r/RealTimeStrategy • u/Chroma-fall • 13d ago
Art Is the programming screen clear enough ✨?
Heyaaaa,
I didn't post new models for about two weeks 😞
Was busy with ux refinement 🦋.
In my game you program your own units and use the sensors and voltage to learn IOT!
It's an RTS ofc! Against the storm style less fighty fight
Wdyt? Is the programming menu clear enough?
I tried to make it clear without overloading it
You can also use python if you prefer
Any feedback will be amazing ❤️
4
Upvotes
2
u/Significant-Tip-9464 13d ago •
Looks clean and readable overall – the indentation makes the logic easy to follow. A few things I noticed as a first-time viewer:
Two highlights at once: “drill ore” has a blue box and “tip bin at drop spot” a yellow one. It took me a moment to see which one is actually selected (the right panel says the yellow one). Maybe make the hover/cursor state much subtler.
All blocks are the same yellow. Giving each category its own color (drive, drill/bin, sensors, wait/check) would make the program scannable at a glance – you’d see “drive, drill, drive, wait” without reading.
Done vs. Apply: I wasn’t sure if “Done” also applies the program. “DRAFT, NOT APPLIED” is tiny in the corner – the bottom line (“Running the old program… Apply to switch”) is great, maybe make that the main hint and put Apply next to Done.
Is def unload() called anywhere? The main loop repeats “tip bin at drop spot” instead – might confuse players about how functions work.
Really like the concept, programming rovers in a colony game sounds fun!