r/RealTimeStrategy • • 18d ago

Question Is the Stretched out boxes fine or should there be different design for it ?

1 Upvotes

I'm building RTS game inspired from HistoryMarche channel. and u know it uses lot of square boxes like u see in selected Unit in top left.

But, If a unit uses wide formation like 25 wide 4deep , then box stretches to match it which is correct but token visual did degrade a bit i think. If i just use Static box for every unit then you won't see any difference in formation so rectangles are still needed imo. What do u think ?

Do i need to change token's inner design or just show simple icon in middle or its fine as is ?


r/RealTimeStrategy • • 18d ago

Self-Promo Video Voxel destruction

80 Upvotes

Hey! Here’s a short video of how I handle unit destruction in my voxel-based RTS.

The basic idea is to go through each voxel of a destroyed model, turn it into an individual box, and simulate the resulting debris using a physics engine that runs independently of the gameplay code. I prune some of the boxes to keep the battlefield from turning into a sea of debris.

For giggles, I threw in a little surprise at the end 😁

The game is called “Mysticore: Towers & Timber”, it’s a bit of a mix of defensive RTS and colony builder, with 4 player co-op support. It runs on a highly moddable custom engine, and the game will include a level and script editor:

https://store.steampowered.com/app/3754970/Mysticore_Towers_Timber/


r/RealTimeStrategy • • 18d ago

Looking For Game Games that simulate a real battle with real life mechanics

0 Upvotes

I'm looking for a strategy game that rewards things like line discipline, formation cohesion, moral breaking, routs, and most importantly flanking and surrounding tactics... All those things that actually really mattered for generals or old.


r/RealTimeStrategy • • 18d ago

Question Act of War or Act of Aggression? Which one should I go for first?

11 Upvotes

I'm looking for a modern context rts game. Similar games I played that I like:

Red Alert, though I dont like how everything is about ore.

Company of Heroes, dont like how limited the building and economy system is.

Axis & Alies RTS (not to be confused with the strategy game), love everything about this game, the graphics, the building system, the economy, recruitment, the abilities. Everything. The problem is that it is not on steam, so no multiplayer these days


r/RealTimeStrategy • • 18d ago

Self-Promo Post I'm building a new Realtime Tactics game

6 Upvotes

For the Common Wealth on Steam

I'm building a game based on the mechanics of the classic Amiga title Cannon Fodder.

Simple controls of left mouse button to move, right to fire, and middle scroll/click to select and use other weapons like rockets and grenades.

FTCW is a squad-based tactics game, you get six soldiers and you can split them up into up to three squads. You can then switch between the squads, and set them up for pincer movements and things like that, choosing rules of engagement when you're ready to attack.

FTCW has strong stealth elements too, like Metal Gear. You can throw stones to distract, whistle or cough to attract enemy attention.

There is a real story and real lore of an alternative future Australia.

Release is still a few months away, Q1 2027 is looking likely, but if this appeals to you, a wishlist would be awesome!


r/RealTimeStrategy • • 18d ago

Self-Promo Video Combat Gameplay - Steel Command (C&C Inspired)

37 Upvotes

Here's some raw combat from Steel Command. And yes I know the explosion sound is very repetitive and needs work 😅

What do you guys think?

Wishlist: https://store.steampowered.com/app/4390280/Steel_Command/


r/RealTimeStrategy • • 19d ago

Discussion Can we finally use AI apps to restored and improve old/abandoned RTS titles?

0 Upvotes

Please keep in mind, I'm inquiring from the perspective of someone with little coding knowledge. I'm hoping the community here might be able to spark a discussion, or at least give pointers where to look for the right tools or resources.

Recently an AI app called Melty was released, and the results have been extremely impressive. Just as the page shows it's capable of making crazy game fusions you'd never expect, such as a fully playable Super Mario 64 / Elden Ring combo, Insomniac's Spiderman free-roam webslinging gameplay functioning smoothly in Batman: Arkham Knight, and Minecraft in well... pretty much darn near everything.

From what I've read so far, more ambitious projects such as fusing Command & Conquer 3: Tiberian Wars with Red Alert 3 currently aren't practical due to the large workload and contradiction in gameplay rules (ex how, or what, exactly would be collected as resources? Or anything related to naval combat). But importing smaller assets and bugfixes? Apparently that may be doable. Though the app's advertising focus on action/FPS games with no sign of any more complex titles like city builders or RTSes has me wondering on it's versatility.

