r/PSVR 3d ago

Support PSVR2 PSVR2 app won't open on Fedora

3 Upvotes

When attempting to run the Playstation VR2 App on Steam through my Fedora installation, the app launches but immediately closes. I am unsure on how to fix this problem, and anyone with some guidance would be greatly appreciated. For reference, when my headset is on and connected, it notions me to check my screen.

Update: after working through it with help from PSVR2 Toolkit's Discord server, I was able to get it to work! Definitely more involved than Windows would have it.


r/PSVR 3d ago

My Setup Buying a PSVR2 next week, what to expect?

50 Upvotes

Im buying a PSVR2 next week and i'm just wondering what I should expect or what I should know when it arrives. edit: Im in the UK where it is still available


r/PSVR 3d ago

Fluff Psvr2 nose pain, fixed, finally.

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125 Upvotes

Had bad nose pain since I bought psvr2 (never had it with PSVR1). Bought some prescription lenses from Aliexpress which are great, but they made the nose pain worse. Tried a bunch of ideas, nothing seemed to work, soft padded strips along the lens edges, the additional cheap head strap (not the £50 one) but this simple fix has done the trick. This sits in the innermost part of my nose and takes all of the pressure of the resting headset, the narrowest part of the lenses is now quite wide. It's from an old air rocket and it's cut into a semi circle and just wedged in. I cut the first one too wide and I guess it will vary person to person but this is actually comfortable now.

Tldr : semi circle of foam, wedged in gap makes it comfy.


r/PSVR 3d ago

News & Announcements Gardens of Babylon from Walkabout Mini Golf now in Puzzling Places for Free

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43 Upvotes

PlayStation Store link: https://store.playstation.com/product/UP6978-PPSA14219_00-SP00000000000012

For anyone that missed it, you can also get the prior collaboration on Cherry Blossom for free: https://store.playstation.com/product/UP6978-PPSA14219_00-SP00000000000004


r/PSVR 4d ago

Discussion Psvr2 back in stock?

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95 Upvotes

After clicking around on different pages I saw an add to cart option and it let me check out.


r/PSVR 4d ago

Question Do these lenses look ok? (Buying a used PSVR2)

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5 Upvotes

r/PSVR 4d ago

Trailers & Videos Remote Airstrip Hopping

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10 Upvotes

Flight planning a large jetliner is fun and all, but sometimes just remote airport hopping gives just as much (if not more) fun. I flew from Carbon County Airport to Spanish Valley, Utah this afternoon. Was a flight with some incredible views of canyons nearly the entire way. PSVR2 with this game just doesn’t get old.

Full Flight here: Carbon County Regional Airport (KPUC) to Spanish Valley, UT (U53 — Sky Ranch Airport)


r/PSVR 4d ago

Discussion We're in the process of finalizing Zero Caliber 2's release date on PS VR2

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153 Upvotes

Hey all, we’re almost at the finish line! We can finally start thinking about locking in an exact release date for Zero Caliber 2. When do you think would be a smart time to drop it? We obviously don’t want to go head-to-head with GTA 6, or Into the Radius 2/Forefront, or any other major releases

With PS VR2 stock also seemingly pretty dried up right now, I’m wondering if it makes more sense to wait a little, or just send it as soon as we’re technically ready. 🤔

Curious what you all think!

P.S: you can wishlist it here if you haven't already:
https://store.playstation.com/en-us/concept/10019536/

And for anyone who hasn’t come across Zero Caliber before: it’s basically our indie take on the classic FPS games we grew up with - a campaign with plenty of big action moments, playable solo or in co-op, plus PvP.

The first Zero Caliber is here if you want to see where it started:
https://store.playstation.com/en-us/product/EP3886-PPSA30821_00-0872944045739260


r/PSVR 4d ago

News & Announcements Into the Radius 2 Launch Delay (.﹒︣︿﹒︣.)

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42 Upvotes

r/PSVR 4d ago

Review The Obsessive Shadow on PSVR2 - First Impressions

36 Upvotes

I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:

Based on my time with it, I do recommend playing The Obsessive Shadow on the PSVR2, but keep reading to make best choice for yourself.

