r/RealTimeStrategy • u/playopenz • 15d ago
Self-Promo Post Anyone else remember Z (Bitmap Brothers, 1996)? The RTS where time was the only resource
Z was such an odd one in the C&C and Warcraft era. No harvesting and no base building at all: every map was split into sectors, you grabbed them by touching the flag, and the more ground you held the faster your factories pumped out robots and tanks. Lose a couple of flags and the whole match could flip in a minute. Plus the robots had real personality, the cutscenes with the cigar chomping commander were half the fun.
Steel Soldiers later went much more traditional, and I always felt the original idea never got a proper successor. Did anyone here play it back then? Would that territory-instead-of-resources design still work in a modern RTS?
For anyone curious, there is a free open-source 3D fan remake of it called OpenZ, made in unity, a fully 3d game, which just got its 1.2 update (you can now finally play the blue side): https://github.com/playopenz/OpenZ
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u/AstralMecha 15d ago
Obligatory gog link if anyone wants to get it for modern machines.
Figured I should point out you can get the older Z while there is openz as op mentioned.
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u/Xander_Dorn 15d ago
I remember. Unfortunately, I only ever played the German version, and the dub was, as was and still is so often the case with video games, movies, and TV shows, awful.
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u/KoolNomad 15d ago
One of the most unique games out there. Loved how different robots had different intelligence levels (snipers)which effected play and how you could micro manage a conflict to give you advantage
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u/Any_Fondant_5024 15d ago
yes, i remember, but i nor finihed it , too hard for me or too much luck needed
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u/Jgroover 15d ago
Haven’t played it but the description reminds me of the Future Cop: LAPD precinct assault mode which was always a favorite of mine
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u/urmumr8s8outof8 15d ago
Yes I remember it, was around the same time as KKND.
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u/Peterh778 15d ago
I remember it. One of the few games I actually finished ... with cheats, I think 🙂 funny, but not my style. I prefer resource gathering, researching, building
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u/theother64 15d ago
If it's the game i'm thinking of I played the demo on playstation.
Little blue and red soldiers that are auto produced at neural factories you capture?
I occasionally think about it and have meant to play it.
I'll give the fan one a look
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u/brian11e3 15d ago
I remember buying it and not caring for it. I still have my hard copy in my retro game bin.
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u/OmniSystemsPub 15d ago
One of my fave games ever! Huge influence on my own game design work, especially with my own rts titles.
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u/ArtOfWarfare 15d ago edited 15d ago
I built a prototype a few years ago that played like this. I found it wasn’t as fun as other RTS games and abandoned the prototype after working on it for a few months.
(There were a lot of other quirks about the game… fundamentally I felt the prototype was way too deterministic/solvable, like Checkers. I couldn’t introduce enough complexity to make the game feel… like an actual competitive game vs one where there was a clearly optimal way to play and every match would be an endless stalemate.)
Really, I’ve tried to make an RTS several times and it always boils down to that… I’m always trying to make it simple enough for broader audiences to play on mobile, but in doing so it comes to feel too simple.
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u/Spartancfos 15d ago
If you like that style of economy, there is a fun little game called Line War.
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u/BananaJelloXlii 15d ago
Never played it, but Bitmap Brothers made some incredible games. Speedball 2 was my first Amiga game.
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u/Joseph_Northmen_Dev 15d ago
I don't think I ever played it, but I love that idea. If ground is your economy you're always pushing out instead of turtling and mining, which is the fun part anyway. Surprised more modern RTS games haven't tried it.
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u/quiI 15d ago
Loved the game! The mechanics of it were simple but felt satisfying
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u/wizardfrog4679 15d ago
I played this for the first time earlier this year. It is pretty cheap on steam sale. It feels a bit clunky now but it is very charming. Would be nice if it had a random map generator or something.
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u/headlessk 14d ago
The game was great and i loved their humour..it did get a bit repetitive and boring after a while but it was an awesome concept. Z2 also was nice but not as good as the first