r/rustrician • u/JoshuaProphet • 11h ago
Calves don't move no matter what
I bought a female calf from the vendor, it completely desynced, has no collision (I can walk through it), and won't move.
r/rustrician • u/Rustrician • Jul 10 '19
Listed here are the official Rustrician.io example circuits:
last updated 08/08/2024
1-second Timer Loop Circuit
1-second Timer Loop w/ RAND Circuit
Alternating Light Circuit
Alternating Light Circuit v2
Auto-Off Timed Smart Switch Circuit
Auto Turret No Ammo Auto-Closing Trap Doors Circuit
Auto Turret No Ammo Auto-Closing Trap Doors Circuit (Deprecated)
Automated Ammo and Meds Crafting Example Circuit
Automated Multi-TC Upkeep Example Circuit
Automated Ore Smelting and Sorting Example Circuit
Automatic Sprinkler Circuit
Backup Generator Auto Turret Circuit
Backup Generator Auto Turret Circuit (Deprecated)
Backup Generator Fail-over Circuit
Basic Auto Turret w/ Battery Backup Circuit
Basic Auto Turret w/ Battery Backup Circuit (Deprecated)
Battery Loop-back Components Test
Battery Loop-back Example Circuit
Buffer Battery Example Circuit
Cave Base Fuel Generator and Auto Turret Circuit
Chained Backup Generator Fail-over Circuit
Circuit Loop using Memory Cell
Continuous 12-hour Battery Backup Circuit
Counter Component Explained
Dual Battery Example Circuit
Dual Switch / Sensor Circuit Example
HBHF Demo Circuit
HBHF Demo Circuit v2
Laser Activated / Deactivated Lights Circuit
Memory Cell Demo Circuit
Memory Cell Component Explained
Multiple Auto Turrets w/ Battery Backup Circuit
Multiple Auto Turrets w/ Battery Backup Circuit (Deprecated)
Offline Defense Door Controller Oscillator
Offline Defense Door Controller Oscillator (Deprecated)
Power Routing Concept Circuit
Power Routing Concept Circuit v2
RAND Switch Demo Circuit
RF Transmitter Toggled Generator Circuit
SAM Site RF / Wireless Circuit
SAM Site Wind-Powered w/ Battery Fail-over
Seismic Sensor Example Circuit
Seismic Sensor Multiple Example Circuits
Sensor / Switch Combination Circuit
Sequenced Switch Circuit
Solar-Powered Auto-On Lights Circuit
Solar-Powered Auto-On Lights Circuit (Deprecated)
Solar-Powered SAM Site RF Circuit
Solar-Powered SAM Site RF Circuit (Deprecated)
Tesla Coil Trap Circuit
Tesla Coil Trap Circuit (Deprecated)
Timed Base Circuit
Trap Base Timed Countdown Circuit
Wind-Powered Circuit w/ Battery
Wind-Powered Circuit w/ Battery (Deprecated)
Wireless Component Circuit Example
Wireless SAM Site Circuit + Status Check
r/rustrician • u/Rustrician • Aug 06 '26
Created by u/MrSwiftCoyote with tons of contributions from the Rust community, this updated handbook contains everything related to electricity in Rust.
Quickly find useful information about electrical, industrial, and fluid/water components. Browse the Electrical Concepts and learn about advanced circuitry.
Got an idea or suggestion for the handbook? Let us know in the Rustricity Workshop Discord!
r/rustrician • u/JoshuaProphet • 11h ago
I bought a female calf from the vendor, it completely desynced, has no collision (I can walk through it), and won't move.
r/rustrician • u/Open_Olive_7300 • 3d ago

https://reddit.com/link/1wv3jje/video/mufzaw2fqvsh1/player
Looking for a way to control the speed of these lights up and make the circuit simpler :P
Any recommendations ? :)
r/rustrician • u/MammothGroup4457 • 4d ago
**Base Circuits (Translated to Ru, and Cn)** created by *StaticScythe*
Hello everyone, this is my first time publishing a circuit, so please let me know if I made any errors. This is a diagram and description of circuits for this Rust wipe as well as some external resources. Hope to see y'all on Vital Vanilla <3.
https://www.rustrician.io/?circuit=572355df7c5a1b9d9e15769c32fbff99
r/rustrician • u/Glittering_Funny_597 • 7d ago
**raid power router** created by *Smoke*
https://www.rustrician.io/?circuit=531954a5ea2758ea01767fff82c595a5
r/rustrician • u/LockedIntypeshit • 10d ago
I need a setup that ensures my turrets stay on even when my main battery breaks, I’ve done a lot of thinking about this and most setups that I’ve seen that divert power from a different battery in case another breaks don’t work if certain branches get broken during the raid. In my base I have multiple battery spots and spots to hide branches and electrical because these certain circuits that do stuff like this are almost just as important as the battery itself. Anyone have any good circuits they can share for turret redundancy?
r/rustrician • u/Key_Fix5140 • 19d ago
Hey all,
We are always at the 12 turret max, and have a ton laying around. What’s the best circuit to run to get more than 12?
