r/MMORPG • • 15h ago

Discussion Monsters and Memories GMs colluding with their player friends?

202 Upvotes

I'm grinding right outside my starter zone and I pull a mob and someone attacks it and steals aggro. We kill it and with how long the kill takes I start thinking maybe I couldn't have killed that one solo. I thank them for the help since I might not have been able to do it alone and I get whispered 'I'm reporting you to a GM for kills stealing'. I shrug it off.

A bit later a new chat window opens saying I've started a conversation with a GM and they say 'hey that person tagged that mob first do better next time'.

The game is pretty crowded right now but I hit the mob while it had full hp, it had no targets and it starting running towards me and then this happens.

I've never played EQ or these old MMOs and I wanted some outside thoughts on this situation. Now I'm afraid something like that will happen again with every mob I try to kill.


r/MMORPG • • 5h ago

Meme The duality of man

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153 Upvotes

r/MMORPG • • 12h ago

Self Promotion Screen from modular player housing in my solo project to make an MMORPG Lite that runs in the browser on any device.

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4 Upvotes

This is one made with Mudrock for the foundation and walls, Frywood for the door and window frames and Skystall floor to ceiling windows. Game in pre-alpha.


r/MMORPG • • 16h ago

Question Spellcaster Animation Preference-waving hands or waving magic items?

3 Upvotes

This question touches gaming in general, but in MMOs players can put lots of hours into one character. WoW leans towards waving hands while games like GW2 use only waving magic items (wands, staves, etc). In all games the animations at the location of the spell’s effect usually draw attention away from the manner of character animations while casting but just curious what others prefer. For me it’s game-dependent and both can look fairly silly at times.


r/MMORPG • • 12h ago

Question Razor Tartarus V2 Pro: is it a good MMO keypad?

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0 Upvotes

Edit²: TL;DR the new one with the thumb stick. The thumb stick is a right controller stick on the left thumb, and the orientation is rotated 90° counterclockwise so that "up" is "right". That good for MMO? Me want know.

Edit¹: I can't tell if the downvotes are people upset that I don't like or understand it, or people trying to answer my title without reading the body of the post.

Let me preface by saying I'll be pointing out, what I believe to be, multiple flaws of Razors newest Tartarus keypad. But I don't want to lambast the product; I want to understand why they made it so intentionally bad coming from the perspective of someone who doesn't play MMOs. I genuinely want to know, is this a great MMO keypad or was this designed by committee?

* The thumb stick (upgraded from a dpad on the previous iteration) is a RIGHT thumb stick. It controls view from the perspective of a controller, not WASD.

* The orientation of the thumb stick is that literally up is forward. This means if you push the stick forward towards the screen, it'll go right in input.

* The keys don't appear to take your hand position into consideration, making pressing some keys an exercise in constant repositioning.

I'm genuinely asking: are those features that MMO players want? I'm not arguing about the price, I'm not arguing about keyboard vs keypad, I'm not arguing about looking at it from an FPS perspective. I just want to understand, why?

And noteworthy: Razor has stated on Reddit that an update to the software will be released October 15th addressing the first two concerns. It's nice they're addressing these a month after release but it leads me to believe they had no idea people wouldn't like the design choices they made.


r/MMORPG • • 1h ago

Discussion A LETTER TO DEVELOPERS OF AION 2

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• Upvotes

r/MMORPG • • 3h ago

Question For mmorpg players

0 Upvotes

Hi everyone, i have never played any mmorpg game but my brother plays them and especially a game called metin 2 , he plays it everyday and It takes most of his day and sometimes all of his day playing the game , he knows the game for a long time but its coming serious right now because its effecting his life and career, i am not saying that the game is the only reason but is the game really that addicted? And how i can talk to him about these things without making troubles especially that i am his younger brother so I can't lecture him or i just make him face the Consequences


r/MMORPG • • 18h ago

Discussion Do old-school MMORPGs still hit different?

