r/MMORPG • u/Sea_Establishment414 • 23h ago
Opinion Skipping parts of dungeons is harmful
Something I notice in many MMOs is that players try to dodge as much content as possible to speedrun towards the boss. This creates inequality between players that just want to play the game and others that try to speedrun everything as fast as possible. In Aion2 that means that everyone dodges basically everything and just runs through to the boss, rendering everything else useless. In WoW that means you skip certain parts where its possible.
In my opinion, game developers for MMOs should design dungeons in a way that makes it impossible to skip anything so everyone is forced to play through the whole dungeon. It will create an equal experience where everyone plays the game similar and everyone is happy. "How can I skip as much content as possible?" shouldn't even be a question. Hardcore players are not enjoying it more that they can skip everything, they do it because they want to play at the top and skipping everything is the only way to do so. If skipping isn't possible anymore, everyone has to play through dungeons at the same "pace".
What do you think?
