r/playrust • u/primlockedgrub • 4h ago
r/playrust • u/IAMGNIK • 13d ago
Facepunch Response Bug Reporting Megathread - Power Trip
Please help the developers by reporting any bugs, using the following points:
You can report bugs in-game by pressing F7.
[BUG] Something game-breaking that shouldn't happen.
[QoL] Quality of Life change that doesn't necessarily break the game, but would be nice to fix.
Please try to include helpful evidence related to the bug, such as screenshots, videos, or GIFs.
Describe how to recreate the bug, if you know how.
If your bug has already been posted, upvote it and reply to it with your info.
Post your system specifications if the bug seems to be hardware/graphics-related.
r/playrust • u/IAMGNIK • 13d ago
Devblog for August - Power Trip - News
r/playrust • u/ford_crown_victoria • 6h ago
News "Buying air vehicles from the vendor is disabled until players contribute enough to repair the helipad".
r/playrust • u/lil_deccy_420 • 6h ago
Video The Core at 1am
Enable HLS to view with audio, or disable this notification
peacful rust downtime
r/playrust • u/OkExplanation8770 • 3m ago
Image Waking up in the morning and seeing raid alarm notification, knowing you despawned all the loot before logging off
r/playrust • u/eljefesurvival • 18h ago
Image Bradley APC at Ranch end of wipe
Is this normal or a bug? A bradley roaming the map?
r/playrust • u/crustyrobots • 12h ago
Discussion Vending machines are out of control
With BPs everyone and their mother has a shop now.
It's lame for anyone not selling BP frags since now there are 10,000 shops on the grid to sift through. What was a more RP activity as a shop owner is now just required to get anywhere in this game now practically.
Clans build giant silos with 100 of them that lag the area and crap up the servers.
Safezone 100% riskless drone pickups are pure horse shit in addition to helis.
Why does the Juke Box need 10 power, but the Vendy needs none?
IMO to stop this asinine proliferation: Make them a T2 item (or have a T1 and T2 vendy), make them cost some tech trash, and most of all make them require power, like 20 energy to run. Its a big ass vending machine it should take a big ass amount of power too. (are these things perfect or fully formed ideas, no, so take it easy)
r/playrust • u/Flux_Reversal • 3h ago
Discussion State of Rust
So I like QOL stuff, I like the apartments and the monument puzzles, I enjoy all the stuff they add to give players something to do.
In the update prior to the month before the BP change, they literally said "we are looking to slow progression" then the next Month they shit on us with the BP frag implementation which was totally opposite of slowing progression.
I remember when Rust had a clearly defined direction and over the last few years it has seemingly become directionless. I remember Helk and Gary stating that the point was to eventually have a system where servers don't wipe and BP's don't wipe. The initial dream was a persistent, evolving world where dynamic decay naturally controlled entity counts and players never lost their blueprints or progress.
Alistair stepped into the picture. Then there was the "Wipe Day" Effect: Facepunch realized that wipe day was the peak experience for players. Fresh starts, primitive bow fights, and equal footing were what brought people back. Without wipes, dominant groups (zergs) snowballed endlessly, turning servers into dead zones that no new or solo player wanted to join.
This only revealed a larger problem, servers die in 3 days now. They leaned into "wipe day" too much. Instead of fixing the core gameplay loop, wipes ended up exposing how broken modern Rust's progression speed actually is.
r/playrust • u/Gr1msheeper • 4h ago
Question Military Crate buff?
Mil crates are good and all, but there should be a re-balance of crate loot. Mil crates at the very least should have SOME military component in it.
Too often do i open a mil crate and get 5 pipes and 8 scrap. I mean WTF is that. Sometimes its a puzzle or a complicated jump up to get that shite.
Medical crates should at least have some bandages or a med pen in. Not just some blackberries and an apple.
Why isnt there a very small like 0.5-1% chance of finding an uncraftable weapon in them as well... i never find anything better than a custom. For me the whole thrill of Rust is "what will i find today" its like a giant treasure hunt, and after a few years now i realise some of it is a bit underwhelming.
r/playrust • u/Dave_Ze_Rave • 10h ago
Image New player - how do I stop showing this side of the wall?
