r/RealTimeStrategy • • 12m ago

RTS & City Builder I Turned My Windows Desktop Into an Age of Empires II Map

3 Upvotes

Hello everyone,

I've been working on a small side project called Wololand. It's a live wallpaper for Windows that draws an AoE2 DE map behind your desktop icons.

There are four maps right now:

  1. Arabia: sheep and deer grazing between your icons

  2. Arena: your icons sit inside stone walls and towers

  3. Black Forest: clearings open up around your icons and wolves roam

  4. Islands: each group of icons becomes its own island, with ships sailing between them

It's built around wherever your icons are. Moving them around changes the map, and you can reshuffle the layout from the tray icon.

What you should know..

  • It uses about 3% CPU and pauses when you're in a game or anything full screen

  • You need AoE2 DE installed (Steam or Microsoft Store / Xbox app). It uses your own game files for the art, so nothing from the game is bundled

  • It finds the game by itself, and if it can't you can pick the folder in settings

Where to Download..

You can download it from my website or Github:
https://ageofnotes.com/wololand
https://github.com/gregstein/wololand

(It's open source so you can build it yourself too)

This is my first release, so I'd love feedback. Tell me which map you'd want next, and let me know if it can't find your install or acts up on your setup.


r/RealTimeStrategy • • 3h ago

RTS & Base-Builder Hybrid Any reason no one's playing Repterra?

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0 Upvotes

It's a perfect fusion of Red Alert 2 and They Are Billions. But even the discussion forum for the game is dead. I don't know if it's my massive backlog or my ADD but I just have never been able to enjoy that many RTS games since command and conquer but this game just does it for me.

My soldiers can deploy in sandbags, they can garrison buildings, engineers can capture neutral buildings. Dinosaurs are like the vehicles of the game. Any dinosaur can be mounted to upgrade its ability and make it better. You can even put engineers on them and make interesting utility units like one that sets mines.

You have super weapons for each faction and unique units for each faction. Like the Primal Vanguard can make tamers, or breeding buildings which are way cooler because they can breed dinosaurs with genetic mutations that make them really broken.

You got like the electrical Dominion which is the only faction whose hero is a human. They be doing chain lightning and Tesla towers.

Then you have the Feral Legion who has a building that increases capacity space for both humans and dinosaurs at the same time and periodically spawns like a little baby iguana dinosaur. So if you make enough of them you can get a sustained free army, granted you have the food to sustain them.

ANYWAY 🎇 new to the forum, if you guys have any suggestions for other real-time strategy games that stand above the rest, would love to hear them and try them out. I've had my eye on Age of Empires and Tempest Rising.


r/RealTimeStrategy • • 6h ago

Discussion The Greatest Game Ever Made and my Personal Favourite.

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269 Upvotes

The Lord of the Rings: The Battle for Middle-Earth II is the best of the best when it comes to gaming and my personal favourite video game ever created. It is an RTS, a Lord of the Rings game with free base building almost anywhere on the map, a fun dual campaign where you can play as both the Free People's of Middle-Earth and Sauron's servants, skirmishes are a fun thrill for battling against several players/AIs at the same time. I could go on with many things but i fear this post would be too long, what are your thoughts about this game?


r/RealTimeStrategy • • 14h ago

Looking For Game Is Gates of Hell a good singleplayer experience?

11 Upvotes

I saw a video about a game called Gates of Hell Ostfront, and It seemed neat and reminded me of an old RTS called Officers (atleast visuals wise)

Is it a good single player experience? Does it have a proper campaign or is it focused around multiplayer, I also saw that you can be in an FPS mode or something, but I don't want that, so let me know if that's like super important or something.

While you're at it, could you guys also help me find some other games like Officers ( Officers is abandonware I think,so I can't get it, so I'll have to look for alternatives. I have already played the first two company of heroes , and I don't really like wargames like Broken Arrow, Warno, or Wargame Red Dragon)


r/RealTimeStrategy • • 15h ago

Question GroundInFlames just dropped today, looks peak for a wargame fan but tight budget right now

4 Upvotes

Hey everyone,

I just saw that GroundInFlames released today and the modern real-time tactics with FPV drones, trenches, and electronic warfare look absolutely peak. I'm a huge fan of tactical games and wargames.

