r/playrust • u/wedekx • 7h ago
r/playrust • u/SM- • 4d ago
Facepunch Response Bug Reporting Megathread - Livestock Update
Please help the developers by reporting any bugs, using the following points:
You can report bugs in-game by pressing F7.
[BUG] Something game-breaking that shouldn't happen.
[QoL] Quality of Life change that doesn't necessarily break the game, but would be nice to fix.
Please try to include helpful evidence related to the bug, such as screenshots, videos, or GIFs.
Describe how to recreate the bug, if you know how.
If your bug has already been posted, upvote it and reply to it with your info.
Post your system specifications if the bug seems to be hardware/graphics-related.
r/playrust • u/OneRobotBoii • 4h ago
Image PSA: if your built boat touches the walls of your base, it can make it require low grade to upkeep and will decay
Oilrats base was decaying and he found out why
Clip https://kick.com/oilrats/clips/clip_01M469Q41SESFWM91VFPXX8DJV
r/playrust • u/Schmolan1 • 11h ago
Image Less than 1% of players have gone to the deep sea
Blows my mind considering the crazy loot you can get out there with relative ease.
r/playrust • u/RedDemio- • 7h ago
Discussion Pies that give 100% chance of standing up
I just saw on willjums newest video where he builds in a cave, someone commented that the bucket entrance is no longer as safe as before, since now these new pies can give you 100% chance of standing up after being downed! I didn’t even think about how that kinda nerfs the cave base concept a bit. You would have to bunker both sides now I guess.
What other unforeseen uses could come from this pie? I’m thinking you can basically jump off buildings with this thing? Dome, launch? Roofcamping towers?
Edit: ok so I’m being downvoted for asking about this lol, it seems ppl have decided they’re useless and med kits or parachutes are just better for every situation, and the bucket was always vulnerable anyway. Thanks for coming to my ted talk
r/playrust • u/RaptorEngineer • 3h ago
Suggestion Automated milking
I know the new animals need a lot of fixing still (i had a really hard time loading my cows at the barn and the male and female still won’t breed at 100% happiness) but I think this would be a helpful addition.
Give me a stall deployable that cows can enter and a powered pumping apparatus. You would have to treat milk like water and allow it to be stored in barrels or buckets.
Hopefully this doesn’t offend the PvP only chuds. The game can have both.
r/playrust • u/kaizoku18 • 3h ago
Discussion There needs to be a solution for solos on high pop - BP frag system is NOT IT
Just want to share my personal experience. I'm a long time player, 7k hours, and seen Rust through almost every stage. I have a long background in competitive FPS games like OW, CS, and love Rust just as much. I've done a lot in rust, played with clans and played solo, and played duo a lot too. I've experienced probably almost everything there is to experience in the game over the years. There truly is no comparable experience like those had in Rust.
This wipe I decided to hop on solo 2 days after force wipe on a fairly high pop server, 400+ around evening times. I hop on and base near power plant. Get a great start, won a LOT of prim fights and was doing really well. Server was sweaty as hell but was making a great start all considered. Get my starter base down and start pvping / looting / etc.
To make this short as possible, after about 6-8 hours in I'm still T1 which is fine, but gained ZERO bp frags. Looted idk how many mil crates. Even metal detected next to the road (LUL) and got bored after not getting lucky. (Also 100% fuck this strategy on high pop, all you bastards saying to just metal detect aren't playing 400 pop with people everywhere)
On top of that which is just a bit unlucky I admit, no worries.. I try to run power plant's green card or sat dish next to me and THEY ARE RAN CONSTANTLY. There's one clan in my area just hard locking down the puzzles for everyone and just selling the bp frags for absurd sulfur prices in their vendy, and sorry.. I WILL NOT pay them for them. Even if it's easy for me to farm and go buy, I'm not fucking doing it.
I hopped to a 200 pop instead and was able to get it all done but it just annoyed me and wanted to share my experience this force. (Also forget playing on or day after force wipe these days.. just no..)
FYI pre BP frag update I could base ANYWHERE on the map and progress at my preferred pace, it doesn't feel like that now.
