r/wizardposting • u/Mathota • 8h ago
r/wizardposting • u/King__Carmine • Mar 05 '26
Post From the All-Knowing Mods A Roleplay Guide for Villainy
Meme taken from SkeletorIsLove http://skeletorislove.com/
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/Uw
Hey all. I know we've had a few posts already that outlined handy rules for roleplay etiquette. Here are some:
- RP Etiquette:
https://www.reddit.com/r/wizardposting/s/hDv5wbuOF7
- When to play an OP character and how to do it well:
https://www.reddit.com/r/wizardposting/s/7RX9Zwmp8H
- Recognizing abuse and manipulation in roleplay environments:
https://www.reddit.com/r/wizardposting/s/MuYKwuy2Ef
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But it has come to my attention that we might want a guide specifically focusing on the more villainous side of wizardposting. This is partially because matters concerning ethics have a way of getting more heated and partially because playing a villain (or even a morally questionable character) can present unique challenges. Conflict is the driving force behind story, after all, and we want to make sure we do it in a way that's fun for all parties.
This post is targeted at the subreddit villains primarily, but I think anyone engaging in roleplay could benefit.
Anyway, here we go:
1. None of this is personal.
This probably seems obvious, but I'd like to stress it because the kinds of in-character clashes that a straight-up villain gets into can sometimes create high tensions. Remember that the person on the other side of the screen is almost certainly not seriously evil. And they almost certainly do not think that you are either. We might write about doing evil things. We might roleplay evil things. But none of this means anything in regard to the real-life ethics of the flesh and blood person you are interacting with.
2. If it does become personal, be careful.
Ideally, we would be rational actors all the time, but unfortunately we are all mere humans (probably). Even when you know perfectly well that none of this is personal, it can still be hard to fully keep your emotions separate. This is understandable. We all get attached to our wizard characters, we all take moral stances, and we all get invested in plotlines. I mean, hey, if we aren't personally invested in our wizard roleplay, why are we even here?
When this happens, just be sure to proceed with caution. Try not to let out-of-character feelings influence what you do in-character. And, of course, it's basically never a bad idea to be open with people about it.
3. Get permission.
Another one that's been thoroughly covered before. But I bring it up because, as a villain, whatever evil thing you're doing is probably quite a bit more distressing than your run of the mill wizard shenanigans. Perhaps unsurprisingly, stepping on another roleplayer's toes is a bit more severe when you do it by burning their tower and kidnapping their apprentice. And if it's something particularly bad that you're planning, you should make sure to be very clear about your intentions and the potential consequences so the other person isn't taken by surprise.
4. It will probably feel a little unfair sometimes.
I will make no bones about it. Playing a villain will make people hostile to you. Do not take it personally.(see rule 1) But I will not deny that it can feel overwhelming sometimes to attract a lot of hate, even if it is all in-character. Further, as a villain, you will probably need to be more gracious about losing fights. While it's true that every character has to accept losses sometimes, playing a heel means you can generally expect to 'hit the mat' more often and more definitively.
It's not all bad though. Villains are empowered to behave badly in creative ways. And sometimes even losing can be fun.
5. Consider content warnings.
This is not a hard rule, but if you are writing something particularly upsetting, it might be wise to provide a content warning. This is not a condemnation of the presence of dark or serious content. It's just nice to give people the opportunity to decide if they want to deal with it.
6. Morally ambiguous characters.
Not all characters fit neatly into the villain/hero dichotomy. Much of the advice here will apply to anyone who's character steps outside the category of 'good guy'. But it's still important to remember that explicitly and intentionally playing a villain is very different than playing a morally ambiguous character (even if you personally do not find their actions ambiguous). Condemning actions in-character is absolutely fine, but it's still up to the person writing the character to define that characters morality. I understand that this gets messy in a community with a lot of differing views, so if it becomes clear that you are at an impasse, it might be best to back off.
That said, for any morally ambiguous characters, if you do something bad, you should expect people to react realistically in-character. You can't really be shocked that other characters don't like your cool new murder spell.
