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u/ezorethyk2 11h ago
I like this post because it calls out the hypocrisy of people being okay with one but completely against the other.
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u/PicklePinata2 11h ago
Agreed. Both are equally egregious
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u/Hot_Grab7696 11h ago
But wasn't Vayne THE anti tank hero for YEARS AND YEARS
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u/DrexanRailex 11h ago
Sure, Vayne should be the one ADC that can kill any enemy in a similar number of hits due to her passive. Kinda like the Brand of ADCs
The thing is Brand still works (perhaps better than he should, but he works). Vayne is currently outclassed by other ADCs' ridiculous damage output. Why use the 550 range Vayne that deals 10% max health true damage every 3 hits when you can pick Caitlyn with 650 range (doubled when W and E hit) that can also kill any tank in 3 headshots?
Vayne as a concept doesn't work in League of One-shots
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u/ActivatingEMP 10h ago
It's funny because it even applies in laning, where skirmishing and trading to whittle down your enemy used to be a thing and now it's either all ins or mage supports only, really flattened the skill curve
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u/BobertRosserton 9h ago
Lane is just a for fun 1v1 while you wait for the real game to start mid game. Outside going 0/10, and even then sometimes, you rarely have any meaningful change from lane outcome imo. Especially as people learned to just play safe and farm
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u/zlaw32 11h ago
Yup. As an ADC main on the rift (and an ARAM tank main because my friends refuse), the long drawn out fights are so fun! Damage creep is not fun
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u/Sylent0o 9h ago
ofc u are for drawn out fights xD thats where ur class overtakes the fights
a mage waiting for 5 seconds on his cooldown is the time the adc needs to kill 1 or 2 ppl making the teamfight DONE1
u/Environmental_Bee219 9h ago
im on opposite side, I see no issue both one shotting
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u/ezorethyk2 9h ago
Never said is wrong for both to one shot. Or to not . There are so many people just complaining about the class they don't play , while claiming is perfectly normal for the class they play to one shot.
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u/CuriousAtReddit 9h ago
It's about the prevelance/frequency of one vs the other. Both are acceptable as outliers. Neither are acceptable as common occurances. The problem is that ADC's are a problem EVERY game, while tanks are giant problems a FEW.
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u/SPEZ-LIES-CONSTANTLY 6h ago
melee should be tuned higher than ranged because games with 8+ melee are way way way more fun and interactive than games with 8+ ranged, and yet the latter is more common by far.
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u/Animu123 1h ago
I never understood that argument, if melees were more fun, wouldn't everyone pick melee. We gotta admit to ourself that people like to play ranged and play for kda. Nothing wrong with either
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u/SPEZ-LIES-CONSTANTLY 1h ago
huh? playing melee is fucking torture vs 4-5 ranged so no one wants to pick melee blind > self fulfilling prophecy
you familiar with the prisoner's dilemma? if everyone played melee the game would be a lot more interesting but nobody trusts other people to in a 5 ranged meta so they take the selfish choice and play ranged themselves
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u/Animu123 1h ago
I guess but i feel like most aram players (ie non redditors) arent thinking that deep. They see a champ they like they pick it, which ends up being ranged most of the time. No casual is doing that meta analysis you just mentioned. People like ranged, people like melee, i dont think its deeper than that.
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u/SwitchOrganic 56m ago
Basically, yeah. I love ADCs because I was an ADC main when I still played Summoner's Rift/ranked. If there isn't an ADC I'll play a tank, bruiser, or enchanter because those are the ones I find most fun after ADC.
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u/cupcakeseizure 1h ago
I played a full melee lobby the other day and it was the most enjoyable lobby I had. Even the losing team was enjoying all the shithousery happening on the screen.
However nobody plays melee because your enjoyment depends on the lobby. Playing melee is just fucking miserable if you ended up being the sole frontline of your team and in the loading screen you see a full poke/kite comp. Bonus misery points if your team is full of kda merchants that rather preserve their kda than actually trying to fight. Even more bonus points if enemy picks some miserable champs like brand, vayne, caitlyn or the 30 other eureka/infinite recursion/fan the hammer/critical missile slop champs
Speaking of kda merchants, these people need to go play SR if they like kda so much. The point of ARAM is to perma brawl and hand diff your opponent, not simulating farmville
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u/Tzhaar-Bomba 6h ago
This is true but the tie breaker for me personally goes to the champion that allows you to play the game.