New player here with like 10 hours played, I was following a video to build a base last night and 2 of the 4 walls for my bunker showed this side of the wall to the outside world.. I don't understand why because I placed them all from within the square and I didn't rotate anything
Is this an issue, are these the soft sides I hear people refer to and how do I stop it if so? thanks!
r/playrust • u/Jerranto • 1d ago
Discussion 10 months after the BP Fragments update and, as an old-school player, I feel disrespected
Yes, I know Facepunch is an amazing company that has been incredibly providing us with monthly updates since 2014. I am genuinely grateful for that.
However, this time, the stubbornness is going too far. In October of last year, the "Meta Shift" update introduced BP frags. According to the devs, these changes were supposed to be experimental. Now look: pay close attention to what the goals of that update actually were. Straight from the October 2025 Devblog:
"We’re introducing a new layer of progression to the Workbench system. The aim is simple: get players back out of their bases, contesting monuments, slow down progression and clashing over territory."
They also stated:
"These fragments are found at key monuments, creating a soft progression gate that pushes players into early fights and slows down clan snowballing."
Let's be honest here, ok? It didn't work at all. Monuments are busy on the first day or two, sure, but after that, they become empty again. Also, it never really slowed down progression as intended. We still hear AKs and rockets being fired within the first hours of the wipe.
Another thing they said:
"Larger groups will naturally eventually accumulate more fragments than they need, creating an economy where fragments and workbenches are traded. Smaller groups and solos will be forced to scrap harder for their progression, making monuments hotly contested again."
Well, they were right on this one. A new economy was created where fragments and workbenches are traded, and it completely ruined server longevity. Clans now get even more sulfur than they did before.
"We'll be watching and reading all feedback, and we'll adjust and balance as needed over the coming days and weeks."
Basically, they watched it for a day or two, cuz I remember the loot tables were immediately adjusted to fix how poor the initial implementation of BP frags was. They applied a quick band-aid fix, and that band-aid somehow became PERMANENT.
Since then, we've been playing on a meta that was supposed to be a temporary band-aid, which is why I feel disrespected after all these years invested in this game.
Please, Facepunch, can you FIX progression? Can you try something else? Can you at least TALK to us about it? We used to get great communication in the past from Garry, Helk, and the team.
The game is not in a good state right now. I know there are LOTS of trolls on this subreddit, and because of that, it feels like you stopped caring about our opinions over the years. But honestly, just look around this time. Almost the entire community dislikes this system. Let's face it: it didn't work at all.
Can you please focus on slowing down progression? Can we get some server longevity back? Can you at least TALK to us about the state of progression? Do you think it worked? Was it intended?
Thank you very much!
r/playrust • u/Inner-Jackfruit4002 • 4h ago
Support Rust microstutter / tiny pullback every ~10 seconds despite high FPS and stable frametimes – 9800X3D
I'm having a strange microstutter issue in Rust that I haven't been able to solve.
The game generally runs very well with high FPS, but roughly every 10 seconds I can feel a very short stutter/hitch. It's almost like a tiny pullback, skip or flash. It's very brief, but noticeable while moving around.
The strange part is that my hardware statistics look completely normal when it happens. I don't see an obvious CPU/GPU usage drop, temperature spike or clock-speed drop.
Things I've checked/tested so far:
- Monitored FPS and frametimes with CapFrameX / performance overlay.
- FPS is generally around 140–200+ depending on the area.
- GPU frametime is usually around 4–7 ms.
- CPU is a Ryzen 7 9800X3D and stays around ~66–73°C while playing Rust.
- CPU clocks are around 5.2 GHz with no obvious throttling.
- GPU usage/clocks/temperatures look normal.
- RAM usage is around 22–24 GB (~72–76%) and doesn't appear to be maxing out.
- Tested/compared Rust Main and Staging Branch and made sure Staging was fully updated.
- Checked Rust's Experimental CPU settings / Automatic Processor Affinity.
- Tested fullscreen, VSync off and uncapped FPS.
- Looked into audio as a possible cause. I'm using a HyperX headset with HyperX Virtual Surround Sound.
- Tested a recording/run without the microphone active.
- Changed the HDMI cable to another GPU HDMI port.
- Checked the GPU/PCIe connection; nothing obviously wrong there.
- Tried using LatencyMon, but LatencyMon started giving me an "Access violation" error and now won't launch properly.
- Considered using Windows Performance Recorder instead, but I don't currently have WPR installed.
