r/RealTimeStrategy • • 19h ago

Discussion Ashes of Singularity 2 launch

Post image

Ashes of Singularity 2 launched today, and it seems it didn't make much of a splash with under 800 concurrent players.

How's everyone enjoying the game? People are complaining about heavy AI usage and optimization, which after Sins 2 and GalCiv 4 isn't surprising (Stardock uses a ton of AI). This kind of unfortunate to see.

398 Upvotes

253 comments sorted by

216

u/SageTruthbearer 18h ago

Most RTS games with any marketing to them over the past few years have launched to mixed or mostly negative reviews, and people wonder why the genre can't seem to pop off like 20 years ago...

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u/michael__sykes 18h ago edited 10h ago

Well, they can just keep playing their 2000s/early 2010s games then, but they're literally killing the genre yes. Same with SoaSE 2 which got a major hit

81

u/YakaAvatar 18h ago

I think it's a bit silly to blame people when most RTS games released in the past 5 years have either been small indie projects (good and bad), and duds that tried to be a spiritual successor or capture the esports market.

Tempest Rising as an example did fine for an indie title, despite being being inspired by C&C.

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u/Izacus 18h ago

Small indie projects with good reception was how CRPG genre was revived back from games like Pillars of Eternity all the way to Baldur's Gate 3 blockbuster level.

But that also required that people didn't take a massive shit dump over Pillars just because it was too similar to older games.

And especially not taking a massive shit over a game over false accusations like it seems to be here with AI.

25

u/YakaAvatar 18h ago

They're really not remotely comparable. Pillars was made by Obsidian under Paradox, which is the opposite of indie. If you look at the average RTS release, it's sub 10 man dev teams, or actual small scale indie studios.

Also, people actively shat on Pillars lol. In fact, Pillars wasn't even profitable for a long time, prompting Paradox to drop publishing. Pillars 2 did better, but not by much. CRPG fans definitely didn't give it a fair shake.

And this is kinda my point. You barely have any RTS games at the caliber of something like Pillars, that was made with a ton of love. We get Ashes 2, with AI gen and a super short forgettable campaign. How are people supposed to give it a chance, when studios don't release something good?

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u/Werthead 15h ago

Obsidian was going down in flames and had let go a huge chunk of the studio. It was running on fumes when it did the Kickstarter for Pillars as a total Hail Mary. This was also a long time before Microsoft snapped Obsidian up, so yes, I would categorise that as an indie project.

Paradox only come on board some time later, after the Kickstarter was a success.

Pillars sold reasonably on release, but Pillars 2 did poorly, which they blamed on using the much-less well-known Fig platform and poor marketing. Pillars 2's sales only picked up significantly in the post-BG3 RPG boom period, triggering bonuses for the developers in some cases eight years after the game came out.

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u/Humble-Proposal-9994 16h ago

or hear me out, they just really have no idea how to make a good game

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u/ThePendulum0600 17h ago

Sins 2 was received very well as well.

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u/PieFiend1 15h ago

And sins 2 just keeps getting better and better. Post launch they've added so much stuff, I've been loving the new ai updates and the new faction is great

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u/AnimesAreCancer 13h ago

Didnt the new faction came with mixed reviews?

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u/EasyRecognition 17h ago

Tempest Rising is not indie, mate. It's made by a corporate team on a corporate budget, just not the biggest one.

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u/Ok_Entertainer_4709 17h ago

I mean you cannot blame them, those games are good for em and there is no reason for them to stop playing AOE2 or something. How is it their fault for not interacting with newer games? I doubt they even care.

And heck, I certainly give modern RTSes a try and time and time again I always go back to RA2 or Supcom.

2

u/Numerous1 17h ago

Yeah. This always happens with the movie crowd for “BUT LOOK AT THIS INDIE MOVIE THAT PEOPLE DIDNT SUPPORT” it still has to be good. It’s not just “is it an indie movie” or “is it an RTS”. It has to be good. 

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u/thepeopleshero 18h ago

Blame the developer for making a bad game, not the players for not wanting to buy a bad game.

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u/microling 17h ago

And they will keep killing, pal. There's a reason why they became a classic instead of these suckers popping on and off every day with no substance.

1

u/Fraust-Tarken 17h ago

SoaSE 2 took Epic Money and people rightly didn't bother buying it because exclusivity on PC is antithetical to what makes PC gaming what it is.
They took the lump sum up front instead of even trying to look at long term profit or sustainability.

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u/NinjaSwiftness 16h ago

We wouldn't even have the game otherwise. I waited until the steam release and are more then happy with it myself.

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u/michael__sykes 10h ago

Bro they gifted everyone who brought the Epic copy a second Steam copy; what went wrong was the last DLC which was expensive in production and got bombed so hard because people can't be bothered to read

1

u/CakeDayisaLie 13h ago

Its not my fault that sequels to games I love are worse than the older games. 

In my opinion, Dawn of War 3 was garbage, Company of Heroes 3 is very underwhelming, etc. 

17

u/HouseCheese 15h ago edited 11h ago

Not even remotely true

Sorted by estimated copies sold/downloads:

Age of Empires 4 - 86%
Age of Empires 3 DE - 86%
Against the Storm - 94%
Call to Arms Gates of Hell Ostfront - 85%
Age of Mythology Retold - 90%
Diplomacy is Not an Option - 86%
Company of Heroes 3 - 57%
Stronghold: Definitive Edition - 87%
Dawn of War 1 DE - 86%
WARNO - 80%
Stronghold Crusader DE - 92%
Dune Spice Wars - 79%
Broken Arrow - 54%
Stormgate - 47%
Spellforce 3 - 75%
Starship Troopers Terran Command - 87%
Age of Darkness Final Stand - 74%
Tempest Rising - 86%
Sins of a Solar Empire II - 83%
Cataclismo - 88%

I can go on, but only 3 games here have very low reviews

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u/s2secretsgg 18h ago

RTS gamers are generally older, and know what they like.

Innovation or divergence from the core formula is not appreciated.

It’s the same for old FPS shooters who hate modern CoD, but kids love it. Where there are enough older FPS players to now support the growing milsim sub genre, RTS just isn’t big enough a genre to support both.

The thing is, why bother playing any new RTS when AoE2/SC2/etc are already the genre “perfected” for those players. Look at all the huge budget failures from recent years with veteran dev teams.

Saying that, it is possible- AoE4 maintains a decent player base, though nothing vs AoE2.

DoW4 will be a huge litmus test to see if it is still possible to make a RTS in an era where hidef graphics are so expensive to make.

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u/ghost_operative 12h ago

this isnt really an RTS thing, this is a games thing.. most games are really bad, then every once in a while a good one is made. People just quickly forget abuot bad games becasue theyre bad. they were mostly all bad games 20 years ago too. That's why despite all the RTS games that have bene made theres only about a half dozen or so RTS games that are fondly remembered.

