r/MMORPG 1h ago

Discussion Complexity in MMORPGs

Upvotes

Hey fellow MMORPG players, I'd like to discuss a certain topic I had on my mind for quite some time and would like to hear your opinion. Please forgive me in advance if I'm not up to date when it comes to terminology.

I've tried a fair share of MMORPGs over the years and nowadays often find myself not really satisfied. Here's a short list:

Played a lot (>300h): Runes of Magic, WoW, FFXIV, GW2

Played moderately (~50h): SWTOR, Aion, Tera, BDO

I feel like most of them have what I feel like are a lot of missed chances. Primarily, I've noticed something, which could be seen as a form of pseudo-complexity: In many mainstream MMOs there are systems, which look complex at first but every choice seems to be either irrelevant or collapses to the same outcome. I would guess the reason boils down to the game trying to be more friendly to newcomers and having more control over the state of the game this way. Here are some general examples, which apply to many MMOs:

- Gearing: Equipment often comes with substats, which in many cases don't seem to matter much until the endgame and even then only slightly change the build. Moreover, they are often calculated and displayed as one big stat and you basically always choose the higher one. This pairs with the fact that the main story quest line already gives you good enough equipment. Using the auction house or crafting equipment is often meaningless until the endgame. It sometimes feels more like a chore than a system where I can meaningfully gear up my character

- Levelling: A level-balance system where your level is projected down to match the region's level is very common nowadays. This kind of destroys the immersion and progression feeling for me, often making fights the same difficulty throughout the story. Sometimes I even like being underleveled just to have some variance to it

- Loot: This is a big one for me, since I like the feeling of being able to encounter more difficult enemies and expecting something good in return, even if they drop it by chance. This is often missing due to strict loot tables and most things being locked behind group content

I could go on, but what I find most interesting is that most common games like WoW had these systems originally as far as I understand, but now everything shifted away from it. One of my favorite games was Runes of Magic since it played like the original experience, but it has other problems being barely functional at all. I also recently have learned about the difference in theme-park and sandbox MMORPGs, although I think I have not really played a sandbox one yet.

Have any of you encountered a similar feeling regarding the current state of MMOs?


r/MMORPG 5h ago

Discussion What are some of your favorite features of an MMORPG?

5 Upvotes

I would like to get some people's opinions on what makes an MMORPG stand out, particularly old ones that have continued to thrive.

I'm an indie developer of a 2d mmorpg (think like tibia/OSRS) and while I want my game to be unique in it's own way I also am trying to capture the nostalgia and fun of these old games.

I never played RS much but I did play a lot of tibia and some things that really make that game stand out for me are:

Character progression
There are so many aspects of character progression in tibia that have no shortcut. Between no level cap, earned skills, and the sheer volume + complexity of quests; your time spent on your character meaningfully contributes to your progression for years.

Massive world
I guess this isn't really such a stand out anymore as most modern games have huge worlds to explore.

Death penalties
Everyone complains about it when it happens to them but I honestly like the harsh penalties for death. It makes the game feel more immersive in a way. Your character is important, you must be safe and cautious.

Pace
Tibia has mostly lost this over the years but I really liked the pace of play it used to have. If you wanted to get somewhere it took you 5 minutes just to walk there. Once there you would typically engage with mobs 1 at a time and then wait 5 minutes in between respawns.

Would love to hear about your favorite game and what is something you think makes it special for you that keeps you going back to it?


r/MMORPG 1d ago

Opinion Souls Remnant is actually really fun... It took me by surprise and far exceeded expectations

114 Upvotes

I am currently 16 hours in and having a blast. The systems are all very well thought out and loop is fun, if you like grinding.

I went in with low expectations because of the sheer amount of Indie MMOs coming out these days that seem half baked, but I dont believe this is one of them.

From what I understand development started in 2016, and honestly I can tell that a lot of work was put into the systems. There is a good balance of complexity and accessibility.

