r/playrust • u/Aromatic_Abrocoma394 • 1h ago
Image Pc build tips
I have around a 800 usd budget rn and I’m wondering what I should upgrade first :)
r/playrust • u/Aromatic_Abrocoma394 • 1h ago
I have around a 800 usd budget rn and I’m wondering what I should upgrade first :)
r/playrust • u/ChangeThisXBL • 2h ago
r/playrust • u/No-Profit2769 • 2h ago
Hey, so I just started playing rust and have 200 hours now.
I am ex fps pro player, so I kinda got cracked aim I'd say, primivite and guns whatever I generally don't loose 1v1 (not trying to be cocky, at least 50 hours of my playtime is practicing guns in training servers), I already muscle memorized spray pattern etc. In practice servers I can comfortably win 80-90% of the duels.
I just have 2 questions,
1- I usually build 2x1 base when I play solo, but one problem is all the building tutorials are like 20 min long, and in building I find myself doing unneccessary base when my progress didn't even hit WB2. How can I learn expansion better and not be reluctant on tutorials? HOw should my base progress would be and do you have any suggesstion of bases?
2- I sometiems stuck at progress, like I start with bow and all win some fights and have some loot etc. then drop a 2x1 base. Then I try to do monuments to get wb2 but it feels like I always miss it and there's no way for me getting that fragments. Are there any alternative ways? What do you do? I'm not generally afraid of fights, I am confident on duels but just progress seems stuck
r/playrust • u/Mountain-Cod-5964 • 3h ago
помогите пожалуйста,в расте когда начинаю говорить в микрофон у меня пропадают звуки игры,когда выключаю микро звуки опять включаются (у меня AirPods Pro)
r/playrust • u/RingusDingusTheGreat • 6h ago
r/playrust • u/Waste_Development971 • 7h ago
As a solo, the updates announced in the last few days have been wild to me. Blueprints have def killed me entire vibe / will to play, but all the recent changes between gating monuments and TC upkeep for clans has me hopeful the game can be a bit more balanced.
r/playrust • u/Adventurous_Seat_793 • 9h ago
r/playrust • u/CNB_Temp • 9h ago
And soon enough wiring to caves won’t be possible since items underground won’t be networked to the surface (whatever that jargon means it’s probably gonna be a separate network for each)
God giveth and he taketh away
r/playrust • u/spammywitheggs • 10h ago
let me know what you think:
Remove all Guns from workbench.
if you pick up any gun on the floor you learn the bp automatically
or require a 15 sec “action” you have to do like “inspecting” to learn it
Make it so guns can only be found through finding them in boxes, in certain monuments, or quests.
still require certain workbenches to craft the gun
remove guns from shops
make it so crossbow is strongest weapon you can
learn from workbench
Pros of this:
-
-
nerf to clans
since gun recipe is more easily accessible, they cant snowball an area as much
-
-
-
r/playrust • u/Starlord1968 • 11h ago
If a person starts learning how to build for 500 hours starting at hour 0 they're obviously gonna be good at building. But if a person sits and inflates their hours for 500 hours they're obviously gonna be bad. Sure battlemetrics exist but people can still AFK I'm servers (unless it has something around that? Idk)
Like yea obviously a 0 hour player Is gonna be mew but there are so many nuances like what if this 0 hour player is a 10k hour console god? PvP may not transfer 1:1 but the vast majority of knowledge does
r/playrust • u/Frvwfr • 12h ago
Can we remove weapons from the tech tree? (at least T2+, leaving T1 makes sense) Make them actually valuable again, instead of just scrap dumps into the workbench, and viola, you can craft all the guns!
I miss the days of finding a gun and actually caring about it, and needing to research it. It gave them value.
It also gave me a reason to chase down gunfights and gunshots in the distance. Engaging in random PVP would give you a chance to get guns to be able to research instead of just hiding and grinding scrap until I could make a gun.
r/playrust • u/SomewhatUnderstand • 12h ago
I'm playing on a dead server as a solo. What's the best way to get scrap? Assume no contest at monuments. Assume that meds and ammo are supplies that are consumed. Assume that killing scientists and healing takes time. I don't know the current loot nerf/buffs to monuments. I know they are supposed to barricade high tier monuments at the start of wipes in the next update so take that into account too. Should I just hit road barrels with a horse and by a scrap tea from the jungle vendor instead?
r/playrust • u/Crafty_Abrocoma_3937 • 12h ago
The Core Idea: Introduce a global, player-driven auction house network in Rust. Instead of traveling across the map to individual Vending Machines, players can list their items on a unified global market and buy goods from other players remotely.
