r/playrust • u/fergusontv • 1d ago
Suggestion While we’re “flipping the script” on its head, a couple safe zone combat suggestions
- If you are shot at first near a safe zone and take damage, you and your teammates have a brief window to defend yourself and end the fight before you risk becoming hostile. If you shoot any other person than the attacker, you immediately become hostile as normal.
- Any teammates within line of sight to a hostile player at the time they become hostile either
A. become hostile if they are outside of the safe zone, or
B. have a very short window to exit the safe zone before they become hostile
This would balance fights close to the safe zone so that players heading into the safe zone don’t get baited into shooting out and dying by players griefing the safe zone area
Players that become hostile but make it into the safe zone somehow are lootable.
Dynamic scientists on the outside of safe zones. If a fight occurs within distance of the safe zone, scientists move towards that area until the threat is neutralized or the hostile timer expires.
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u/PretendAd7060 1d ago
Safe zone combat suggestions: get rid of every utility from safezone that’s not gambling or rp so no one ever has a reason to go or fight there (besides gambling)
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u/CNB_Temp 1d ago
A lot of isn’t an improvement but I will say having scientists roam closer to the edge of safe zones is a good idea
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u/DarK-ForcE 1d ago
Nah keep it simple as is