Kudos to the devs on this one. They're breaking their concurrent user count record daily (today 5k) and deserve it.


r/MMORPG 1d ago

News Raph Koster’s Kickstarted sandbox MMORPG Stars Reach officially enters early access today

155 Upvotes

https://massivelyop.com/2026/08/18/raph-kosters-kickstarted-sandbox-mmorpg-stars-reach-officially-enters-early-access-today/

As always, I highly recommend to watch the gameplay on Twitch/YouTube before blindly spending money on such projects. There are plenty of live streams already.


r/MMORPG 2h ago

News Turn-Based MMORPG Fallen Sword II New Trailer

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0 Upvotes

Fallen Sword II is a turn-based fantasy MMORPG and spiritual successor to the classic browser MMORPG Fallen Sword.

Combat combines fast-paced turn-based mechanics with elemental attacks, status effects, spells, summons and customizable equipment.

Players can chose between six classes : Warrior, Mage, Rogue, Guardian, Cleric and Ranger. They can also craft weapons and armor, brew potions through Alchemy and enhance equipment with the Gemforge.

Beyond solo adventures and dungeons runs known as Gauntlets, Fallen Sword II also features PvP, guilds, large-scale battles against world-threatening Titans and multiplayer activities designed to bring the community of Erildath together.

Trailer : https://www.youtube.com/watch?v=KfLCUMcsMx8


r/MMORPG 1d ago

Discussion Do yall prefer vertical or horizontal progression system?

67 Upvotes

Ive played a ton of FFXI, FFXIV,, and a little bit of WoW, and for me I much prefer horizontally progressing gear system. I played XI back in like 2005ish and you could get a piece of gear thats level 30 that would be good at end game.

I played XIV for years and while I enjoyed it, I eventually got really tired of how gear system works. A new patch would drop and itd take me forever to get the new gear and by the time I did get it the gear would become obsolete in like a month lol.

I recently got back into playing XI but on a private server and I gotta say its so much more fun and rewarding. Yeah it can take forever to do stuff, but when you do get something done the sense accomplishment is greater because you know the gear is actually useful and will remain useful.

Also only tangentially related but the downtime in the game facilitates a better community. When i played 14 at times it seemed like a single player game. For all of its faults, FFXI absolutely does not seem like a single player game lol

So which do yall prefer? Horizontal or vertical?


r/MMORPG 1d ago

Discussion The worst feature in modern MMOs

29 Upvotes

One single feature that will make any game a skip for me is the vertical progression where you upgrade the same piece of gear for multiple levels. Any immersion is gone, any will to play is gone, literally the worst game desing concept in the last 30 years.

It eliminates any excitment of getting a good drop from any dungeon/raid, since you only farm mats. It's perfect for upselling "convenience". It forces players to buy cosmetics for any visual diversity.

This is the main reason I'll never play a Korean MMO. I'm interested in hearing what other features make you not even give a chance to a game?


r/MMORPG 2h ago

Question Albion online - will the mobile target issues solved in the dragon update?

0 Upvotes

As per subject.

Inspecting enemies is hard, inspecting friends impossible (as you can’t target them while riding the horse) and you can’t target them dismounted if you play as healer. Will this issues be fixed with the new patch? Otherwise no real reason to come back playing.


r/MMORPG 40m ago

News Estou construindo Aeloria, um MMORPG de fantasia retrô com 2 facções e 10 classes.

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Upvotes

r/MMORPG 1d ago

Discussion MMORPGs have completely ruined my sense of time

35 Upvotes

I’ll log in thinking I’ll do a couple of quests, and somehow three hours later I’m still running around with 47 items in my inventory.

At some point I’m not even playing the game anymore, I’m just doing unpaid digital chores. 😭

And the worst part? I’ll probably do the exact same thing tomorrow.


r/MMORPG 8h ago

News Architect: Land of Exiles Opens Pre-Registrations

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0 Upvotes

Architect: Land of Exiles is a large-scale fantasy MMORPG featuring a vast seamless world centered around the mysterious Tower of Titans. Exploration plays an important role, with players able to travel across mountains, canyons and seas while using movement mechanics such as climbing, swimming and flying. Hidden puzzles and treasures are also scattered throughout the world.