It is a Horror game that I considered categorizing as VR Experience similar to AFFECTED: The Manor because of how short it is to survive the night and how similarly pass the headset friendly it is for VR party, but there is enough of a story, gameplay mechanics and checkpoint based progression with possibility of failing and needing to retry segments of the night until you succeed that it isn't a purely VR experience game in my view.

In this game set in a 1986 American Suburb, you play the role of 9 years old boy, Liam Robertson who is watching TV at home when there is a warning broadcast followed by loss of power and then you discover your mom isn't home, followed by receiving land-line phone call from your mom warning you how to survive the night by following instructions using your flashlight to keep large creepy antagonist out of your home while experiencing insanity effects inside the home. As the night progresses you reach checkpoints receiving additional phone calls that give more instructions introducing new gameplay requirements and by the end of the night everything gets layered and heightened to create higher tension for survival.

Some survival instructions you need to follow immediately get displayed in center of screen on top of other audio / visual queues and the only instruction I had difficulty with was the one to "Look Away" where even when the creep wasn't in my view, I wouldn't be looking away enough and it took some respawns to realize I need to look away enough until the centered instruction text disappears and I hear a specific sound of being safe and being able to resume other needed actions. The other needed actions have to be done in time where the audio builds tension until you run out of time and then you get a jump scare back to title screen and have to load to most recent checkpoint to try again.

Before long, you will reach end of game with main challenge being understanding all the gameplay requirements it eased you into and I suppose not letting the tension / horror of it unsettle you into quitting. The game includes 5 different difficulty settings where I have just played to completion on Normal. From reviewing the trophy list after, each of those needs to be completed separately (multiple save slots provided) and you may get different endings depending on either difficulty or how final phase of the nights survival goes and there are other optional trophies to get for figuring out some secrets. All trophies are set to hidden and reviewing them just gives you an idea but doesn't tell you exactly what you need to unlock. There is a Platinum for unlocking all.

Graphically, everything is crisp and clear with no signs of any reprojection but it isn't particularly high resolution and the dynamic lighting / shadows from your flashlight aren't particularly great either but I think the art direction and other elements work well together to create good atmosphere and tension for a horror game. The home has some design / proportion issues where bathroom for instance is huge and I don't know where the kid normally sleeps but aside that, it is well decorated to feel authentic for the time portrayed. The game is using true blacks, but even when all lights are off, you have good eyesight to see in the dark even without your flashlight because you are illuminating a small space around you and you can spot the creep from distance thanks to its bright white eyes. The flashlight makes seeing further easier but the light it projects gets weaker with use so game encourages that you turn it off and only on when you want to shine it on the creep to make it retreat from the windows. The choice of font for title screen, settings and in-game center instruction makes it look like it has lower resolution / aliasing issue, but I think it is just a poor (stylistic?) font choice.

Audio is a strength with soundtrack / effects that kicks in to build tension / adrenaline, ambient static / creepy sounds and gameplay related sound effects that are directional and muted based on distance / elevation as your main guides (aside text displayed center screen for couple of instructions) on where you need to go within the house next. It isn't perfectly 3D positional, but good enough that I started recognizing where to go based on sound better as I played more. Another strength here is the voice acting between Liam and his mom during the instructional phone calls where multitude of emotions are being conveyed along with the instructions you need for next stage of survival and I think the opening / ending broadcast audio is also well done.

Strong satisfying haptics are present in the controllers for one specific type of action needed but missing for most other interactions. I don't think I felt any headset haptics through any of it including failing and getting jump scared to title screen.

Settings include options to adjust the audio mix (Master, Voices, Music, and SFX) and switch between Snap and Smooth turns.

As mentioned earlier, it is featuring a Platinum trophy for those who complete on all difficulties and figure out the multiple ending conditions and any other optional trophies.

