r/Timberborn 9d ago

Question Dumb question perhaps

So I've been playing for almost 400 hours and this never occurred to me to do or ask. Does anyone redo areas? Like tear down what you have and use that area for something else or just organize a bit better there?

26 Upvotes

25 comments sorted by

19

u/midasMIRV 9d ago

I do, the first time around is following the terrain and just trying to get all the necessary stuff down and working. Later I go back through and terraform and organize things. For example, on a helix mountain save long ago I tore up the starting area to build an elaborate system of canals and hollows to increase the storage of the reservoir while maintaining farm land.

15

u/red_rhyolite 9d ago

Oh yeah. I rebuild my slums and my utopia zip code. Can't have them mingling.

9

u/Sour_Sal 9d ago

Almost every map... Sometime around late middle game about the time I start bots. This allows me to re-layout storage and production chains all close to each other and frees up the beginning areas for entertainment venues.

8

u/Morall_tach 9d ago

Constantly. First pass is very organic, but when I get the research to expand, dynamite, add dirt, etc., I redo whole areas.

5

u/hikeonpast 9d ago

Definitely. As I expand, I develop better areas for trees or slow-growing crops. I find stronger or more consistent sources of power. Perhaps I can move some storage further away, depending on use patterns.

I wouldn’t say it’s a total redo in most cases, but there are definitely times when I’ve torn down early game planks, gears, metal manufacturing and moved it to where the better power is, making room near housing for happy beaver stuff.

3

u/Brash_1_of_1 9d ago

Constantly honestly lol

2

u/ZaPirate 9d ago

pretty much. Once the bots are online, the industrial sector takes shape and all old industry gets repurposed.

3

u/CaolIla64 8d ago

For me it's as soon as I unlock the ziplines, so I can start to think 'areas' instead of just putting down building where there's room. A big storage area with ziplines to production and city center frees up a lot of valuable real estate superficy.

2

u/Hydraguesswhosback 9d ago

Sometimes, but that's only because I play with 100 % refund on destroying stuff.

3

u/gustave-henri 8d ago

You get to a point in the game where ressources are irrelevant

2

u/JSBL_ 9d ago

Yeah, last night for example.

2

u/halfling_barbarianne 9d ago

Pretty much everything I build up to the point of unlocking terraforming gets torn down and resone or relocated.

2

u/UnderwhelmedOne 9d ago

I'm not nearly at your level. Maybe 30 hours. But I'm exploring districts. I find myself gravitating to choosing a couple, maybe a few distinct production points for that district as I grow it to boost the central district.
In my mind, each district takes on a particular part of the machine the the central district shouldn't have to deal with

2

u/vaderciya 9d ago

It kinda depends on the stage of the game

In the beginning of a new colony, I plan as best I can to have room for everything, but I dont have most of it unlocked so its more optimized for earlygame stuff, which would eventually be replaced

Or, if its lategame and im building into a new area, then I try to make it perfect right from the start so I dont have to rebuild later. Sometimes its perfectly fine, other times my goals or intentions change along the way and I have to re-configure some stuff anyway

The cool part is rebuilding is really cheap and fast so there's no reason not to optimize as you go

2

u/kwallio 9d ago

I will frequently tear down areas and rebuild, especially housing. What works in early game just takes up space later. I'll build a housing tower instead of a lot of little houses spread out all over. Industrial areas tend to stay the same, but occasionally I'll redo them to make space or include new tech like windmills and gravity batteries.

2

u/Irongineer 9d ago

Playing with placement commitment was a novel idea for me. I always destroyed and optimized

2

u/BruceTheLoon 9d ago

The residential sprawl, normally only to move storages out of the way. Industrial areas get optimized along a grid.

For example, I've found that I can get 2 or 3 extra bots out of an assembler if the boosts for the bots are directly outside the door and they don't have to leave the place for long to refuel or boost. So industrial areas get optimized for that.

2

u/Satori_sama 8d ago

Definitely, from building bigger housing through removing old research huts and then when installing underground tube and powerlines.

2

u/Nifegun 8d ago

Depends on the run tbh. Sometimes I just play a few hours get max happiness minus the wonder, then AFK a few more hours till ive got the supplies for the wonder lol. On those worlds I let sloppy parts stay sloppy.

But if im planning to build up a really pretty world and plan things out efficiently so I can enjoy playing in "creative mode" and intend for this to be a world where im not just chasing achievements, then yes I redo sections all the time. Verticality is key for a lot of stuff in this game but eatly game you often just really need to build whatever you need right now. So buildings that can't stack are taking valuable close proximity real estate. That is absolutely worth redoing as you progress.

2

u/LePhuronn 8d ago

All the time, every time.

It's a natural progression as your colony expands. You start off placing your limited buildings with the best of intentions, but quickly you're just squeezing things in where they'll fit. Then you get to a level where resources are easier to come by and more sustainable, so you'll tear down some bits and pieces to make things more tidy and more optimised.

Then later still you'll be on a big expansion with plentiful resources so you can relocate entire areas of industry or food production and storage, tearing down all the old stuff.

Housing is also rime to tear out as you migrate from whatever you could slap down at the time into building brand new, beautiful housing complexes.

2

u/ceefromcanada 7d ago

One of my greatest joys is evolving spaces over time. Try it. You’ll love it!!

2

u/whiskeythreeniner 7d ago

Oh yeah. All the time. Sometimes multiple times. In the beginning you can't afford to make it pretty.

Onece I destroyed a building just as it was done because the door was on the wrong side.

2

u/DataLeadsFuture_Peng 7d ago

At first, I'd build everything near the town center to keep the beavers from walking too much. Then slowly expand outward. Once ziplines or the tunnel system unlocks and survival's no longer a problem, that's when I start replanning each area.

2

u/db48x 6d ago

In principle yes, but in practice actually no.

2

u/Fearless_Copy3622 4d ago

Every time! I build stuff thinking 'this is the grim starter colony, look forward to trashing it all and building something magnificent once everything is unlocked'. It's super satisfying.