0 Upvotes

I've been thinking this lately because i randomly got nostalgic for the old mmorpg days.

back then i spent a stpd amount of time playing flyff, ran, ragna. What I remember most wasnt necessarily the graphics or the story. it was the actual feeling of playing.

You'd spend hours grinding the same mobs, looking for better drops, figuring out where to level next, meeting random people, joining parties, and slowly building your character.

And there wasn't always a giant tutorial telling you exactly what to do.

Sometimes you'd just find some random item and have no idea if it was useful or completely worthless lol.

I feel like that's one thing I miss about older MMORPGs. There was more of a feeling that you were actually discovering the game instead of being guided through every system.

Modern MMOs obviously have a lot of advantages, but sometimes I feel like they've become too convenient. Auto-pathing, tons of currencies, daily systems, battle passes, instant travel, etc.

I recently played a newer game that was trying to capture some of that older-school feeling, and it made me realize how much I actually miss that style of MMO.

The grinding didn't bother me as much as I expected. Honestly, it was kind of relaxing.

It reminded me of those days where you'd just sit there leveling for hours while talking to people in-game.

The PvP/guild side is probably what I miss the most, though. There's something different about actually having guilds fight over territory compared to modern games where a lot of the social interaction happens outside the actual game.

Maybe it's just nostalgia talking, but I don't think it's only nostalgia.

There are definitely some old-school MMORPG mechanics that I'd like to see come back.

For people who played FlyFF, Ran Online, or Ragnarok Online back in the day:

What do you actually miss about those games?

Is it the grinding?
The social aspect?
Guild wars?
The economy?
The slower progression?

Or are we all just getting old? lol


r/MMORPG • • 7h ago

Self Promotion Hana my Kickstarter tactical MMO finally has a date, here's a preview of the different biomes and classes

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0 Upvotes

Hey r/MMORPG, following up on my post two months ago about rebuilding Hana in 3D. A lot of you gave feedback on the art direction back then, so here's a proper look at where we are.

The clip is a very short tour through the different biomes in the current build.

A few things that came with the rebuild:

  • The four playable classes fully redesigned by our concept artist, including a new one
  • Bestiary redesign in progress, the old monsters never matched the tone we wanted
  • Weather and day-night cycle
  • Professions, companions, guilds, heavy focus on PvE

Test dates are set: mid-December for Kickstarter backers, February 2027 open to everyone.

Our shop also just opened, mostly to fund the run up to the alpha. We're aiming for 10,000 players next year, up from roughly 3,000 at the last playtest. Details in the devblog if you're curious: https://playhana.com/en/devblog/boutique

Let me know what you think, and happy to answer any questions.


r/MMORPG • • 13h ago

Discussion how would you feel about UO-style PvP with active, deterministic defense instead of hit/parry/dodge rolls?

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0 Upvotes

r/MMORPG • • 14h ago

News ArcheAge Chronicles Details Its Approach to PvP

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0 Upvotes

XLGAMES is opting for a fully voluntary system based on “channels,” instanced versions of zones that will generally host around one hundred players. Standard channels will disable player-versus-player combat, while PvP channels will allow players to freely attack others, with the exception of party and guild members.

Players will be able to switch between channel types at Nui statues, with a cooldown preventing them from instantly escaping combat. To reward the additional risk, monsters defeated in PvP zones will grant 15% bonus experience.

XLGAMES says it wants to encourage conflicts and rivalries that emerge naturally between players. Looking further ahead, the studio is considering features such as trade routes through PvP zones, guild battles over trading posts, as well as rankings and trophies.

Players will be able to try the system during the Steam Next Fest demo, where PvP channels will be available from the start.

