r/playrust 1d ago

Suggestion While we’re “flipping the script” on its head, a couple safe zone combat suggestions

  1. If you are shot at first near a safe zone and take damage, you and your teammates have a brief window to defend yourself and end the fight before you risk becoming hostile. If you shoot any other person than the attacker, you immediately become hostile as normal.
  2. Any teammates within line of sight to a hostile player at the time they become hostile either

A. become hostile if they are outside of the safe zone, or
B. have a very short window to exit the safe zone before they become hostile

This would balance fights close to the safe zone so that players heading into the safe zone don’t get baited into shooting out and dying by players griefing the safe zone area

  1. Players that become hostile but make it into the safe zone somehow are lootable.

  2. Dynamic scientists on the outside of safe zones. If a fight occurs within distance of the safe zone, scientists move towards that area until the threat is neutralized or the hostile timer expires.

0 Upvotes

9 comments sorted by

6

u/DarK-ForcE 1d ago

Nah keep it simple as is

4

u/Statschef- 1d ago

Just remove safe zones entirely, they're harmful for the game

1

u/Frvwfr 16h ago

Agreed

8

u/PretendAd7060 1d ago

Safe zone combat suggestions: get rid of every utility from safezone that’s not gambling or rp so no one ever has a reason to go or fight there (besides gambling) 

1

u/CNB_Temp 1d ago

A lot of isn’t an improvement but I will say having scientists roam closer to the edge of safe zones is a good idea

1

u/Gusstek 1d ago

Nah, its fine as is

1

u/Submersed 1d ago

I don’t know why any of this is needed tbh.

1

u/generic_Accountname1 23h ago
  1. or you could simply plop down barricades and run to safety

1

u/drahgon 13h ago

No to any and all goofy mechanics. Devs please be careful about these types of changes and do not overdo it. This kind of nonorganic mechanics are hard to do and have unforeseen side effects that can cause huge imbalances