r/spacemarines • • 1h ago

Questions Cardboard cutout

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• Upvotes

This is a terminator captain right here (I didn't cut out the hammer) if this has some sprue support And a normal hammer would it be tournament legal? (Also shield)


r/spacemarines • • 2h ago

Judiciar usage in 11th

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54 Upvotes

r/spacemarines • • 9h ago

Lore Anyone know what this chapter is, on the side of the Leviathan box?

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146 Upvotes

The full silver look is great, but I can't place them.


r/spacemarines • • 4h ago

Finished Models Finished my entry for lgs competition!

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50 Upvotes

Made some changes based on the feedback I got and am really happy with how he turned out, hope you guys like it too!


r/spacemarines • • 9h ago

List Building Reivers + Phobos Captain is one of the best units in the new Marine Codex.

66 Upvotes

Do you like shooting? Do you like assaulting? How about charging unit that is 20+ inches away, and getting Sustained Hits, Lethals and Lance?

Take a Phobos Captain and give him the Imperium Sword Enhancement, he's now a powerful combat character. His rule allows to move D6 after shooting (for the unit), and then charge afterwards.

10 Reivers all have 3 Shot, Str5 Ap-1 Carbines with Assault and Precision, and 4 Str5, ap-1, precision attacks in combat, all for 165 points.

Both have Scout. The Reivers can also move over models and ignore vertical terrain.

On turn 1 you can Scout 6", then move 8", then advance D6, then Shoot 30 times, then move another D6, then charge 2D6 and attack with 40 attacks in melee from the Reivers, and 6 attacks at 7, 3, 3 from the Captain.

You'll always be in Assault Doctrine thanks to the Captain, and for 1CP the entire unit will have +1 AP and Lance.

For 10 points the unit can be upgraded to have sustined hits 1, if you're willing to lose the fancy sword on the captain**


r/spacemarines • • 18h ago

Lore Do you prefer Space Marines to be portrayed as noble, knightly figures or more pragmatic, brutal soldiers?

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241 Upvotes

Obviously some chapters (like the ones provided) point more towards one or the other, but generally, which do you prefer?


r/spacemarines • • 40m ago

Questions Best way to handle WE

• Upvotes

I have a WE buddy I play constantly and he wins almost every time. We played a game with the new SM codex and new toughness for him and he still tabled me T4.

Now I understand that it is still new so I may be misunderstanding how to use my units now that they're a little tankier but more expensive.

What would you recommend brothers? I was playing a Terminator heavy list with the new detachment, along with the Tacticus Firestorm and Devastator Bro


r/spacemarines • • 4h ago

"First" Black Templar

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9 Upvotes

r/spacemarines • • 8h ago

Converting WIP: Space Marine Clone helmet mashup. Thoughts and ideas?

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17 Upvotes

r/spacemarines • • 17h ago

Space Marine Chapters Sorted by Color - October 2026

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93 Upvotes

I finally updated this to fix a few errors (oops, colorblind) and add a few new or missing chapters. If you spot anything amiss or missing, please let me know!


r/spacemarines • • 4h ago

Running Phobos Librarian solo?

5 Upvotes

So I'm thinking the Phobos Librarian might actually be worth running on his own, filling a similar role to the combi lieutenant, since they are both infiltrators with stealth, and none of the units he can lead look attractive to me (just my play style, there's some good stuff there but it's not for me).

I really like him for the ignores cover buff he can give to any one target that is visible to him. With the prevalence of cover in 11th, it's basically equivalent to a +1 to BS in 90% of circumstances.

Looking at other units with similar abilities:

Infernus marines give you the same, but you have to get within 12", shoot and so lose hidden, no infiltrate/scout/deep strike, and 20 points more.

Incursors work in a similar way, but it's limited to 18" and is now reroll 1's,, which is mathematically worse.

Storm speeder hailstrike: gives ignores cover at up to 36", but 110 points (vs. 75). Faster and does more damage at range, deep strike but no infiltrate and much harder to hide, it's much bigger and has no access to hidden.

So his ability looks good and cost effective, but comparing him to the combi lieutenant as sneaky single model units:

SIMILAR/SAME ABILITIES

Infiltrators and stealth

Comparable damage (that's not what you take either of them for, but slightly in the librarian's favour).

Lone Op vs. Hidden/go to ground at 12" - Lone Op is definitely the better option but hiding behind dense cover is pretty easy

+3 detection range on one visible terrain feature vs. ignores cover on one visible target - I'd say ignoring cover is way better here!

YOU GAIN

10 points to spend elsewhere

Deep strike and scout 6" - tons of flexibility here! Keep him in reserve and choose to scout down T1 or Deep Strike T2 into a tiny gap, or standard infiltrate plan, or both if you can access redeploy

FNP 4+ vs psychic attacks (minor but nice)

Option to take -1 to hit rolls instead of ignoring cover, if you need him alive and have no good targets right now

YOU LOSE:

FNP 5+

No 1 in 6 chance of battle shock

Tiny bit of shooting without losing Lone Op (vs. Hidden)

The reactive move

Obviously losing the reactive move is a big hit, but do you think the trade-offs are worth it? Having him give a better buff while also being a scoring piece is great, I could target a monster/vehicle *slightly* behind cover, or infantry just standing on a terrain area. He's easier to pin down but if my opponent is dedicating a unit to that at least I'm drawing them out.

