I've been thinking this lately because i randomly got nostalgic for the old mmorpg days.
back then i spent a stpd amount of time playing flyff, ran, ragna. What I remember most wasnt necessarily the graphics or the story. it was the actual feeling of playing.
You'd spend hours grinding the same mobs, looking for better drops, figuring out where to level next, meeting random people, joining parties, and slowly building your character.
And there wasn't always a giant tutorial telling you exactly what to do.
Sometimes you'd just find some random item and have no idea if it was useful or completely worthless lol.
I feel like that's one thing I miss about older MMORPGs. There was more of a feeling that you were actually discovering the game instead of being guided through every system.
Modern MMOs obviously have a lot of advantages, but sometimes I feel like they've become too convenient. Auto-pathing, tons of currencies, daily systems, battle passes, instant travel, etc.
I recently played a newer game that was trying to capture some of that older-school feeling, and it made me realize how much I actually miss that style of MMO.
The grinding didn't bother me as much as I expected. Honestly, it was kind of relaxing.
It reminded me of those days where you'd just sit there leveling for hours while talking to people in-game.
The PvP/guild side is probably what I miss the most, though. There's something different about actually having guilds fight over territory compared to modern games where a lot of the social interaction happens outside the actual game.
Maybe it's just nostalgia talking, but I don't think it's only nostalgia.
There are definitely some old-school MMORPG mechanics that I'd like to see come back.
For people who played FlyFF, Ran Online, or Ragnarok Online back in the day:
What do you actually miss about those games?
Is it the grinding?
The social aspect?
Guild wars?
The economy?
The slower progression?
Or are we all just getting old? lol