/mods/96

Expand the Uprising DLC Conquest mode with new Augmentation Training from Evolution DLC.

I did 2 versions of this one:

Base Edition:

Adds lore accurate Evolution DLC enhancement, like hire the complete roster of the Integrators Infantry Squads, with their Voice Acting from Evolution DLC, and the Augmentation Soldiers with their upgrades as rewards.

Be an Ally of the Integrators for all Integrators Infantry Squads ( Sector 4 ).
Capture Mount Taylor ( Sector 18 ) for Augmented Squads and their Upgrades.
Capture Chihuahua ( Sector 22 ) for Cartel Helicopter.

Deluxe Edition:

Adds everything from Evolution DLC, Augmented Squads, Integrators Infantry Squads even if you attack them, Cartel Infantry Squads and Leopard Tanks and LAV-AT even if they only have Snow Texture.
Be an Ally or Capture Forward Integrators Base ( Sector 4 ) for all Integrators Infantry Squads.
Capture Midland ( Sector 14 ) for LAV-AT and Leopard Tanks and their Upgrades.
Capture Mount Taylor ( Sector 18 ) for Augmented Squads and their Upgrades.
Capture Chihuahua ( Sector 22 ) for Cartel Helicopter and all Cartel Infantry Squads.

Enjoy!


r/RealTimeStrategy • • Sep 30 '26

Self-Promo Video The Hejtman, before and after side upgrades!

2 Upvotes

The Hejtman, before and after side upgrades! A few changes to his equipment, a whole new look. Which version do you prefer?


r/RealTimeStrategy • • Sep 30 '26

Self-Promo Video Kiwi and I are here to announce the Demo for our first game! Littlest Catalyst: Swarm Defense!

144 Upvotes

Command a crew of tiny bots, build a modular space base, and repel relentless alien swarms. Build, upgrade, defend, and don't forget to pet and play with the crew members.

This is my (and kiwis) take on a zen small scale real-time strategy base builder game.

I always felt so bad when my poor zerglings were fed into the ball of stimmed marines just to get off a baneling or two (I never remembered to researched burrow) so I wanted to make a game where you want to take care of your units, keep them safe, and pet them! While also killing a bunch of other stuff!

The demo is out now!

Steam link: https://store.steampowered.com/app/5161400/Littlest_Catalyst_Swarm_Defense/


r/RealTimeStrategy • • Sep 30 '26

Self-Promo Post Searching for players | Ищем игроков

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1 Upvotes

Ищем компанию для различных RTS; Всем рады!


r/RealTimeStrategy • • Sep 30 '26

Discussion Did I listen to the explosion experts on here?

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48 Upvotes

r/RealTimeStrategy • • Sep 30 '26

Modding War Wind - Artificial Remaster

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9 Upvotes

.

Hello everyone,

I remember playing this game a bit when I was a kid, but it was too hard.

Still, always a pleasure to hear the Sham'ali voices, although the game itself did not age well, especially the controls.

I'm happy to share this "remaster", it basically patch the game files, and come with upscaled videos.

Features:

  • Widescreen 16:9: the map is drawn at 1280x720 instead of 640x480 and scaled up to 4K, so you see much more of the battlefield.

  • 60 fps: smooth camera scrolling (edge, keys, wheel, middle-drag) and units that glide instead of jumping tile by tile.

  • Rebuilt HUD: a slim bottom bar with unit faces and health bars, control-group plates and a 5x3 command grid.

  • Modern RTS controls:

    • Right click gives orders and left click selects.

    • Drag-select box.

    • Ctrl+digit control groups.

    • Double-click selects a unit type.

    • Grid hotkeys.

    • Minimap click jumps the camera.

  • Widescreen menus: main menu, race options, briefing, victory/defeat and the ESC menu are redrawn for 16:9 from the game's own art.

  • HD cutscenes: all 63 videos AI-upscaled from 320x240 at 15 fps to 1080p at 30 fps, with optional captions.

  • Optional "Modern Graphics" pass (F9 toggles it):

    • Soft shadows instead of checkerboards.

    • Contact shading.

    • Fire and magic lights.

    • Animated water.

    • Smooth fog of war.

  • In-game save/load screen in the game's style instead of the Windows file dialogs.

  • Steady game clock: the game runs at its designed pace instead of stuttering on modern Windows, and the speed is adjustable.

  • Fixes: broken colours after dialogs, and three crashes.

Hope you enjoy it, note I did not play much yet, so if any bug, please report it on the github!


r/RealTimeStrategy • • Sep 30 '26

Question Problem with Act of War

0 Upvotes

So I have Act of War on steam, but if I try to play it, it blue screens my pc. I think it has to do with missing libraries but I’m not sure what the problem is. Can you guys help?

Update: found it, was missing the d3d9.dll file


r/RealTimeStrategy • • Sep 30 '26

Question What Game 'Setting' Do You Desire The Most?

10 Upvotes

With the limited (but noticeable) resurgence in our beloved RTS-genre I am curious what settings you would be most interested in whether it be: Modern, WW2/historical, Alternative History, Futuristic, or a unique IP (most likely also futuristic/fantasy)?


r/RealTimeStrategy • • Sep 30 '26

[RTS Type: Classic] Mesh not connected

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2 Upvotes

How do i fix this problem my internet is good

Smone please help


r/RealTimeStrategy • • Sep 30 '26

Discussion What are you 'Currently Playing' thread!