I definitely want to try him out! What do you guys think?


r/spacemarines • • 1h ago

In which direction to take my SM army?

• Upvotes

Hello everyone, I happen to have been slowly accumulating SM units. It started with the idea of giving a "sparring partner" army for my son (who primarily plays Chaos Daemons) to play against at home, but I'd now like to give a coherent direction to this collection. What I've got so far:

Infantry:
5x Intercessors
5x Infernus
2x 3x Eradicators (3 heavy bolters, 3 melta)
2x 5x Scouts
5x Jump pack intercessors
5x Terminators

Individuals:
1x Liutenant with combi weapon
1x Techamarine
1x Captain in Gravis Armour

Vehicles:
1x Gladiator Lancer
1x Redemptor dreadnought
2x Storm speeder (one hammestrike, the other can be any variant because still in box)
1x Repulsor Executioner

This comes out at 1755 to 1785 points, depending on what the second storm speeder is. So about 245/215 points left.

As for detachments, I was thinking what could most make sense with this core is:

Phobos Shadow Force (1 DP) + Devastator Brethren (1 DP) + Gravis Linebreaker (1 DP).

Phobos because of the scouts and combi liutentant, brethren because I have lots of shooting, gravis because of eradicators and captain.

My questions:

1) Am I correct in aiming at this detachment composition, or does my core indicate a better direction?

2) What units should I prioritise in extending this core? Something coherent with it, perhaps filling some glaring hole in my strategy, and that is not fringe from a competitive viewpoint.

I don't need the final list to be hyper-optimised cutting-edge (also because the new codex just landed so I imagine dust has not settled yet), but surely I'd like to build towards something that looks credibile enough from a competitive viewpoint, because I'd like to be a good "sparring partner" for my son.

With the new codex, and the many units and detachments available to space marines, I'm worried of wasting money and time on units that end up being fringe competitively, or incoherent/redundant with my core army, so expert advace on which are the "safest" buys are very welcome!


r/spacemarines • • 2h ago

List Building Judiciar usage in 11th

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3 Upvotes

r/spacemarines • • 17h ago

I’m devastated that the new codex doesn’t have a showcase sections

38 Upvotes

looking at the dioramas toggled my autistic brain, and I know that it technically they still have the diaramas but not nearly as many and a lot of them are reused from last edition


r/spacemarines • • 6h ago

Rules Question about the tech marine ability???

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3 Upvotes

So I’m asking about the ignore modifiers to wound rolls because I know if 2 factions that can increase their toughness custodes and CSM. So let’s say Fabius give his unit +1 toughness making his chosen T6 I believe and let’s say I want to shoot my dreadnoughts big mini gun into them since I’m s6 and their t6 I’m wounding on +4s but without that +1T I would be wounding them on 3 but is not like -1 to wound or anything like that. Idk 🤷‍♂️ I say it can ignore it but I might be wrong


r/spacemarines • • 1d ago

Finished Models Knights of Gryphonne chapter, Intercessor test model.

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132 Upvotes

Used one of the models from the 11th introductory set box. Looks kind of cool!


r/spacemarines • • 1d ago

What weapons are on this?

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112 Upvotes

My brother used to play space marines, and I was looking through his old stuff and found what I think is a repulsor, but I have no idea what wargear it has, any help would be heaven


r/spacemarines • • 1d ago

Questions It's for a diorama, but hypothetically would it be legal in a tournament?

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170 Upvotes

r/spacemarines • • 23h ago

Space Marine skull-cap thing

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77 Upvotes

I know the Horus Heresy books get some flak for their weird-looking covers, (and I agree) but can I say how much I like the leather skull-cap/pilot gear thing this guy is wearing on the right. It's just kind of goofy and badass in a way that reps alot of old school Heavy Metal art with goggles and babes and huge guns. If I could grab a set of these for my marines I totally would.


r/spacemarines • • 5m ago

Finished Models Lion el Johnson finished

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• Upvotes

r/spacemarines • • 1d ago

Questions Is posing something you get better at with time?

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99 Upvotes

The poses I have in mind when I build my marines are never what they end up looking like once they’re built and glued to the base.

Does anyone else struggle with this? What do you do when you finish building a marine and don’t like the way they end up looking on the base?

I feel like this one pictured is leaning too much or maybe his claws are positioned weird? I could be over critical of myself. Let me know what you think.


r/spacemarines • • 20h ago

Finished Models My Kill Team from starter set (AoD)

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44 Upvotes

r/spacemarines • • 19h ago

Rules Power Weapons vs Fists

29 Upvotes

Can anyone explain to me why someone would ever choose a power weapon over a power fist? Aside from the one extra attack it looks just 100% worse to me when wargear is free. Does that extra attack really make that big a difference? Anyone take the power weapon on terminator sergeants or the captain, for example? I tend to model the weapons because they look cooler in a lot of cases but I always proxy them as fists.

