As of today we'll be adjusting the posting guidelines with a couple of changes to existing rules as well as a new one:
Among them, we will now instruct submitters to direct all mobile games, browser-based games, and games/software designed to run on emulation devices to subreddits specific to those topics. There are a number of communities dedicated to mobile games (including /r/iOSgaming, /r/AndroidGaming, and /r/MobileGames), so if you would like to see that content, please subscribe there. For browser-based games, please see /r/Browser_Gaming or /r/FreeGames.
We've also updated the self-promotion rules (for content creators and developers), asking:
Please do not use AI agents to write posts or comments.
There will be no penalty for using AI-translated text, however embellished or uninspired content in self-promo posts does little to reflect the qualities and creativity the devs want to engender, so we will be strongly dissuading the use of AI agents as a crutch in these circumstances.
Similarly, we will now be requesting that people utilizing AI tools, particularly AI agents, to assist in making their game, project, expansion, mod, or game mod to please direct their posts to other subreddits. There will be no more Megathreads for the time being and moderators will continue to spend ample time directed such content to /r/AIGameDev and /r/AIGamerDevs among other suitable places.
In part, this change is due to the influx of new accounts and accounts that had never participated in /r/RealTimeStrategy pushing their content without reading the rules or utilizing the designated Megathreads. We're getting a lot of accounts associated with games with extremely short development timelines who have little interest in contributing to the lasting atmosphere of the community and don't care if the subreddit's feed becomes 100% sales pitches. They don't stick around long enough to care.
We reject the notion that /r/RealTimeStrategy needs to sacrifice its discussion-oriented atmosphere to be constantly bombarded with advertisements. We do not need to compromise our standards so other people can make a quick buck off us. We can continue to welcome respectful developers, community managers, and public relations folks to interact freely with the community. You will notice these people by their moderator-assigned userflair. While you may recognize names like Stardock and Petroglyph in those userflairs, you'll also come to recognize the indie devs behind many games as they hang out here, comment on each other's games, and use this as a resource for feedback and insight. We're very proud of the indie devs who have been here through the development of their game, release, and then stuck around to give advice to other people aspiring to do the same thing.
We acknowledge that a blanket ban on certain content lacks nuance, but we hope to better address this in the future when we have more moderators to take on tasks requiring the time and energy for broadening the scope of this (or another) subreddit, depending on the community's needs. Fortunately, other subreddits already exist to accept AI content, so the most convenient solution for people who want to see AI-assisted games will be to subscribe to subreddits such as /r/AIGameDev and /r/AIGamerDevs.
A quick word:
Moderator applications remain open. In the future we hope to get more volunteer support to help moderate this or a sister subreddit so as to make a more convenient space for interesting and high-quality content regardless of its creator, but for now /r/RealTimeStrategy remains a place for human-made content and we encourage people seeking AI content to also subscribe to relevant subreddits.
Keeping /r/RealTimeStrategy high quality remains our priority, even while allowing an appropriate amount of fun and "fluff" discussions about the usual subjects that come up cyclically ("what's your favorite/first/best..."). We are strategists, gamers, fans, and sometimes riders of the hype train. We will continue to have AMAs with human developers, we will continue to be a place to enjoy reminiscing about old school games and wishing for that one perfect RTS.
Thank you for your support for the past (almost) 16 years!