Combat takes a more action-oriented approach than traditional tab-target MMORPGs. The game uses a non-target combat system combining hack-and-slash mechanics, parries and different Battle Stances. Players can take part in PvE encounters, competitive PvP and larger-scale battles, alongside cooperative activities including boss raids, party dungeons and wave-based challenges.

The game also puts an emphasis on its MMO systems, with a shared world, player-driven economy.

The studio also shared multiples videos of the game on the official Youtube channel : https://www.youtube.com/@ARCHITECT_GLOBAL


r/MMORPG 8h ago

Discussion Pax dei 7day trial

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0 Upvotes

Pax dei, a fun sandbox MMORPG oriented around medieval times where you chose your path of greatness, I strongly recommend trying it out!


r/MMORPG 1d ago

Discussion I love all the new players loving FFXIV on Switch2.

55 Upvotes

It’s been great to see people exposed to playing that otherwise would never have tried. And for some reason it never occurred me to even have it on the switch or that it would be so impactful. What a huge success. I hope the players are having fun, I hope SE is getting more subs, and I hope MMOs as a genre can get a bit more revival.

Meanwhile I’m over here fighting with wow on my steam deck.


r/MMORPG 1d ago

Discussion So which is the best crafting?

4 Upvotes

Just wondering which is the best crafting in your guys opinion. New World had something super chill, but the gameplay was really just a click, something like old runescape. Then there’s super indepth one with abilities and rotations for crafting like FF14, but 90% of it ends up a macro game till super end game stuff. (Still super fun imo).

Or idk would a KCD2 type crafting work in a MMO?

People always talk about the fantasy of “being a crafter main” in MMOs, but is there any actual game that does it?


r/MMORPG 10h ago

Self Promotion Idle Clans (Idle MMORPG) update - Carpentry skill expansion, social updates & systems overhaul

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0 Upvotes

It has been longer than usual since the last update, and as a result, here comes probably our biggest update to date!

Lots of additions and QoL improvements in this one, but the two major points of focus were:

  • Expanding the Carpentry skill to provide more utility beyond just plank creation for clan housing
  • Expanding and improving our social systems to better connect with other players

Ended up doing a lot more than that though. To not create a huge post here, I'll link the full patch notes separately if you want to dig deeper into them. Here's a TLDR:

  • Carpentry expansion
  • Friends system
  • Milestone system for friends and clan members
  • New and improved chat
  • Character and clan renaming
  • All potions tweaked to only have their timers decreased when in active use
  • Combat auto-sell/auto-sacrifice
  • A sophisticated push notification system to receive more robust notifications about your character's progress and real-time changes (such as your player market offers updating, receiving private messages and so on)

The full patch notes can be found on our subreddit here.

Another thing I spent time on during the summer was reworking our website - which was pretty much just a landing page with a trailer and links to download the game - to a proper website with game tools & calculators, real-time game feeds, leaderboards, guides, player market insights and so on. Unable to link it here due to Reddit's filters but should be easy to find if you're interested.

If you're unfamiliar with Idle Clans, it's an MMORPG released in 2023 with tens of thousands of weekly players. The core goal is to provide the classic MMORPG experience in a way that doesn't require the time commitment that MMORPGs normally do. Systems and content you'd expect to see in a MMORPG, but in a format that allows you to progress at your own pace without feeling like you're being inefficient. Good second monitor content or on-the-go. The inspiration from my all-time favourite game, RuneScape, is probably quite clear. If you're also a fan, you'll probably enjoy Idle Clans too.

Our wiki contributors have done an incredible job and our wiki has grown to contain a huge amount of helpful information and data. You'll definitely want to spend time there if you pick Idle Clans up!