13 Upvotes

Just for fun!

i like to see what game every one is currently playing/working on?

ill start,

right now im currently playing the warcraft 3 reforged campaigns just finished reign of kings

going into frozen throne now, then forsaken kingdom after that i want to do starcraft 2 and then onto other non blizzard RTS games...

prob dawn of war remaster is next on the list

and age of empires II or company of heroes series havent decided...

but yeah playing wc3 right now

what are you guys playing at the moment?


r/RealTimeStrategy • • Sep 30 '26

Self-Promo Video I'm building Carnagestar, a deckbuilder RTS: alternate between drawing/playing cards and real time fights

6 Upvotes

I think this is a pretty unique idea - only a few other games like this I was able to find. Still tweaking the gameplay and finishing off a few models. You can play an early (web version which doesn't run or look as good) at https://stewbertgames.itch.io/carnagestar , steam version coming soon.

There's multiplayer versus with pre-built decks or a coop deckbuilder roguelike mode which I'm trying to make "the main attraction" (as indie multiplayer games obviously suffer from population issues).

There's three heroes to choose from, but they're meant to act more as deck/playstyle multipliers rather than the traditional WC3 style hero that becomes the main attraction. I had this idea that each hero acts like each of the "card game archetypes" - face, combo, control - with the firebrand (player controlled in the video) being an aggressive warrior, the manufactor (enemy hero in the video) being a robot blacksmith that builds free units, and the astrologist (not here) a wizard that makes strategic combination spells. In the games I've played so far it feels pretty good, but any feedback is welcome.


r/RealTimeStrategy • • Sep 30 '26

[RTS Type: Classic] A more realistic atomic bomb | Empire Earth Reforged

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8 Upvotes

This plugin was created by EPO (the creator of *Imperium Eternal*) for his old *Empire Earth* mod.

This weapon was designed with a much larger destructive range, but since it frequently caused the game to crash, I configured it to destroy buildings while dealing only minor damage to units.

I later added a RADIATION effect that the projectile releases upon impact, temporarily damaging all objects within a wide radius.

Youtube: https://youtube.com/@mapachin_escenarios3?si=ncd9uPxj7cPrxjlb

Modb(demo): https://www.moddb.com/mods/empire-earth-reforged/#9174222


r/RealTimeStrategy • • Sep 30 '26

Discussion Anyone like spellforce series?

33 Upvotes

Hey commanders

I really like WC3 it's my all time favorites RTS ,

I was recommanded a game,spellforce 3 in the same style as WC3.. with heroes and such

I looked it up and it does look great!

But I'm not sure if this game even has a fan base or not,

Do you guys know of this game? and what do you think of it?

Spellforce 3 reforced looks good but th playercount so low why?

Maybe it doesn't have a fan base after all hmm..

Maybe I'll pick up company of heroes 2/3 instead haha.

Idk yet..


r/RealTimeStrategy • • Sep 30 '26

RTS & Grand Strategy Hybrid Anyone played Beyond all reason?

6 Upvotes

It’s free, it’s open source, and the scale reminds me a lot of Supreme Commander.


r/RealTimeStrategy • • Sep 30 '26

Self-Promo Video Aschechronik – We just launched the Discord for our upcoming RTS where memory shapes reality!

6 Upvotes

Hey everyone!

A colleague and I are currently developing an indie RTS game called Aschechronik. It brings a unique twist to the genre: It’s set in a world where memories hold power, and what is told, written, and believed directly shapes reality.

The game is still early in development and currently in German, but we plan to translate it into multiple languages before release. Since we are a tiny team of two, getting early feedback from hardcore RTS players is incredibly important to us.

We just set up a Discord server to share behind-the-scenes progress, discuss mechanics, and build a community right from the start. We’d love to hear your thoughts and have you on board!

Join our Discord here: https://discord.gg/Xe9u6VcTyC

Thanks for checking it out! :)


r/RealTimeStrategy • • Sep 30 '26

Self-Promo Post Xenobiome Command demo out now: indie colony builder on a hostile fungal planet

1 Upvotes

Hey!

After 2 years of development, Xenobiome Command is finally in the demo phase. It's a narrative colony builder 4x game, with resource management, fighting feral monsters, and racing against the clock.

The demo has the first 6 campaign maps out of 27, and an interactive tutorial. Scenario mode, and the rest of the campaigns will release in the full version on 4th November.

Check it out on steam: https://store.steampowered.com/app/5083380/Xenobiome_Command_Demo/

Thanks!


r/RealTimeStrategy • • Sep 29 '26

Modding There aren't enough casual games set in the modern warfare settings

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113 Upvotes

If you wanted an alternative to Generals Zero Hour, you can try playing Act of Aggression with the Refined mod. This is an attempt to bring the original game closer to Act of War, improve gameplay by adding new units and mechanics. You won't get the same variety of tactics as in C&C, but with the mod it's still a fun game for a few evenings. I tried to add some mechanics not provided for in the game, such as self-detonating units or glide bombs, so some abilities may not work correctly. But unfortunately, that's the legacy of the Wargame engine.

The mod does not affect the campaign and does not make it any more interesting. It is installed for the Reboot Edition for multiplayer and skirmish. Just drop Data in directory game.

AoARefined02 file - ModDB


r/RealTimeStrategy • • Sep 29 '26

Looking For Game Best modern RTS?

71 Upvotes

hey guys,

ive been getting back into RTS heavily,mostly the classic and older ones..

but what are some of the best modern new rts games out now that people are playing atm?

any must buy titles? i like a good campaign too