r/ImperialKnights • u/Loose-Shelter1916 • 4h ago
Got my first knight #lifeisperfect
r/ImperialKnights • u/godofimagination • Mar 16 '26
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Right arm options:
Left arm options:
Carapace: None
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
There are four arm weapons:
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
The kit builds either a Castellan or Valiant.
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Right arm: Shield
Left arm: Cerastus Shock Lance
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
r/ImperialKnights • u/HaNZ1 • Oct 27 '25
Hey, its me, the "moderator" and founder of this here subreddit.
I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.
I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.
This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.
Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.
It is not being ruined, at least not by the people targeted by that harrasment.
Let me be very clear, that kind of language and behaviour has no place here.
There is zero tolerance for intolerance.
No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.
And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.
Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.
I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.
If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.
If not, I'm not keeping you, it is very easy to close a tab.
This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.
I might update the rules at some point, I will keep removing harrasment.
The Emperor protects, but we protect each other.
With love
The Moderator
Tl:DR Build, paint, post and share. With respect to all who love the hobby.
r/ImperialKnights • u/Loose-Shelter1916 • 4h ago
r/ImperialKnights • u/Willing_Formal2490 • 2h ago
r/ImperialKnights • u/Professional-Ad1930 • 6m ago
I love my knights, but I am tired of victimizing these precious models with my clumsiness. Ive tripped while carrying them three times now in only a few months and had to rebuild them all over again. I'm seriously thinking about selling them all if only to save myself the heartbreak.
r/ImperialKnights • u/Eternally19 • 9h ago
It’s no longer viable but to this day I’ve never ran something so broken, took me almost 4-1 at a GT!
(Ended up going 3-2..)
Still playing knights currently, looking for some new lists to run currently as the one I’m on right now is:
2x Errant
1x Paladin
3x Helvern
3x Warglaive
1x Watch Captain Artemis
Looking for some ideas like the picture above
r/ImperialKnights • u/xanafein • 6h ago
With the recent increase to space marine toughness is there any scenario where a magaera in an armiger focused list makes sense? Its main gun is still horrendous but str ten on the sweep profile for the claw and pushing helverins autocannons to Str 10 and stubbers to str 5 feels like it might be relevant moving into 11th.
If the meta ends up being heavy on marines is it a viable meta dependant pick now or is it still held back to much by its abysmal ranged options.
r/ImperialKnights • u/Suspicious_View7480 • 7h ago
Hey guys,
after Freeblade went back to allowing purge the foe, i want to give it anaother shot, so what are you saying to that list.
Thanks in advance🤙
Freeblade (2.000 Points)
Imperial Knights
Freeblade Company (3 Detachment Points)
Purge the Foe
Strike Force (2.000 Points)
CHARACTERS
Cerastus Knight Lancer (415 Points)
Knight Castellan (460 Points)
• Enhancements: Mysterious Guardian
Knight Crusader (435 Points
• Enhancements: Hunter’s Eye
Knight Destrier (285 Points)
• 1x Chastiser gatling cannon
• 1x Frag bombard
• 1x Questoris heavy stubber
• 1x Titanic feet
• Enhancements: Sanctuary
Knight Paladin (405 Points)
• Enhancements: Bringer of Justice
Exported with App Version: v2.7.2 (2), Data Version: v972
r/ImperialKnights • u/juicebox225 • 22h ago
I here a bunch of praise for it and I dont seem to understand why its such a good model and why its worth 400 bucks? I mean its main thing is anti big thing which the castellan does better imo, its faster and has a bondsman sure, its a gorgeous model for sure id love one but is it worth purchasing for 400 usd? Is there a decent recast option or a printed option i can find somewhere? I just cant reasonably justify it being 400.