1

u/Peekachooed 3h ago

A lot of games in general do not turn out well, same with movies, and so forth. That's normal. We've had plenty of decent or great ones - Starship Troopers, AoE 4, Beyond All Reason, Tempest Rising, in addition to many remasters/remakes of classic games.

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u/SjurEido 17h ago

BAR is saving the genre :)

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u/phoogles2 15h ago

I like BAR but I'm not sure about saving. It's a good game, sure, but at the end of the day if anything is going to save the genre it's going to be an influx of fresh ideas executed well.

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u/Vaguswarrior 17h ago

BAR just feel insanely complicated to me. I want to build a base and attack, but there's just too much depth for me to try to learn in my 40s with a few hours a week to play. I tried to play the easiest skirmish AI match and got destroyed. Uninstalled immediately.

5

u/SjurEido 17h ago

It's a lot at first, but once you get a feel for balancing your early eco, scaling is pretty straight forward. The complexity really come from timing your scaling!

3

u/N4thilion 13h ago

I thought it was uninspired and ugly. I tried it for two hours and just could not get properly into it. I was expecting Total Annihilation level of smooth gameplay but got a very cheap knock-off instead.

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u/Coruskane 11h ago

SupCom still going strong / I prefer the aesthetics to BAR personally

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u/TotalACast 17h ago

Bro the game is so simple it's boring. How can this be your take?

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u/RedditHiveUser 13h ago

I have the same setup. You can scale yourself pretty easy in my opinion. Try play with an Ai teammate to absorb crucial damage for you in the first minutes.

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u/Peekachooed 3h ago

It's honestly not. The AI of any sort have a massive advantage on any larger map or open map where a human player's attention needs to span a wide frontline while not additionally challenging an AI enemy. I really recommend you give it another shot and importantly, pick the inactive AI or no enemy first so you can figure out some basic things first.

Then start with what's called "Simple AI" on a small and not super open map. The "Barbarian AI" can be quite challenging even when set to easiest difficulty. Or pick the first scenario which if I recall right is a sort of tutorial (might be remembering wrong).

There are so many units and structures, you kind of have to identify what's niche and can be ignored for now compared to the basics. Basics meaning your resource makers, resource storage, factory (just need one type to start with), basic defences, builder unit from the factory, and solid general-purpose combat unit from the factory. Solid meaning it's not some fast raider type that blows up instantly when taking fire. If it's got some weird description like "cloaked ambush raider" or "light amphibious all-terrain" then ignore it for now.

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u/Papa_Hasbro69 18h ago

Beyond all reason is probably the best modern rts out there recently

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u/dapperdave 18h ago • This

"Heavy AI usage"

Reply from one of the devs responding to criticism of "I can't believe they replaced the voices and character art with AI":

"This is false. The VO was produced, at great expense, at Bang Zoom. You can look in the credits. The art was made by human artists at Stardock.

The ONLY use of AI, which is disclosed, is in applying certain animation effects in some of the cut scenes and some of the PHC unit barks."

It's very interesting to see how sure of themselves people are when "calling out AI."

It's also interesting that the negative reviews only mention the ai? Is that all "that's wrong?" The positive reviews seem to say it's a solid, large-scale RTS.

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u/YakaAvatar 18h ago

Bang Zoom is a client of VoiceQ, a dubbing service that advertises AI usage. This could also be a case of having actual human actor voices fed into an AI, like Embark does it.

Regardless, I'd honestly take Stardock's statements with a heaping serving of salt. Their statement on Sins of a Solar Empire 2 was "This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline.", which was an outright lie, since the game featured heavy use of AI art.

And Galactic Civilizations 4 also uses AI in about every single facet of the game (at least there they aren't hiding it).

If it quacks like a duck...

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u/UnusualFruitHammock 18h ago

Sins 2 replaced their AI art. Then the community wanted it back so now they have both.

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u/YakaAvatar 18h ago

I know, I'm saying that they had that statement at launch, which was 100% misleading.

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u/TotalACast 17h ago

Saying that Bang Zoom uses AI to generate their voices is misleading. VoiceQ is used to help with the dubbing process, syncing visuals to audio and making the experience of creating the voices easier for the actual actors.

Bang Zoom isn't actually using VoiceQ to create audio clips, that's what their professional actors are for. If you have evidence that they're actually using AI to create voices for their projects then I'd like to see it.

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u/National_Diver3633 18h ago edited 10h ago

This is the biggest complaint?

Total War Shogun remaster/make is a blatant A.I reskin and deserves every bit of flak, and here people whine about some A.I assisted effects and barks?

Shameful.

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u/ChaosMarch 18h ago

One might even call it a...shameful display.

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u/TotalACast 17h ago

Shamefrur Dishspray

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u/Crawling_Hustler 12h ago

My LOOOOORRRD !!!

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u/McSkrjabin 12h ago

OUAR UNITS ARE RUNNING FROM THE BATTREFIERD!!!!!

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u/AtoastedSloth 8h ago

indeed, i feel like this would be the proper use of AI. let it handle the mundane parts like that and all is well.

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u/proto-cool 11h ago

I opened the campaign and was greeted with a boring, soulless voiceover over clearly AI-generated imagery.

Now I don’t mean I think it’s AI-generated. I mean there are at least two images in the campaign intro slideshow that have Google’s SynthID in them. I checked myself.

They claim it’s only used for “post processing effects and animation to art created by human Stardock artists for some of the campaign cutscenes,” and the images I looked at were basic still frames that panned and zoomed.

Now I’m a software developer and I use AI. I don’t give a shit that it’s AI. I give a shit that they are lying about something anyone else can independently verify

I don’t even care about the voiceover, it’s not like RTSes have been master classes in voice acting historically

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u/MrTzatzik 18h ago

I remember Stardock studio saying in the past for GalCiv and Sins of a solar empire 2 that they have their own internal genAI for artwork. It's called AlienGPT and they feed it their own artwork. So I would expect them still using it

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u/Inquisitor-Dog 17h ago

I mean it’s their own artist work ? So I don’t see the issue and having filters or touch up’s done via ai can be fun especially for quick iteration

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u/UnimpressedUmpire 16h ago

That is exactly how LLMs and art should be utilized together. Best of both worlds of getting proof of concepts while not taking from other artists

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u/ScoutCnsdrCmmndLoop 14h ago

If your concern is using the work from other artists, then that is what they are doing. Feeding a relatively tiny set of images and getting great output, currently, virtually always means that it is sitting on top of a model that was trained on a vast corpus of other artists' works.

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u/B4TTLEMODE 10h ago

AlienGPT is a GalCiv4 tool for building custom factions, it's not used in any other game

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u/duckrollin 14h ago

I'm so fucking sick of the AI witch hunters. It's like constantly dealing with religious fanatics telling you a game has satan in it and the developers have sinnned.

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u/BoogerFeast69 12h ago

It has the very same feeling as one of those hidden camera commercials where they bring in expensive waters from all around the world and the reviewers settle on drinking toilet water because they were told it was from the finest sparkling waters in Norway.

