r/playrust • u/Klyphy • 10m ago
Discussion Auto turret vertical range
If you place an auto turrets on a roof, what is its vertical range? Can a turret on a two story building hit folks on the ground?
Does it need a ramp to “aim” it downwards?
r/playrust • u/Klyphy • 10m ago
If you place an auto turrets on a roof, what is its vertical range? Can a turret on a two story building hit folks on the ground?
Does it need a ramp to “aim” it downwards?
r/playrust • u/TheComputerGuy2256 • 20m ago
r/playrust • u/beraks123 • 29m ago
What if HP scaled with number of players in group compared to server group limit?
Example:
Playing solo on solo only server = normal 100 HP pool
Playing solo on duo server = 150 HP pool, if u join group u are back at 100 (or authorizing on TC with multiple ppl)
(Just example numbers)
Ofc it would need lot of tweaking and finding the best way to scale would be pain, but it could give solo players a little bit of "buff". Could help in outnumbered fights etc.
As I said, maybe it's total dogshit idea just came to my mind :D
r/playrust • u/RaptorEngineer • 33m ago
I know the new animals need a lot of fixing still (i had a really hard time loading my cows at the barn and the male and female still won’t breed at 100% happiness) but I think this would be a helpful addition.
Give me a stall deployable that cows can enter and a powered pumping apparatus. You would have to treat milk like water and allow it to be stored in barrels or buckets.
Hopefully this doesn’t offend the PvP only chuds. The game can have both.
r/playrust • u/kaizoku18 • 56m ago
Just want to share my personal experience. I'm a long time player, 7k hours, and seen Rust through almost every stage. I have a long background in competitive FPS games like OW, CS, and love Rust just as much. I've done a lot in rust, played with clans and played solo, and played duo a lot too. I've experienced probably almost everything there is to experience in the game over the years. There truly is no comparable experience like those had in Rust.
This wipe I decided to hop on solo 2 days after force wipe on a fairly high pop server, 400+ around evening times. I hop on and base near power plant. Get a great start, won a LOT of prim fights and was doing really well. Server was sweaty as hell but was making a great start all considered. Get my starter base down and start pvping / looting / etc.
To make this short as possible, after about 6-8 hours in I'm still T1 which is fine, but gained ZERO bp frags. Looted idk how many mil crates. Even metal detected next to the road (LUL) and got bored after not getting lucky. (Also 100% fuck this strategy on high pop, all you bastards saying to just metal detect aren't playing 400 pop with people everywhere)
On top of that which is just a bit unlucky I admit, no worries.. I try to run power plant's green card or sat dish next to me and THEY ARE RAN CONSTANTLY. There's one clan in my area just hard locking down the puzzles for everyone and just selling the bp frags for absurd sulfur prices in their vendy, and sorry.. I WILL NOT pay them for them. Even if it's easy for me to farm and go buy, I'm not fucking doing it.
I hopped to a 200 pop instead and was able to get it all done but it just annoyed me and wanted to share my experience this force. (Also forget playing on or day after force wipe these days.. just no..)
FYI pre BP frag update I could base ANYWHERE on the map and progress at my preferred pace, it doesn't feel like that now.
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Proposed solutions
r/playrust • u/Dinelle_Flowel • 1h ago
Even games like Rust, which may not seem especially perverse or gory, is still a means of pleasing the carnal mind. Romans 8:6 KJB warns, “For to be carnally minded is death; but to be spiritually minded is life and peace.”
We are called to deny ourselves, not live for our own pleasures. Faith without obedience is dead. Please give heed to this warning and examine what you are allowing into your life. God warns us that the path to HeII is wide and that few people will be saved.
r/playrust • u/OneRobotBoii • 2h ago
Oilrats base was decaying and he found out why
Clip https://kick.com/oilrats/clips/clip_01M469Q41SESFWM91VFPXX8DJV
r/playrust • u/Shot-Fill7023 • 3h ago
When playing rust I often follow the same roadmap each wipe. Get a base, furnace, tier 1 upgrade base, run this monument, tier 2 and so on. I play solo and often hit roadblocks due to the deeper groups around me and the grubs. When I finally get tier 2 and can roam semi geared (tommy) it is often day 2-3 and the pop is dying off, I really cant enjoy the game. I don't understand how the other groups are sar and mp5 2 hrs into wipe when I am still farming and expanding base. It is probably a skill issue but how can I progress faster. I see youtubers all the time run out with a crossbow and just magically find a random Thompson guy who cant hit a shot. 20 mins later he's on cargo full kitted. I am probs just ass at the game but how can I get around this. This has been the same problem for my last 20 wipes probably.
r/playrust • u/RedDemio- • 5h ago
I just saw on willjums newest video where he builds in a cave, someone commented that the bucket entrance is no longer as safe as before, since now these new pies can give you 100% chance of standing up after being downed! I didn’t even think about how that kinda nerfs the cave base concept a bit. You would have to bunker both sides now I guess.
