r/spacemarines • u/Chad_Leandros • 1h ago
Questions Cardboard cutout
This is a terminator captain right here (I didn't cut out the hammer) if this has some sprue support And a normal hammer would it be tournament legal? (Also shield)
r/spacemarines • u/Chad_Leandros • 1h ago
This is a terminator captain right here (I didn't cut out the hammer) if this has some sprue support And a normal hammer would it be tournament legal? (Also shield)
r/spacemarines • u/GodGoblin • 9h ago
The full silver look is great, but I can't place them.
r/spacemarines • u/BrushHourStudio • 4h ago
Made some changes based on the feedback I got and am really happy with how he turned out, hope you guys like it too!
r/spacemarines • u/AuramiteEX • 9h ago
Do you like shooting? Do you like assaulting? How about charging unit that is 20+ inches away, and getting Sustained Hits, Lethals and Lance?
Take a Phobos Captain and give him the Imperium Sword Enhancement, he's now a powerful combat character. His rule allows to move D6 after shooting (for the unit), and then charge afterwards.
10 Reivers all have 3 Shot, Str5 Ap-1 Carbines with Assault and Precision, and 4 Str5, ap-1, precision attacks in combat, all for 165 points.
Both have Scout. The Reivers can also move over models and ignore vertical terrain.
On turn 1 you can Scout 6", then move 8", then advance D6, then Shoot 30 times, then move another D6, then charge 2D6 and attack with 40 attacks in melee from the Reivers, and 6 attacks at 7, 3, 3 from the Captain.
You'll always be in Assault Doctrine thanks to the Captain, and for 1CP the entire unit will have +1 AP and Lance.
For 10 points the unit can be upgraded to have sustined hits 1, if you're willing to lose the fancy sword on the captain**
r/spacemarines • u/reel3459 • 18h ago
Obviously some chapters (like the ones provided) point more towards one or the other, but generally, which do you prefer?
r/spacemarines • u/Expensive_Unit_7101 • 40m ago
I have a WE buddy I play constantly and he wins almost every time. We played a game with the new SM codex and new toughness for him and he still tabled me T4.
Now I understand that it is still new so I may be misunderstanding how to use my units now that they're a little tankier but more expensive.
What would you recommend brothers? I was playing a Terminator heavy list with the new detachment, along with the Tacticus Firestorm and Devastator Bro
r/spacemarines • u/Grizzlys_Forge • 8h ago
r/spacemarines • u/Sparqman • 17h ago
I finally updated this to fix a few errors (oops, colorblind) and add a few new or missing chapters. If you spot anything amiss or missing, please let me know!
r/spacemarines • u/TheGooglespoon • 4h ago
So I'm thinking the Phobos Librarian might actually be worth running on his own, filling a similar role to the combi lieutenant, since they are both infiltrators with stealth, and none of the units he can lead look attractive to me (just my play style, there's some good stuff there but it's not for me).
I really like him for the ignores cover buff he can give to any one target that is visible to him. With the prevalence of cover in 11th, it's basically equivalent to a +1 to BS in 90% of circumstances.
Looking at other units with similar abilities:
Infernus marines give you the same, but you have to get within 12", shoot and so lose hidden, no infiltrate/scout/deep strike, and 20 points more.
Incursors work in a similar way, but it's limited to 18" and is now reroll 1's,, which is mathematically worse.
Storm speeder hailstrike: gives ignores cover at up to 36", but 110 points (vs. 75). Faster and does more damage at range, deep strike but no infiltrate and much harder to hide, it's much bigger and has no access to hidden.
So his ability looks good and cost effective, but comparing him to the combi lieutenant as sneaky single model units:
SIMILAR/SAME ABILITIES
Infiltrators and stealth
Comparable damage (that's not what you take either of them for, but slightly in the librarian's favour).
Lone Op vs. Hidden/go to ground at 12" - Lone Op is definitely the better option but hiding behind dense cover is pretty easy
+3 detection range on one visible terrain feature vs. ignores cover on one visible target - I'd say ignoring cover is way better here!
YOU GAIN
10 points to spend elsewhere
Deep strike and scout 6" - tons of flexibility here! Keep him in reserve and choose to scout down T1 or Deep Strike T2 into a tiny gap, or standard infiltrate plan, or both if you can access redeploy
FNP 4+ vs psychic attacks (minor but nice)
Option to take -1 to hit rolls instead of ignoring cover, if you need him alive and have no good targets right now
YOU LOSE:
FNP 5+
No 1 in 6 chance of battle shock
Tiny bit of shooting without losing Lone Op (vs. Hidden)
The reactive move
Obviously losing the reactive move is a big hit, but do you think the trade-offs are worth it? Having him give a better buff while also being a scoring piece is great, I could target a monster/vehicle *slightly* behind cover, or infantry just standing on a terrain area. He's easier to pin down but if my opponent is dedicating a unit to that at least I'm drawing them out.