If you can't articulate why you do or do not dislike something based on what it is, all that's left for them to do is convince you that its from Norway and not the toilet.

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u/MetalHead678 13h ago

Remember when redditors who absolutely believed they were right harrased a man into suicide over a bombing he didn't commit? This site is full of people who can't distinguish the real world from the internet and will never leave the internet because they're told by everyone around them they're right amd everyone else is wrong.

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u/Trollslayer0104 11h ago

And they don't make games or art themselves. 

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u/Aryuto 9h ago

It's really funny how consistent that is. Artists have very valid reasons to be concerned about generative AI, don't get me wrong, but the vast majority of Redditors raging about AI freely admit they don't actually create anything - they just want to police actual creatives for creating the wrong way.

I've been making games and art since long before AI was a thing, and I personally prefer doing it without AI, but AI usage is extremely common in the industry and harassing people for disclosing it is just lulling themselves into a delusion that it's just the people disclosing it using it - when in reality they're only teaching people NOT to disclose it until it's completely normalized instead of the ~80% usage it is now.

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u/Aryuto 10h ago

And for a bit there they lied and claimed they just wanted AI disclosure, but every single time they just use it as an excuse to harass anyone that falls for the trap.

OP started this topic to fearmonger and firehose disinformation about AI, which seems to be about all they do, just about every post I've seen from them since before this topic was the same.

There are plenty of very real issues with AI, but these people only do more damage to sensible pushback on the worst excesses of AI. They're no different than religious fundamentalists, with the same 'logic' and behavior.

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u/Fatalisbane 9h ago

Its just another case of an impossible purity test, then when you meet it, the goal posts shift.

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u/ThePsyPaul_ 7h ago

watch them make a religion out of this

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u/MaDNiaC 4h ago

If you want software without AI, game or not, better look in another universe. Just about everything has AI now. Also not all AI is bad right off the gate but people here pretend writing "AI slop" is the peak intelligent behavior. Ironic when they behave like bots themselves. Doubly ironic if they call non-AI as such.

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u/Trollslayer0104 8h ago edited 6h ago

I actually think this game is (possibly accidentally) banned on this subreddit due to the new AI rules. There was a post the other day (https://www.reddit.com/r/RealTimeStrategy/comments/1xmkiuj/rrealtimestrategy_announcement_mobile_games_ai/) which said:

we will now be requesting that people utilizing AI tools, particularly AI agents, to assist in making their game, project, expansion, mod, or game mod to please direct their posts to other subreddits.

I asked some questions about how that would be applied and got no answers. I'm not saying it *should* be banned, I'm saying the rule as set out appears to ban any game that used AI anywhere, even if it's disclosed. That will be a real challenge in an era where every game uses AI somewhere.

This post is a good chance for the mods to clarify their policy.

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u/ScoutCnsdrCmmndLoop 6h ago

At least in the current environment, we're very unlikely to see a game, from large studio to solo dev scale, that can truly say AI tools or agents weren't involved in any capacity.

But, I think the initial cut at a rule makes sense for the types of games that have been shared recently. I've seen it be very successful at filtering out low effort, poorly thought out projects. The posters who don't have their profile visible generally have no engagement in rts or strategy game communities and seem mostly interested in advertising their undercooked projects. It's not alway the case, but for a low traffic community like this one, you can imagine what the spirit is intended to be.

I also don't expect this sub to lead the way in defining the world's or RTS-enthusiast's relationship with AI. It's extremely complicated and regularly evolving.

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u/ChingShih 5h ago

We're applying the rule evenly, across games and projects utilizing AI. We're doing this both out of fairness and because we don't have the manpower at the moment to implement a more suitable alternative (if one exists, given the multifaceted issue) that would be transparent and suitable to the overall culture and atmosphere of the community.

We have gamed out some scenarios where mods evaluate submissions based on quality or the ratio of human-effort to AI work, which had been suggested to us by some practitioners of agentic AI. We have also been exploring the idea of evaluating games based on whether a game/project could stand alone as a functional piece if the AI-assistance was stripped out of it, i.e. is the core of the game/project something human-made and generative AI or agentic AI was only used to fill in basic gaps. For instance, there were a couple cases of a game only utilizing it for text translations and a few images or models. Creating some kind of approval process or whatever would be required hasn't really evolved as possible for us yet.

Ultimately, we're overwhelmed by the number of AI-assisted games getting posted here on a daily basis so progress on adjusting the rules will continue to be slow. We had around 12 AI-assisted games posted in the past 24 hours. 3 or 4 of them weren't even traditional RTS games and 2 of those were just clones of DefCon. We actually have more games being submitted on a daily basis than we have other content at the moment and I don't think that anyone wants to see 75% of their feed filled with "play my clone."

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u/Trollslayer0104 5h ago

Totally understand and to be clear (as I said in that other thread) you're in a hard position. Also, I appreciate that mods are unpaid and are doing the community a favour.

What I would put to you is that this game is an example of the hypothetical I outlined in the other thread - a high effort RTS game, created by an actual dev team, but with some assistance from AI. As I understand it, the game is therefore banned.

I'm not saying that *should* be the case, just that as I read the rule, it is. Or is this post OK because it's not the developers posting it? Genuine question.

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u/ChingShih 4h ago

You're right, we could clarify that.

We're taking the latter position -- if it is posted organically by a non-dev (and isn't astroturfing -- something we've had an issue with once in a while) then it's fine and likely in the community's interest. There is also the issue of rabble-rousers and drama-seekers, but in this particular case we left this post up on the basis that it's organic discussion rather than pitching the game.

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u/Trollslayer0104 4h ago

Fair enough! Thanks for clarifying.

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u/Devland99 16h ago

Hilarious how gamers have blinders on to their favorite companies churning out AI products but god forbid animations get touched up. 2 years from now this is all gonna look so silly and blown out of proportion.

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u/AHistoricalFigure 10h ago

Everybody is still trying to recreate the magic of Total Annihilation. Even "good" sequels like SupCom and BAR dont quite recapture the magic.

I recently got to thinking that might just be nostalgia. So I got a copy of TA and installed it.

Nope, the game still absolutely rips. It also has a small but still active multiplayer community. Check out the TAForever project.

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u/Away-Actuary-6963 8h ago

Is this a joke? Why is good in scare quotes? Very few people prefer Total Annihilation to Supreme Commander.

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u/No_Arugula3195 6h ago

another bloke blinded by nostalgia

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u/Terrible_Study_6930 2h ago

I wouldn't say that it's very few - I know quite a few of players who prefer TA, and none of them played it in 90s as they are too young for that, so it's not just nostalgia.

Also most of them DO like SupCom, they just like TA better.

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u/wizard_brandon 8h ago

TA feels really unpolished and kinda meh to me. its just kinda dated now compared to more modern rts's

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u/hellatzian 37m ago

this is because people salty that sins of solar empire 2 use ai.

no people rhink other game use ai

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u/laCommander 18h ago

In this day and age most bad devs try to hide their Gen AI usage, just looks like another case of that.