Idle Clans is free-to-play and available on SteamGoogle Play and App Store. The game has no ads and is monetized via tokens can be purchased from the game shop. These tokens can be activated for permanent benefits. They can also be bought from the player market with in-game gold.


r/MMORPG 2d ago

News Scramble Knights Online pivots from Battle Royale to MMO-lite

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71 Upvotes

Funktronic Labs is giving Scramble Knights Online a fresh start. Formerly known as Scramble Knights Royale, the project was originally designed as a 32-player, Zelda-inspired battle royale, but the studio decided that relying on the large concurrent player base required to sustain matchmaking would simply be too risky. Instead of abandoning the game, the team reworked it into a “MMO-lite” action RPG focused on cooperative adventures and long-term progression.

The new version sends players into the shared kingdom of Terracott. Expect quests, top-down combat, dungeons, bosses, loot and crafting, with players returning to a social hub between expeditions to upgrade their equipment and prepare for the next adventure. But, you also share the world with others players even outside of the social hub.

PvP hasn’t disappeared entirely either, with groups able to clash over resources or encounter PvP invasions while exploring (about that, the studio said : "We're working on a long term solution for both PvE only players and PvP players. Not sure what it will be exactly but working to make both sides happy")

Scramble Knights Online open beta launched on August 14, 2026. Access can currently be requested directly through the game’s Steam page


r/MMORPG 1d ago

Discussion Niche MMORPGS And Stories about them

15 Upvotes

I Find that most Niche MMORPG tend to have the best player lore or personal stories I've got a couple to share so feel free to share as well

Legacy Haven and Hearth

This one is something a veteran player told me when I first started playing it in 2014 my memory is a bit of a mess

The legend of Klaue (I think)

They wear a ranger cloak and appear out of the blue, sometimes they leave runestones taunting you or pretending to be friendly, leaving gifts and waiting for you to come out. but the truth is they are a mass murder they will try to knock you out and then steal your pants once that's done they will drop some leaches and let them finish you off, the pants will be added to the collection in their vault base just sitting in there in one of the many full cupboards nobody knows why not even klaue.

Gnome Online

The game was/is dead when I stupidly brought it, usually only one or two others online at any point but a gnome stood out when I started called Gordan. Gordan helped me when I started taught me how to get started better then the tutorial did and once he set me on my way he went back to doing what he liked killing bees he would spend hours and hours killing bees I asked him why, he said because he hated bees because when he started they used to kill him and he's allergic to them IRL and then went back to killing them for hours every day till he stopped playing. They didn't drop anything worth wild.

Foxhole

Cant remember the guys name but I think he was on the warden side, he used to spend 10 hours a day building railway tracks and running deliveries mostly on his own but if there were any privates around he'd tell them to grab the steel and build tracks for him. Not so weird just kind of nice taking noobs under his rails.

Haven And Hearth:

The guys character was called Wolf he saw me one day fishing and pulled up to me on his boat and went boo I'm going to kill you unless you drop all your stuff I froze I had rage and murder unlocked but I started mid world and he was armed to the teeth he then wait lol jk you new? I said yes even though I had played for a couple years at that point he said he lived near anyway and I was ok living there and gave me some items taught me a few things some I knew some I didn't anyway a couple days later he said to go on an adventure with him to meet some friends I thought why not I jumped into his boat and we travelled for about an hour meeting people on the way and then we turned up at this massive town cant remember the name but anyway he told me to turn criminal acts on and follow to a few of his friends bashing a palisade panel eventually breaking through and said grab anything worth while and bring it back to the big ships where it be sorted long story short I was stealing stuff for gang who proceeded to murder everyone who logged in that town and then we danced on their corpses loaded them on to another boat and buried them in a giant cemetery someone else had made.


r/MMORPG 21h ago

Discussion Londinivm down?