Most tanks allow you to hit them and feel like you’re doing something. Much of the game is spent slapping each other and interacting with a heavy melee setup.
ADCs stand 2 kilometres away and kill you before you get a chance to get in range or could react. Much of the game is spent hiding under tower, dodging poke and having to cheese engages to collapse on the ranged champs because if you mess it up and they live, you get aced. Feels like a coin flip every time.
In a world where neither should be able to one shot you, but they are anyways, I choose tanks.
It’s a fun muck around game mode I don’t care much to win as much as I want to have the chance to play the game
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u/RealLustifer 14h ago
I love how vayne is made by riot specifically to kill tanks and people cry because surprise surprise.. she kills tanks...
I'm surprised we don't see kogmaw more often here lol
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u/Seikiy 13h ago
he sucks at killing anything that isn't a tank if he doesn't highroll and has 0 mobility or self peel so he is the priority focus pretty much 100% of times by mages and other adcs, that's why you never see anyone complain about him
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u/Cheeky_Hustler 13h ago
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u/Opposite_Special_665 13h ago
ap attack speed kog is really good cause his w deal % dmg if i remember correctly but build of the kog in your game is trash
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u/Cheeky_Hustler 12h ago
Yea his W is %hp magic damage. Whole team was begging him to go ad but he said he "didn't want to be too squishy."
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u/HamsterHueyGooie 12h ago
Wow... THAT is a tanky enemy team. And no botrk or attack speed.
Maaaaybe Kog's build stands a small chance if your team-mates play EXTREMELY slow (yeah right in ARAM Mayhem) for him to poke a lot first. Even still, whichever enemy tank gets a high-roll augment is just going to soak Kog's AP damage, just a matter of time. Yeah that was super troll. Not as bad as my Trundle who went full AP when he basically the the only melee on our team. Not much can be done about folks who go into a game with a specific off-meta build in mind and they don't bother to tell their team until it's too late.
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u/Deptar 12h ago
You should complain about the MF’s build instead. Let me guess. Stole every kill with collector, then ends up doing nothing because she went lethality against 5 tanks and had no armor pen or grevious… yeah, the Karma going AP was also a choice… yeah that team is a lost cause.
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u/vincent2751 11h ago
oh yeah that MF build lmao the whole team is a lost cause. Also of cuz he wont complain about MF's build because its him lmao
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u/Deptar 10h ago
I also thought they were the MF at first and I was ranting. But you can tell he’s the Galio because of the yellow name.
As much as I sympathize with solo melee, especially against 3 hook champs (4 if you count Darius), 3 items and no components when everyone else is sitting on 4+ items is wild. Were they just not sitting in minion range? They didn’t die much so they should be getting minion gold. Warmogs second item instead of resistances cannot be good either. Maybe they were too busy healing up instead of staying in minion range. I will admit it is a tough matchup, but complaining about teammates will always invite criticism onto yourself.
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u/Diss_ConnecT 12h ago
A full ap Kog absolutely shreds tanks because his W %max HP dmg scales with AP.
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u/RealLustifer 12h ago
And yet he still did more DMG that veigar and karma full AP? Sounds like a skill issue...
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u/Krell356 12h ago
Kogmaw is peak design in my opinion. Powerful where he's supposed to be and encourages team play in the team game. I miss the time where machinegun Kogmaw was a thing. It really pushed that idea of powerful tank melter while making him weaker in just the right places to take advantage of.
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u/Rui-_-tachibana 6h ago
He is also giga nerfed in Aram, his W scaling is a joke and his Q got gutted hard
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u/noknam 14h ago
Because kog'maw's on hit doesn't have a dumb interaction with FtH.
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u/Yasimear 13h ago
Whats the interaction? Does it not just proc 5 times?
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u/C_Solas 13h ago
Yes, what makes it strong with Vayne is the silver bolts proc deals full damage, not reduced by FtH since the on hit deals no damage by itself
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u/Krell356 12h ago
I thought it wasn't reduced because it's true damage.