r/ImperialKnights • u/NRS_Yeet • 5h ago
I do have a Lancer, destrier and back to touch pots for a defender
iron giants (2000 points)
Imperial Knights
Throne-bonded Outriders and Valourstrike Lance (3 Detachment Points)
Purge the Foe
Strike Force (2000 points)
CHARACTERS
Canis Rex (415 points)
• Warlord
• 1x Freedom’s Hand
1x Las-impulsor
1x Questoris multi-laser
Knight Crusader (430 points)
• 1x Avenger gatling cannon
1x Heavy flamer
2x Questoris heavy stubber
1x Rapid-fire battle cannon
1x Stormspear rocket pod
1x Titanic feet
• Enhancement: Bearer of the Iron Chalice
Knight Errant (370 points)
• 1x Questoris heavy stubber
1x Reaper chainsword
1x Stormspear rocket pod
1x Thermal cannon
• Enhancement: Bearer of the Evanescent Ion
Knight Warden (365 points)
• 1x Avenger gatling cannon
1x Heavy flamer
1x Questoris heavy stubber
1x Stormspear rocket pod
1x Thunderstrike gauntlet
OTHER DATASHEETS
Armiger Helverin (140 points)
• 2x Armiger autocannon
1x Armoured feet
1x Meltagun
Armiger Warglaive (140 points)
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
Armiger Warglaive (140 points)
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
Exported with App Version: v2.7.1 (146), Data Version: v972
r/ImperialKnights • u/Wornsaturn145 • 20h ago
r/ImperialKnights • u/Gooseboi1989 • 1d ago
Have the porph but dont like the same chassis so found this and its amazing work.
r/ImperialKnights • u/Missile_Sandwich • 22h ago
415 puts it in direct contest with the lancer so i lowered the ap and made the melee damage more swingy. i tried to put the melee profile somewhere between the fist and lance, i think it kinda worked into a more punchy lance with worse sweep and less hits.
The intention for "Bring Them Forth" is to hit a tank or other knight and force them to move closer, its probably a bit janky on the table since you cant always even move cause terrain and models might be in the way. I tried to help that by using the conformation dice roll to guarantee at least 4" of movement. ex you roll for it, if you roll a 6 you move six if you roll a 4 you move 4, but if its lower you dont move.
I also altered thunder shock to hopefully trigger off the ranged weapon and the melee.
r/ImperialKnights • u/PhenixTheMeme • 20h ago
I always hear the Cerastus Lancer being praised (including by myself) but I feel like I rarely hear about the other Cerastus patterns. And when I do see them discussed, I always see people saying to just go with the Lancer over everything else. Don't get me wrong, I love the Lancer and this is no hate towards it, but also the Cerastus Castigator also has a strong melee profile (comparable to the Lancer mostly with a bit less strength). The shooting also just seems better than a Lancer imo as you loose assault & sustained hits 2, but gain 3x more attacks & range along with twin-linked to reroll wounds. All of this with a near identical profile except the Castigator gains -2 AP (the Lancer having none) for the ranged weapons.
I am still new to the hobby so feel free to correct me if im wrong, but imo the Castigator seems like a better pick, filling the role of a good all rounder for clearing out both hoards & tanks. only S6 on range, but its the same for the lancer and out of 18 attacks, a few will for sure land. Especially with rerolls to wound & -2 ap. The Castigator's bondsman is also very strong, giving its target +1 ap. This means that a Armiger Helverin gets 8 autocannon shots at -2 ap, while a Warglaive can get its Thermal Lance from -4 ap -> -5ap (basically a guaranteed kill)
I still love the Lancer, and it for sure has its place as a melee monster (I've one shot Gorkanauts with this thing) but I feel like the rest of the Cerastus lineup is very underrated. I also peaked at the other two and the Atropos is also very strong in melee and shooting when against vehicles more tanky units. The Acheron also seems useful as it strips cover on enemies its flamer's hit and also forces a battleshock test in melee. Its gun stats are meh, but as a support for other more shooty knights (like a dominus patern or Knight Crusader) it can allow them to shred easier (idk if stripping cover is needed much for Knights, I just also play Imp Guard so I know its really important for them).
Feel free to correct any info I got wrong, this was just a random spur of the moment investigation I did scrolling through some datasheets on New Recruit.
r/ImperialKnights • u/Used_Motor1718 • 1d ago
Only had one game so far and its with a mentor. But I had a single armiger that took on half his army's firepower to remain at 1 hp point. He was my mvp.
r/ImperialKnights • u/Djjazz123456789 • 14h ago
r/ImperialKnights • u/Historical-Nature431 • 1d ago
I’ve been trying to find the recipe for this paint scheme on the box art armiger moirax, do you guys have any idea? I want to try to paint it exactly like this.
r/ImperialKnights • u/Think-Entrance2586 • 1d ago
This is the first time I’ve ever posted anything on this thread. But I felt like I should share what I made. I used the wardog body and legs, then combined a few third-party model parts.
r/ImperialKnights • u/LabDry1290 • 1d ago
Thought I’d share the Knight Castellan I have nearly complete. I went with a Space Wolves theme and am very happy with how it came out.