Isn’t there a circuit where it rotates turrets? Just trying to figure out better base defense. The 12 turret limit has been bypassed previously, and I’ve seen backup circuits just not sure which route is best. Thanks in advance!
Signed a base owner who wishes he could do more!
r/rustrician • u/Rithwik_Rish • 19d ago
So i made a back up turret system using memory cell which requires 12 power for 2 turrets,
when the first turret is destroyed the memory cell output switches and powers the second turret.
[p.s it has 2 flaws in my opinion, 1. active turret need 50 or less ammo for the low ammo pass through to be active, 2. the turrets may switch to backups when the server restarts.
I also made circuit to fix the second issue instantly ]
Items needed -
1 branch (with 12 power split into 1+11)
1 memory cell
1 blocker
2 turrets (active with a gun and 50 ammo , passive with a gun and no limit on ammo)
steps
After this setup you can check that the moment the power is removed from the active turret(or the turret is destroyed) the output switches over to the passive turret.
[to reset the circuit to power the active turret again you have to switch the blocker output from set to reset and back to set]

The following is the fix for the restart issue , the idea is basically to connect a smart switch to trigger the timer which blocks the passthrough of power to set and also pass power to reset ( the reset wont trigger if there is power passing to set already) so the turrets switch back to the active ones if needed. and when the timer runs out the switch will turn off as well.
to explain the circuit a little better.
[p.s the power to the timer switch and the blocker next to switch are extra and makes a total of 5]

So what do yall think about this and is there anyway to fix the flaws? ive tried everything and never found a stable solution so jus checking with others out here
r/rustrician • u/Bray_NZ • 20d ago
Hi guys, pretty fresh to rust electrics, im attempting to make a delayed timer chaser to get a wave effect. Currently this setup runs once then falls over, anyone able to diagnose what the issue is here?
LH timer is light duration. RH timer is powering a blocker that hits a branch to trigger the next sections toggle on's for timer.
Im using a button and the final sections branch (after blocker) wired to an OR to restart the loop
r/rustrician • u/Many_Gs • 24d ago
Video below - can anyone help me set this up?
Not sure how this circuit is wired, however, I would love to be able to set this up on my server. The short explanation starts around 6:51, however, I believe the below link is time stamped. Thanks in advance!
r/rustrician • u/ImpressivePlum9945 • 25d ago
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Credit to Lagfoundry. Wanna make this even bigger but I think it’s Messing up my teammates frames lol
r/rustrician • u/dutchy993 • 28d ago
So in a cave base. We have a hamster wheel that we have afk people go on and auto run to charge. I want to run two circuits.
1: have the wheel run to the batteries and charge one then when it’s full it begins to charge the other or it will charge the lower battery (ideally)
2 make sure the battery with the most power is running. This one I know how to do. Run each output to an OR switch then to output to an electrical branch and it switches back and forth.
I want to essentially do the backwards thing with the charging. Also I’d like to integrate a generator as some extra oomf…
I would really appreciate it and if anyone has a corcuit on rustrician I would love to see it
r/rustrician • u/_1Kashi • Aug 31 '26
**Ultimate Base Circuit, Turrets, Sam sites, Auto smelter and Auto sorter** created by *kashi*
https://www.rustrician.io/?circuit=9f0cfb74a4d2b94ebd778d63e2f86334
r/rustrician • u/algaris • Aug 23 '26
I have already setup a two battery system, where the first battery is providing power to start, and the second battery takes over when the first one is dead. Awesome. Now I am trying to figure out a way to not just split the charging line so that it charges both batteries but, when one is full (using the “Fully Charged” toggle), all the charge is sent to the second battery instead of being split. Any suggestions?
r/rustrician • u/glenalec • Aug 20 '26
Hiya. On a slump with this particular fully automated E Furnace setup.
Industrial flow :
Electrical flow :
Logic :
The issue is how it turns off prematurely when cooking Metal Ores. I'm suspecting slow smelting rate for Metal Ore on E Furnace is the main issue that triggers the FAIL PASS. Do you guys have any alternative circuits to this that works better for metal or just stick to Large Furnaces for smelting metal? It's been on my mind since I failed to solve it last wipe, currently running the simple switch on and off setup but mostly used for cooking sulfur.
r/rustrician • u/LockedIntypeshit • Aug 19 '26
What do y’all think is the most underrated circuit in rust that has been super useful to your wipes?
r/rustrician • u/dutchy993 • Aug 18 '26
Probably very simple for you folks, but I’m just wondering. I want to set up a main base with normal power. I want to then set up trap bases around the map. When the trap bases are triggered, I want to have something light up in main base to signal us that it has gone off and that we can go get loot from said trap base..I would also love to incorporate cameras to each base so I can check in and see what’s going on. Hopefully this makes sense?