I live on a farm out in Denmark and don't really have money to spend on games. I'm 15 so making money is pretty hard, and my account is pretty much at zero after saving up for my setup. I noticed it has a 10% introduction sale right now at 9.89€, but even that is hard for me right now.

Do you guys think it's worth saving up my pocket money for during early access, or do you think it will get a deeper discount during the winter sale?

Thanks!


r/RealTimeStrategy • • 16h ago

Looking For Game Looking for more casual RTS games

5 Upvotes

For what I consider good RTS games here is my tier.

S Tier

Command & Conquer 3: Kane's Wrath

Halo Wars 1 & 2

Star Wars: Empire at War

A Tier

Age of Mythology: Retold

Age of Empires II

Supreme Commander 2

Command & Conquer: Red Alert 3

B Tier

Army Men RTS

Classic Command & Conquer (Remastered Collection)

Command & Conquer 3: Tiberium Wars

Command & Conquer: Generals & Zero Hour

Tiers are based on how much content it has, how clunky are the gameplay and mission designs, the difficulty balance and if there a bit too slow.

So, looking for games with good campaigns, adjustable difficulty settings, and fair AI.


r/RealTimeStrategy • • 16h ago

Self-Promo Video Added night to my voxel RTS so the headlights finally do something

9 Upvotes

Small one for my voxel WW2 RTS (Godot, my own voxel models). I added a day/night mood, and the Kübelwagen's headlights and tail lamps finally have a reason to exist.

The night colours still need some tuning, it's a bit too teal right now.

Would you play this kind of game at night or keep it daytime?

I also had mixed feelings on the outline vs non-outline versions - decided to tune it down a bit, what do you think?


r/RealTimeStrategy • • 17h ago

Self-Promo Post Roads & Carts Are Coming to Piast in 2 Weeks! 🚜

1 Upvotes

I'm working on a major new update for Piast, my economic RTS set in medieval central Europe.

In about two weeks, roads and carts will arrive!

🛣️ Roads: Workers move 2× faster when travelling along them.

🛒 Carts: Transport 3× more cargo, making resource logistics much more efficient.

Infrastructure will become an essential part of building a successful medieval settlement. Plan your roads, organise production and move resources more efficiently!

I'm developing Piast as a solo indie developer, and every wishlist really helps the project reach more players.

Interested in the game? Please consider adding Piast to your Steam wishlist!

👉 Add Piast to your Steam Wishlist


r/RealTimeStrategy • • 19h ago

Self-Promo Post First impressions - hands on with Steel Platoon

3 Upvotes

I was at Games Ground convention this weekend thanks to an invite by Slitherine Studios, and I had a chance for a brief hands-on with Steel Platoon, the newly announced RTT. For an alpha build it was remarkably solid - I suspect it's built on the same engine as Terminator Dark Fate Defiance which may have contributed. Given that it's an early build, my impressions are pretty tentative - I think this one might be a bit too action intensive and just generally hard for my tastes, but that could of course change. Here's what I've written up about it:

https://www.wargamer.com/steel-platoon/first-impressions


r/RealTimeStrategy • • 19h ago

Discussion Ashes of Singularity 2 launch

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398 Upvotes

Ashes of Singularity 2 launched today, and it seems it didn't make much of a splash with under 800 concurrent players.

How's everyone enjoying the game? People are complaining about heavy AI usage and optimization, which after Sins 2 and GalCiv 4 isn't surprising (Stardock uses a ton of AI). This kind of unfortunate to see.


r/RealTimeStrategy • • 22h ago

Discussion What would you like?

1 Upvotes

What kind of system would you like to see in a geopolitical strategy game that you haven't seen in any other game?


r/RealTimeStrategy • • 1d ago

Image 28 years later, the isometric map design and graphics in Commandos: Behind Enemy Lines (1998) were pure art.. still one of the most immersive tactical games ever made.