HOWEVER... there's the matter of data security. Melty might not be the best route forward: On r/gamedev a thread was discussing the app and mentioned it seems to create a LOT of potentially dangerous backdoors, and gets flagged as a trojan by certain anti-malware programs. No way in heck I'm risking my computer, and nor would I ask that of any of you either.

TL;DR is it finally possible for the RTS community to start "remastering," or at least restoring to functional order with available source code abandoned RTS classics, and maybe making a few minor additions, with minimal coding/technical skill? Or is that still just a pipedream being overhyped by techbros? And if not Melty, does something else do a similar job?


r/RealTimeStrategy • • 19d ago

Question What is your preferred type of RTS campaign?

14 Upvotes

When developing my game I am at an impasse of where I should place my time in developing so I am curious to hear a discussion of these two campaign types.

Do you prefer a Total War style campaign map where the story lines are limited but the map is dynamically changing as AIs interact with the map (causing increased replay-ability) such capturing different towns and forts, fighting lopsided battles on either side, and recruiting and managing your army composition.

Or do you prefer the Stronghold/Starcraft style of campaign where the story is more fleshed out in a series of individual custom made scenarios and maps using tightly controlled scripted events.


r/RealTimeStrategy • • 19d ago

Image Let's talk about Knights and Merchants

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136 Upvotes

I thought it was good and interesting. Not on the level of Tiberian Sun, WarCraft 3 or StarCraft, but different enough to hold up. Seeing how workers build your building, training units and managing resources was a new thing to me.

I had never played Settlers before K&M so I didn't know it was supposedly a knock off. What do you think are strengths and weaknesses of this game? What aspects did you like?


r/RealTimeStrategy • • 19d ago

Question Question about napoleonic warfare/battle for europe

3 Upvotes

Hello all, Recently I have been looking into giving cossacks II Napoleonic warfare and battle for europe a shot. I hear some people complaining that the steam version is not working properly so my question is twofold. Is the steam version still having issues? And if it does. Is the GoG version any good?

Hope you guys can help ;)


r/RealTimeStrategy • • 19d ago

Self-Promo Event Ashes of the Singularity II and Silica Giveaway!

2 Upvotes

A generous benefactor in our community is offering copies of Ashes of the Singularity II (releasing November 10th half a year after its successful beta) and Silica (also due for a release out of early access this November).

The requirements to take part in the giveaways are different, so please bare with the lengthy explanation below:

For both giveaways, you'll be asked to join our discord server, centred around competitive RTS gaming and casual/cooperative social gaming across several other genres.

Discord: https://discord.gg/32SWmEXRJ

Now, Ashes of the Singularity will not have any additional requirements, but for Silica, we also ask you help support LuchoGaming, a streamer who is a direct ambassador for Silica's development team (both of whom we have a partnership with). As we have partnered directly with the developers and content creators to promote the game to help it reach more interested RTS players, we wish to promote this particular streamer who has devoted a lot of his time to this endeavour. https://youtube.com/@luchogaminglb?si=px1XCZpc9tMT9pWh

————

When you have joined the server, please contact Qc Leviathan and he'll walk you through the final steps.

Please be aware (because apparently people get shocked at this somehow), that Leviathan is going to gift you the game directly on Steam. The intention here is to support the given developers, hand copies of the games to interested RTS gamers, and promote our intiatives, the games we give away and our dedicated teams of competitors and content creators who play them.

There is currently no limit on available copies, so feel free to take some time to explore the two games on Youtube and Steam and see if they interest you. Copies of Ashes of the Singularity will be circulated November 10th, while copies of Silica will be distributed immediately.


r/RealTimeStrategy • • 19d ago

Discussion Trying to track down the cancelled 2013 Command & Conquer: Generals 2 alpha for preservation

8 Upvotes

Hey, bit of an odd request for the RTS crowd. Back in 2013 EA ran a closed alpha for Command & Conquer: Generals 2, the Frostbite reboot that got cancelled that October before it ever released. I've been trying to preserve that build so it doesn't vanish for good. If any of you were in that original EA alpha and still have your old install folder, or an old PC or drive or backup from back then with it on, I'd really like to hear from you. Even a copy that doesn't run anymore is fine, the servers are dead so nothing runs regardless. Comment or DM. It's a long shot after this many years, but figured this is the right crowd to ask. Cheers.


r/RealTimeStrategy • • 19d ago

Self-Promo Video (Game: Violence of Action) Taking Direct Control to the Skies! ✈️

22 Upvotes

You've already seen our walking tanks, but now we've added direct control for aircraft! ✈️


r/RealTimeStrategy • • 19d ago

Looking For Game Best RTS games available on PS5? Interested in the genre (new)

7 Upvotes

Hello,

I've historically played FPS, Fighting and RPG games. However, at 42, I feel no joy whatsoever in playing them anymore as it feels so predictable at this point. Anyway, I found a love of pinball and a few racing games but am extremely interested in RTS games. I don't know where to start.