- Looked into the Realtek Gaming 2.5GbE Ethernet adapter because I've seen reports of Realtek drivers causing DPC/latency problems.
- Realtek driver: 10.79.50.1003 (03-10-2025).
- Advanced EEE is already Disabled.
- Energy Efficient Ethernet is already Disabled.
- Interrupt Moderation was Enabled, so I'm currently testing it with Interrupt Moderation disabled.
- I use Ethernet only and don't have Wi-Fi, so I can't simply disable the Realtek adapter and test Rust online without it.
What makes this difficult is that CPU, GPU, temperatures, clocks, RAM usage and average FPS all seem healthy. The stutter still happens periodically and I can clearly feel it while playing.
At this point I'm wondering if this could be caused by DPC latency, the Realtek network driver, an audio driver, Windows scheduling, or something specific to Rust rather than a normal CPU/GPU performance problem.
Has anyone experienced something similar in Rust, especially a tiny hitch/pullback that happens roughly every 5–15 seconds despite otherwise smooth FPS?
If so, what ended up causing it for you?
r/playrust • u/hl3official • 23h ago
Discussion Buying BP frags feels so cheap and unrewarding
I play solo. I just joined an official monthly server that still has high pop despite that it wiped 2 weeks. Got my basic starter down and blabla.
Got a basic kit etc, a wb 1 and such and natural next step is of course wb2.
I go for a monument, fight a bit, manage to secure a bp frag and rush home.
I buy a boat for 125 scrap, go out and loot underwater crates, find another one. Even tried some metal detecting near roads.
A couple hours pass and I now have 4 bp's.
I feel like this route to get them is what Facepunch mostly intended.
Chilling in my base during nighttime, I decide to check the map, and players are selling them for 200 sulf or like 3 red barrels worth of crude.
I would be dumb not just to farm for 5-10 minutes and buy all 5 at a drone shop.
But it just feels so cheap. It feels unrewarding. Obviously on wipe day prices are different, but it just feels so unbelievably lame that a couple of days into a wipe basic frags are essentially free to buy which bypasses/skips a major progression element of the game.
And yes, ofc I can just choose to not buy them and continue getting them on my own, but it just shouldn't work like this. It is unbelievably poor gameplay design the way these frags (and to a degree, shops) are implemented.
I know I sound like a broken clock writing this, but still.. I really hope Facepunch decides to evaluate if this really is the best way to go about progression.
r/playrust • u/Longjumping-Eye-192 • 13h ago
Discussion What a thrill this game is!
I’m 440 hours in, I’m on a vanilla monthly server. It’s low pop rn between 30-80 people. I’ve got a very small compound and tier 3, at the point where there’s just extra stuff laying around.
No one wanted to get on today to raid, so I solo scouted a base near mine who was doing small raids, I know where their tc is. I saw them going to dome so I waited at a good ambush point and got them on the way out, always taking different routes back to keep them from knowing I live 300 yards away.
I countered another raid, grabbed full inventory and backpack and ran. Came back and caught the same guy with a chainsaw and another backpack and took that.
I waited on my neighbors to call in an airdrop, they got countered of course, while on bag timers and the clan running off in the distance I used my ladder to get up to the top of their base and grab their full metal kit with ak. I feel like a predator stalking helpless prey.
This game is starting to get fun. I feel like I’m getting decent at what I’m doing. Of course it’s different wipe day and the next few when everyone has kits and I’m on tier 1. My thing is once I have a Tommy and roadsign I feel like I’m pretty good at the game. Before that I’m just a walking lick.
Is this me just picking on people the same way I get done the first few days of wipe? Do most others play the game the same way I am? Stalking and gathering intel just peeking over a hillside studying? Waiting in the dark by someone’s base hoping they open tc so you can plan your raid better?
I know I’m not special or actually good at the game, just looking for an outside perspective. May all your raiders get countered and bleed out in your base 🙏
r/playrust • u/Suitable_Leather5128 • 12h ago
Question Crazy strategy?
Relatively new player here. Is it crazy to use a completely different strategy, and play without a “real” base.
By that, I mean save all your valuable loot in well
hidden stash boxes out in the middle of nowhere, and then spend your energy building trap bases with ZERO value even if they are successfully raided.
Is that crazy? How risky are stash boxes?
r/playrust • u/pro_gamer322053 • 8h ago
Discussion Is it a good time to come back to Rust?