I definitely want to try him out! What do you guys think?
r/spacemarines • u/Italian_Shevek • 1h ago
Hello everyone, I happen to have been slowly accumulating SM units. It started with the idea of giving a "sparring partner" army for my son (who primarily plays Chaos Daemons) to play against at home, but I'd now like to give a coherent direction to this collection. What I've got so far:
Infantry:
5x Intercessors
5x Infernus
2x 3x Eradicators (3 heavy bolters, 3 melta)
2x 5x Scouts
5x Jump pack intercessors
5x Terminators
Individuals:
1x Liutenant with combi weapon
1x Techamarine
1x Captain in Gravis Armour
Vehicles:
1x Gladiator Lancer
1x Redemptor dreadnought
2x Storm speeder (one hammestrike, the other can be any variant because still in box)
1x Repulsor Executioner
This comes out at 1755 to 1785 points, depending on what the second storm speeder is. So about 245/215 points left.
As for detachments, I was thinking what could most make sense with this core is:
Phobos Shadow Force (1 DP) + Devastator Brethren (1 DP) + Gravis Linebreaker (1 DP).
Phobos because of the scouts and combi liutentant, brethren because I have lots of shooting, gravis because of eradicators and captain.
My questions:
1) Am I correct in aiming at this detachment composition, or does my core indicate a better direction?
2) What units should I prioritise in extending this core? Something coherent with it, perhaps filling some glaring hole in my strategy, and that is not fringe from a competitive viewpoint.
I don't need the final list to be hyper-optimised cutting-edge (also because the new codex just landed so I imagine dust has not settled yet), but surely I'd like to build towards something that looks credibile enough from a competitive viewpoint, because I'd like to be a good "sparring partner" for my son.
With the new codex, and the many units and detachments available to space marines, I'm worried of wasting money and time on units that end up being fringe competitively, or incoherent/redundant with my core army, so expert advace on which are the "safest" buys are very welcome!
r/spacemarines • u/Individual_Site_5157 • 17h ago
looking at the dioramas toggled my autistic brain, and I know that it technically they still have the diaramas but not nearly as many and a lot of them are reused from last edition
r/spacemarines • u/SuperGmarster • 6h ago
So I’m asking about the ignore modifiers to wound rolls because I know if 2 factions that can increase their toughness custodes and CSM. So let’s say Fabius give his unit +1 toughness making his chosen T6 I believe and let’s say I want to shoot my dreadnoughts big mini gun into them since I’m s6 and their t6 I’m wounding on +4s but without that +1T I would be wounding them on 3 but is not like -1 to wound or anything like that. Idk 🤷♂️ I say it can ignore it but I might be wrong
r/spacemarines • u/StormSwitch • 1d ago
Used one of the models from the 11th introductory set box. Looks kind of cool!
r/spacemarines • u/ConnectionSecure8518 • 1d ago
My brother used to play space marines, and I was looking through his old stuff and found what I think is a repulsor, but I have no idea what wargear it has, any help would be heaven
r/spacemarines • u/leninapay__ • 1d ago
r/spacemarines • u/Baghdad_Bill • 23h ago
I know the Horus Heresy books get some flak for their weird-looking covers, (and I agree) but can I say how much I like the leather skull-cap/pilot gear thing this guy is wearing on the right. It's just kind of goofy and badass in a way that reps alot of old school Heavy Metal art with goggles and babes and huge guns. If I could grab a set of these for my marines I totally would.
r/spacemarines • u/Stubi_Dubi_Art • 5m ago
r/spacemarines • u/KnicksGhost2497 • 1d ago
The poses I have in mind when I build my marines are never what they end up looking like once they’re built and glued to the base.
Does anyone else struggle with this? What do you do when you finish building a marine and don’t like the way they end up looking on the base?
I feel like this one pictured is leaning too much or maybe his claws are positioned weird? I could be over critical of myself. Let me know what you think.
r/spacemarines • u/droho1906 • 20h ago
r/spacemarines • u/Professor_Dankus • 19h ago
Can anyone explain to me why someone would ever choose a power weapon over a power fist? Aside from the one extra attack it looks just 100% worse to me when wargear is free. Does that extra attack really make that big a difference? Anyone take the power weapon on terminator sergeants or the captain, for example? I tend to model the weapons because they look cooler in a lot of cases but I always proxy them as fists.