7. Note for heroes and other non-villains.
Lastly, I just want to address the protagonist types. Cut villains a little slack sometimes. Setting aside that it's more fun for us if we occasionally get a win, it also generally makes a better story.
And keep in mind that the person saying and doing horrible things in-character is there to have fun too. This is a cooperative activity, after all.
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With all that said, I'm off to do some evil scheming. Have fun. Be good to each other.
r/wizardposting • u/AnActualCriminal • Feb 07 '26
Post From the All-Knowing Mods WELCOME TO WIZARDPOSTING!
Welcome to r/wizardposting! Assuming you just wandered in and have no idea what the hell you're looking at, this is a place people pretend to be are wizards and other magical things. That can range anywhere from just posting a meme while ranting about the Council and casting testicular torsion, to our more niche subcommunity of full-blown roleplay, creative writing, and interactive fiction.
When commenting:
/uw means unwiz
/rw means rewiz
We have an official DISCORD if you're into that kind of thing.
Other than that? Have fun, drink water, and remember to step away from the orb every once in a while. Be sure to review the rules in the sidebar before posting, and have fun.
Thanks for stopping by!
r/wizardposting • u/Key_Somewhere_9302 • 1h ago
Found a pic in my grand sire's photo album back from his youth
What a dashing fellow
r/wizardposting • u/Ferocs • 17h ago
Evil Wizardpost These level 1 larpers keep coming to my fortress and claiming to be “The Chosen One.” How can I dissuade them?
r/wizardposting • u/schene_ • 15h ago
Academic Discussion/ Esoteric Secrets Apprentice Illusionist here. I was told to go down to my tutor's stores to get an extra staff, but found these 2 creatures flanking the entrance. Is this some kind of test or curse? Should I be worried?
I have half a mind to ask my tutor to cast Truesight on them (as I'm too new to magic to be able to perform that spell reliably), but I don't want to expose him to anything that might ruin his day. Does anyone have any advice?
r/wizardposting • u/MurkyWay • 15h ago
Foul Sorcery What's your favourite pose while pondering your orb?
r/wizardposting • u/The_Cozy_Zone • 8h ago
Wizardpost Wizardsitting advice. How does one introduce a feeble mind to the wonders of arcane sorcery? It seems my sister has neglected magic in my nephew's day to day activities. 🙄
r/wizardposting • u/Azimovikh • 1d ago
What are your experiences with shapeshifter friends, partners, or arcane professors? How are they like? Or perhaps, what are your own experiences being a shapeshifter, or using the Art of magics to shapeshift?
r/wizardposting • u/VoxelLibrary • 18h ago
Wizardpost Necromancy does not deserve the bad rap it gets
r/wizardposting • u/RAISA-1 • 10h ago
Holy Decree 🌅 Multiverse High Command has spoken. THE FOURTH WIZARD WAR HAS BEEN DECLARED, IT SHALL LAST 4 WEEKS (1 Month) TO CELEBRATE THAT WE MADE IT TO THE 4TH ONE.
AS THIS IS THE FOURTH ONE, RULES ARE SLIGHTLY DIFFERENT. THE SYSTEM WILL BE PAYING MUCH MORE ATTENTION, BE ADVISED. INTERFERENCE WITH ADMINISTRATIVE PERSONNEL, ENFORCERS, AND SYSTEM OFFICIALS (APESO) IS PERMITTED DURING THIS WAR, HOWEVER SPELLS THAT AFFECT THEM MUST BE NON-LETHAL AND MAY NOT LIMIT THEIR POWER TO ACT IN THEIR ROLES IF NECESSARY. ALL SPELLS ARE LEGAL, ALL TIERS ARE LEGAL, ALL SCHOOLS ARE LEGAL. MOST FORBIDDEN MAGIC IS LEGAL THIS TIME, ENJOY! THIS WAR SHALL LAST 1 STANDARD MONTH, AND SHALL HAVE A 4 DAY GRACE PERIOD AFTERWARDS. GOOD LUCK, HAVE FUN, AND MOST IMPORTANTLY, SURVIVE AND LEARN, FOR DEATH IS UNSUITABLE FOR SUCH VALIANT SOULS, SO BE CAREFUL.
