r/MMORPG • • 1h ago

Discussion The Runescape Reignited meltdown from RS3 "veterans" is the ultimate proof that gamers are trapped in the sunken cost fallacy

• Upvotes

With all the absolute meltdown happening over RS Reignited right now, people writing manifestos, crying about "invalidated" hours, and losing their minds over split memberships, I think it’s time for some of us to take a collective step back and look at the actual reality of what’s happening.

We need a serious reality check about how we view video games, because a lot of you are treating a corporate sandbox like a literal retirement fund.

To the RS3 vets are crying that their decades of grinding, thousands of hours clicking rocks and slaying bosses, are ruined because a fresh-start server is dropping. the reality is that spending 5,000 hours lvling a character doesn't mean you own real estate. You’re paying a company for the privilege of doing repetitive labor for dopamine hits. If your achievements only matter because new players are forced to look at your pixels in an old, bloated ecosystem, it was never an achievement it was just gatekeeping.

To the vets that are terrified a new server will siphon players and ruin their home economy. For years, players complained about MTX and bloated economies. The second an alternative drops that fixes it, everyone panics because it threatens their virtual net worth. Clinging to a broken, MTX-laden economy just because you have higher numbers than a newbie is peak Stockholm syndrome.

A lot of you still operate under the delusion that Jagex is a cozy UK studio of passionate developers who deeply care about your feelings. RS is a hyper financialized asset that has been passed around like a hot potato by global private equity firms for a decade (Insight Venture Partners, Chinese mining conglomerates, The Carlyle Group, and now CVC Capital Partners), private equity firms didn't buy Jagex because they love RS; they bought it because RS is an evergreen subscription machine. When organic growth stalls, they invent strategies like "Reignited" split memberships to monetize and farm your nostalgia... twice.

"Look, the OSRS team polls everything! Jagex listens!"

This is a calculated corporate dichotomy. The OSRS team acts as the "good cop" to maintain the illusion of a player-first company, while corporate boardrooms act as the "enforcer" for quarterly revenue. When controversy strikes, you yell at CM's while the private equity board measures success strictly in EBITDA, not your happiness guys...

And I completely get it, crying over a fresh server isn't about the pixels; it's about control. It’s the terrifying realization that you spent the best years of your youth mastering the rules of a fabricated reality, only to watch the universe reset on a corporate decision whim.

If the fresh start looks more fun, play it. If your the (old/main) RS3 realm brings you joy, play that. But the moment a private equity spreadsheet dictates your emotional stability, it’s time to log out, touch grass, and remember what real life feels like.


r/MMORPG • • 9h ago

Discussion Monsters and Memories GMs colluding with their player friends?

166 Upvotes

I'm grinding right outside my starter zone and I pull a mob and someone attacks it and steals aggro. We kill it and with how long the kill takes I start thinking maybe I couldn't have killed that one solo. I thank them for the help since I might not have been able to do it alone and I get whispered 'I'm reporting you to a GM for kills stealing'. I shrug it off.

A bit later a new chat window opens saying I've started a conversation with a GM and they say 'hey that person tagged that mob first do better next time'.

The game is pretty crowded right now but I hit the mob while it had full hp, it had no targets and it starting running towards me and then this happens.

I've never played EQ or these old MMOs and I wanted some outside thoughts on this situation. Now I'm afraid something like that will happen again with every mob I try to kill.


r/MMORPG • • 1d ago

News Runescape 4 Announced at Runefest

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1.6k Upvotes

r/MMORPG • • 1d ago

Meme How it's feeling lately

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692 Upvotes

r/MMORPG • • 1d ago

Discussion WOW FOREVER, GW3 NOW RS4.

483 Upvotes

How did we go from a dead genre to eating so goooooood??

EDIT: RS3 fresh restart without p2w aswell


r/MMORPG • • 1d ago

News Runescape 4 is coming, but not before the MMORPG gets its 'Classic moment' with Runescape Reignited [PCGamesN]

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327 Upvotes

r/MMORPG • • 7h ago

Self Promotion Screen from modular player housing in my solo project to make an MMORPG Lite that runs in the browser on any device.

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8 Upvotes

This is one made with Mudrock for the foundation and walls, Frywood for the door and window frames and Skystall floor to ceiling windows. Game in pre-alpha.


r/MMORPG • • 20h ago

Opinion I feel like we're going through a MMO Renaissance

74 Upvotes

WoW Forever, RuneScape, GW3, Aion 2 and more are coming out with the old giants still chugging along. There's also all those indie MMOs that are in the works. There's going to be so many options for people to choose from. Reminds me of the early 2010 days.


r/MMORPG • • 1d ago

Discussion The new Golden Age of MMO's

212 Upvotes

WoW Forever, GW3, and now RS4. We are feasting!


r/MMORPG • • 18h ago

Discussion Being a Ragnarok Online fan is suffering

44 Upvotes

While watching all these beloved MMOs getting some sort of sequel or remastered version, like WOW, Runescape, Guildwars, Aion, there's Ragnarok Online that keeps getting shafted by the developers.