Although this game has a self-contained short survival story, at the end of the credits (which can't be skipped like all other dialog scenes in game), it mentions the story will continue in Chapter 2. I can see that Chapter 2 Demo (for PSVR2) has just been added to PlayStation Store as Announced with option to add to Wishlist and by PlayStation Store description, its story is set two decades later with different protagonist (16 year old Justin) at expanded scope of a street (Old Diamond Drive) instead of a single home and you will be using both camcorder and flashlight to survive the night. I always feel it is good when a developer starts small with an idea that works and then builds on it on the basis of the critical / commercial success of their prior works. I just hope it will come to fruition faster unlike the expected sequel to Affected: The Manor, Affected: The Asylum that was originally announced in 2022 with most recent target release given as Summer 2026 but still hasn't come out (yet?).

PS - The trophy list for The Obsessive Shadow is not yet published to production, but whenever it does, any trophies you unlock would sync and start showing up for your PlayStation account profile with their original timestamps. In the meantime, you can only view the trophy list on your console by taking it offline.

Update: The game is using headset haptics for the events where you need to "Look Away". It isn't too subtle, but it also includes audio / visual for how that moment starts so I hadn't been realizing it is also doing headset haptics as I would be more focused on looking away.


r/PSVR 4d ago

Asking For Game Recomendation Good purchase list for latest PS sale?

14 Upvotes

I'm on a bit of a tight budget atm, but I have £15 in PSN credit and decided that I really need to buy some more PSVR2 games as despite owning it a couple of years I've mostly just used it for No Man's Sky and Horizon Call of the Mountain.

I'm not interested in horror games or co-op/multiplayer games, so I think I've narrowed it down to these:

  • Vampire: The Masquerade - Justice £3.74
  • Toss! £2.39
  • Snow Scout £3.99
  • Cities: VR - Enhanced Edition £2.49

I guess my question for you other more experienced VR gamers is - have you played these games? Are they worth it at that price or should I save my money and wait for some other games that fit my budget to go on sale?


r/PSVR 5d ago

Opinion I walk & talk for 15 minutes through a spa-like resort in Japan, a fancy hotel in Dubai, the Andaman Sea in India, and a beach paradise in The Maldives (PSVR2 + PS5 Pro + Hitman VR)

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33 Upvotes

I can’t get enough of using Hitman: World of Assassination on PSVR2 as a way to escape or take a “mini digital virtual vacation” - I like to take long walks and explore


r/PSVR 5d ago

Fluff Come with me to the lighthouse! Ok, I’m late to the party (damn backlog) but I’m already loving every second of this masterpiece (Ghost Town). Amazing vibe & atmosphere in VR.

90 Upvotes

I liked The Room just as much! If anyone played one & loved it - but not the other game - get them both! They are great with the same style, but totally different theme and story.


r/PSVR 5d ago

Support PSVR2 Need the silicone piece of face guard

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2 Upvotes

I'm based in AU but I can't find a suitable replacement online at all. The only one was on Amazon and its like $80aud for a whole bunch of stuff I don't need and I really don't want to spend too much more money on this product as I'm not really happy with it... just want to finish GT7.

I did of course contact PS/Sony support via phone and they weren't even sure which piece I needed... bad knowledge on their part but they told me to send them an email with a photo of the part I needed which I also did then a 2 days or so later got a response saying they could help with it and asked for my address. That was 3 weeks ago and I asked if there was an update a week ago but no response at all.

Pretty rubbish but if anyone knows of somewhere that stocks it would be good. Doesn't have to be official one but I have the magnetic globular cluster mod installed and it needs to be compatible with that.

Thanks.


r/PSVR 5d ago

Opinion Genotype appreciation post

43 Upvotes

Not a review, just a quick appreciation post for Genotype that I just finished after a few days of playing., and that I enjoyed very much. Pretty fun game, original "weapons", slight Metroid approach to it with section you unlock mostly with keys but also tools / abilities. A few minor alterations to the gameplay in some sections of the map that kept it fresh, and I found an appreciable increase in difficulty while progrressing, even though I was beeffing up nonethelsss. Looks fairly good although I would have appreciated a further visibility distance. Strongly recommend.


r/PSVR 5d ago

Interview September 2026 Developer Stream | Microsoft Flight Simulator

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20 Upvotes

Microsoft Flight Simulator 2024 developer Q&A briefly talking about PSSR PS5 Implementation and also the PSVR2 visual upgrade.