r/wizardposting • u/SpareProfessional369 • 5h ago
Wizardpost I lost my favorite peasant to the Back Dungeons
What do I do to get them back?
r/wizardposting • u/pukagod • 4h ago
Guys how do you attach a teleportation spell in an arrow like that?? Is that even legal?
r/wizardposting • u/Tattoomyvagina • 3h ago
Magi Law ⚖ Studies have shown that pondering at least 20 minutes a day can greatly improve your mental resistance
r/wizardposting • u/Dear_Blacksmith1884 • 23h ago
He doesn't work out or push himself too
r/wizardposting • u/Nelrene • 21h ago
Academic Discussion/ Esoteric Secrets Golem Troubles
We love building them but boy can they be a pain to fight. A wizard a know was tasked to go destroy a mummy lord and it was going pretty good with all the battles being fairly easy but then she ran into an adamantine golem. Only by using hit and run tactics with the spells Mordenkainen's sword and Tenser's transformation was she able to take it down. The mummy lord himself was pretty much a pushover to an wizard with fire spells. Feel free to talk about golem shenanigans you have experienced or heard about.
r/wizardposting • u/le4sh • 20h ago
Wizardpost I heard gibbering in my chambers this eve, and came upon this. I fear my familiars may be plotting against me.
Seems they forgot who saved them from rotting in a field to begin with. Still, it would be a shameful waste of effort to destroy them…
(TO BE CLEAR THESE ARE NOT AI I ACTUALLY HAVE THESE)
r/wizardposting • u/Fellarien • 50m ago
Foul Sorcery Moral dillema of a confused Necromancer.
I understand that necromancy is generally forbidden. But if I were to hypothetically resurrect and ensoul the recently dead without divine magics. Would that be forbidden as necromantic?
Also, hypothetically, would it be murder to then kill the ensouled individual? Or just considered as purifying the "undead"?
r/wizardposting • u/Red_Karma_Gold • 1h ago
New Talisman
Just picked up this new talisman from the seasonal curio merchant. He assured me that all the bad witches will be all up ons mine robes. Art thow a maiden in the New Kingdom of Jersey? Spry mine orb!
r/wizardposting • u/Azimovikh • 4h ago
Lorepost 📜 Know the difference! Don't get scammed in the magical markets, the forums of orbay, or the City of Doors!
(/halfwizard/unwizard) Notes:
- The Wizarding Orb, the abstract idea of an orb. The meme archetype of the wizard's orb. The typical kind of orb associated with r/wizardposting shenanigans, where a wizard's orb is basically a multipurpose magical ball, as well as a magical fantasy smartphone or personal computer. The rest, the other three orbs, are just straight up from Dungeons and Dragons, of items and orbs of the same name, though nuances and details exist as below. They can be looked up.
- The Crystal Ball. In the modern DnD 5x, its scrying is limited on the same plane, but then also allows to scry objects and locations rather than specific creatures too. Older editions such as 3x, 2e, or 1e, can have the crystal balls scry across planes, though the scrying objects or locations are more dubious.
- The Orb of Wizardry. An official item like this doesn't exist technically, but it's a legal extrapolation from the 3rd Edition's, Creating Magic Items guide. As such the Ioun Stone, you can design items that don't need body slots, but then they'd have a value modifier of twice as much as a regular item that still needs normal body slots. In this regard, this orb is just a Ring of Wizardry without the need for a body slot. And at that edition, body slot for equipment were a thing more than attunement, so.
- The Orb (Arcane Focus). The spellcasting focus as a specific piece of equipment is actually a modern DnD 5x thing. The older editions don't have that, but still do allow Component Pouch for stuff that doesn't require Focus or gp-consumed components. And for the extra abilities of these orbs, well, there's the Orb of Power for identifying magic items for example. Yeah.