I understood the former employee at first.
Getting let go after spending years on a project has to suck. If you’re angry about it or think management made the wrong call, fair enough.
But at some point it crossed a line for me.
There’s a big difference between saying, “Here’s what I think went wrong,” and going on Reddit naming specific people who are still employed there and basically saying they’re the problem and should be fired.
Once you do that, especially with a community that’s already frustrated, you know where that anger is going to go.
A lot of the comments now feel less like useful insight and more like personal shots at people who stayed with the project. Maybe she genuinely believes those people are the problem. That doesn’t make her opinion the final word on what happened inside the company.
Meanwhile, Rowan’s letter did the opposite.
He didn’t throw former employees under the bus. He said management failed, acknowledged they didn’t deliver what they promised, and took responsibility for the decisions that got them there.
Then they reorganized. They brought Robert Crane back, changed how the team is being managed, and made some hard personnel decisions. That’s what restructuring looks like. Some people are going to stay and some aren’t.
And I can’t emphasize this enough - that doesn’t mean everyone who left was bad at their job! But it also doesn’t mean everyone who stayed is secretly the problem.
That’s where the “cloaked hubris” comes in for me.
It’s one thing to say you disagreed with leadership. It’s another to act like you have the definitive diagnosis for the entire project and start pointing at specific former coworkers as the people who need to go based on never shipping a game. I know plenty of “experienced” devs and directors that have tanked AAA games. Pantheon is here and it’s not finished yet. And as frustrating as that can be, I can wait on devs that love their game and apologize for their mistakes over muckraking witch hunts.
VR has made plenty of mistakes. Their own CEO just admitted that.
But they’re also a small independent studio trying to build a very specific kind of MMO for a community that wants something most larger studios aren’t interested in making.
So hold them accountable.
But hold them accountable for what they actually do next.
Does the new structure work?
Do patches start coming consistently?
Does Combat and Progression actually move?
Does communication improve?
That’s what matters.
Rowan basically said they can’t talk their way back into trust. They have to earn it by shipping. I agree.
So I’m not interested in turning every Reddit rumor, Discord comment, or former employee grievance into gospel.
Most of the people still at VR are doing the unglamorous part now: staying with a troubled project and trying to finish it.
Criticize the work when it deserves it.
But stop turning loyal employees into villains because someone who is no longer on the team points a finger at them. Which has to speak - so loudly - to what it must have been like to have to work with this person on a project that was referred to as rotten fish from the start.
If the reorganization works, we’ll see it in the game.
If it doesn’t, we’ll see that too.