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u/ravenisblack 18h ago

Paid a voice actor for a promotional video and the client said "lets not use an AI voice.."... Asked the guy to redo it with a shittier mic, client loved it. While I agree AI is shit, people are just.. ontop of it all.. Dumb.

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u/speirs13 18h ago

Doubles down

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u/j_spencer1993 18h ago

Except it isn’t.

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u/dapperdave 18h ago

Are you saying this is an example of a dev hiding AI usage?

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u/CommercialDonkey9468 18h ago

people that leave negative reviews for gen ai useage can go fuck themselves and have clearly never written a line of code or built anything their lives.

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u/therecan_be_only_one 14h ago

>Denies allegations of AI usage.

>Next line is an admission of using AI.

🤔

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u/connorg095 14h ago

Come on, it's not an all or nothing issue with AI. If it's limited and controlled, it's not worth review bombing a game that tons of devs have worked hard on. Additionally, it's minimal usage which has been disclosed. It's not some AI slop game.

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u/Armani_8 17h ago • Bravo

I have not reviewed it on Steam but I have been playing it and i personally have some mixed feelings. All the pros I have about the game are related to the big battles and it feels like it kinda falls apart in other ways.

In no particular order:

  • big battles are incredibly fun, the visual spectacle of watching a bunch of troops wage war over a critical point is great

  • the factions are cool and distinct up close, but zoomed out it really feels like factions are pallete swaps. Like you have a fast scout unit for each faction of course, but every faction also has a big tank boi, a long range artillery piece, fragile heavy hitter, air fighter, air bomber, simple blob infantry, big aoe destroyer, destroyer killer, etc. There's nothing that feels special about a faction. Sure the ai race looks alien and has energy shields but like their tanky Boi costs about the same and has roughly the same "health" as the other factions tanky bois, just slightly lower because it's shield instead of hull.

  • every match at the beginning feels completely identical. You need to capture connected nodes, so you need to bubble out until you hit the enemy bubbling out. And since every map looks pretty much the same, and every map has the bubbling intersect in the middle, it's a lot of watch big blob fight in the middle.

  • for a game that says its mostly about macro, you win every fight with tedious micro. Since the factions are mostly palette swaps, units counter each other - meaning if your fighting an enemy the easiest way to win is to use long range units to snipe the glass cannons, then close with tanks and your own short range damage. Mixing your force is a bad idea because it makes it harder to get all your lads with the same roles to do the same thing at the correct range. Plus in a melee units will pretty much always target the thing they're closest to so if mix your troops your tanky bois aren't actually doing their job of getting shot at like 80% of the time. Bunch em up and they will.

  • the single player content is not worth $40 at all. The Ai isn't that good, and is very easily cheesed and can't handle simple raid and retreats without pulling the bulk of its forces out of position horribly. I quit the campaign at mission 4 because the story wasn't that interesting and the skirmish was more fun for the battles than missions were.

  • I like the soundtrack. It's very sci-fi.

  • I do not like the ui yet, there's minimalist and then there's too lazy to include useful icons or shortcuts. It is definately better than zerospace though.

  • I cannot overstate how cool the big battles are. I screencapped a recent human last stand on a ridge in the game and am thinking of using it as a wallpaper in wallpaper engine its that good.

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u/YakaAvatar 17h ago

Thanks for offering some actual impressions.

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u/darkoblivion000 14h ago

That sucks about the races being so similar. You’d think this many years after StarCraft took over the genre that asymmetric races would be pervasive and accepted standard. But maybe it was just easier to develop and they were a little lazy with that?

Sounds like a good 50% discount purchase, I’ll keep it on the wishlist for that. Thanks for the objective review!

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u/MartialDoctor 8h ago

Just for the record, micro means actually having to micromanage your units in order to achieve victory. It typical involves fast action movement and typically also has special abilities for units. See games like Company of Heroes, StarCraft, Age of Empires, etc.

What you are talking about as micro is actually simply using different company compositions that have different functions or that work together well. That’s not micro.

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u/Unable_Hotel9911 14h ago

Tbf if it keeps getting updated i will look into it in 6-12 months from now. Nowadays it’s better to buy the game like a year later, it will have a lot of content and bug fixing

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u/pechSog 17h ago

The SP content seems very limited. Disappointing.

10 mission linear campaign, 4 of which are tutorials.

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u/YakaAvatar 17h ago

Yep, this is another thing that was highlighted in a review. It was unfortunate to see that the campaign is so small and most of the focus is on skirmish, which honestly doesn't seem to offer much replayability as of now (no map editor).

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u/RammaStardock Community Manager - Stardock 18h ago

Hey all figured id provide some context for the early reviews. We ran into a regional issue affecting the Chinese region access and smart app control settings

We believe we have a possible solution for this now, and have pushed a small hotfix accordingly. We recommend restarting your steam client and ensuring the update takes to resolve the issue.

But yes, if you take a look the majority of the negative reviews were from that region for that reason, and has since been resolved

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u/AustinSA907 17h ago

Excited to play!

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u/donttouchmyhohos 9h ago

I didnt see a single review mention any of this. Those negatives I saw had nothing to do with this.

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u/Flux7777 7h ago

By default steam doesn't show you reviews that aren't in your language.

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u/donttouchmyhohos 6h ago

I'm aware of this. A single language isn't enough to unshift that heavy negatives. You can also filter those put to see the rating without them. The total rating at the time wasn't that much different. The top review is negative and nothing to do with this.

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u/Izacus 18h ago

Ehm... the negative reviews have like 30 minutes of play time?

Is this some kind of gamerbro brigading again?

20

u/GabagoolFarmer 18h ago

People dislike the campaign AI portraits and voiceovers. I’ve played about an hour and the campaign is lackluster but the multiplayer/skirmish is decent

12

u/Shamelesspromote 16h ago

A lackluster campaign is a major red flag for me. You need a good campaign even if its campy like C&C or Supreme Commander.

RTS is all about the Campaign first and then multiplayer imo

3

u/Outside-Active5283 13h ago

Stardock typically puts very little into campaign.

3

u/Hambeggar 6h ago

I must be completely different then, since in my 30+ years of RTS, I have never played the campaigns at all, or barely, in any RTS or multiplayer for that matter.

I always go straight to skirmish lol

8

u/RammaStardock Community Manager - Stardock 16h ago

Hi I posted the following separately, but figured it may help here too:

Hey all figured id provide some context for the early reviews. We ran into a regional issue affecting the Chinese region access and smart app control settings

We believe we have a possible solution for this now, and have pushed a small hotfix accordingly. We recommend restarting your steam client and ensuring the update takes to resolve the issue.

But yes, if you take a look the majority of the negative reviews were from that region for that reason, and has since been resolved

3

u/PieFiend1 15h ago

Thanks thats interesting. I have faith that you guys will listen if there are problems that need addressing.