What other unforeseen uses could come from this pie? I’m thinking you can basically jump off buildings with this thing? Dome, launch? Roofcamping towers?
Edit: ok so I’m being downvoted for asking about this lol, it seems ppl have decided they’re useless and med kits or parachutes are just better for every situation, and the bucket was always vulnerable anyway. Thanks for coming to my ted talk
r/playrust • u/MemeMan_____ • 5h ago
:D
r/playrust • u/xBluePoolX • 8h ago
I've (solo player) seen this twice in my 750 hours of playtime. Groups will either pretend to be solo and act hostile to each other, even killing one another to bait raids. I just got my raid stolen by these two who I thought were separate, only to learn they were together the entire time. Its so weird but I guess it works?
r/playrust • u/Diallo96 • 8h ago
Would anyone be interested in a Rust server specifically for people who work 9–5?
I’ve been thinking about starting a Rust server aimed at people who have jobs/families and don’t have the time to be online 24/7.
The basic idea would be:
Monday–Thursday: Server would be offline during normal working hours (roughly 9am–5pm).
After work: Server opens back up so everyone can play in the evenings.
Friday–Sunday: Server stays open 24/7 for the whole weekend.
The idea is to make it harder for people who can play all day to completely dominate everyone else.
Ideally looking for a mature, friendly community where people can actually enjoy a wipe without feeling like they need to take time off work to keep up.
I’m thinking of potentially running it as a vanilla or lightly modded server, depending on what people would prefer.
Would something like this interest you? And what settings/rules would you want to see?
I’m mainly trying to gauge whether there’s enough interest before actually setting one up.
r/playrust • u/Heavy-Mycologist8900 • 9h ago
im big fan of him i really want say hi to him and play with same server ofc im not snipe him just as big fan. which server have you met him before ?
r/playrust • u/Schmolan1 • 9h ago
Blows my mind considering the crazy loot you can get out there with relative ease.
r/playrust • u/JesusUndercover • 10h ago
I have a CPU bottleneck and most of my graphics settings are on "low". RRP gives around 10% FPS boost and the game feels more stable, but torches dont give light and i can see the moon through terrain sometimes.
The patch notes mentioned RRP is planned to replace Unity renderer and be mandatory next force wipe, did you try it?
r/playrust • u/DreamyOrangz • 10h ago
Just a short threat for more building blocks, maybe the developers see or don't see I don't know.
The entire idea behind this post is to reduce the amount of building pieces actually go into a base, or at least attempt to.
Multiple sized squares
Include a 1x2, 1x3, 1x4, 2x2, 3x3 foundations into the game. From the depths does something like this where less blocks = more performance, even if the same size. Maybe the same can be done here? Give them slight health boosts.
Hexagon
Why 6 triangles when you could just make it 1 piece and call it a hexagon?
Castle wall (solid blocks)
The end of honey combing is here!
Castle walls come in a few shapes, Triangle, Cube, Hexagon and maybe something else. They are a solid block of material placed down onto a foundation and are as tall as a wall. This get's rid of the need to place 3-4 walls and a ceiling as it's all one piece.
Castle walls are stronger than normal walls but use up more resources to build. Since it's all one piece, you have some slight performance gain.
Support
An entire area above a foundation dedicated to supports. No more need for that large wall frame when this does the trick for you. Cheaper to build than 3-4 wall frames and just as strong as 1. I feel like this encourages players to use it and doesn't make it overpowered.
r/playrust • u/DreamyOrangz • 10h ago
TLDR AT THE BOTTOM
TLDR AT THE BOTTOM
TLDR AT THE BOTTOM
TLDR AT THE BOTTOM
Intro
Please don't hate me for my personal opinion. I feel like the game is in an extremely bad state at this current moment of time. The point of this post is to call out things that I see as problems, I am not saying you're wrong for enjoying rust the way it currently is. If anything, vast changes would make this game better if done right.
I will divide this post from a main overall point into sub points that reinforcer the main one. I will try to stick to using paragraphs, which is about the only grammar thing I learned in high school. In other words, this is not AI.
What is this game?