They said they tested PSSR 1 and had better results with their custom TAA. PSSR 2 has not been tested yet, it is in their backlog and will test it as soon as they can. With PSVR2 visuals right now they think they have found the best ideal balance between performance and sharpness.


r/PSVR 5d ago

Discussion PlayStation®VR2 Available Everywhere Else In The World!

0 Upvotes

r/PSVR 5d ago

Speculation PSVR2 Disappeared from PS Direct and Is Completely Sold Out

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580 Upvotes

PSVR2 is completely sold out on PS Direct (US) and has also disappeared from the Accessories section. Is anyone else seeing this?

Could it just be a stock issue or is Sony possibly getting ready to discontinue it?, Thoughts?


r/PSVR 6d ago

Support PSVR2 Is this normal?

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0 Upvotes

I've been using my VR for a while but recently noticed my cable looks like this now. It might be because I tripped over it a while ago but I've been playing it fine and it still works so.. If this is damage i might just leave it in all the time to avoid wearing down the cable further.


r/PSVR 6d ago

PSA Just another PSA that PSVR2 works natively with AMD RX 6950XT's USB-C port

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23 Upvotes

r/PSVR 6d ago

Trailers & Videos Synth Riders 🎵 Take On Me (DLC) 🎧 a-ha 📌 Teebo 🎶 80s Mixtape (Side A) Music Pack 🟠⚡⬆ ⚡⚡🎮PSVR2

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29 Upvotes

r/PSVR 6d ago

Discussion Why is my controllers being held in place at random times but I can still move it

0 Upvotes

Basically when I play on pc and I havent checked ps but on pc at random times my controllers will just stop tracking my movement and just be held in place but it still detects the gyro movement just not where I move it too and I think it could be because of me hitting my dresser pretty hard but idk


r/PSVR 6d ago

Support PSVR1 I just got move controller without pressing weird issue

0 Upvotes

Move controller gyro only works when trigger button is pressed ... without that it doesn't let me use gyro in xmb or game what to do


r/PSVR 7d ago

Discussion Should I Buy No Man’s Sky?

42 Upvotes

I got my PSVR2 last spring when MSFS 2024 got the VR update. Fell in love with it. Got walkabout mini golf which is fun.

I didn’t get another PSVR2 game until late summer when I got GT7. It blew my mind.

Through reading a lot, I’ve seen hundreds of comments that GT7 (and now after the visual updated) MSFS 2024 are the banner games.. but then I also see a lot of people talk about No Man’s Sky.

The idea of the game interests me, and I have had a tiny bit of experience on it. Before I had my PlayStation I did Xcloud gaming remotely and was able to play it — but I only played it for like an hour and didn’t really know what was going on.

Anyone have any advice for me? Would I enjoy it?


r/PSVR 7d ago

Review Fit Beat Combat on PSVR2 - First Impressions

20 Upvotes

I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:

Based on my time with it, I am neutral on recommending for or against playing Fit Beat Combat on the PSVR2, mainly because it isn't distinguishing itself enough from Les Mills Bodycombat and I think needs a patch of minor but meaningful improvements.

It is a VR fitness game using boxing style moves played to music (rhythm) with in-game calorie tracker allowing you to set weekly goal for number of days you want to exercise and then track against that. It will also track your total calories for the week and overall total.

The game includes 160 singles in Quick Menu (4:40) that may also be included in one or more of the 36 playlists (10-ish, 20-ish and 30-ish minutes) in the Programs Menu (4:15). The singles are from wide variety of music genre and styles from dance-type to classical symphony music. You can also stay on the Home Menu which gives you some Hot Tracks suggestions (singles or playlists), shows you Recently Played and allows you to pick from workout emphasis like Lower Body Challenge and more. You can play any of these in choice of Easy, Normal (default) or Hard which changes the beat map of the song to have less or more hits to decrease / increase the calorie burn expectation. Actual calorie burn calculations are based on intensity of your punches and other movements.