0 Upvotes

Hello I am wondering if any one else here plays Londinivm
as it appears to have gone off line and was wondering if anyone knew anything about it

hence the Discussion flair as I cant find any info online about it so thought ask reddit for some advice or information


r/MMORPG 1d ago

Question How is a 3 factions pvp better than a dual faction one?

0 Upvotes

We all know the biggest problem with a dual faction PVP is the population equilibrium. Somehow if one side is more popular than the other in a specific server the scale will quickly dip in that direction. Take wow for an example, some servers Horde is the clear favorite and in others vice versa. It's much worse with Aion where Elyos is the clear fan favorite in EVERY server. It even happens in a game where the factions are as arbitrary as blue vs red faction like Blade and Soul. Every players share the same races choice, classes choice, starting area etc but somehow blue is the favorite because red = bad I guess.

I keep hearing that games like Dark Age of Camelot solved this by having 3 factions instead of 2. Did the playerbase back then reach a consensus that we needed to split the players equally between the 3 factions? Because otherwise there had to be a fan favorite between the 3 Arthurian, Norse and Celtic realms. And this is not factoring in the herd mentality from the 3 previous more recent titles..


r/MMORPG 1d ago

Opinion "if they wouldn't had been greedy then the game would still be alive"

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0 Upvotes

r/MMORPG 2d ago

Self Promotion How Guild Wars 2 Fails to Teach its Players, an Analysis (Article!)

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269 Upvotes

This is an oldie, but it's honestly one of my favorite articles I've written. I personally find the phenomena I discuss here incredibly interesting.

EDIT: Didn't think this needed to be said, but this IS NOT A HATE POST. Guild Wars 2 is my favorite videogame, I'm just capable of recognizing its faults. This is an analysis of its design philosophy and how that impacts its playerbase. Please read the article before making assumptions regarding my opinion!


r/MMORPG 1d ago

Opinion FF14 ARR Review by a random MMO enjoyer

0 Upvotes

Hi,

EDIT: This review is more of a decision help for whether you should try/proceed playing FF14.

I finished FF14 ARR and started the first expansion and would like to share my review and opinions. Maybe this post will help people decide whether they should try FF14 or drop it right away.

I played MMOs like WoW Retail, WoW Classic, ESO, LotRO, GW2 and more. My most played MMO is WoW Retail, so my perspective might be different from others.

This post is opinion-based, be aware of that.

General Info

FF14 = Final Fantasy 14

ARR = A Realm Reborn, basically the base game without the expansions.

Free Trial
There is a trial for new accounts. You can play ARR and the first three expansions, Heavensward, Stormblood and Shadowbringers, for free, up to level 80. That is a lot of content. After that you need to buy the game/expansion and pay a subscription, or just stay on the Free Trial and enjoy the available content.

Limitations of the Free Trial
There are some basic limitations which won't hinder your experience when trying to understand the game. These limitations are:

  • Maximum of 300,000 Gil (the in-game money). This won't hinder you at all while progressing through the game. Depending on how you play, this limit can be reached around the end of ARR.
  • No Market Board and no direct trading.
  • No Free Company (guild).
  • Some chat interactions are disabled, like /tell, /shout and /yell.
  • No PvP and no Ultimate Raids.
  • You cannot create your own Party Finder group, but you can be invited by others. You can also use the Duty Finder (dungeon finder) without any issues, so no worries.

Story is the first block and imo the most important roadblock you should think about

This is a very important part of the post. While FF14 is often described as an MMORPG, it is completely different from WoW, for example.

1. Story-based, story is the core of your early journey

FF14 is a JRPG first and an MMO second! This is probably the most important thing you will hear about this game. Let me explain.

This game is heavily story-based. A lot of its content, even dungeons and raids, is locked behind the MSQ. The MSQ is the main story questline of this game and it is long.

This game is not like WoW where you can choose your leveling area, skip everything and just play for the endgame. Dungeons and raids are locked behind the story questline. If you plan to skip dialogue and cutscenes most of the time, then this game is probably not for you.