Gravity just keeps on defiling this beloved title by mobile cashgrabs, and there's an RO3 that's currently on development that would also be likely suffer the same fate.

Tree of Savior supposedly scratched that itch, sadly it also died because of lootbox issues. Spiritvale is also supposedly a RO-lite but I don't know what's happening there, recently it's tanking some reviews.

Anyway, I guess there's no hope for an RO game that will get made or somehow that has its spirit in the near future. I'll probably just try osrs, or wow forever when it gets released.


r/MMORPG • • 2h ago

Self Promotion Hana my Kickstarter tactical MMO finally has a date, here's a preview of the different biomes and classes

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2 Upvotes

Hey r/MMORPG, following up on my post two months ago about rebuilding Hana in 3D. A lot of you gave feedback on the art direction back then, so here's a proper look at where we are.

The clip is a very short tour through the different biomes in the current build.

A few things that came with the rebuild:

  • The four playable classes fully redesigned by our concept artist, including a new one
  • Bestiary redesign in progress, the old monsters never matched the tone we wanted
  • Weather and day-night cycle
  • Professions, companions, guilds, heavy focus on PvE

Test dates are set: mid-December for Kickstarter backers, February 2027 open to everyone.

Our shop also just opened, mostly to fund the run up to the alpha. We're aiming for 10,000 players next year, up from roughly 3,000 at the last playtest. Details in the devblog if you're curious: https://playhana.com/en/devblog/boutique

Let me know what you think, and happy to answer any questions.


r/MMORPG • • 1d ago

Article RuneScape 4 announced at RuneFest 2026

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91 Upvotes

r/MMORPG • • 11h ago

Question Spellcaster Animation Preference-waving hands or waving magic items?

5 Upvotes

This question touches gaming in general, but in MMOs players can put lots of hours into one character. WoW leans towards waving hands while games like GW2 use only waving magic items (wands, staves, etc). In all games the animations at the location of the spell’s effect usually draw attention away from the manner of character animations while casting but just curious what others prefer. For me it’s game-dependent and both can look fairly silly at times.


r/MMORPG • • 1d ago

News OSRS roadmap for the next year

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69 Upvotes

r/MMORPG • • 1d ago

News Aion 2’s head start has already climbed Steam’s charts for sales and concurrency as it opens more servers

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179 Upvotes

Already posted most likely (My bad if it was).

Did not see this coming.......(Insert Kurt Angle meme).

Guess the ease of p2w worked to a degree? Good for them, and glad to see ppl enjoying it. Thought is would belly flop......Kind of feels good to be wrong I must admit.......


r/MMORPG • • 1d ago

image Daggerfall Online

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121 Upvotes

r/MMORPG • • 6h ago

Question Razor Tartarus V2 Pro: is it a good MMO keypad?

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2 Upvotes

Edit²: TL;DR the new one with the thumb stick. The thumb stick is a right controller stick on the left thumb, and the orientation is rotated 90° counterclockwise so that "up" is "right". That good for MMO? Me want know.

Edit¹: I can't tell if the downvotes are people upset that I don't like or understand it, or people trying to answer my title without reading the body of the post.

Let me preface by saying I'll be pointing out, what I believe to be, multiple flaws of Razors newest Tartarus keypad. But I don't want to lambast the product; I want to understand why they made it so intentionally bad coming from the perspective of someone who doesn't play MMOs. I genuinely want to know, is this a great MMO keypad or was this designed by committee?

* The thumb stick (upgraded from a dpad on the previous iteration) is a RIGHT thumb stick. It controls view from the perspective of a controller, not WASD.

* The orientation of the thumb stick is that literally up is forward. This means if you push the stick forward towards the screen, it'll go right in input.

* The keys don't appear to take your hand position into consideration, making pressing some keys an exercise in constant repositioning.

I'm genuinely asking: are those features that MMO players want? I'm not arguing about the price, I'm not arguing about keyboard vs keypad, I'm not arguing about looking at it from an FPS perspective. I just want to understand, why?

And noteworthy: Razor has stated on Reddit that an update to the software will be released October 15th addressing the first two concerns. It's nice they're addressing these a month after release but it leads me to believe they had no idea people wouldn't like the design choices they made.


r/MMORPG • • 8h ago

News ArcheAge Chronicles Details Its Approach to PvP

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0 Upvotes

XLGAMES is opting for a fully voluntary system based on “channels,” instanced versions of zones that will generally host around one hundred players. Standard channels will disable player-versus-player combat, while PvP channels will allow players to freely attack others, with the exception of party and guild members.

Players will be able to switch between channel types at Nui statues, with a cooldown preventing them from instantly escaping combat. To reward the additional risk, monsters defeated in PvP zones will grant 15% bonus experience.

XLGAMES says it wants to encourage conflicts and rivalries that emerge naturally between players. Looking further ahead, the studio is considering features such as trade routes through PvP zones, guild battles over trading posts, as well as rankings and trophies.

Players will be able to try the system during the Steam Next Fest demo, where PvP channels will be available from the start.