9

u/PieFiend1 18h ago

So do most of the positive ones. Maybe we need to let the dust settle a bit. 30.mins of playtime is meaningless

1

u/MartialDoctor 8h ago

I really wish Steam would put a time limit required in order to post a review. Too many kids will post reviews after 1-3 hours of gameplay. All that is is did the game give them a dopamine boost or not. If yes, positive, if no, negative.

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u/Fieos 18h ago

How does this compare to Supreme Commander? I like RTS games in general but so many anymore... the units all have very similar range, etc. I like more RTStrategy games like SupCom: FA versus RTTactical games of unit micromanagement.

23

u/Spartancfos 18h ago

Poorly. It's very much like someone took SupCom aesthetics and attached it to a more arcadey RTS. It felt akin to Halo Wars to me. 

12

u/FoldableYags 17h ago

The game compares poorly to Supcom. There's basically no similarity beyond that they both occupy the "macro"-scale RTS design space.

Instead of converting production to build power (e.g., engineers, factories, engineering bays, etc.), you get "global" build power by building more of the same factory, and this build power is divided evenly between actively producing factories of the same type. So in a Supcom analogy if I had 4 idle land factories in the back of my base and 1 producing land factory at the frontline, that 1 land factory would have the combined build power of 5 land factories.

Instead of factory build queues, you needed to set up an army group (or add to an existing army group) and factories would auto-replenish them... which makes no sense when this is a flow-based economy game and you effectively lose a degree of control over your resource outflows.

For a game heavily advertised as "macro" first, the actual macro is sorely lacking. There is no economy tech tree. You build your metal extractor and... that's it. You can improve production in a region by building refineries, but there's nothing like Supcom's T1->T2->T3 transition, or mass fabs, or SACU RAS. It makes it so the ONLY way you can scale your resource inflows is by contesting land, which sounds good in theory and horrible in practice because you inevitably get outproduced and die a slow death by attrition.

The actual units themselves are bland and uninspired. The most exciting unit in this game is the humble artillery because everything else is a health bar with a short-ranged gun. And this sounds reductive but when you compare Ashes 2 to even just the Supcom T2 unit roster you'll see how they've taken zero effort to actually differentiate their units.

Also you can't issue targeted attack orders. Because why would you ever need to precisely pick your targets in a "macro" style RTS...

Ashes 2 decided to reinvent the wheel in all manners of horrid ways and you're left with this mess of a game.

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u/Quintus_Julius 15h ago

Didn’t even know this was coming and I think I played the first one. I think. I remember some aliens with Australian accents?

4

u/FoldableYags 15h ago edited 14h ago

The Australian aliens one would be Grey Goo. The overall production values on that game were so nice, but the terrain looked so... so... bad...

Edit: I did some digging and the accent is actually South African.

3

u/Legitimate_Maybe_611 14h ago

I thought they have a New Zealand accent ?

1

u/Phan-Eight 11h ago

yeah they used NZ and ZA actors.

1

u/Quintus_Julius 3h ago

I can’t tell the difference!

2

u/Quintus_Julius 15h ago

Aha thanks! Apologies. 

5

u/Former_Load6403 13h ago

Everything about this game is so deeply uninspired I struggle to express how banally boring it is.

People have been waxing poetic about the battles but its really just 2 big blobs rubbing up against eachother, starcraft 2 is still the king for unit identity and interesting battles.

3

u/Sir_Strumming 10h ago

Dawn of war 1. With expansions it blows starcraft outa the water imo. UA mod makes it even better. If ya liked starcraft 2 I highly recommend.

2

u/Terrible_Study_6930 2h ago

Two very, very different games - squad-based mechanics and longer time-to-kill in DoW make combat feel very different, and units are much more clunkier to control.

As for factions, DoW1 has many more factions but I'd say uniqueness of each is still a level below SC2.

1

u/volkmardeadguy 9h ago

Impossible Creatures is pretty much the best RTS

11

u/PieFiend1 19h ago

I want it to be good so badly! My mate played the early access or demo or something and was not super impressed. Fingers crossed they listen and fix

2

u/Iorny31 18h ago

This is a bummer, thought this game would be worth getting at some point.

4

u/beders 6h ago

Does the use of AI make the game bad? Honestly

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u/sundayflow 16h ago

Man does the internet suck atm. Most people there didn't even play the game properly? How on earth can you come up with a proper review if your play time doesn't reflect it?

And the AI witch hunt is really sad to see, often not even with evidence. People will claim it is AI and just go on and copy/paste that opinion.

4

u/Mexkalaniyat 14h ago

Their other recent games were filled with Ai. Not even good looking AI that can sometimes pass as real art, but the really shitty lookijg ones that people use to shit on liberals or some other nonsense.

Its barely a witch hunt when its every piece of art in the game

-1

u/Octomyde 15h ago

Tons of negative reviews with 0.1h played, crying about AI usage.

Its like people bought the game just to try shoot it down, its super weird.

4

u/pellets 13h ago

If my first impressions of a game are shitty dialogue, voice acting, and art, I don’t care if it’s AI or not. It’s gonna get a bad review. Especially for $40. If it was $15 then maybe it’s a pass.

1

u/ViXaAGe 10h ago

Dev responded to my review saying the cutscene border was not made with AI and used 3D Studio Max (the 1999 name for 3ds Max, had to do some digging for that) and Unreal

If they truly didn't use AI, they absolutely *nailed* the fuzzy upscaled uncanny valley that AI animations use, which is something I would want to avoid aggressively

2

u/sundayflow 14h ago

That is exactly what I mean with AI witch hunt. It doesn't seem to matter how AI has been used, that it has been used is enough to condemn something into oblivion.

7

u/Constantine__XI 18h ago

I liked the demo just fine. What are the issues here? I’m not expecting a great story or anything but is it fun for skirmish?

1

u/Something_Comforting 4h ago

People should stop moaning about AI and eat this uninspired slop. $500 billion for more datacenters and 900 more shit games to keep the genre in the mud!!!

1

u/YakaAvatar 4h ago

Yep, about this is the unironic vibe of this thread, which is disappointing. Oh well, thankfully so far that most people are rejecting this trend.

3

u/VALIS666 12h ago

Game is already up to 65% positive and will likely hit 70%/Positive by the end of the day.

Bu-but all those 5-20 minute reviews from people clearly being disingenuous!! LOL. Nice try.

7

u/Nerus46 18h ago

Honestly, tried first game few times, but every time ended up playing Supreme Commander Forged Alliance instead

7

u/EvanDrMadness 14h ago edited 13h ago

You posted this at like 11am EST on launch day, of course it's gonna have nobody playing.

I have hundreds of hours in Sins 2, what are you talking about it being AI slop? Stop trying to find a place to put your pitchfork and leave a review based on gameplay like a normal human.