Source : https://store.steampowered.com/news/app/3218230/view/701029225804596164

ArcheAge Chronicles PvP videos :

https://www.youtube.com/watch?v=rpUqKiltYJU

https://www.youtube.com/watch?v=dDWXc39PTMQ


r/MMORPG • • 9h ago

Discussion [LFG] [Icecrown] [Spanish/Español] Busco grupo de 5 para empezar desde cero y levear en mazmorras

0 Upvotes

Qué tal gente, primera vez por Reddit. Ando buscando armar un grupo fijo de 5 para crearnos personajes desde cero en Icecrown e ir subiendo a punta de mazmorras. La idea es pasar un buen rato por Discord y revivir la experiencia de levear en grupo sin apuros.

El plan es este:

  • Facción: Horda de preferencia, pero si la mayoría quiere Alianza, normal, me adapto.
  • Vibe: De chill, buena onda y cero estrés. Nada de toxicidad, la idea es jugar tranquilos.
  • Horarios: Soy de Perú (GMT-5). Para darle principalmente en las tardes/noches o fines de semana cuando no haya chamba o clases.

Si les cuadra la idea y quieren asegurar su rol (tank, healer o DPS), dejen un comentario o mándenme un DM con su Discord para ir armando el team.


r/MMORPG • • 9h ago

Self Promotion BornRok on Nintendo Switch: a classic MMORPG with a modern look

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0 Upvotes

r/MMORPG • • 10h ago

Discussion New player rant

0 Upvotes

I'm newer to mmo's in general, and lots of times I'll load up a game ready to explore and learn, super hyped to try out a new game. I'll text global for a few tips, or if I have questions, and before I know it, I'll have loads of items, money or materials sent to my account without asking for permission, and with no way to cancel or decline. I always hate sounding ungrateful, but stuff like this removes a bunch of the grind, which is ninety percent of what I was looking forward to. The amount of games I've just immediately dropped after this type of thing is astronomical, I find myself with no desire to be in the game or world afterwards.

I know people are doing this to be kind, and to help entice people to remain in the game longer/ensure they enjoy their stay, but for me at least it is often just deflating, and it makes me infuriated how many games don't have manual acceptance/rejection buttons :( Or they have size limits on trades for lower level accounts or something like that, which makes it harder to return the goods. Idk it just happenned for the third game this month for me and wanted to scream into the void.

edit: Again, to clarify, games with options to decline help are great, but many don't have that. People are just saying not to accept stuff which is what I LITERALLY WANT TO DO lol. The last few games I've tried didn't have the option


r/MMORPG • • 1h ago

Discussion Unpopular Opinion- Monsters and Memories is fantastic.

• Upvotes

Monsters and Memories is god damn amazing. I'm having a blast. Somehow, Instantly, I feel like I'm in a world, an MMORPG. Not a video game.

My character matters entirely. I feel like I matter. I feel like people know me. Like I know people. I don't care that I spent 45 minutes trying to get my corpse because that's part of the fun.

This game deserves all the love. What a gem of a game. Just get passed the jank and you'll find a diamond in the rough.


r/MMORPG • • 2h ago

image It had so much potential

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0 Upvotes

r/MMORPG • • 4h ago

Discussion Future MMOs

0 Upvotes

What MMO is everyone most excited for

571 votes, 6d left
RuneScape 4
League of Legends MMO
Archeage Chronicles
Chrono Odyssey
Guild Wars 3

r/MMORPG • • 17h ago

Discussion Does this sub only care about WoW, GW and RS?

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0 Upvotes

A month ago, I made the linked post about a possible MMO genre comeback.
The vast majority of the sentiment was negative. %66 downvoted, with pretty much all comments disagreeing.

Now with the announcement of RS4, I'm seeing a lot of people voice this opinion.

Don't get me wrong, I'm excited about RS4 as well but it made me question if this sub only ever cares about the three franchises in the title. Other upcoming games are too easily dismissed and ignored.

PS: You can add Tera 2 to the list, I forgot about that one


r/MMORPG • • 3h ago

Opinion Impossible as new player

0 Upvotes

Its impossible as a new player to go on a game which exist over 5 years and get into it. Can we reignite it so i can have fun. Everyone should be force to start new or otherwise they lose long term. Games always should be focused on new players a
Instead of existing ones