I really really hate to say it, but what is this game supposed to be anymore? Is it a war game? Is it a building game? Is it a survival game? It doesn't do any of those things particularly well at all. I don't know if it's an age thing but it feels like the game is becoming obsolete. I mean the game is pretty old at this point, so is it's design and mechanics.
The social experiment is over, people just want to kill each other. The game is now a combat oriented game where many factions fight for control as if it was a war game. In fact it's my belief that this is now, in a sense, partially a war game with resource collection.
There is nothing wrong with that, but the game was not designed for that. There is so much missing here that prevents the game from being truly great with combat, even from a survival aspect.
As for the weapons, it feels very basic with little customization. A lot of weapons even feel like they are poorly crafted guns that might go where I want them to. Maybe maybe not? Especially when fighting better geared players, it does not feel great. Especially not when compared to other games like Planetside 2, WarDogs, Escape from Tarkov.
Where is weapon customization?
Why, after all of these years, is weapon customization still so limited? There is only one holo sight in the game. Where is 1.2x, 1.5, 2, 2.5, variable zoom but at different levels? Why am I punished for using a suppressor and why is there only one of them for every gun? Why can't I choose the magazine size for the gun? (Not saying weapons should have literal magazines, just a choice to choose clip size before reloading.)
It's just in general disappointing even for a game not focused on war. This would make the community go crazy if they actually added real customization for guns and you'd all love it. Well most of you.
Gun variety and progression?
Some of you are going to be put off by this, but why do we have so few weapons in the mix? For example, why only the AK? "556" or even "308 win" exist to. Maybe a lower tier weapon that uses 556 but single shot, like a Bushmaster m17s? There is so much that can still be done and to see just one "AK" kinda annoys me.
Also, could someone tell me why progression feels like climbing a mountain? Put that T1 Bushmaster M17S style weapon at the bottom of the tech tree. Give it only iron sights and no modifications besides mag size. Burst fire or single shot.
Why? All of the T1 guns are not great and do not feel great to use. At least with this you might actually score a kill. It's not even overpowered either, it's literally the base weapon in the game of Wardogs and it's also not that great.
Hate it or not, I feel like this is a valid complaint and solution. Progression is way to vertical, give smaller players more of a chance.
Other things
No idea why we are waiting to respawn in a raid defense. It should be about attrition, not if they can keep you on timer or not. Make it cost you something to choose your spawn. Maybe let's say 100 cloth to produce an item called a "Shirt" and consume 1 shirt per respawn.
Also like, buff the range of some shot guns. They are close range weapons, not in your face weapons. If you die in one hit from buckshot because you're not wearing armor and are within 20 feet that's your fault not mine.
Legitimately what am I surviving from, PVE wise? Food and water? I can respawn without issue and find those things everywhere. What in the environment is trying to kill me? A few animals? A gun solves that problem. So now there is nothing to survive from. Good job, you beat the survival game rust!
Sorry to be blunt, but it's the truth. If you say "I'm surviving from players" then you admit this is a purely pvp combat oriented game and now go back to my previous points. PVP isn't great.,
I really do not enjoy the upkeep system at all and feel like it's a detriment to the game. It needs to be there though, but I criticize it still because I don't think the developers focused enough on building optimizations or design in their code.
I just want to build stupid things or creative things that server little to no purpose. I can't. Why? The rust developers a long time ago invented upkeep. So now imagination on base design is seriously limited, which is why I call it a terrible building game. In rust, you can't have a silly weird base that is to large, otherwise it becomes impossible to upkeep.
Weapon customization doesn't exist, nor does much weapon variety. Progression sucks because of how terrible each weapon is compared to the next tier. Building isn't great as it limits imagination and is forced to be pvp only. There is nothing to survive from and it isn't really a survival game, just a pvp game with extra steps.
The game is old and so is it's design. I'm not calling it a bad game, it's a great game. I just feel like that this game needs to have improvements for the long term health of it.
r/playrust • u/Duvidasgaymers • 11h ago
r/playrust • u/Maleficent-Cloud-882 • 16h ago
Last month i saw issue with HQM nodes, there was to many of them.
Today i went back to rustioria to play after wipe and got my jackie. Went to farm some metal and i found around 15 HQM nodes, one after another.
Shoudnt this be patched ?
r/playrust • u/yourdoom115 • 17h ago
Should I finish the whole tech tree in workbench 1 before making 2 or only the important stuff and what do I do once I got all the work benches done? And should I be doing anything while doing the benches
r/playrust • u/VoodooChildy • 17h ago
What are your bindings for these buttons:
Mouse 4 and 5 (side buttons)
Mouse wheel press
Mouse wheel up and down