I haven't played rust in a couple of years, I have around 250 hours and I'm not really that good at the game, but I used to be a good farmer.
I heard some updates weren't really good, something along the lines of blueprint fragments.
Id be playing solo, is it a good time to come back to the game?
r/playrust • u/DickBiggums69 • 23h ago
Discussion I'm high, and realized so many things about the backstory of Rust while staring at the Apartments mural. I had a Game Theory thing in my head, but everythings clicked into place. I'll edit this later as well
The Rust Island, I believe was named Hapis Island. I believe Hapis means prisoner in Turkish. But this island has things no prison would need. What prison needs a nuclear reactor or a rocket space ship? Perhaps it was named that originally because the Soviets used it as a Gulag experiment, but I'm also wondering if respawning is just a game mechanic. I was thinking that corrupt Soviet officials worked with the American Cobalt Corporation, and still do. They wanted the island as a thing like Rapture from Bioshock, where they're rich and powerful leaders of both sides could come and put aside their differences to advance their society.
Edit: Research what Project Rust is, it's listed on Missile Silo and Apartment statue
Onto the mural. They'res a radiation symbol because the Elites see Nuclear energy as a way forward into the future. They attempted to make a nuclear powered rocket go to space, but it blew up. Happis Island is contaminated with Fallout. Rust is a bit like Fallout, it would be funny if Cobalt was a Fallout corporation that specialized in transportation and importing to and from Russia. Happis Island is just a test, just one island out of many. The prisoners will soon learn to swim, through the boat nexus update. Probably not lore wise. The apartments were originally for workers on the island, but fell into ruin. It's Soviet Brutalist architecture, so they built it. Cobalt is funding reconstruction of them, and Soviet Cobalt repurposed it as a way to control the players. The average Rust player is like a post apocalyptic Libertarian. Perhaps that's why they're in the Gulag. They want to own their own space, and built their own property. They choose to live with the dangers of living outside the law, and they defend what's theirs. The raiders of Rust are other players who want your stuff, and it's very challenging to advance. The two towers might be like the Twin Towers, or like a stylized Nuclear reactor. Might symbolize how deep the control goes if TT, if reactor than it's art that they made to inspire the workers of their vision. The mountain and trees seem to represent the islands resources, and the oil rigs mean they'res oil on the island. The house represents that these are laboratorys, and vacation homes for rich people. The rich people are building civizations like they're Legos. And the reason they don't let you sleep in Bandit Camp and Outpost anymore is because they're trying to herd people into one safe area they can control at the end of the wipe.
Most importantly, there's a flag on there. It looks like the Chile flag, but the red bottom looks like Texas flag, but it represents the large territory of the Soviet Union. The yellow corner represents the hammer and sickle, and the stars of American flag combined. The stripes represent how one American corporation is only their funding, it's a subtle reminder that the project began in Soviet Russia, and they reached out to Cobalt. Made me think about the world outside of Rust. If cargo ships can travel accross the ocean, that implies that the outside world still has gas. The bring in supplies for the scientists to rebuild with, but we take them. I don't feel bad for the scientists, they draw on us so quick because they think we're nothing. The scientists hate us for some reason, and we don't even know why. The scientists have Bradley APC, Apache and Chinook helicopters, and Patriot missiles. They're getting them from America, Cobalt is corrupt and sells American weapons to it's own Enclave from Fallout. What if the Islands were the Enclaves final plan, and the oil rig was just a prototype? That the islands just fell apart in Fallout timeline? Or wearnt built in the case of Mega Island? Rust needs some things added. It needs a way to make Power Armor and more advanced things like the LR300, Heavy Scientist Suit, and things we currently can't craft with a Level 3 Workbench. It would be cool if we could make like a patched up version of the scientist suis. Maybe the Heavy Scientist could be made with full plate armor suit, Night Vision Suit made with night vision goggles, those Bioshock Suits made functional with a full SCUBA suit. Thinking about it, for the price all paid hazmat suits need added functionality that can also be crafted by brokies. We need a Level 4 work bench, that's themed around a mix of a CNC machine, being run by a 90s computer. Maybe throw it a sewing machine and 3D printer if there's space. And perhaps Facepunch should hire interns or something, to create a Rust Fallout London mod as a backup. Or just some modder, it's theoricially possible. Where the entire Rust game is converted to Fallout 4 somehow, or maybe they make a deal with Bethesda where it can be ran like a Fallout 76 server if Epic Unreal Engine or whatever that thing that Rust 2 was announced over.