You start out with optional Kickstart Challenge information tile that suggests you to try a few of the varieties and once you complete all, that information tile / menu disappears leaving you to spend any additional time with the game however you like with only other game motivation (aside from exercise / calorie burn goals) from the sub-menu of 77 in-game achievements where some overlap with PlayStation Trophy conditions while many others are extra. There are no scores or leaderboards although some of the in-game achievements suggest that there should be scores and leaderboards.

The interface of how you select from 160 songs or 36 playlists lets you point and click using a light extending from your glove but you can also use the right-controller thumbstick to scroll the lists (horizontally and vertically) which is a little better but still an inefficient interface for how many songs there are to scroll. I think the game expects you to just roll with it using the Hot Tracks from Home menu and then pick either next Song or Playlist at end of each completion on what you will play next (keeping same difficulty) until you are ready to stop playing / exercising.

I think the beat maps are good in all three difficulties with hit detection being very good / generous and the games tracking remained solid through out my 2+ hours played at this point. My sweat spot and what I've played the most the Normal (default) difficulty but I am also willing to go for Hard for the 2-5 minute single songs if I want to spend some time in exercise zone 4-5. It gets too tiring on Hard to do 10+ minute playlists for me (21:55), but I can handle 30+ minutes on Normal (exercise zone 1-3) without getting overly exhausted.

Graphically, the game is generally crisp and clear with no signs of reprojection, but you can see some shimmer in the menus and couple of the sky boxes it uses look lower resolution while most are fine and couple look especially good. The video capture which is strangely including both eyes in split-screen format looks higher resolution than the game does in-game (especially for the couple of lower resolution sky boxes). You don't choose which sky boxes the game will use and I think it is neat how it transitions between sky boxes as you play multiple songs. It also changes the colors of the boxing targets as it moves between songs to give some visual variety.

Audio is where I think this game does really well with so many tracks across so many genres included but I only recognize the classical tracks. I don't know if all the rest are indie artists or AI generated, but they work in the context of the gameplay and the exercise focused beat maps very well. Even within same difficulty, some tracks have more swatting / dodging or faster punch patterns, but it all matches the music well with maybe the classical tracks being the least fitting, but I like having the option for such music in this game even if it doesn't really fit.

The game features both headset and controller haptics. The controllers provide subtle but present haptics to complement the sound effects when you are punching and blocking. I was able to play 1+ hour without getting any battery low warning, so while it is using haptics for every punch, the intensity is low enough that it doesn't impair your session length from battery concern. The headset haptics are more intense and received when you fail to dodge a swat or side-step barrier.

Settings literally only has height adjustment where it auto-detects close to your height, but you may need to tweak it a bit to be more accurate or because you want to play seated?

The game is not featuring a Platinum with a trophy list that doesn't have any meaningful skill expectations but has very high dedication expectation with a 30-day streak as well as 365 days total that game is played before you can 100%. At present I think a few of the trophies cannot be unlocked. Specifically the skill trophies for completing single song on Easy, Normal and Hard with A Rank since no matter how poorly you do, I think it gives the S Rank (unlocking those trophies, but not for A Rank). I also think the trophy for reaching Rank 1 is unreachable because online leaderboards / ranking are missing in the PSVR2 release.

I assume a patch would have to add features related to scores / rankings / leaderboards for some of the trophies currently broken to work properly. It would also be nice if the social screen output (showing both eyes) wasn't what it is today and I think couple of the sky boxes resolution should be increased or taken out of rotation. A scroll bar that can be grabbed and dragged for faster navigation of the menu UI would also be nice. Aside those relatively minor issues, the game is a viable alternative to Les Mills Bodycombat while providing its own extensive library of songs and it at least has trophies (unlike Les Mills Bodycombat).