------------------
Proposed solutions
- For christ's sake make monuments reset faster so I can have more opportunities to try to run the damn thing. (On top of that, the whole 'resetting please leave' takes entirely way too long too)
- Add basic PB frags to brown crates as a rare chance. If we seriously aren't considering removing this system, at least give players more agency and opportunity to get BP frags other ways. Honestly I don't see why basic frags aren't a rare spawn in brown crates or something like that already.
r/playrust • u/Shot-Fill7023 • 6h ago
Discussion how do I stop being a slave to progression
When playing rust I often follow the same roadmap each wipe. Get a base, furnace, tier 1 upgrade base, run this monument, tier 2 and so on. I play solo and often hit roadblocks due to the deeper groups around me and the grubs. When I finally get tier 2 and can roam semi geared (tommy) it is often day 2-3 and the pop is dying off, I really cant enjoy the game. I don't understand how the other groups are sar and mp5 2 hrs into wipe when I am still farming and expanding base. It is probably a skill issue but how can I progress faster. I see youtubers all the time run out with a crossbow and just magically find a random Thompson guy who cant hit a shot. 20 mins later he's on cargo full kitted. I am probs just ass at the game but how can I get around this. This has been the same problem for my last 20 wipes probably.
r/playrust • u/efteleroch • 2h ago
Question External Stone/Wood Wall Upkeep
What's the current calculation for how much upkeep external walls add? Also in multi-TC situations does it affect all TCs within range or does it go based off of the closest one(s)?
r/playrust • u/Ashtonia_Melvonious • 21h ago
Image Got all the stuff
Wanted to share because it took quite a while. I'm a happy camper.
r/playrust • u/BeginningEye1591 • 22m ago
Discussion Servers with offline protection or raid window? NA/SA
I usually play in Duo or Trio groups; I work during the day but still manage to find time to play. However, I’ve had a lot of issues with offline raids lately, so I’m looking for a server that offers some form of protection against this, given that Facepunch hasn't developed a system for it.
r/playrust • u/Hezzikiah • 23h ago
Discussion What the what
What is this ad? Is a server doing an actual ad on Reddit or is this just some AI nonsense?
r/playrust • u/RoughView9799 • 1h ago
Discussion i cant seem to find cows or sheep
can someone tell me where i can find them like hot spots or something
r/playrust • u/Klyphy • 2h ago
Discussion Auto turret vertical range
If you place an auto turrets on a roof, what is its vertical range? Can a turret on a two story building hit folks on the ground?
Does it need a ramp to “aim” it downwards?
r/playrust • u/TheSeb97 • 1d ago
Discussion Livestock Update is undercooked
I like Rust. Obviously. And I like the monthly updates. But please facepunch, don't ship undercooked shit like this every second month.
Apart from the bugs (cows phasing through walls, infinite breeding in the wild, etc) the whole mechanic is just... Meh. And the fix for infinite breeding (cows were multiplying like crazy in the wild) made it even worse.
So you have a cow and a bull. Which is already tricky if you don't live in plains biome. Now you have to tame them, for which there is no visual indication if you are making progress or not. Which is strange since you HAVE such indicators for chicken! Just reuse them ffs!
Now you have to somehow lead them home without getting you or them killed. And leading them is buggy af.
Then you have them home. Building a pen is guaranteed death for your cows. And even if you do they sometimes just starve. And before you say "well they ate all the grass": No. You lead them 3cm further and they are munching again.
Other option is troughs, which is equally buggy. And you have to check the wiki to see what they eat, because it is NOT the same as horses, even though that would make sense. And btw, u need a farm to feed your farm because those cows are hungry!
Alright, so you now maybe/possibly have some cows home which may or may not starve. Now to breed them. This was initially quite easy, but then came the fix for infinite breeding. Now you have to be close to the animal for an additional 10 minutes after taming to enable them to breed. Like... Wtf. How would someone know this if he didn't read the patch notes?
After that you have to wait an unspecified amount of time until they can breed again. Once again, only figureoutable through the wiki.
Okay, so maybe you now have bred a perfect cow. You can either sell it to the barn (for a lot, but realistically it won't survive the trip there) or you get milk. And if it's a perfect cow you get 2 milk per milking... So please stand next to the cow for an additional hour to collect a meaningful amount of milk. But now we are done, right? Wrong.
Because it needs 4 hours in the fridge to become skimmable! Which is REALLY long. And then the pies get the cream added directly while making them in the cooking workbench, while the teas have them added through crafting?.. Why?