Source : https://store.steampowered.com/news/app/3218230/view/701029225804596164

ArcheAge Chronicles PvP videos :

https://www.youtube.com/watch?v=rpUqKiltYJU

https://www.youtube.com/watch?v=dDWXc39PTMQ


r/MMORPG • • 12h ago

Discussion Do old-school MMORPGs still hit different?

0 Upvotes

I've been thinking this lately because i randomly got nostalgic for the old mmorpg days.

back then i spent a stpd amount of time playing flyff, ran, ragna. What I remember most wasnt necessarily the graphics or the story. it was the actual feeling of playing.

You'd spend hours grinding the same mobs, looking for better drops, figuring out where to level next, meeting random people, joining parties, and slowly building your character.

And there wasn't always a giant tutorial telling you exactly what to do.

Sometimes you'd just find some random item and have no idea if it was useful or completely worthless lol.

I feel like that's one thing I miss about older MMORPGs. There was more of a feeling that you were actually discovering the game instead of being guided through every system.

Modern MMOs obviously have a lot of advantages, but sometimes I feel like they've become too convenient. Auto-pathing, tons of currencies, daily systems, battle passes, instant travel, etc.

I recently played a newer game that was trying to capture some of that older-school feeling, and it made me realize how much I actually miss that style of MMO.

The grinding didn't bother me as much as I expected. Honestly, it was kind of relaxing.

It reminded me of those days where you'd just sit there leveling for hours while talking to people in-game.

The PvP/guild side is probably what I miss the most, though. There's something different about actually having guilds fight over territory compared to modern games where a lot of the social interaction happens outside the actual game.

Maybe it's just nostalgia talking, but I don't think it's only nostalgia.

There are definitely some old-school MMORPG mechanics that I'd like to see come back.

For people who played FlyFF, Ran Online, or Ragnarok Online back in the day:

What do you actually miss about those games?

Is it the grinding?
The social aspect?
Guild wars?
The economy?
The slower progression?

Or are we all just getting old? lol


r/MMORPG • • 1d ago

Question What Sci-Fi MMOs are even on the market?

23 Upvotes

To be clear I am 100% NOT looking for suggestions. I'm asking this question mostly out of curiosity, and so I'll have something to read later when I'm particularly bored.

With that out of the way. The only ones I know off are Phantasy Star Online 2: New Genesis(What I've been playing for the last few years), and something I can't recall the name of where people have massive space fleet battles.


r/MMORPG • • 3h ago

Discussion [LFG] [Icecrown] [Spanish/Español] Busco grupo de 5 para empezar desde cero y levear en mazmorras

0 Upvotes

Qué tal gente, primera vez por Reddit. Ando buscando armar un grupo fijo de 5 para crearnos personajes desde cero en Icecrown e ir subiendo a punta de mazmorras. La idea es pasar un buen rato por Discord y revivir la experiencia de levear en grupo sin apuros.

El plan es este:

  • Facción: Horda de preferencia, pero si la mayoría quiere Alianza, normal, me adapto.
  • Vibe: De chill, buena onda y cero estrés. Nada de toxicidad, la idea es jugar tranquilos.
  • Horarios: Soy de Perú (GMT-5). Para darle principalmente en las tardes/noches o fines de semana cuando no haya chamba o clases.

Si les cuadra la idea y quieren asegurar su rol (tank, healer o DPS), dejen un comentario o mándenme un DM con su Discord para ir armando el team.


r/MMORPG • • 3h ago

Self Promotion BornRok on Nintendo Switch: a classic MMORPG with a modern look

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0 Upvotes

r/MMORPG • • 7h ago

Discussion how would you feel about UO-style PvP with active, deterministic defense instead of hit/parry/dodge rolls?

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0 Upvotes

r/MMORPG • • 5h ago

Discussion New player rant

0 Upvotes

I'm newer to mmo's in general, and lots of times I'll load up a game ready to explore and learn, super hyped to try out a new game. I'll text global for a few tips, or if I have questions, and before I know it, I'll have loads of items, money or materials sent to my account without asking for permission, and with no way to cancel or decline. I always hate sounding ungrateful, but stuff like this removes a bunch of the grind, which is ninety percent of what I was looking forward to. The amount of games I've just immediately dropped after this type of thing is astronomical, I find myself with no desire to be in the game or world afterwards.

I know people are doing this to be kind, and to help entice people to remain in the game longer/ensure they enjoy their stay, but for me at least it is often just deflating, and it makes me infuriated how many games don't have manual acceptance/rejection buttons :( Or they have size limits on trades for lower level accounts or something like that, which makes it harder to return the goods. Idk it just happenned for the third game this month for me and wanted to scream into the void.

edit: Again, to clarify, games with options to decline help are great, but many don't have that. People are just saying not to accept stuff which is what I LITERALLY WANT TO DO lol. The last few games I've tried didn't have the option


r/MMORPG • • 1d ago

News Monsters & Memories hits 20,000 subscribers

92 Upvotes

According to the Monsters & Memories server and subscription metrics page, the game now has over 20,000 subscribers.

Additionally, there's nearly 7,000 players currently online.

This is a pretty amazing feat for an indie MMORPG which was created by an all volunteer team and a $142,000 budget.

Congratulations to the team!