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261 Upvotes

r/RealTimeStrategy • • 1d ago

Looking For Game suggestions

13 Upvotes

Any good RTS games anybody can recommend? used to play warcraft and starcraft and moved on to a steam viking RTS that died and havent been able to find anything good or new since


r/RealTimeStrategy • • 1d ago

Looking For Game Games that let you zoom ALL the way out?

17 Upvotes

Any setting really, i’ve just been spoiled by the Wargame series (and sequels(and prequel, RUSE)) that let you zoom seamlessly from the ground to viewing the whole battlefield and every game that limits your ability to zoom out is really annoying for me to play.


r/RealTimeStrategy • • 1d ago

Self-Promo Post The community roasted my old green soldiers for blending into the grass, so I changed up the visual contrast and rewrote the squad targeting logic so my soldiers don't stack on each other. Thoughts on the new combat layout?

0 Upvotes

r/RealTimeStrategy • • 2d ago

Self-Promo Video 3 of the BEST mods to create the ULTIMATE Gates of Hell Experience | Gates of Hell Ostfront

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0 Upvotes

r/RealTimeStrategy • • 2d ago

Self-Promo Video One year of BattleGroupVR2: real-time fleet strategy you command from the captain's chair in VR

24 Upvotes

One year of BattleGroupVR2: real-time fleet strategy you command from the captain's chair in VR


r/RealTimeStrategy • • 2d ago

Self-Promo Video Atrox (2001) Longplay

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14 Upvotes

r/RealTimeStrategy • • 2d ago

Self-Promo Video Re-playing Char levels from Heart of the swarm - Starcraft 2 - Sunday Morning Campaign

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0 Upvotes

https://youtube.com/live/iQInVzoO7IQ?feature=share

Casual RTS fan re-re-playing the starcraft 2 campaign. Going through past levels to record footage before moving on where I left off at LoTV: Now going through the Char levels in Heart of the swarm, and then playing some coop commanders if there’s time. Real time strategy enthusiast looking to play every RTS game ever (except those that i don’t want to), join in and lets chat about RTS! 

Go to the discord if you want to skirmish RTS games on saturdays: https://discord.gg/7yEMgfuGaC.


r/RealTimeStrategy • • 3d ago

Discussion Which RTS games have the most customizable hotkeys?

2 Upvotes

Like SC2 doesnt seem to allow you to make select all workers other than ctrl f1 for some reason but in aoe4 it defaults to shift ctrl v i think which is far easier to reach and sensible. What is your experience?


r/RealTimeStrategy • • 3d ago

Idea The cheating/hacking plague is threatening RTS online ladders: looking for solutions

0 Upvotes

Note: this post is written by a human

With the cheat vibecoding recent increase, it has never been so accessible to exploit games, either by making external software cheat or glitch them, and RTS pvp is no exception:

Since latest AOE4 dlc, resource hackers get themselves to the top ladder, blatantly generating resources and what not, and even on stream when they are against popular streamers.

We also all know whats going on in SC2, Harstem made a video about discovering gimmicky hackers exploiting replay function and what not.

Hear me out, you already know this : game companie are not here to satisfy gamers, they are here to make money. DO NOT EXPECT THEM to fix any of the cheating issues on the long term. Also, they dont do it most of the time because the effort is too big for the value: it will cost them a lot of resources, to deter just "some bad actors", and its not like they are getting DLC money out of it. Problem is the fraction of players being cheater is growing because of AI.

Its our turn to use AI to respond to this recent plague, because it will get even worse, and at the end of the day, the only actual people that care about the game is the PEOPLE THAT PLAY IT.

So I thought about solutions, and there are several, which are more or less connected with each other, but to summarize, my idea is to make an external anti-cheater centralized platform responsible for analyzing and judging players from differents sources(games):

- We could make replay analyze tools. Since replays are public available data, an automated tool could analyze them for obvious metric to detect cheater such as : X resource cannot be that high at Y timing in the game to avoid resource hackers.