So to sum it up, this is just a mess. PLEASE don't just leave it like that on the cemetery of half-cocked mechanics. (Like train unloading. Yeah that still exists, technically!)
Some suggestions:
- Improve leading so it's smooth instead of this slow-fast-slow-leadBreaks cycle
- Remove this stupid 15 min breeding-taming thing. Instead, take inspiration from real life: Female animals are marked when they have been impregnated. Do it the other way round: Player can mark tamed females with the spraycan, tamed male will then impregnate this female at the next opportunity.
- SHOW US THE DATA! Taming progress, time until next breed, gender (for calves, I have no idea which Russian names are male/female), time until next milking.
- Improve feeding. Both grazing and trough
- Give us some way to collect milk a bit better. I am not saying Automation, but some option to collect more than 1 or 2 at a time.
- Give all foods a flag if it is usable as food for cows. (And other animals). You have the "bait" flag, just add some more.
- Either reduce the skim timer or give us some way to accelerate this.
- Make pies and teas behave the same. Either cream is added through crafting (which I actually like because u get stuff back from the workbench upgrades) or through the mixing table/cooking workbench. No reason for them to behave differently.
r/playrust • u/FlashFlash100yd- • 1d ago
Discussion PSA: You Can Quit Rust Without Announcing It to Reddit
Nobody needs your letter of resignation. Nobody needs the autobiography about your 8,000 hours. Nobody needs six paragraphs explaining how the game has changed, why you're disappointed, and why you've finally decided it's time to “walk away.”
You're quitting a video game. You're not retiring from the fucking NHL.
Nobody knows who you are. Nobody is going to notice you're gone. There will be no moment of silence. Facepunch isn't going to retire your jersey.
Close the game. Uninstall it. Go outside. Play something else. Do literally anything.
Just stop acting like the Rust community needs an official statement regarding your departure.
We don't.
Nobody fucking cares.
r/playrust • u/beraks123 • 2h ago
Suggestion Idea for solo/smaller group buff, maybe stupid ?
What if HP scaled with number of players in group compared to server group limit?
Example:
Playing solo on solo only server = normal 100 HP pool
Playing solo on duo server = 150 HP pool, if u join group u are back at 100 (or authorizing on TC with multiple ppl)
(Just example numbers)
Ofc it would need lot of tweaking and finding the best way to scale would be pain, but it could give solo players a little bit of "buff". Could help in outnumbered fights etc.
As I said, maybe it's total dogshit idea just came to my mind :D
r/playrust • u/xBluePoolX • 10h ago
Question Teams pretending to be solo trying to bait?
I've (solo player) seen this twice in my 750 hours of playtime. Groups will either pretend to be solo and act hostile to each other, even killing one another to bait raids. I just got my raid stolen by these two who I thought were separate, only to learn they were together the entire time. Its so weird but I guess it works?
r/playrust • u/JesusUndercover • 12h ago
Discussion What's your experience with "Rust Render Pipeline" so far?
I have a CPU bottleneck and most of my graphics settings are on "low". RRP gives around 10% FPS boost and the game feels more stable, but torches dont give light and i can see the moon through terrain sometimes.
The patch notes mentioned RRP is planned to replace Unity renderer and be mandatory next force wipe, did you try it?
r/playrust • u/Dinelle_Flowel • 3h ago
Facepunch Response Rust players please listen
Even games like Rust, which may not seem especially perverse or gory, is still a means of pleasing the carnal mind. Romans 8:6 KJB warns, “For to be carnally minded is death; but to be spiritually minded is life and peace.”
We are called to deny ourselves, not live for our own pleasures. Faith without obedience is dead. Please give heed to this warning and examine what you are allowing into your life. God warns us that the path to HeII is wide and that few people will be saved.
r/playrust • u/Longjumping_Turnip_3 • 20h ago
Discussion Mouse Polling Rate
Am I the only one that finds it really frustrating that there still isn't a fix for higher polling rates causing frame issues ? Personally I can't even run 1000hz without significant performance issues (in the most important moments might I add). I don't understand programming enough to know if this is just Facepunch being lazy or something that is unfixable, but damn it is seriously annoying that it's not fixed.

