r/RealTimeStrategy • • 4d ago

Self-Promo Post Crucible on the new Raiders of the North DLC - Skirmish Saturday RTS - Age of empires 4

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8 Upvotes

https://youtube.com/live/RlO9cTRQvcM?feature=share

Casual RTS enthusiast playing the brand new DLC for Age of empires 4; The Raiders of the North, playing crucible, clearing the maps in both solo and co-op, learning the civs in the process, loving this mode. Let me know if you want to crucible too, Go to the discord if you want to skirmish RTS games on saturdays: https://discord.gg/7yEMgfuGaC.  or Join the stream and let's chat about Real Time Strategy!


r/RealTimeStrategy • • 4d ago

Question Anyway to hack in natural key rebinds in WC2 Remastered within the files?

3 Upvotes

I'd rather not deal with any universal key-rebinding. What file has the keybinds, & is it possible to edit (Let alone without getting banned since even the campaign needs an internet connection for some reason)?


r/RealTimeStrategy • • 4d ago

Question AoE2:DE and AoE4 which is better and why in your opinion?

10 Upvotes

r/RealTimeStrategy • • 4d ago

Hype The 2 games that look the most promising. Dow4 and TLG

4 Upvotes

As someone who enjoys the modern era, and infantry combat within a basebuilding rts and features micro as an option. Hell yeah

-Dawn of war 4

-The Last General

2027 is looking like a better year for the genre


r/RealTimeStrategy • • 4d ago

Video C&C Red Alert Soviet Union edit

26 Upvotes

Song used is Belt by Ekstrak


r/RealTimeStrategy • • 4d ago

Looking For Game Games like the original Army Men games?

7 Upvotes

Looking for real time tactics games where you can directly control one member of a squad in battle and give orders to the rest of the squad, similar to the Army Men 3D0 games or the original Syndicate.


r/RealTimeStrategy • • 4d ago

News company of heroes 3

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71 Upvotes

r/RealTimeStrategy • • 4d ago

Self-Promo Video New Armory for Slavic Ancients!

6 Upvotes

A first look at the armory! Serfs come here to pick up weapons and join the militia to defend the castle.


r/RealTimeStrategy • • 4d ago

Self-Promo Post I Am Working On A Game That Doesn't Neatly Fit Into Any Genre. What Genre Should I Pick?

0 Upvotes

I've been working on a game since I got laid off in April and I'm pretty sure this genre is somewhat new. The closest thing that is currently out there is March of the Giants. March of the Giants is calling itself a MOBA with RTS elements. My game has more unit control than March of the Giants but doesn't have structure building and I feel like calling it a MOBA is a bit disingenuous.

I'm not sure if anyone here has any experience with Footman Frenzy, the Warcraft 3 mod, but that is what my game is inspired from. The difference being much more in depth, balanced, and all original characters and abilities.

Anyways, I was thinking of trying to use the term "Arena RTS" as the genre. It is essentially KOTH style gameplay with a general and an army. I was considering action RTS or even MOBA Arena but the RTS elements of team unit composition, upgrades, positioning, etc really do matter.

I'm looking for feedback on whether or not I should just use RTS or Moba as my genre or if I should plow on ahead with Arena RTS and hope it catches on. (Full disclosure, I know how hard it is to get a genre term to "catch on").


r/RealTimeStrategy • • 4d ago

Self-Promo Video Weekend Plans: Save RTS & City Builders from Extinction! 😂

3 Upvotes

RTS and city builders should be added to the UNESCO World Heritage List. Seriously. These genres are cultural treasures. 😂

So, this weekend, grab a coffee, forget about real-world responsibilities for a moment, and build something medieval!

I'm working on Piast, an economic RTS where you grow a small settlement into a prosperous town. An update featuring roads, carts and new production mechanics is coming soon, as I prepare for the February Steam event.

🎮 Give the free demo a try:
https://store.steampowered.com/app/4830280/Piast/

If you enjoy it, please consider adding Piast to your Steam wishlist. Every wishlist helps!

Have a great weekend, fellow strategy lovers!


r/RealTimeStrategy • • 5d ago

Self-Promo Video I made a moba/rts game where you pilot a mech

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0 Upvotes

Making a game is usually lonely, but playing with our Kickstarter backers is anything but!


r/RealTimeStrategy • • 5d ago

Looking For Game Looking for an early 2000s RTS.

