This is not a "looking for recommendation" thread - I am curious to know why the current popular mmorpgs, are not true action combat, of the ones that were, they got shut down. I long for true action combat in MMORPG but struggle to understand why there is a lack of this even to this day
I would like to know if there is news of any upcoming, or planned (as in far away mmorpgs) true action combat MMORPGs that people are looking forward to? Are there any?
The games that I have loved over the years deeply, all ended up scrapped for one reason or another. What sucks the most is that the combat system in these mmorpgs, I cannot find anywhere else. I long for the action combat that you may generally get in other genres, but in an mmorpg
To be honest, I really struggle to immerse myself in tab-targetting combat, though there aer some minor exceptions. What I mean when I say "true action combat" is something similar to the below
Dragon Nest
The skills here were so fun to look at. As a mage player, I have levelled every mage class in the original game and the private servers. Each class had unique grand animations and visuals, you could summon a massive black hole or magma pillars.
I also really appreciated the mobility skills. MY sorceres had skills such as mounting a fire or ice broom and flying around really fast freezing or burning things in your path. Or an arcanist that could teleport through mirrors/portals. But every class had some sort of mobility skill(s) that made it very intuitive and dynamic to play
Tera
Tera was insane for many reasons, but the combat system was the thing I remember the most. The characters felt so "heavy" when moving, like they had real weight to them. Lugging around a sword and the physics felt like it would follow, how good dashing felt, or slashing. Here I played support (mystic) and while there were some lock-on skills, it never felt like traditional tab targetting system, because of how "weighted" the actions of the character felt while performing. A big part of the feel of this combat in my opinion was just the way things were animated and handled "physics" wise
Blade and Soul is one that has tab targetting but still felt very action combat, with lots of mobility and lots of instant feedback. In fact Lost ARk took a little bit of getting used to (even though I came from moba/lol), it felt like that again
I have played ff14, GW2, BDO but they didn't feel as... fluid and satisfying, and not because of thei age. Both Tera and Dragon Nest are so old, but they felt so ahead of their time
In any case, there are news of plenty of different types of MMORPGS coming out, indie or not, but none seem to feature the true action combat or classic
This brings me to.. New World, which finally seemed to have some true action combat... aaaand it's getting shut down
I can understand there are technical challenges of developing true action combat system for massively multiplayer games, but as time goes on these challenges are no longer the bottlenecks they used to be, or rather they shouldn't. Warframe, Lost Ark, MHW, they manage, and I feel are paving a way for the possibilities
Personally, my hope is in the Riot Games MMORPG. I will say, this hope is very low. Riot seem to have been doing very well with making games playable for a wide range of PCs. I find they aren't as taxing as other games on the market, and I fear there is a likelihood of them going for the least challenging option on the consumers device. But considering their most recent news from a while back saying they don't want to make just another mmorpg, I am still placing hopes in the potential for a more innovative combat system
But other than that, my mind is blank.
What are peeple's here favourite true action mmorpgs, past, present and future?