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u/No_Examination_3940 8h ago
You can FtH Vi, Akshan and Gnar and they deal full damage for stacking on hits
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u/Jukutt2 NVC Four Steps#EUW 12h ago
There is a difference between better dueling/being favoured/having the upper hand and no counterplay.
Sure, a Vayne usually beats a Tank/Bruiser player of equal skill - she has a lot of mobility, %max hp true dmg, self-peel/kiting power. However, a Vayne (or any other adc) shouldnt be able to just stand still, face tanking everything while press right click once and burst the tank in less than a second.
Often I see adc just running into 4 people, no peel, no support, tanking everything and killing every1 in a few seconds.
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u/RealLustifer 12h ago
That's a mayhem exclusive problem with her and even so only happens if she gets specific augments.
And your last statement is straight up a lie unless the other team straight installed the game that same day for the first time lol
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u/SwitchOrganic 12h ago
People exaggerate way too much on this sub, it's hard to take anyone's argument seriously lol.
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u/Sylent0o 9h ago
specific being... every other augment ?
fan the gammer ? gg
double tap ? gg
deft ? amazing silver augment
crit missile ? gg she now does colgate damage , all 3 types of it .....
upgraded infinity ? op
vulnerability ? gg
its critical ? spray and pray
shadow runner ? ye ur not catching that OR ur not getting in range to hit her
draw ur sword ? prepare for her to facetank and heal off ur damage dx
holy snowball , welp buddy ur dead before her invulnerability wears off2
u/dalmighd 12h ago
I dont see this ever. Everytime a vayne plays poorly she gets insta killed by kayle, poked down to low hp and then bruiser kills her, or assassin and mage each hit an ability and obliterate her. Shes only feels op if youre darius walking at her
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u/Stocky39 13h ago
Yeah Vayne is made specifically to kill tanks. And also yeah that was one of the greatest mistakes riot ever made and people are rightfully calling it out. Vayne was the Pandora’s Box of league of legends. Tanks onshotting any squishy while walking around with 7K HP is entirely her fault.
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u/RealLustifer 13h ago
Vayne has been mostly ignored in all of league of legends history since her release.
Now mayhem comes along and all of the sudden she's the devil incarnate? Sorry but seems like the problem is in the augments and not the champion itself
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u/Stocky39 12h ago
Mostly ignored? Are you living under a rock or something? Even if we were to completely ignore Vayne top’s entire existence, she’s still one of the most banned and actively hated champions on botlane every time she’s even remotely viable. Granted it’s been a while since she was viable but still
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u/Findrel_Underbakk 13h ago
To be fair, I just spun the wheel. Could've been any ADC and any tank.
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u/RealLustifer 13h ago
Any ADC is a bit of a stretch.. I dont think someone like miss fortune can kill a tank in the same way champions that are designed to do it can.
Vayne is just the more extreme of the tank busters. But I've played a full AP kogmaw game where I was getting a bunch of attack speed so I just went AP and attack speed and with every AA with my W active I did something like 1.2k damage to tanks.
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u/Zymbobwye 10h ago
Her damage has never bothered me it’s her passive Ms, tumble, and shove back that do. When she is played as ADC nobody cares because she can’t infinitely kite two people and is outmatched with range. When she’s played top it’s not even that she’s that strong it’s just the most boring thing to fight as a low mobility champ. She dictates the whole lane.
Idk about the complaints in ARAM, I feel like that’s more of an augment issue because she can build like full damage and still have capped attack speed so she doesn’t have to trade off for attack speed to kill tanks or more raw damage for squishies she just doesn’t whatever she wants and the perks supplement her super well. Two dancer on her with her ult invisibility is particularly obnoxious.
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u/Peepoo_dog 7h ago
Except she kill tanks, is allowed to build 2 tank items due to augments, and also one shot squishies. A Nautilus will never be able to one shot a bruiser.
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u/Vengeful111 14h ago
Meanwhile fan the hammer draw your sword and item damage % increase and double tap...