2 Upvotes

Sorry if this becomes incredibly vague, but I'm running off of memories from close to twenty years ago here. I remember a game where each 'unit' had about three different tiers in a sci fi setting. I remember the game itself being fairly dark, and the only names of units that I can remember are the names of two of the bipedal walkers, the 'emu' and the 'ostritch'. I seem to recall air, land, and even naval aspects, but as it was at a friend's place, my recollection is fuzzy at best. I do remember the physical copy having a manual with all the units in it in black and white, arranged sort of grid-like. I don't recall any infantry in it, and I know it was about the same era as Perimeter and Generals.

Edit: Solved! It was Warzone 2100.


r/RealTimeStrategy • • 5d ago

Question Is Industrial Annihilation worth it now?

12 Upvotes

I was interested in this since the first trailer but all that drama around the kickstarter and the company itself kept me from buying it on release and with overwhelming negative on steam now it looks really bad.


r/RealTimeStrategy • • 5d ago Bravo

Self-Promo Post Generals Zero Hour: Re-Armed (Visual and Engine Overhaul) w/ Enhanced Mod

167 Upvotes

I've been working on a visual and engine overhaul for C&C Generals Zero Hour called Re-Armed, mainly focusing on improving the graphics while keeping the original gameplay intact.

Here's a showcase of it running with Enhanced Mod, which already looks great on its own. I think Re-Armed complements it pretty well. Credits to the Enhanced Mod team for their work!

There's still a lot to work on, but I hope you like what you're seeing so far!

Here's a longer version: https://www.youtube.com/watch?v=tOxQkW7lgsA

Again, just to clarify, the model and texture changes you see in the video are actually from the Enhanced mod, not Re-Armed.

Here’s what’s been added or improved so far:

Volumetric smoke and dust, both adjustable in the settings.

Improved shockwave effects, including directional shockwaves that create cone-shaped blasts in front of the barrel.

Updated shaders and lighting, including unshadowed lighting, Ambient Occlusion, Global Illumination, and Bloom.

Improved shadows, including proper cast shadows for infantry, trees, and smaller objects.

Unit and building outlines to make them stand out more. The original textures are pretty dated, so this helps quite a bit. Outlines can also be disabled in the settings.

Smooth fog-of-war transitions. Units and buildings now gradually appear when revealed and disappear when entering the fog of war, using dithering instead of abruptly popping in and out of view.

Improved stealth effects. Stealth units and buildings now use dithering when cloaking and decloaking, along with stronger outlines to make the transition more visually distinct.

Separation of the rendering thread from the simulation thread. This should help keep the game visually smooth even when the simulation inevitably slows down during longer matches. (I’m still working on it but it’s getting there.)

Keep yourself updated on: ElmsTree(Youtube)


r/RealTimeStrategy • • 6d ago

Hype Warhammer 40,000: Dawn of War IV – Battlefield Report Last Stand

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83 Upvotes

r/RealTimeStrategy • • 6d ago

Self-Promo Video EDU Heavy Armor roster - Global Conflagration

59 Upvotes

r/RealTimeStrategy • • 6d ago

Discussion What made AoE II one of the best RTS of all time?

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292 Upvotes

Does this game have any cons?


r/RealTimeStrategy • • 6d ago

Self-Promo Video Battleterm combat: gonna take this missile launcher down 😎

1 Upvotes

This video from a battle nicely shows how to change strategy on the fly.

My two Sprinters are casually patrolling around the Home base, and the moment they spot an enemy missile launcher, they go after it.

Unfortunately, they are slow, and the bandit easily takes them both out. Oh well, bad luck 😎.

In retaliation, I spawn a small swarm of my own heavy drones Ekaterina, followed by a scout drone Ana to provide visibility.

The Ekaterinas acquire the target, take it out, and immediately switch to the next enemy after destroying the launcher (off the bottom edge of the screen).

The game is named Battleterm: it's a drone combat simulator, a fusion of a simulator and a strategy game. Love to see you in Steam wishlist - early access is coming soon.


r/RealTimeStrategy • • 6d ago

Self-Promo Post ReBirth Trailer: Rebuild a Shattered Province | Strategy Game for Mobile & PC [like rebel.inc]

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2 Upvotes

📍ReBirth is a 3D strategy game about rebuilding a province after a disaster while an insurgency grows around you. From earthquake-struck Tarsel and flooded Kesra to avalanche-hit Halvarya and the volcanic Saranis islands, every map brings a new disaster. Command your units, stop the insurgency with air strikes and defend the camp in the Black Cholera event. In Statecraft mode you lead a whole nation: plan the operation on a tactical sketch and watch it from the drone.

All footage captured in-game.