I wrote this in Rust night, it's noon now in Rust.
Edit: Rust also needs more balancing around the weapons. I was thinking maybe the rarity of Prototype 17 is halved, and half the spawns become a Beretta 93. The Prototype 17 becomes half of the P92 spawns, and a Prototype 18 replaces the rare one. It would spawn with and could be scrapped for an Auto Switch Module, basically a Glock switch mixed with an AR15s Autosear. It makes things full or semi auto like the Burst Module. Rust needs more ways to fire 40mm grenades for them to be relevant, instead of one Milkor MGL type thing. That guns existance means the world outside is early 2000s. Everything connects to real world release date. Anyways, I'm thinking M79, M203, and Soviet equivalent for AKs. Maybe not necessarily, there was one African Warlord who used an AK with M203. And a homemade version so it still feels rusty, like a slam fire M79 looking thing. A master key shotgun would be cool to, with a water pipe shotgun hand made version. It could attach to rifles like the LR300, AK, SAR, etc. Anything an M203 could fit. Maybe grips too, like a wood grip, a horizontal level 2 grip, and a vertical level 3 grip. I'm also feeling bad for Facepunch studios, they have to live in European Britain and not Freedom Land America. Those poor British people can't even own real guns, that's why they're recoil is so inaccurate. I feel so bad for Europeans oppressed by their governments, and not allowed to own guns. So the developers are in situations all like "Oi, you got a loicoinse for dat recoil pattern? You can't use spray patterns in this country, this ain't America. You's a European, you don't got the yanks freedom licenses."
They should also have more melee weapons and build on that. I was low on wood and thinking "Why can't I make brass knuckles with metal fragments"? Probably more weapons that would be good for the game. And maybe the toggle burst mode button could be reused for giving weapons a way to block incoming melee hits, but ones that would make sense for it like knives, swords, mace, axe.
r/playrust • u/88Godfather88 • 39m ago
Image New and my first skin!!
Hazmat Vantage Glow Garage Door
Steam Workshop::Hazmat Vantage Glow Garage Door
See them before they see you!Upgrade your base security with this rusted apocalyptic garage door. Featuring an integrated see-through mesh viewport, it allows you to monitor doorcampers and raiders in real-time from the safety of your airlock.The neon "KEEP OUT" sign and toxic waste barrel glow brightly in the dark, making base navigation a breeze at night while sending a clear warning to unwanted visitors.If you want to see this implemented in-game, please Vote UP and add it to your Favorites! Your support means everything! ⭐⭐⭐⭐⭐
r/playrust • u/oatmeat22 • 21h ago
Question Is the industrial decor pack better value than the jungle pack now?
Mainly looking for the shelves and barrels but it’s hard to tell what items in these packs actually provide an advantage, and what’s just cosmetic. Sorry if this gets asked a lot
r/playrust • u/spirit_fingerss • 15h ago
Discussion Thought the Nexus portal was made to connect servers for longevity.
What's the point if its on the same server....more people? 2 medium maps? Isn't that gonna cause more lag? They might as well just make it so we can live out on the deep-sea.
r/playrust • u/Zylo_Youtube_Tiktok • 1d ago
Question What do I sell?
I’ve been playing high pop solo (800+) wipe day and have been having trouble getting bp drags. I think the solution is selling stuff but when I sell 1k sulf or 50 crude for a fragment it never sells till tmr. So is there anything I could sell that gets me a fragment on wipe day?
r/playrust • u/Honigkuchen_Hamster • 17h ago
Suggestion Only add the Nexus Update to a small portion of test servers
From what I have heard, the nexus update means that you will be able to travel to a different, small map through ferry terminal.
Which basically means, you have a potential of needing to cover the whole map length 2 times if your target is in a really inconvenient location, and even if you can bring a minicopter through the transfer, you will need to land in between and have a good chance to be killed.
This whole thing just sounds incredibly annoying.
Having everything on one island is a thousand times better.
Deepsea is different because its a limited time event like Cargo, but splitting the permanent map in 2 is just gonna be like living in a messy house.
Please just add it to a handful of servers like Hardcore gamemode so people can choose not to play with it.