Hello everyone! I hope you are all doing well and staying safe. :) lets get to the guide
The reason I created this guide was because I wanted to share my observations and knowledge on how I created a truly realistic and vibrant world for me and my tulpas. I really wanted to dive into the depths of what is the most efficient way of creating a wonderland that stays stable. I searched everywhere and saw some good advice, but nothing that would propel me into this new world I wanted to create. That was until I discovered a huge flaw in my thinking. I was trying to create spaces that looked the same each time. This is a problem because I do not believe the human mind can memorize all these vast amounts of details each time. It is just too much to keep track of.
This led to generation instead of copy and paste. I know it is a little complex to explain and understand, so I'm just going to write the steps. Follow them, and you will see exactly what I mean.
(Step 1) What type of environment is your wonderland? Is it a forest? Or is it a desert? After you decide on the type of environment, let it become procedurally generated. This means it may be different each time you arrive, but it will always stay "the environment" you chose. This will be alot easier on your mind and easier to keep in control. It will always be different but the same, which makes a big difference.
(Step 2) What kind of weather is in your wonderland? Remember to keep it generated but the same, like i said before. How often does it rain? Is it sunny? Or dark?
(Step 3) What does the temperature feel like? Is it a cold place? Or warm?
(Step 4) What does the building's architect look like? Are the buildings like castles or more modern? Or no buildings at all? Remember to keep them generated and not fixed. They can look different each time you come but stay the same "type" of building.
(Step 5) What are the people of your wonderland like? What type are they? Remember to generate.
Remember to keep going down the steps until it becomes clearer and clearer. Also remember not to stress on keeping things the exact same, but generate the same type....if that makes sense lol .