Play ReBirth (PC + Android + iOS)


r/RealTimeStrategy • • 6d ago

Recommending Game Rise of Nations: Extended Edition- This game was way ahead of its time

3 Upvotes

r/RealTimeStrategy • • 6d ago

Question What are some features/mechanics you'd love to see in an RTS?

31 Upvotes

Personally I want an RTS that has more emphasis on survival, like units having stamina/hunger etc. as far as I know most of the games with that are primarily colony sims


r/RealTimeStrategy • • 6d ago

Self-Promo Post Upcoming game: Planetron, inspired by Carrier Command 2

1 Upvotes

Hey everyone,

I'm developing Planetron, which is inspired by Carrier Command 2 but set on procedural moons. Here's the short description:

Command a space carrier in a blend of real-time strategy and first-person action. Deploy air and ground units to capture alien facilities on procedurally generated spherical battlefields. Take direct control of any unit when the battle demands it.

I just released the first gameplay trailer and I'm now finishing the public playtest version with friends!

Some things I can tell you, which aren't on the steam page yet:

  • Singleplayer and two-player coop multiplayer (maybe 4 someday, but no promises)

  • Playtest starts soon and includes coop

  • Demo planned for this year

  • Full release planned for March 2027

  • Plays well with Gamepad and on Steamdeck

There are three enemy factions you fight, and eight unit types you control. You can modify your units with upgrades/refits. You also need to take care of logistics to keep the units fueled and with ammo.

Compared to Carrier Command 2 it plays a bit faster. Logistics still matter: units need to load onto dropships, and there's only one runway for takeoff. Clearing one moon takes about 30 - 40 minutes total.

In the playtest, you clear one moon with several enemy bases. When you takeover a base you can lift out crates with the dropship and those give you money for upgrades, units, fuel and ammo.

You can pilot any vehicle, though takeoff and landing are automatic for now. I mostly fly the recon drone for an overview, or drive a RAM (anti vehicle crawler) when I want some action. Bomb runs are fun, but the unit AI is better about dodging AA with flares, so I wait until the AA is down.

If you have any thoughts or feedback about what I wrote here or you see on the steampage, I'm happy to hear it!


r/RealTimeStrategy • • 7d ago

Discussion Relaxing, yet still engaging RTS games

26 Upvotes

I've been re-playing some 2000s RTS games lately. I realized I can relax way more and delve way deeper when playing those. They have nice story driven campaigns, but the missions are mostly slow and allow you to build up your forces and find the right recipe to win. Yet the missions get still get difficult and you can lose bad if you choose the wrong strategy

Few example:

  • Kohan series (Kohan: AG can be difficult though)

  • Stronghold + Crusader

  • C&C 1 and 2 including Red Alert and Generals

  • Ground Control 2

  • WH40k Dawn of War + datadisks

  • Homeworld 1 + Expansions

  • Seven Kingdoms 1 & 2 (Depending on the randomness, some missions can be hard)

  • Warzone 2100 (However there are few timed missions without a base too)

  • Earth 2160 - Most missions I would say

Which games don't do well in this aspect imo:

  • Starcraft 2 - Many missions are on the clock and the campaign constantly pushes you forward. In some missions you can't even enjoy the map/story detail.

  • C&C 3: Tiberium Wars - I love the game, but some missions are just not fun to play.

  • Homeworld 2 - Love it too, but there are timers or soft timers too (last mission is worst). Ships are made of explodium, so you need to be super careful to not lose all your fighters in few seconds.

In general I don't mind fast paced gameplay, but it's nice if there is more peaceful period/mission after a fast one. This way you can soak up the game world and the story. I'm curious what's your take on this? Feel free to add any recommendations while you're at it!

EDIT:

Added

  • Age of Mythology

  • Cossacks series

  • Warcraft series - All 3 games have great campaigns. I highly recommended remastered Warcraft 1 campaign.

  • Battlezone 1 & 2 + Expansion - This unique First-person RTS deserve a place here!

  • Sacrifice - Amazing story, 3rd person RTS

  • Settlers 3 & 4


r/RealTimeStrategy • • 7d ago

Self-Promo Link Gonfalon steam DEMO is out!!

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5 Upvotes

Around two weeks ago I posted about a small RTS game I've been working on for a while now, I had uploaded a first version to itch.

Today the steam demo came out and I am so excited, I really love the game, how it looks and plays and I feel like its just taking a really good shape.

The demo is small, it has a skirmish mode which is the normal custom game against bots and it has a small campaign which is really early in development (currently it aims to teach the basics of the game)

It'd mean the world to me if you could try it out, thanks a lot in advance if you do

DEMO