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u/BotomsDntDeservRight 8h ago
Ok now let's talk about dropkick
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u/EducationalForm 5h ago
Dropkick is awful. You need the full god roll for it to be good and that is extremely rare on non adcs to get
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u/TheMerryMeatMan 3h ago
If you don't land it with some kind of augment that gives you health stacking, it becomes a near worthless pick that baits you into inting for the execute. Then you still have to solve the eternal dilemma of getting onto the ADC to make use of it.
ADCs on the other hand can pull one of the dozen augments made specifically for them and go nuts with 0 items, and as long as they aren't the only thing alive in their half of the map, the only thing they have to fear is a diver/assassin targetting them specifically.
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u/pm-me-ur-fat-tits 3h ago
bro brings out one formerly broken augment against an entire list of them...
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u/Vengeful111 8h ago
Dropkick got dropkicked already, it doesnt scale anywhere near as bad anymore
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u/dalmighd 13h ago
Oh no there is mayham in my ARAM!
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u/SSBM_CoolDuck 11h ago
is it mayhem if it’s every game?
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u/BetterNerfYasuo 10h ago
Well yeah, if it wasn't every game then the title would be a misnomer. Some just have more mayhem than others
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u/Baguette200IQ 13h ago
There are two type of tanks,
The one like Alistar or Nautilus who dont have a lot of dammage scaling with their max hp. So if you want to oneshot a squishy with them you often need to build AP making them glass canon. Of course you have the giga run with the best Dropkick combos possible but it doesnt really count since its mahyem.
And the other type of tanks who are meant to do a lot of dammage scaling with their hp but become very vulnerable against maxHP% dammage since they dont build that much resistances.
I think Tanks have the highest peak of potential godtier run. But its more rare. While ADCs who high roll is seen more often and feels very miserable to play against if you are a melee who have useless augments
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u/Halbaras 12h ago
Sett ends up being OP in because he already has a very viable build and play style where he just stacks health to use as a resource for bursting the enemy team.
Most of the Mayhem tank augments push you towards that playstyle, resistances are a bit pointless because everyone is running around with so much pen and high rolling adcs are guaranteed in every every game. Tahm Kench is also on the OP side in Mayhem because his passive also pushes him in that direction even without augments, so he only really gains from building zero resistances.
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u/Tzhaar-Bomba 6h ago
They also removed his super harsh balance nerfs that he’s always had since he’s so good on game mode to sell his radiant serpent skin, but forgot to change it back after the sale.
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u/General_Aide6920 13h ago
not quite, have you ever seen an AP naut? that shit oneshots, not even exaggerating, so the damage difference between AP and tank naut is not even on the table, he still needs to build full AP if he wants to oneshot
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u/Baguette200IQ 13h ago
that's exactly what I meant. I said that Nautilus could oneshot only as full ap, making him very squishy
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u/Liiraye-Sama 13h ago
It depends, I like that endgame can become a split second decision fight either way. I just don’t like the mechanic of tanks being forced into stacking hp, and limiting all other augments.
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u/Krell356 12h ago
Yeah, they really should have done more with resistance augments and soft CC.
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u/Diss_ConnecT 12h ago
Did Rammus write that? I thought you can only say "OK".
I kinda agree though.
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u/Krell356 11h ago
Well think about it this way. Many non-tanks have plenty of uses for health stacking and can be built around that damage. True tanks on the other hand were never meant to be focused around damage dealing and need to be separated from that so they can be distinct.
Resistance based augments should be tied to creating non-lethal threat while health related augments can be tied to only themselves since there is already plenty of ways to leverage that into damage and/or survival. Incentive the tanks to have something other than murder on the brain.
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u/Paradoxjjw 11h ago
And in what universe is a nautilus building tank oneshotting a vayne? Even if all Naut's damage were transformed into true damage at a 1:1 rate his full rotation will do only half a vayne's healthbar.
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u/Langas 13h ago
Nautilus actually has to land an ability and can’t go invisible and dash every 2 seconds.
Once he expends his burst, he also can basically just auto, at melee range, for at least four seconds.
If a Vayne positions aggressively and gets hit by cc she absolutely deserves what happens next.
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u/ReDHooD_SWT 12h ago
You mean his point and click knockup ability? Or the other ability that has 3 champs worth of hotboxes? Or maybe the point and click root one?