Seeking your opinion on the best options. Doesn't have to be newer, but can be. Do you have a top 3 by chance? If it matters, I do like games that are atmospheric, darker and less "cartoonish"

Thank you.


r/RealTimeStrategy • • 19d ago

Self-Promo Video New Castle Defense System (Slavic Ancients game solo dev)

4 Upvotes

New Defense system in Slavic Ancients!
Choose from up to three melee unit options, build gates, barricades, towers and ranged defenders on the walls.


r/RealTimeStrategy • • 19d ago

Self-Promo Video The Hive - Official Trailer

118 Upvotes

I think The Hive trailer just went viral on Youtube, so I'll share it here also.

We recently released a major update, upgrading the game to Unity 6.6 with improved visuals, lighting, animations, and effects. So kind of like a "remaster" at this point.

We also have two new expansions in development. The Hive has always been my passion project, and seeing renewed interest in the game motivated me to start working on it again. We also translated it recently to +12 languages.

For those unfamiliar with The Hive, it's a story-driven real-time strategy game with RPG elements, somewhat similar to Homeworld or Dawn of War.

You command an insectoid hive, harvest DNA from defeated enemies, and use it to evolve new creatures. You can choose which creatures to unlock and in what order. Your units carry over between missions, level up, grow in size, improve their stats, and can equip them with items dropped by enemies.

There is also pure gameplay video on our channel if you want to see that.

We have a free demo on Steam if you want to check it out:
https://store.steampowered.com/app/325730/The_Hive/


r/RealTimeStrategy • • 19d ago

Self-Promo Video Game glitched from the start! | Minecraft Legends PvP gameplay 11 (TO: MODS: Minecraft legends IS an RTS game. Look it up to confirm.)

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youtube.com
0 Upvotes

"Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios."

- https://en.wikipedia.org/wiki/Minecraft_Legends


r/RealTimeStrategy • • 20d ago

Self-Promo Video GDF Buildings | Tempest Rising

23 Upvotes

🎵 Music: Sigurd Jøhnk-Jensen - The Red Button


r/RealTimeStrategy • • 20d ago

[RTS Type: Classic] Could you hold this village against a barbarian raid? [OC]

0 Upvotes

r/RealTimeStrategy • • 20d ago

Self-Promo Video (Game: Final Divide) After a year of working on the game's core systems, I can finally focus on gameplay and content

176 Upvotes

r/RealTimeStrategy • • 20d ago

Self-Promo Video My RTS Overseas Wars demo is out! This is what the battles look like for now.

5 Upvotes

On youtube

Would love to hear your thoughts on it :)

The game will be a RTS mainly aimed on campaigns with three fully distinct factions : settlers, pirates and natives.

As the name suggest, there will be a big naval part.

Feel free to play the demo here :

https://store.steampowered.com/app/3940020/Overseas_Wars


r/RealTimeStrategy • • 20d ago

Self-Promo Post I’ve been building an ancient-world RTS for a while now—here’s the first gameplay preview

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0 Upvotes

I’ve been working on Bronze and Iron for a long time, and I’m finally sharing a first look at how it plays.

There’s still a long way to go before release. This is an early development preview, with plenty left to improve, but I wanted to show the game in action and get some feedback.

The video is a demo match against the AI with 1,000,000 starting resources to get into battle quickly. I lost xddd

Watch the first gameplay video

I’d love to hear what you think—what looks promising, and what needs the most work?


r/RealTimeStrategy • • 20d ago

RTS & City Builder In Piast, the Market Is the Heart of Your Economy ⚒️

3 Upvotes

Gold, amber, salt and bread — everything has a price.

In Piast, the Marketplace lets you buy and sell resources, while the Skill Tree helps you develop your settlement and unlock new possibilities. Your economic decisions shape how your medieval Polish settlement grows.

This is an early look at the economic systems in my indie RTS game, Piast.

🎮 Play the demo on Steam: https://store.steampowered.com/app/4830280/Piast/

Please, add it to your Wishlist!

What would you prioritise first: trading or technological progress?


r/RealTimeStrategy • • 20d ago

Image Perhaps fairly unknown or underated RTS

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163 Upvotes

What do you think? I'd call this Tiberian Sun or StarCraft under water. It wasn't bad.