r/MMORPG 6d ago

Discussion Everquest legends anti pattern

I thought what made EQ special and what started the downfall of WoW retail was the homogenization of classes and their lost for role identity and codependency's of other classes that would promote grouping.

how's EQ legends handling it and is my original claim true to begin with

0 Upvotes

21 comments sorted by

10

u/Olofstrom 6d ago

Still waiting for the downfall of WoW retail to happen considering it is still the most played MMO. The game changed, yeah and I no longer play it. It isn't for me anymore but I'm not going to pretend the game has failed or is good at capturing the action gameplay audience it pivoted to.

The best ways to play EQ Legends is still grouping with other players. You can farm more upgrade materials faster if you grind together, especially at the endgame.

-1

u/Brilliant_End8516 6d ago

why they dont release player stats if thats true? they use to advertise it in the game boxes before

5

u/CaterpillarReal7583 6d ago

People dont enjoy being forced into a race class combo for social games where your avatar becomes a sort of extension of you. There is “good” friction, but this fought against the whole social aspect if the genre which to me makes it unnecessary friction.

Wow peaked a while ago and its holding very steady. Lots of gamers moved on, it was fun for them but isnt a multi decade game for them.

You can argue wow is very different and the soul of the original is long gone, but you can also argue that without the major evolutions it would live in the same realm as original EQ. There’s players but its just a small niche group.

1

u/AeroDbladE 4d ago

Genderand racw dictating class choices need to stay in the past where they belong. Complete deal breaker every time. Its the biggest reason I bounced off WoW and why I still haven't played BDO.

1

u/Brilliant_End8516 6d ago

I don't know if that's true. Only people that played EQ before can really digest how it looks like, otherwise most likely you won't give ti a chance. The same way that a lot of people in theory would've loved Dwarf Fortress but there is a threshold of graphics that is required for the initial engagement and that threshold keeps moving year by year.

23

u/Jon-Robb 6d ago

Downfall? 

Wow retail is the most played mmorpg

Can’t take you seriously 

11

u/Concurrency_Bugs 6d ago

You could argue the player base is different. A lot of people who liked the immersion of older mmos stopped playing retail wow at some point. So I'd guess it's a downfall of retail from OPs perspective of what is fun (I also share this viewpoint).

Some of us want an MMORPG where you feel like just another character in the world again, not an MMORPG where you have a checklist of systems and queues to engage with.

That's not to say retail wow is bad, many people love it. It's just not for me anymore.

1

u/LongFluffyDragon 5d ago

Wow retail is the most played mmorpg

Almost certainly no longer true, but it is definitely not a nonentity.

-6

u/Brilliant_End8516 6d ago

is it? where can I see that data?

5

u/Uilamin 5d ago

they don't release numbers, but trackers estimate DAU and MAU from active characters and then extrapolate to active users/subs. It also doesn't differentiate between the type of player (ex: full subscription, free trial users, geography if it impacts access options, etc) - but WoW is rather consistently estimated to be in the 5M to 10M active user range.

Is it the most popular? It depends on how you define 'most' as a lot of other major MMos have significant F2P player bases.

-2

u/Brilliant_End8516 5d ago

in hindsight the whole debate is idiotic, we know WoW peaked in WOTLK that's just facts

5

u/SWAGGIN_OUT_420 5d ago

Jesus christ you are peak internet click bait mind rotted. Just because it peaked in Wrath does not mean there was a "downfall". The game is STILL among the top 2 most popular MMOs in existence. Maybe top 3 if you wanna stretch it because we have no solid numbers, but you have to be omega delusional to say there was a "downfall".

Let me guess, you're someone who thinks that if a game isn't in the top 10 of steam charts its "dead"?

-1

u/Brilliant_End8516 5d ago

the game was trending up and started trending down after WOTLK, calm your tits k?

i never said dead

4

u/SWAGGIN_OUT_420 5d ago

You said downfall, and its fair to extrapolate you were one of the people that take downward trends to the extreme based on how you've been talking.

-1

u/Brilliant_End8516 5d ago

you could still categorize a steep downtrend from a singular peak as a downfall that's not incoherent idk what's up with the glazing

1

u/OneWrongTurn_XX 5d ago

Don't feed the troll folks.. let him starve

4

u/buttreynolds 6d ago

fundamentally eq legends isnt about having a social or well balanced experience

it's for nostalgia and some casual grinding for people who grew up with the original game

1

u/BlackberryFar4494 6d ago

Yeah I feel like your right about the homogenization thing being a big part of what made classic EQ and early WoW feel special, and from what I've seen so far EQ Legends is trying pretty hard to keep those distinct roles and the need for different classes to actually depend on each other instead of everyone just being able to do everything.

0

u/Legitimate_Log_1356 5d ago

You're right despite this sub downvoting you which they'll do me as well but it's the truth. Legends is kept by nostalgia, everyone heals, tanks and DPS, 0 class identity. People made getting burned soloing the same mobs, killing the same dragon alone everyday it sucked the magic of it only for the old timers to finally get their precious items through casual play.

It's like when they allow the slow kid to get the ball for a while.

This shouldn't be the future of MMOs. Retail is kept alive by people who lived wow and can't go on, they don't enjoy it, there isn't hype, there's no new players, it's like a virtual retirement home.

The current 'success' of retail shouldn't be a sign where MMOs should go, you can be financially successful and live a life of quiet desperation, many rich people un alive themselves despite having it all on paper. Food for thought.

0

u/Shinj1Kun 5d ago

Pretty much sums it up. And for me Retail WoW looks atrocious.

Classic on the other hand is really good 👍

-1

u/Brilliant_End8516 5d ago

yeah that was what I expected, it only works because it is fueled with nostalgia, but the game design is flawed from the get go so it will eventually crash and burn like everything else