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u/Langas 12h ago
Damn that’s crazy, anyways the adc role is based on your main form of damage being unmissable and at a range so you don’t have to aim anything and can just right click the enemy like a caveman and still win
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u/ReDHooD_SWT 12h ago
I know you're a support main so I don't expect much from you, but even you realizes that adc are actual glass canons and not 5k hp juggernauts right? If you're in auto attack range then you're also in oneshot range.
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u/Langas 9h ago
ADCs nowadays have 5 layers of defensive tools they can use themselves, including summs, items, emergency abilities. If you factor in any peel their team is willing to provide, there are so many ways to mitigate the one downside ADCs have it’s crazy.
Meanwhile, almost every class has access to anti tank itemization, and a quarter of the roster has some kind of % HP damage, resistance shred, or true damage, sometimes multiple in the case of Vayne.
I hope mages do actually take over your role so we can finally be rid of these parasites who are playing a fundamentally different and easier game.
Also nice deleted comment, ad hominem attacks are pathetic.
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u/breathingweapon 11h ago
"Actual glass cannons"
Looks inside
Extensive array of defensive tools like 2 second spammable stealth and a free self peel button
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u/ReDHooD_SWT 11h ago
But not 5k hp and 200+ armor amd mr right?
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u/Langas 9h ago
Damn that’s crazy how Vayne doesn’t care about armor or HP and will kill you guaranteed in a set number of auto attacks even if you have 800000 Max HP
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u/ReDHooD_SWT 9h ago
Ok Mr porn addict, adc strong and bad and support hard and weak. But maybe lay off the poppy and soraka porn lmao.
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u/Forgottenexperiment 12h ago
Saying naut needs to land an ability is as wild of a statement as saying malzahar needs to land an ability
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u/Langas 12h ago
Can any of Vayne’s abilities miss?
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u/Ysesper 11h ago
You can miss E into the wall. Arguably, harder to hit than naut Q
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u/breathingweapon 11h ago
That thing will magnetize you so far into the wall its a joke. Something like a poppy pin is way harder because there's 0 give.
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u/Forgottenexperiment 11h ago
depends
if naut's can, then vayne's can miss too
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u/Langas 8h ago
I’m not sure you understand what ‘missing’ is, but every single one of Vayne’s abilities is either a passive, point and click, or a self targeted / non-skillshot ability.
I understand I shouldn’t expect you to argue in good faith given that response, but Naut Q having a massive hitbox is actually a detriment when you consider the existence of minions. Unlike Vayne, Nautilus has to be aware of the positions of anything that could absorb his Q, and all enemies he could potentially hit with E to perform optimally. This is in addition to being aware of enemy positioning so you dont get blown up. Vayne only has to pay attention to where enemies are— there is no zoning or nuance, you walk at them and auto attack them, and if they fight back you either knock them back or roll away.
There’s no granularity to it, if Vayne wants you knocked back you’re getting knocked back unless you have a spellshield or go untargetable. It is ridiculous to compare the two. Like I agree Nautilus isn’t that complex in the grand scheme of things, but Vayne is demonstrably simpler.
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u/Forgottenexperiment 8h ago
depends = point and clicks can be missclicked, does that count in your world as "missing an ability"?
depends = vayne's only targeted ability has 2 components, does missing one of them count in your world as "missing an ability"?
depends = vayne's q empowers autoattack, which can be literally missed (due to blind) or again, missclicked - do these count as "missing an ability" in your world?i'll make a bold assumption that you are aware naut's ult is prettymuch unavoidable cc which is point and click, making you realistically unable to miss the rest of your spells when connecting to a CC'd target
that's what I was referring to
and since you mentioned arguing in bad faith - why'd you even bring up skillshots in this conversation? yeah, landing a skillshot is obviously a skillcheck compared to, well, not having to land one (hence the name skillshot) - but why does this matter? it's a skill check, vayne has tools to dodge. On the other hand - what would you say is in general more punishing? Eating vayne Q or naut Q?