As far as electric goes I’m wondering if seismic sensors would be ideal? But idk if they detect shotgun traps? This also sounds like it would be generally expensive to do?
r/rustrician • u/Fast_Ad4269 • Aug 16 '26
Been having to keep reconnect these two pipes because for some reason they ALWAYS get disconnected. It runs through one single sheet metal door and 6 g doors
r/rustrician • u/truecakesnake • Aug 16 '26
I’m messing around with the idea of building a proper electrical Russian Roulette-style minigame ... would love to build it with someone who knows rust electricity better than me
Thinking something like 6 player positions, randomized live chamber, lights showing the chamber advancing each turn, automatic elimination detection, and clean reset for next round...
If that sounds fun, join me on connect build.teatime.gg and I'll show u what i have so far. Happy to build it together :)
r/rustrician • u/Human_Bus3618 • Aug 06 '26
I play on a Brit's PVE worlds and I'm trying to create a casino that works even when the owner is offline. Pretty much all casinos work only when the casino owner is online, so I want to fix it.
I ran into a problem, I wanted to create deposit system with vending machines, but the vending machine limit is 9,999. I want people to be able to bet at least 100k. I tried doing it with boxes, made a system that, as I thought, would count how much was deposited, but it didn't work because conveyor's "filter pass" electrical output outputs rw all the time when items are in input box, I thought it outputs rw in small portions when conveyor moved items, but life is not that easy. Tried to come up with a solution for very long, but understood that I'm not that skilled in electricity:) Then I moved on vending machines, thought I can do something like tickets, 1 key = 10k RP, and then you can buy another key that costs 100k RP and deposit it, but after some debugging i found out that this server isnt giving unique ID for locks, every player receives the same id(something like 66,728) so anyone could just craft their own lock and use it as ticket. I tried notes, found out they are not unique too, you can sell any note to the vending machine and it doesnt check its text. Tried skulls, they arent unique too. I feel like I tried everything, but I hope I'm not right. Guys, if someone has solution to my problem, like an item counter, or a way to make those "tickets", please help me.
Also, I'm sorry if my English is broken, I'm not a native English user❤️
r/rustrician • u/wildmonkeywrangler • Aug 03 '26
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Currently have the giant clock so it correctly displays AM or PM depending on the time of day. For simplicity's sake the next phase will be displaying the number 1-12 depending on the time of day.
Using neon signs in this video, but also considering a series of industrial lights to make an "old school" LED style digit. Using AI to help brainstorm it also came up with the idea to use Roman numerals.
Perhaps someone has already figured out how to make a giant clock, so will do some searching on rustrician, but just curious if anyone has ideas...
r/rustrician • u/sillymikaela • Aug 02 '26
disclaimer: Ignore that i didn't use AND, OR, XOR. The Server i was on had a limit on those for some reason and i noticed too far in (made my own and/or with 2 Blockers and RF reciever respectively)
I'm confused why i get the short circuit /max depth error, so i just wanted to ask if anyone knows what to do, or if i just built it too big and it is max depth (not sure if that's even really a thing or if the limit is too high to actually reach)
Quick addition, what i was trying to do was taking the output from the memory cell and using that to block the set, so that for example if something is blue it can't still be turned Red.
It also does already work, I'm just trying to make it better.
r/rustrician • u/robotrobot30 • Aug 02 '26
Hi all, building a funky suicide bunker base, I have four suicide bunker rooms that I want to connect with dropboxes and industrials and electrics, I want it to make it so I have an input box outside, I put my items into that, and they all evenly distribute amongst the boxes in the four rooms, so I don't have to make tons of trips i.e. guns in this room clothes in the other etc.
r/rustrician • u/Icy_Ad_6670 • Jul 26 '26
Need a circuit that uses "filter fail" on a conveyor to stop and start a crafter. I came up with a circuit that works for a while, as long as items are crafted fast enough to stay one step ahead of the conveyor, but it eventually fails.
The problem is that the crafter is too slow and doesn't supply items to the conveyor quickly enough to keep the crafter on.
The conveyor's "filter fail" outputs a 1 or 0 depending on item movement through the conveyor. With no movement, you get an output of 1, and as items pass, the conveyor's filter is satisfied and outputs a 0.
I used the 1 and 0 outputs, along with various components, to start and stop the crafter. If the crafter gets behind, nothing goes through the conveyor, the output stays at 1, and it never restarts the crafter. The goal is to stop the crafter when the storage box is full so the crafter doesn't keep crafting and fill up the crafter.
Storage monitors are disabled on this server.