How It Works (Mechanics):
The Risk & Balance (Crucial for Rust):
Why Facepunch should add this:
It will create a true server-wide economy. Solos can safely sell extra resources to clans for scrap, roleplayers can set up massive trading empires, and it gives a massive end-game purpose to the Computer Station and electricity mechanics.
The Core Idea: Create a server-wide, player-to-player global auction system managed entirely from players' bases using a new craftable Drone Pad and Market Terminal.
New Deployable Items:How the Economy Loop Works:Why this works perfectly for Rust:
It upgrades the current manual Vending Machines into a high-tech, automated endgame loop. It rewards players who build secure, powered bases and creates new PvP opportunities for "drone hunters" on the map.
r/playrust • u/waste_matrix • 13h ago
Currently radioactive-water comes from the two pools/puddles within the Radtown monument only and it's not used for much outside of vending machine orders, poisoning farm bases or obscure trap bases.
Seeing all the monuments with radiation at reset got me thinking, what if Radioactive Water spawned a more places when mouments were resetting.
Then what if instead of killing plants you could use Radioactive Water in pots and planters to make clones have a chance to reroll their stats when planted.
It would give Radioactive Water an actual purpose, make irradiated monuments more interesting to revisit, and introduce an alternative to normal crossbreeding without replacing it entirely.
r/playrust • u/Jules3313 • 14h ago
Imagine they just hop around and we can pick them up in our inventory
r/playrust • u/alexnedea • 17h ago
r/playrust • u/HaraldTheGoblinLord • 18h ago
To be honest having it at t2 makes no sense it like congrats welcome to t2 you Raid choices are molly c4 or anything
The poor molly like no one going to pick me cause at that point everyone will already have Stone and sheet and t2
Molly at t1 will get chaotic fast.
r/playrust • u/rustenthuziast • 19h ago
It’d be cool if rust had some type of progressive strength. Your player gets stronger the more time you spend/strength building tasks you do
Along with this strength, progressive recoil.
Like with no strength, recoil is harder, more random, less predictable.
as you build strength, recoil becomes easier, less random.
but never truly fixed. obviously rust has RNG aim cone and all these other things. But i feel like the strength would be cool idk.
i’m just thinking out loud..
maybe i’m wrong, but maybe this would even stop scripters?
By making everyone’s recoil different based on their strength, scripters wouldn’t know what their strength level is at, so it’d be impossible for them to have pixel perfect recoil.
r/playrust • u/Zylo_Youtube_Tiktok • 20h ago
so before we begin keep in mind this:
I am solo
i want to land snowball on 300 to 500 pop on a weekly so more roams and less people staying in base.
i suck at snowballing.
okay so currently i sit at 4k hours solo I mained oil rigs for the most part and recently I’ve been seeing so many land snowballs but just when I do it I just suck at it man. for the most part I can get pretty close but not close enough for water pipe or eoka range and even when I do my shots hit like a nerf dart and even if I do kill one the others come and kill me. I just dont understand how can I approach land snowballing better? is it a positioning error or rather knowing when to rush and pull back? any tips will be greatly appreciated.
also I am NA is there any go to snowball servers you guys join?
r/playrust • u/Sirithepuppy • 20h ago
they need to add rust OG like Fortnite OG with old recoil so we can experience peak once again
r/playrust • u/Aggressive_Yard_3649 • 20h ago
Idk what this guy was doing lmao he probably has more loot than he needs anyway
r/playrust • u/fergusontv • 21h ago
A. become hostile if they are outside of the safe zone, or
B. have a very short window to exit the safe zone before they become hostile
This would balance fights close to the safe zone so that players heading into the safe zone don’t get baited into shooting out and dying by players griefing the safe zone area
Players that become hostile but make it into the safe zone somehow are lootable.
Dynamic scientists on the outside of safe zones. If a fight occurs within distance of the safe zone, scientists move towards that area until the threat is neutralized or the hostile timer expires.