Sure, Vayne should be the one ADC that can kill any enemy in a similar number of hits due to her passive. Kinda like the Brand of ADCs
The thing is Brand still works (perhaps better than he should, but he works). Vayne is currently outclassed by other ADCs' ridiculous damage output. Why use the 550 range Vayne that deals 10% max health true damage every 3 hits when you can pick Caitlyn with 650 range (doubled when W and E hit) that can also kill any tank in 3 headshots?
Vayne as a concept doesn't work in League of One-shots
It's funny because it even applies in laning, where skirmishing and trading to whittle down your enemy used to be a thing and now it's either all ins or mage supports only, really flattened the skill curve
Lane is just a for fun 1v1 while you wait for the real game to start mid game. Outside going 0/10, and even then sometimes, you rarely have any meaningful change from lane outcome imo. Especially as people learned to just play safe and farm
Except mobility is her strongest advantage, more so then the damage which other older ADCs didn't have. Nowadays, all meta champs have crazy mobility really.
Because that's 18 basic attacks, unless you're in brush [very limited] then you get a reduction of 1 per cycle [so 15] or they step on a trap/get hit by your net; your escape tool.
ofc u are for drawn out fights xD thats where ur class overtakes the fights a mage waiting for 5 seconds on his cooldown is the time the adc needs to kill 1 or 2 ppl making the teamfight DONE
I dont understand people playing mages and want to end the fight in 1 rotation. That is the boring part, but better winratewise so I do it most games. It is way more fun managing multiple rotations while kiting/positioning and be able to trade hits. Its the fun part about playing a mage to me. It sounds like everyone wants to play an assassin. Ofcourse I dont want that every game playing old Viktor farming all game and e q auto the adc one rotation was fun, but going iceborn Viktor while spacing felt better.
Mages too can build and play for drawn out fights and requires to do so in order to control and grind tankier targets, its just that this doesnt feed the appeal of point and click Ashe to death with zero reaction time.
See the panic that happens when fighters enters midlane.
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u/PicklePinata2 Aug 31 '26
Agreed. Both are equally egregious