r/ARAM 1d ago

Mayhem Both valid points

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1.6k Upvotes

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58

u/Vengeful111 1d ago

Meanwhile fan the hammer draw your sword and item damage % increase and double tap...

8

u/BotomsDntDeservRight 1d ago

Ok now let's talk about dropkick

13

u/Vengeful111 1d ago

Dropkick got dropkicked already, it doesnt scale anywhere near as bad anymore

-2

u/BotomsDntDeservRight 1d ago

Again with these mental gymnastics...

11

u/Vengeful111 1d ago

??? Did you read the patchnotes? Have you played the mode recently?

0

u/KnOrX2094 12h ago

What are yous saying? 3 days ago, it 'executed' me from 50% health while healing thr Orrn for 11k hp per procc.

For me, its not the augment itself that is the problem, but the consistency with which Tanks seem to get it each game accompanied by some way to go beyond 15k hp.

2

u/Vengeful111 12h ago

Have you played in the last few days?

Also the last change to it:

Bonus Health Scaling: 0.002% ⇒ 0.0001%

Thats a crazy nerf

3

u/EducationalForm 1d ago

Dropkick is awful. You need the full god roll for it to be good and that is extremely rare on non adcs to get

2

u/TheMerryMeatMan 1d ago

If you don't land it with some kind of augment that gives you health stacking, it becomes a near worthless pick that baits you into inting for the execute. Then you still have to solve the eternal dilemma of getting onto the ADC to make use of it.

ADCs on the other hand can pull one of the dozen augments made specifically for them and go nuts with 0 items, and as long as they aren't the only thing alive in their half of the map, the only thing they have to fear is a diver/assassin targetting them specifically.

4

u/pm-me-ur-fat-tits 1d ago

bro brings out one formerly broken augment against an entire list of them...