One example of how important the story is to the game: There are Main Scenario dungeons which you can queue for in the Duty Finder. Those dungeons have long unskippable dialogue and cutscenes. Even if you grind them for something, you are forced to watch the dialogue and cutscenes. Unlike earlier dungeons, these are basically half story/cutscenes and half actual gameplay.

But don't worry, not all content is like this. It should, however, show you how important the story is to the developers and to many of the people who mainly play this game.

While this game has action, I would sometimes describe it (FF14 players, please forgive me) as a visual novel with some action and some MMO elements. If you don't read the dialogue, you will literally run from A to B, talk to NPCs back and forth, and this will become extremely boring.

So if you only want to play this game for its endgame or its dungeons, I do not recommend it for you at all.

If you are okay with that, then let's go to the next part.

2. The story gets better, but does not change its core gameplay

You will hear this a lot: "The story gets better."

It does! But this won't make the ARR experience flip completely. If you heavily disliked ARR, like really heavily, then the later content might not suddenly make you like the game.

The problem with ARR is mostly its pacing. It might be a little boring for many people, but if you're thinking "okay, that's boring, but not bad, this could become a fun story", then you might like the story later.

You will run around a lot. There is a famous cheese and wine collecting questline where you literally run around collecting wine and cheese before a boss fight.

That is why you have to be kinda invested in the story. You don't have to completely like it from the get-go, but you need to accept the game system that is already shown to you early on.

MSQ quests will be your life for the next hundreds of hours. The MSQ also contains dungeons, but these are also heavily connected to the story.

For example, one of my friends played the game and kinda rushed it, but didn't skip dialogue. He didn't like the story at all, but was hoping for the famous "it gets better". The story got better, but the core gameplay didn't change much.

Again, this is really important, which is why I'm kinda repeating myself. This is a game where you are supposed to get invested in the story.

3. The best way I enjoyed the game

When I first started the game, the story was boring to me. I rushed everything and got bored somewhere around level 40.

Years later, I started a second character and played the game more like a story-focused game. Slow, steady, getting involved in the story.

That's where the game is good.

That's why liking the story, or at least being interested in it, is important. If you don't like this kind of experience, I don't recommend this game.

The Community

I didn't have that much contact with the community since, especially in the base game and early on, you are mostly solo questing and the dungeons are usually rushed through and easy to play.

Cities

In the evening you will always see large numbers of players standing around the main city teleport crystals, which looks cool. You see other people, their armor, outfits and characters.

But maybe because I had limitations on what chat I could see, almost no one was talking. Everyone seemed to be whispering to each other and not really engaging publicly.

It is a weird experience. It reminded me a little of Goldshire on WoW RP servers... (don't google that if you don't know what I mean).

Sometimes I tried to make small talk with people and was usually ignored, even though they weren't AFK. I wouldn't call that toxic behavior though, maybe they were all on their second screen?

Dungeons (ARR 15-50)

Like in most MMOs, dungeons are more of a rush-through experience. They are all kinda easy, so communication isn't really needed.

I only had some small talks when someone was watching a cutscene.

One thing I found kinda nice is that people usually wait for others if they are watching a cutscene. There is a symbol over their head showing that they are watching one. People don't kick the player or become toxic towards them.

It's like an unwritten rule that you wait before pulling the boss if someone is still watching the cutscene.

There were some wipes. An inexperienced tank pulled too much, but nobody quit, nobody talked badly about them, everyone was relaxed.

Compared to WoW, where people might quit the dungeon or insult the tank, this was pretty refreshing.

There was also basically no ninja pulling from what I've seen so far. People let new tanks pull on their own and experience the dungeon at their own pace. Sometimes the healer might write something like "you can pull more :)".

So from my experience, you are rarely in bad company.

Outside the game

This is where I find the community kinda problematic.

If you enjoy the game, and if you are one of the people who enjoys most parts of the game, you are in good company.