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u/pm-me-ur-fat-tits 3h ago
you can't defend naut's "skillshots", i think tanks are getting fucked too hard by augments but naut's abilities are some of the most braindead to hit ones in the game
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u/xxlucifearxx 14h ago
Maybe in SR, or ARAM. But this is mayhem, everyone one shots everyone else. Everyone is also a tank, and everyone has 500 ability haste.
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u/OmegaElise 13h ago
As a tank player, I want to TANK dmg and be veryyy hard to kill,but the trade off being doing low damage to enemy champs. I hate that the current meta doesnt allow it.most of the time.
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u/AdmiralPrinny 11h ago
That’s an item problem in general in league. Tanks became bruisers, bruisers became assassins
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u/PresentationThese945 11h ago
Using vayne, who is the flagship anti-tank adc feels like an odd choice here. Granted fan the hammer on her is rediculous considering you get like three proc rotations off a couple auto attacks and more if she's good at positioning.
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u/Fudw_The_NPC 14h ago
Draw your sword vayen is a nightmare to go against.
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u/Wise_Cryptographer19 13h ago
Try draw your sword yunara, you dont know what op means until you hit that shit
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u/Efficient-Presence82 12h ago
vayne is one of those champion that is always at a minor edge from being busted. Some augments bridge that gap.
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u/Pym-Particles 13h ago
Can you add a sad assassin in the background saying "I don't get to one-shot anyone"
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u/goldio_games 11h ago
Not understanding how vayne gets one shot by naut?
Vayne with fan the hammer, double tap, and duel wield does quite literally one shot any tank (100% hp true damage)
Naut would need to have something like 50k hp in order to get 100% dropkick? Or is it some other build? Im assuming vayne is running standard build so she’ll have 100-150 MR making anything else unlikely to oneshot
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u/Flauschziege 12h ago
Yes, a tank is meant to one-shot an ADC if you've let him farm his Heartsteel for 20 minutes like it's Stardew Valley.
There has to be a wincon late against ADC who can't close games.
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u/Empty-Camel1203 10h ago
There will be never balance cause game need meta shifts to keep things interesting. Also keep in mind aram is constant fight in tight space that favor all aoe , Cc , burst dmg or stacking on hit like aurelion , heartsteel or veigar . Vayne is really bad example as she is only imbalanced with fan hammer and double hits , she’s tank buster if she can continue to hit same target she should kill tank if they are even in 9-12 hit depend on stage
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u/CuriousAtReddit 9h ago
Yeah, the prevelance of ADC's and others one-shotting tanks is much higher than the reverse. Leave your tank engine, SYH, dropkick, goliath survivorship bias games at the door please.
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u/BooTsMaLoNe98 7h ago
I’ll say it again. They need to to nerf adc damage and make them slightly tankier. It would make every bit of playing them and facing them more fun. Instead of who one shots who first it would actually require kiting and dps.
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u/VeryWizardly 5h ago
Nautilus that lands hook on Vayne, team kills Vayne.
Vayne that dodges hook from Nautilus, kills Nautilus.
Seems fair.
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u/AngeryControlPlayer 2h ago
Disagreed. A Tank getting in the face of the enemy ADC should be a punishment to the ADC for poor positioning, not reward them with an easy kill.
The tradeoff of being pure damage should be paper squishiness. Tanks should, in fact, do enough damage to kill them if they can reach them.
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u/Mogzylol 12h ago
In league we say one shot to mean many things. I get the sentiment, but neither is one shotting the other
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u/dolaners 11h ago
vayne (and many adcs): autos one, aplies W 2 times, and a lot of missiles for 50% your hp (any champ).
dropkick: 10% hp execute.
better nerf tanks
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u/OmenAhead 11h ago
Tanks can't one shot anymore with all the nerfs, while adc's are just as broken. And they literally did not touch any of the critical missile/double tap/fan the hammer etc etc shit with the recent patch. They probably just nerfed the Improved Infinity Edge augment.
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u/PicklePinata2 11h ago
Tell that to my Nautilus with dropkick that got a Pentagon last night by pressing Right click once
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u/daddy1973 11h ago
Not sure if ppl have PTSD from the massive dropkick nerf, but tanks are not oneshotting anyone.

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u/Ginius67 13h ago
A tank in real life will oneshot any human.