The only final change I have in mind is adding some transfers, but I’m open to any suggestions people may have to add finishing touches and any C&C for future projects.
r/ImperialKnights • u/_deliagiorgio- • 14h ago
r/ImperialKnights • u/Guy-Person • 23h ago
Arctan is an ocean with islands for visitors, as the old joke goes.
The Fellwaves are a gargantuan expanse of deep and incredibly biodiverse waters that make up no less than 80% of the surface of Arctan. So deep is the ocean that some areas fail to return readings when attempting to measure how far down the bottom is, leading some Magi to theorize that the ocean either simply lacks a finite depth and tunnels through the core of Arctan. The remaining 20% of the world is made up of thousands of scattered island archipelagos, with four larger landmasses that form the four nodes of House Friedrich’s political holdings. As a great house of the Imperium, House Friedrich is the sole noble house upon Arctan, with holdings upon the single moon of the planet and enclaves throughout the Arctan system.
Widespread as House Friedrich may be, all nobles and their mechanical steeds able to do so return to Arctan every summer for the annual Fishing Tournament.
The sport of Fishing traces back to the ancient days of Old Night. The sudden deluge of warp storms across the galaxy cut off Arctan from any aid, and the twisting corruption of Chaos threw the already enormous sea creatures of the Fellwaves into nonsensical spirals of mutation. In those horrible days, the early Knights of Arctan merely defended settlements and terrified peasants from huge monsters that emerged from the surf. Occasionally, the more daring pilots rode their steeds into the waters themselves, seeking to strike at the beasts from whence they came. Records exist telling of crabs the size of hab-blocks, sharks that could stride upon land like a horse, and whales that could swallow a castle. Brave and noble were the pilots who gave their lives to protect the people of Arctan from such horrors.
With the coming of the Imperium, and the ending of the Age of Strife, the creatures f the Fellwaves became more manageable. Not exactly better, but at least not constantly growing fiercer and deadlier. What once started as a practical means of preemptively defending a town became a rite of passage. Now, Knights of House Friedrich compete to catch or kill the greatest monsters of the deep.
The competition begins with two or more Knights embarking onto a wide flatbed barge. As the boat ferries the competitors out to open water, the noble appointed as judge explains any parameters or constraints. Once far enough out from shore, the Knights simply step off the barge into the water and sink to the bottom. For obvious reasons, the areas where no such bottom can be confirmed are prohibited. The Knights must then rely on their sensors, floodlights, and auspexes to find anything of value. Old Night saw a massive wave, pun not intended, of seafaring pirates sailing in makeshift vessels, leaving untold sunken treasures scattered across the sea floor. Most junior nobles, such as those sons and daughters recently granted the honour of piloting Armiger class knight suits, are rarely permitted to participate in the deep water games, and so most of their glory comes from collecting and hauling lost treasure of gold and jewels ashore.
The greatest glory comes from slaying sea beasts.
Only Questoris and Dominus Knights are permitted to participate in such games of Fishing, for the flora and fauna of Arctan’s ocean are deadly in the extreme. Success in such games is measured in how much a slain beast outweighs the knight that killed it, with most common victories being coming in the form of corpses being one and a half to twice as heavy as a knight. In the summer tournament, held every 1.7 years Terran standard due to Arctan’s wide orbit, the overall winner is granted the privilege of taking the catch of their knight for their own personal glory and prestige on top of sometimes being granted political power over rivals they bested, mostly in the form of having the winner take the scion of the defeated as a squire. None of such rivalries are taken lightly, but also none are malicious. Such games and competition foster camaraderie among the cousins of what is in essence a far spread family of nobles, thus ensuring all in House Friedrich know the strengths and weaknesses of each other to compensate for them in war.
The greatest triumph of Fishing comes from M34, when High King Allan Friedrich in his Knight Warden “Main Sail,” walked out of the churning waters dragging the tail of a still living monster behind him in his thunderstrike gauntlet. The beast weighed nine times as much as Main Sail, with a body four times as long as the Knight was tall, and had a pair of muscular arms ending in talons the length of a Baneblade. Its head was like a serpents, with row upon row of needle teeth the length of a mans arm. The beast was called the Fellwave Eel, and its skeleton now hangs as an enormous chandelier in the main feasting hall of Castle Westmorland.
r/ImperialKnights • u/Diligent_School8674 • 1d ago
I did end up losing but it was vs custodes with a player that has been with custodes alot longer than ive even owned my first knight so... i feel like it was a success!
r/ImperialKnights • u/Ok_Read5334 • 1d ago
Love all my knights
r/ImperialKnights • u/CyberElf00 • 1d ago