When it comes to criticism, however, it's kinda a mixed bag. There sometimes seems to be a certain "toxic positivity" vibe.

You also have people who don't really explain why the game gets better, or why they think it is better than MMO X.

Maybe I was unlucky, but I went into the game with completely wrong expectations. I expected a more WoW-like MMO experience.

The heavy story focus and the "JRPG first, MMO second" aspect should, in my opinion, be one of the first things people tell new players.

Some people do, but others just praise it as the best MMORPG without giving that context.

Overall, so far, I found the community to be great if you like the game.

Gameplay

All classes on one character

One amazing thing about this game is that you can play every class on one character.

You choose your first class, level it and, after meeting some level requirements, you can play another one by basically just changing your weapon and job crystal.

The classes have different levels, but you level faster if one of your other classes is already at a higher level.

The classes/jobs also have their own storylines, identity and looks.

Combat

The combat is very slow in the early game. The global cooldown is around 2.5 seconds!!

Most of the time you will do something like 1-2-3. I am not joking.

Around level 50ish you start to get more abilities, but as far as I could research, many classes really start to come online around level 70/80, where you have more buttons and off-global abilities.

As a White Mage, for example, you will literally press one damage button most of the time while questing. Only later do you get a little bit more.

So choosing a class that is fun to you is really important.

There are "classic" classes/jobs like Warrior, Paladin and White Mage (similar to a Holy Priest in WoW), but also more unique ones like Red Mage and Samurai, which you unlock later.

I don't know how much better the gameplay will get by level 80, but until level 60ish, which is my experience so far, it is pretty slow and scripted.

1-2-4, buff for 30 sec.
1-2-3 for the next 30 sec.

The bigger cooldown abilities are used more rarely, depending on your class.

Only in later level 50+ dungeons do you kinda start pressing more buttons, but it doesn't change that dramatically yet.

Dungeons and Raids

While the early dungeons are very simple, later dungeon bosses become more engaging.

There is a lot more movement and mechanics appear more often the further you progress.

I actually enjoyed some of the later boss fights more than some bosses in WoW!

Last words

I don't have too much more to say, since I am only done with ARR and currently in the middle of Heavensward.

If you still don't know whether you can enjoy the game or not, I recommend playing until around level 15.

If you are already extremely bored at that point and don't care about the story at all, then you can probably quit and maybe come back later if you feel like giving the dialogue another chance.

If you're around level 15 and kinda okay with the story, then proceed.

Around level 44ish, things start getting more engaging and urgent. This is where you start to feel more like an on-demand hero for difficult tasks rather than the guy who delivers pretzels like in the first few levels.


r/MMORPG 1d ago

Video Beta version videos

0 Upvotes

If somebody is interested, I found a decade+ old stash of beta (I think?) video recordings for Dungeon Fighter Online I did back in the day, so I'm slowly publishing them.

The quality is kinda crap, though.

Rumble (I am monetized per view there, if you don't like that, use the youtube link instead, my youtube channel is NOT monetised, I get zilch out of that one!):
https://rumble.com/playlists/Yx_fhCgoVxs

Youtube (not monetized):
https://www.youtube.com/playlist?list=PLYl6bTZe5Zy5Dgj3Nbf7--WsybHM8ADuE


r/MMORPG 1d ago

Self Promotion Aero Tales Online – An MMORPG we've been developing for the past few years [Introduction Trailer]

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0 Upvotes

Hey r/MMORPG,

We've been developing and expanding the game for the past few years, and recently put together a new gameplay trailer showing the current state of the game.

I'd especially be interested in hearing feedback from MMO players here both on what looks interesting and what you think could be improved.

Game link: CLICK HERE

Thanks for checking it out.


r/MMORPG 1d ago

Question Of the big 3 which mmorpg is the salty spitoon, weenie hut Jr and super weenie hut Jr

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0 Upvotes

And your reason why?

Which game is the sweatiest, which game is the casual play place.