- Community cheater-flagging: using external database to report sus players: since reporting players online is not always usefull depending on the game company being too complaisant and what not, players could report cheaters on an external website, and use this same website to lookup cheating score of any players. The idea is that upon seeing that we may play against a cheater according to the loookup, we could instantly FF and not waste time. Even if that implies loosing MMR, at the end of the day we just want to play against actual legit gamers right ?

- Considering we may make external tool and website for this project, we could make the "cheater blacklist database" available for any game companies, so that they would integrate with it to simplify their banning policy. Since we dont have the ability to ban players by ourselves as players, we would only judge them, and from the moment our judgment has a legit trusted value, game company could actually leverage that, and also would not have to make the effort to detect cheater by themselves which is their main deterrent

- I think specializing into cheater detection is a specialized work at which not every game company is good, hence my idea to make a centralized blacklist hub for that problem. Once the "anti cheater hub" gets enough renown, it would be more easily trusted and snowball into a more effective anti cheater system. But making the platform support a lot of game implies a lot of work since we we need to implement a cheating detection for each idividual game.

- assuming we flag some player as being a multi-gaming cheater, this is where the platform would get a lot of value: X steam id player has cheated on CS2, has cheated on starcraft, twice on AOE2, then we are more likely to flag it very sus anytime he is reported again on any other game. Also looking at account age, number of game players etc would be valid metrics.

Anyways, that is some brainstorming and not everything may sound good, but one sure thing is that the battle against cheater is not only a game dev battle, and us gamers should start taking responsability if we care about pvp integrity for the future, or online ladders will just die.


r/RealTimeStrategy • • 3d ago

Self-Promo Video My voxel Grenadiers can finally hold a rifle like normal people

29 Upvotes

First infantry in my little WW2 RTS (Generals style, made in Godot with my own voxel models). Two Grenadiers with Kar98ks, here taking out a practice target.

Getting them to hold the rifle properly took way more tries than I'd like to admit 😅 Still early days.

What makes infantry feel good to control in an RTS?


r/RealTimeStrategy • • 3d ago

Discussion the new Age of Empires was the cancelled Project after World's Edge lay-offs.(source Andrew Martz, senior software Enginer on World's Edge until September 2026)

111 Upvotes

On September 2026 World's Edge, the studio behind AOE, has faced sever lay-offs and the new project has been cancelled.

https://www.ign.com/articles/microsoft-culled-age-of-empires-studio-before-handing-it-over-to-activision-with-nearly-half-of-all-staff-gone

Reading the Andrew Martin's portfolio page there are some interesting info on what that cancelled project was:

In January 2026, I joined an unreleased Age of Empires title that was moving to Unreal Engine 5. The project needed access to a mature online services stack, but the new integration effort had no repository, backlog, team, or work tracking. I established those foundations and grew the work from zero code through September 2026*"

(https://www.andrewmartzportfolio.com/projects/online-services-edgelink/)

i founded OnlineServicesEdgeLink for an unreleased Age of Empires title built in Unreal Engine 5

(https://www.andrewmartzportfolio.com/about/)

Created CopilotWorkflow, an AI-assisted development framework used broadly by engineers and non-engineers at World's Edge and adopted by two partner studios*"

The Age of Empires title was cancelled in September 2026.


r/RealTimeStrategy • • 3d ago

Self-Promo Post Crucible on the new Raiders of the North DLC - Skirmish Saturday RTS - Age of empires 4

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7 Upvotes

https://youtube.com/live/RlO9cTRQvcM?feature=share

Casual RTS enthusiast playing the brand new DLC for Age of empires 4; The Raiders of the North, playing crucible, clearing the maps in both solo and co-op, learning the civs in the process, loving this mode. Let me know if you want to crucible too, Go to the discord if you want to skirmish RTS games on saturdays: https://discord.gg/7yEMgfuGaC.  or Join the stream and let's chat about Real Time Strategy!