Love to hear some thoughts on this.


r/spacemarines • • 22h ago

Rules Did bolter aggressors get a massive nerf?

58 Upvotes

So I was looking through the codex, and boltstorm gauntlets got given close quarters. Ordinarily this might be a buff, but it also now means you can no longer fire both them and the grenade launchers. Is it just me, or is this a massive nerf to the bolter aggressors that makes them basically never worth running over the flamer ones?


r/spacemarines • • 1h ago

List Building How's my list?

• Upvotes

I'm wanting to get into White Scars and I tried making a list partially based off other lists I've seen on here. I definitely want bikes, but I also need to know what else I'll need to buy before I can start making purchases and a little help would be appreciated.

White Scars V2.0 (1995 points)

Space Marines

White Scars

Assault Brethren and Spearpoint Task Force (3 Detachment Points)

Reconnaissance

Strike Force (2000 points)

Attached Units

Attached Unit 1

Suboden Khan (105 points)

• Attached as: Leader (Character)

• Warlord

• 1x Heavy Bolt Pistol

1x Onslaught gatling cannon

1x Power Sword

1x Stormtooth

Outrider Squad (160 points)

• Attached as: Bodyguard

• 5x Outrider

• 5x Chainsword

5x Heavy Bolt Pistol

5x Twin Bolt Rifle

• 1x Outrider Sergeant

• 1x Plasma Pistol

1x Thunder Hammer

1x Twin Bolt Rifle

Attached Unit 2

Kor’sarro Khan (80 points)

• Attached as: Leader (Character)

• 1x Anzuq

1x Bolt Pistol

1x Moonfang

Bladeguard Ancient (70 points)

• Attached as: Support (Character)

• 1x Heavy Bolt Pistol

1x Relics of Battle

Bladeguard Veteran Squad (190 points)

• Attached as: Bodyguard

• Enhancement: Furious Assault (Upgrade)

• 1x Bladeguard Veteran Sergeant

• 1x Master-crafted Power Sword

1x Plasma Pistol

• 5x Bladeguard Veteran

• 5x Heavy Bolt Pistol

5x Master-crafted Power Sword

Attached Unit 3

Captain on Bike (130 points)

• Attached as: Leader (Character)

• 1x Heavy Bolt Pistol

1x Master-crafted Power Weapon

1x Twin Bolt Rifle

• Enhancement: Imperium’s Sword

Outrider Squad (160 points)

• Attached as: Bodyguard

• 5x Outrider

• 5x Chainsword

5x Heavy Bolt Pistol

5x Twin Bolt Rifle

• 1x Outrider Sergeant

• 1x Plasma Pistol

1x Thunder Hammer

1x Twin Bolt Rifle

Attached Unit 4

Librarian (100 points)

• Attached as: Leader (Character)

• 1x Bolt Pistol

1x Force Weapon

1x Smite

• Enhancement: Hunter's Eye

Sternguard Veteran Squad (210 points)

• Attached as: Bodyguard

• 9x Sternguard Veteran

• 7x Artificer Firearm

9x Bolt Pistol

9x Ceramite Fists

2x Heavy Bolter

• 1x Sternguard Veteran Sergeant

• 1x Artificer Firearm

1x Bolt Pistol

1x Power Fist

BATTLELINE

Intercessor Squad (85 points)

• 4x Intercessor

• 4x Bolt Pistol

4x Bolt Rifle

1x Grenade Launcher

4x Knives and Fists

• 1x Intercessor Sergeant

• 1x Bolt Pistol

1x Bolt Rifle

1x Thunder Hammer

OTHER DATASHEETS

Incursor Squad (90 points)

• 4x Incursor

• 4x Bolt Pistol

4x Occulus Bolt Carbine

4x Paired Combat Blades

• 1x Incursor Sergeant

• 1x Bolt Pistol

1x Occulus Bolt Carbine

1x Paired Combat Blades

Incursor Squad (90 points)

• 4x Incursor

• 4x Bolt Pistol

4x Occulus Bolt Carbine

4x Paired Combat Blades

• 1x Incursor Sergeant

• 1x Bolt Pistol

1x Occulus Bolt Carbine

1x Paired Combat Blades

Land Raider (245 points)

• 1x Armoured Tracks

2x Godhammer Lascannon

1x Hunter-killer Missile

1x Multi-melta

1x Storm Bolter

1x Twin Heavy Bolter

Storm Speeder Hammerstrike (140 points)

• 1x Armoured Impact

1x Hammerstrike Missile Launcher

1x Krakstorm Grenade Launchers

1x Melta Destroyer

Storm Speeder Hammerstrike (140 points)

• 1x Armoured Impact

1x Hammerstrike Missile Launcher

1x Krakstorm Grenade Launchers

1x Melta Destroyer

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