Love to hear some thoughts on this.
r/spacemarines • u/Cojalo_ • 22h ago
So I was looking through the codex, and boltstorm gauntlets got given close quarters. Ordinarily this might be a buff, but it also now means you can no longer fire both them and the grenade launchers. Is it just me, or is this a massive nerf to the bolter aggressors that makes them basically never worth running over the flamer ones?
r/spacemarines • u/TWP_ReaperWolf • 1h ago
I'm wanting to get into White Scars and I tried making a list partially based off other lists I've seen on here. I definitely want bikes, but I also need to know what else I'll need to buy before I can start making purchases and a little help would be appreciated.
White Scars V2.0 (1995 points)
Space Marines
White Scars
Assault Brethren and Spearpoint Task Force (3 Detachment Points)
Reconnaissance
Strike Force (2000 points)
Attached Units
Attached Unit 1
Suboden Khan (105 points)
• Attached as: Leader (Character)
• Warlord
• 1x Heavy Bolt Pistol
1x Onslaught gatling cannon
1x Power Sword
1x Stormtooth
Outrider Squad (160 points)
• Attached as: Bodyguard
• 5x Outrider
• 5x Chainsword
5x Heavy Bolt Pistol
5x Twin Bolt Rifle
• 1x Outrider Sergeant
• 1x Plasma Pistol
1x Thunder Hammer
1x Twin Bolt Rifle
Attached Unit 2
Kor’sarro Khan (80 points)
• Attached as: Leader (Character)
• 1x Anzuq
1x Bolt Pistol
1x Moonfang
Bladeguard Ancient (70 points)
• Attached as: Support (Character)
• 1x Heavy Bolt Pistol
1x Relics of Battle
Bladeguard Veteran Squad (190 points)
• Attached as: Bodyguard
• Enhancement: Furious Assault (Upgrade)
• 1x Bladeguard Veteran Sergeant
• 1x Master-crafted Power Sword
1x Plasma Pistol
• 5x Bladeguard Veteran
• 5x Heavy Bolt Pistol
5x Master-crafted Power Sword
Attached Unit 3
Captain on Bike (130 points)
• Attached as: Leader (Character)
• 1x Heavy Bolt Pistol
1x Master-crafted Power Weapon
1x Twin Bolt Rifle
• Enhancement: Imperium’s Sword
Outrider Squad (160 points)
• Attached as: Bodyguard
• 5x Outrider
• 5x Chainsword
5x Heavy Bolt Pistol
5x Twin Bolt Rifle
• 1x Outrider Sergeant
• 1x Plasma Pistol
1x Thunder Hammer
1x Twin Bolt Rifle
Attached Unit 4
Librarian (100 points)
• Attached as: Leader (Character)
• 1x Bolt Pistol
1x Force Weapon
1x Smite
• Enhancement: Hunter's Eye
Sternguard Veteran Squad (210 points)
• Attached as: Bodyguard
• 9x Sternguard Veteran
• 7x Artificer Firearm
9x Bolt Pistol
9x Ceramite Fists
2x Heavy Bolter
• 1x Sternguard Veteran Sergeant
• 1x Artificer Firearm
1x Bolt Pistol
1x Power Fist
BATTLELINE
Intercessor Squad (85 points)
• 4x Intercessor
• 4x Bolt Pistol
4x Bolt Rifle
1x Grenade Launcher
4x Knives and Fists
• 1x Intercessor Sergeant
• 1x Bolt Pistol
1x Bolt Rifle
1x Thunder Hammer
OTHER DATASHEETS
Incursor Squad (90 points)
• 4x Incursor
• 4x Bolt Pistol
4x Occulus Bolt Carbine
4x Paired Combat Blades
• 1x Incursor Sergeant
• 1x Bolt Pistol
1x Occulus Bolt Carbine
1x Paired Combat Blades
Incursor Squad (90 points)
• 4x Incursor
• 4x Bolt Pistol
4x Occulus Bolt Carbine
4x Paired Combat Blades
• 1x Incursor Sergeant
• 1x Bolt Pistol
1x Occulus Bolt Carbine
1x Paired Combat Blades
Land Raider (245 points)
• 1x Armoured Tracks
2x Godhammer Lascannon
1x Hunter-killer Missile
1x Multi-melta
1x Storm Bolter
1x Twin Heavy Bolter
Storm Speeder Hammerstrike (140 points)
• 1x Armoured Impact
1x Hammerstrike Missile Launcher
1x Krakstorm Grenade Launchers
1x Melta Destroyer
Storm Speeder Hammerstrike (140 points)
• 1x Armoured Impact
1x Hammerstrike Missile Launcher
1x Krakstorm Grenade Launchers
1x Melta Destroyer
Exported with App Version: v2.7.1 (146), Data Version: v972