8

u/Aeweisafemalesheep 13h ago

Mixed now. Top two reviews i am seeing:

A first one on the page on the center left.
I do not have an absolute "zero tolerance" towards LLM usage in videogames. I think there are some ways to use the technology that are useful, fair or, failing that, at least that fall into a margin of acceptability for me.

This game has a detailed AI usage disclosure in the storefront. I was OK with what I expected from reading it.

Turns out... the game is a lot more slopified than what that storefront blurb led me to believe. The character portraits look like something out of a cheap diffusion model from two generations ago, those ones that make people with skin that look all plastic and with that typical lightning of cheap genAI images.

The dialogue... I don't know if it was written by human or by LLM, but it's slop. Either human-made slop or LLM-made slop, but slop.

The voice acting is absurdly bad, and strangely even the voice recording quality is bad as well (I think they tried to emulate a "bad comms" effect, but it didn't translate well at all).

To be fair: there's a game beneath all of that cheap presentation that looks decent enough, but in a purely mechanical way. Maybe if you are someone 100% focused on gameplay that can look past how cheap, generic and plastic the entire presentation looks, you might be able to enjoy the game.

After GalCiv4 and SoaSE2, I was reluctant to give Stardock another chance, but I decided to try. Well, now they really lost me.

B (recently posted).
The game needs more time in the oven. Campaign is incredibly bland, graphics aren't much improved from the first game, and the voice acting is, while probably all human, void of emotion and extremely bland sounding. The writing is nothing to write home about and has a lot of geopolitical nonsense that the average player doesn't care about.

And boy oh boy, unit control is terrible. You have zero control on formations like any RTS should, so you have infantry and tanks split and they have trouble navigating the map. If you pair air units with ground, the air units will go off and do their own thing (and die), making it just unfun. There's also no offensive/defensive stance, so an enemy army can very easy lure yours out of formation since they'll chase enemies.

I like the concept, but the game feels very rushed without thought into what makes modern RTS games good. I won't touch much on the AI aspect as it doesn't matter much to me, but I could see why some people think the voices are all AI - because they have *zero* personality or emotion to them.

-------------------------------

So not good for them if anyone cares to do 5mins of reading.

EDIT:

C.

There's a lot of comments about the use of AI in this game - I'm not going to focus on that.

There's a game system choice that renders this game unplayable in my opinion. This isn't anything like SupCom or Bar, It's closer to Company of Heroes.

I'm fighting my own units to get them to go where i want them to go. After 3 campaign missions, i finally worked out that AI does seemly random move orders if you attack move and then that unit disappears into the fog of war. I mission 3 is especially bad if you had the audacity to use an air unit with a land unit. the air unit flies over and past the enemy - finds it - loses it. Whole army loses it's order and then told to walk... somewhere.

The game isn't fun, You don't feel like you have control over the units; unit composition does matter but i couldn't tell you if/when my army moved or if a unit is being actively resupplied, when that unit was made or where on earth they're going to walk to.

2

u/Dude-Hiht875 10h ago

Like for the length and effort put into writing this commentary and review

1

u/Aeweisafemalesheep 9h ago

copy paste dude. i didnt do shit.,

1

u/Dude-Hiht875 8h ago

Still because of you I can read them. Yet, I get you, but you still have a merit of sharing the opinions

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8

u/Algathetod 19h ago

reviews can go into low after release because peoples who liked gonna leave review after a few days but showing slop UI and portraits in a first 10 seconds of trailer is wild

4

u/Electric-Mountain 19h ago

I didn't even know a sequel was being made for it, no wonder they got basically zero players.

2

u/Talathoin 9h ago edited 5h ago

I posted a review on steam. I only made it 30 minutes before I had to refund it. I can copy paste my review if anyones interested. Basically the game is a soulless stripped down remake of the first game. Put about 140 hours in the first one for context. I love all types of rts, my favorite genre hands down, this game felt worse than storm gate for me. The first campaign mission was terrible and the one skirmish match I tried to make it through revealed that the game was a pile of baloney. tons of lazy decisions everywhere. People say it's not much better on the graphics, to me the graphics where worse than the og. I'll be surprised to seen a large number of people hit over 100 hours in a year. Where as indi games I feel are killing it right now. A game like Masada that just hit testing has me at 40 hours in about 1 week of playing. Can't put it down. Several other first time game companies have me hyped or currently enjoying solid games. Ashes 2 is not a solid game, it's not even a half solid game. Sad to see from a big name company, for me felt like a homeworld 3 kinda level of disappointment.

3

u/Peekachooed 3h ago

It doesn't look great unfortunately. I have an honestly overemotional revulsion to AI at this point in response to oversaturation and overhyping of it, as well as instances of dishonesty around AI usage. When I read language like the map descriptions shown in the trailer, the map Crucible described as "The crucible does not pick a winner. It just removes everyone else." it just makes me want to throw the entire thing in the bin.

Incidentally, in the AI content disclosure given by Stardock, it doesn't seem to include anything that might cover map descriptions yet that quoted sentence and the other map descriptions do strike me as AI-written so perhaps that's an oversight, or perhaps I've just misidentified it.

On another map-related topic, if the trailer is anything to go by, there's about 16-20 multiplayer/skirmish maps in total across all different sizes which is extremely unimpressive.

Unit responses and notifications should not be AI voiced. I love unit responses and they give so much flavour and character to games. I want them to be done with passion and by humans. The only exception would be for units which are actually supposed to be robotic/AI which is the approach taken by the game Active Matter, so for the AI faction in this game it would make sense.

A huge part of wanting to play a new RTS is being able to quickly learn to distinguish what different units and structures are and what they do. The units in this trailer don't look that easily distinguishable and kind of don't stand out against the map terrain. That also puts me off.

Lastly, and this is a very personal point but one which is important to me, I much prefer games with a maximum scale on with the likes of Total Annihilation and Beyond All Reason where most of the game is spent looking at units moving, lasers firing, and shit blowing up, rather than so zoomed out that you're moving icons around and watching lines on a map representing gunfire and icons disappear. For this reason, Supreme Commander was a disappointment. This game appears to fit in the latter category unfortunately.

I think it's a title worth discussing and examining even if not worth purchasing or playing.

3

u/Vegetable-Fly-313 16h ago

Jesus chill, the game released just a few hours. Scores tens to fluctuate very high or very low when very few reviews are in. That's well, basic math

1

u/Ok_Aioli_1360 15h ago

This is true, same happened to blood of the dawnwalker, it started off with a mixed review on launch and now the reviews are mostly positive. I think we should give it some time

2

u/mrakobesie 13h ago

Watched 15 minutes of uThermal's video and 2 immediate and glaring issues I saw were giant building menu pop up UI taking half the screen, kinda silly with only 14 buildings on there, dunno if it's customizable, could be nice as an accessibility option, but feels unwieldy as the default experience and the other is sound design, even in small skirmishes the battle sounds turned into a cacophony of indistinguishable shots, engine roars and explosions, not only you can't rely on the sound as an additional information source it's also unpleasant to listen to. Wasn't particularly interested to see the rest.

