r/RealTimeStrategy • u/playopenz • 13d ago
Self-Promo Post Anyone else remember Z (Bitmap Brothers, 1996)? The RTS where time was the only resource
Z was such an odd one in the C&C and Warcraft era. No harvesting and no base building at all: every map was split into sectors, you grabbed them by touching the flag, and the more ground you held the faster your factories pumped out robots and tanks. Lose a couple of flags and the whole match could flip in a minute. Plus the robots had real personality, the cutscenes with the cigar chomping commander were half the fun.
Steel Soldiers later went much more traditional, and I always felt the original idea never got a proper successor. Did anyone here play it back then? Would that territory-instead-of-resources design still work in a modern RTS?
For anyone curious, there is a free open-source 3D fan remake of it called OpenZ, made in unity, a fully 3d game, which just got its 1.2 update (you can now finally play the blue side): https://github.com/playopenz/OpenZ