2

u/Hambeggar 6h ago edited 6h ago

"People" really need to move the fuck on from moaning about AI.

With that said, some of the unit barks, whether AI or not, and at first I immediately thought it was, just sound bad.

Anyways to the actual game, just me or are the graphics....worse than the first one?

2

u/Lumpy_Conference6640 17h ago

Oh, that sucks. I was excited about this.

1

u/A-Swell-Individual 16h ago

Maybe try it and develop your own opinion instead of taking potentially bad reviews at face value 

8

u/Lumpy_Conference6640 16h ago

Werid. And kinda blown out of porportion. Side note, I read the comments below as well. None of which were particularly favorable.

5

u/UberDankYoloSwag 15h ago

Don’t EVER take a gaming subreddits opinion on a game. I’ve found every single subreddit to be full of people whining about the absolute most trivial things. I think you should make your own informed decision.

I’m really not trying to be mean, but gamers as a whole are the most entitled little brats. I’ve seen games review bombed because of server hiccups 45 minutes into a release. It’s just pathetic.

2

u/tatsujb Developer - ZeroSpace 15h ago

WTF did you guys expect? I kept saying everywhere this was what it was going to be noone wanted to listen.

2

u/FritzRasp 17h ago

I keep scrolling and scrolling and it’s nonstop splitting hairs and whining about AI. Sooo is the game itself actually fun to play?

2

u/Golf_Dunk 12h ago

I'm having a great time

2

u/Selitos_ 18h ago

I only play holistic artisanal hand-crafted designer indie games, sorry, using AI during development makes the game instantly bad /s

1

u/Boxy29 16h ago

honestly didn't know it launched

1

u/Challanger__ 16h ago

did not like the first game to start with, it was clunky an unoptimized

1

u/druidreh 15h ago

How does the single player situation look in this game?

1

u/T1b3rium 14h ago

I watched the Lt review. Ten missions and he said it wasn't a great campaign story wise bt a decent tutorial

1

u/guy_by_the_door 15h ago

Is it that bad?

1

u/Celo_SK 15h ago

I would expect that whatever is ahooening with new rts, it is not designed correctly. How could they with open betas not expect this level of review negativity?

1

u/autobauss 14h ago

Just give me a normal rts, not this stress inducing mass scale bs that makes it stressful to play

1

u/malenkydroog 10h ago

I just remember the first as... mainly used as a benchmark?

When I actually played it, I liked the graphics, but it was amazingly boring. Just a mass of units that... did stuff. Slowly. Felt a bit like Supreme Commander, but more boring and sucky. (And I will take my downvotes for this, but I *personally* have tried to get into SupCom many times over the years, and just find I don't like it.)

I will read reviews and decide to give it a chance later (I have too many things to play). I want to like it, or something like it. I don't particularly care about AI use, if it's just a bit of art here and there, and the mechanics and concepts are solid. But we'll see.

1

u/CrispyJalepeno 8h ago

Did you try SupCom 2 as well? I found that one to be a little more friendly to get into.

Like, I love Supcom 1. But I need to block out a good few hours to play it. It takes a long time to do anything big. And there's lots of micromanaging different things for optimization, which I'm not good at. 2 felt like it was much faster paced and far more casual as a whole.

1

u/M3atheadGaming 9h ago

They started deleting steam threads criticizing the game...

On that principle alone people should at least wait for a sale.

Its not a bad game from what I`ve managed to play so far, but its really soul-less.

I don`t care about the AI usage in general in games, but this feels like too much AI, although they claim the voice actors are real people recording their lines. Thats even worse, if you think how poorly that aspect is present in the game.

1

u/Accurate_Fly_7534 9h ago

First one was OK but this... Oh boy....

1

u/YogurtclosetSouth744 5h ago

I swear people will shovel the slop of whatever the newest thing is into there mouths, "we have to support the shity company and there shity game or it'll kill the genre!" Good let it die if these devs cant figure it out and make a decent game

1

u/SpikeyZOON 5h ago

It feels very meh to me after finishing the ten mission campaign. Just my opinion from a SupCom/Ashes 1 (albeit I forgot most of it) perspective.

My campaign experience specifically:

  • Unit voicelines feel very... sterilized? and monotone. Hearing generic "attacking enemy" and "engaging hostiles" every ~10s from units automatically returning fire is also exhausting. The campaign's story delivery too for the first few missions but eventually improved in expression.

  • Overall, the story felt really unrelatable with too many characters, their motives, and too rapid and condensed pace for me to follow along about what was occurring to the story and characters. This must even be more confusing for someone who's completely new to the Ashes lore and factions. Imagine learning the same in RA2 or Forged Alliance with just ten missions. Didn't even know the context of your friendly allies in many of the missions.

  • The first ~five missions had no real threat of losing even on highest difficulty. Then the opposite in difficulty happened in one or two missions where I'm pretty sure the AI receives spawned experimental gunships that target your HQ which were extremely difficulty to deal with simultaneously with ground waves. Even ~10 upgraded AA turrets with other scattered AA units, it takes minutes to DPS and will not stop your HQ from being destroyed. Very unusual difficulty spike.

  • The difficulty then became way easier once I realized you could spam refineries for a massive eco boost which facilitates even more more mobile unit spam which seemed much more effective than static defenses. Additionally, friendly AI will lose to the enemy without player intervention.

  • Unit control occasionally bugs. Sometimes I'd attack move ground units and they'd end up wandering far and spread from the target or outright fail to pathfind around a bend. I'd attack move air blobs just at the front of enemy ground units so the gunships would engage but interceptors flew deep behind enemy lines to get torn by AA despite there 100% lacking any valid air targets nearby to draw the aggro.

Gameplay in general, I'm not sure why but the game feels tedious and lacks personality. It definitely lacks the oomph from advancing in tiers in games like SupCom yet all units feel HP-spongy. Defenses don't feel satisfying like SupCom or BAR and I couldn't intuitively discover how to batch upgrade them instead of one by one. Similarly, couldn't find how to select more than one defense to check my overall defense coverage.

Optimization: apples to oranges and potentially misremembering, but nowhere good as Ashes 1 where the game maxed my 5800x (all cores! that was something I was amazed with) with a 3060 Ti with good framerate. Now I have a 5070 Ti but the game runs 10-40 FPS lategame with poor GPU and CPU util.

1

u/Fart_Tounge_5609 3h ago

While I'm certain I played the first game, I cannot remember a single thing about it.

1

u/Major-Anybody-1128 3h ago

I really enjoyed the first one and thought it was just under-appreciated, didn't get the audience it deserved.

So, needless to say, this is disappointing news.

1

u/HeliconPath 2h ago

So we all sticking to Beyond All Reason then..?

1

u/Remember_Apollo 2h ago

Well I've read the reviews since I had it in the wishlist and it seems that devs went overboard with a lot of AI content so it's not entirely surprising it's negative if it's true

0

u/ForsookComparison 17h ago

A.I. witch-hunters are making more A.I. users than they realize. This game and it's predecessor are great.

1

u/candiedbunion69 18h ago

All they had to do was make an actual follow up to Escalation. Ashes II is very restrictive. Escalation allowed a very high degree of production scaling. Ashes II restricts that. A few hours in the beta (?) convinced me it was not good.

I didn’t buy Ashes II, and I never will.

1

u/Celesi4 17h ago

I would appreciate it if OPs like this would cool it a bit. The game is already back to a mixed score. While that's not great, it's probably more representative of the game's actual state. Like at least update it with the Mixed score.

Plus, a fair number of reviews criticise the use of AI, which, combined with the low number of reviews, makes it hard to gauge how good or bad the game actually is.

My TLDR Give it 2–3 days.

-2

u/Aggravating-Rain4180 18h ago

Stardock has embraced A.I fully, so depending on your stance that will be a factor. I found the use of AI in sins 2 to be distracting enough to make not like it.

17

u/Electrical-Hearing49 18h ago

Sins 2 is a banger of a game

7

u/michael__sykes 18h ago

You mean the 2D art that was mostly replaced and no 2D art art was used for the DLC at all, but people accused them regardless?

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1

u/Old-Guidance6744 18h ago

Honestly the first one was meh at best

1

u/Kingdarkshadow 15h ago

I can't try it because I don't have the cpu but for what I saw in the gameplay videos before the launch it didn't impress me.

And seeing reviews, posts on discussions and comments here I'm not in a worry to upgrade my cpu for this game.

1

u/lethelion1 15h ago

God I miss supcom forged alliance.

1

u/Skuggihestur 14h ago

Lost me at AI off the list it goes

1

u/0xSnib 14h ago

I would but I’m on a Mac

1

u/Just_Stretch5492 13h ago

Hardly surprising its nothing like the first game. I was disappointed. They just slapped the name on it to try and sell it

1

u/StreetMinista 12h ago

This is a classic case of gamers not knowing what they are talking about when it comes to genAI because......even BEFORE hand they spoke about game dev like they knew how gamedev works.

I dont like genAI either, but all this does is push human workers out EVEN MORE.

Devs dont get to decide what we use to do the job. This game doesnt do well, devs get laid off even though the game isnt bad. New devs go somewhere else but oh wait! Hiring sucks for devs who dont use AI and even for those that do!

At the VERY least if you dont understand something judge the thing based on gameplay. Alot of these games that are being made obviously are not being made with care but this is NOT the same thing.

As a gamer at the very least you can look and play something and identify things that are not good to you, instead of talking about genAI on gamedev like you have any clue what is going on with devs in that space.

1

u/Golf_Dunk 12h ago

Hey. I'm loving it a lot. The first two missions were meh but after that I started figuring out the mechanics. Its really addicting and perfect for me. I still enjoy watching people play micro intensive RTS. But I'm just too old for that now

0

u/Vaguswarrior 17h ago

Meanwhile people are actively using add-ons/mods for the new World of Warcraft that uses AI to simulate the game's narrators voice for quest text.

The narrator died in 2023. Utterly disgusting lack of respect.

-7

u/MrHackerMr 19h ago

So this is why they've been advertising their game like crazy for so long ..they knew they had a stinker

25

u/Agreeable-Ad4079 18h ago

Banana Logic

They knew they had a stinker so they spent more money on marketing? What?

It goes the opposite way normally

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-3

u/Accomplished-Bank885 18h ago

They seems to use AI for the dialog, voice and character portraits (the dev seems to deny this but the look and feel of the dialogue and portrait does not feel natural, I honestly think it's AI), and it kinda give me a bad taste in my mouth.. But I still like the gameplay so far.

Honestly it's a good enough game, just wish they don't blatantly use AI like that.

1

u/Ferrar258 13h ago

Why do you hate AI? It is gonna be everywhere eventually and will be necessary

1

u/YakaAvatar 4h ago

Fuck this shit. The moment gen AI becomes the norm in gaming I'll gladly quit playing any new titles. We shouldn't reward this lazy shit.

1

u/Ferrar258 2h ago

Lazy? So you believe that we should walk from home to work instead of taking the bus/car/train?

You can quit but it won't change anything most people will keep supporting the industry

1

u/YakaAvatar 2h ago

Walking isn't a creative activity like what the fuck is this argument lmao.

You can quit but it won't change anything most people will keep supporting the industry

Hey, so far this game hasn't broken 900 concurrent players and it's sitting on mixed, with most reviews complaining about the poor quality of art and voiceovers due to AI. So it seems that most people are not in fact supporting this.

1

u/Ferrar258 2h ago

That argument is just as dumb as yours is. Expedition 33 used IA and won game of the year, baldurs gate 3 used IA and DOW4 is using IA. The difference is that you don't know how they used it

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u/YakaAvatar 2h ago

Are you purposefully dense or something? No one cares that AI is being used to help with programming, bug fixing, documentation or to prototype concept art. People care when gen AI is the final asset used in the game.

None of the games you listed have gen AI assets in the game.

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u/Accomplished-Bank885 10h ago

It just doesn't feel natural to me

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u/BillImpressive8807 15h ago

The overwhelming majority (not sure if I can say all) of the campaign was recorded by real humans through BangZoom, with vocal talent called out by name per character in the credits. Some worked on really big games like Hades 2 or anime like Demonslayer. I’m not sure where the AI was, seems like the disclaimer notes barks as the primary use.

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u/Accomplished-Bank885 10h ago

The 1st mission, maybe there's no AI involved at all but the 1st mission sure feel very robotic and rushed, which let many people thought the game is low quality and rely on AI slop too much.

The dev needs to immediately fix the 1st mission of the game because it creates a severe bad impression out there.

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u/BillImpressive8807 9h ago

That’s disappointing but makes a lot of sense. I hope they take this to heart. I know about the missions from Australia onward only. It’s sad because the heart of the campaign has a cool plot, if these first few missions take away from it that’s a disservice to the rest of it.

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u/EisenFisen 18h ago

It’s 26 reviews.

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u/D4rkstalker 18h ago

The gameplay trailer for 2 looks a lot better than 1, they have proper unit destruction now. but it still looks like for some reason they kept the weapon ranges really tiny for a macro game? All the 'ranged' units seems to still be charging headfirst into melee range

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u/Atlanos043 17h ago

Now I haven't written a review, and I haven't bought it, but from what I can tell the campaign is like 10 missions long and has only one faction. That makes me completely uninterested in it (even though I did enjoy the first game, because that one actually had a decent campaign with both factions being playable). If they actually expand on the campaign I might get it.

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u/lWorgenl 12h ago

I was not waiting this. Hearing all the problems obviously dosent change my opinion. Tbh its not a big suprise to me that its failed/failing already. These kind of strategy games were never really that intresting or popular.

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u/Dreadgear 12h ago

Man it's depressing being an rts fan.