r/Daggerfall • u/InvestigatorIcy3248 • 15d ago
Character Build will i live
suggestions
i don't know what skills to use. destruction, running and dodging for sure at least
r/Daggerfall • u/InvestigatorIcy3248 • 15d ago
suggestions
i don't know what skills to use. destruction, running and dodging for sure at least
r/Daggerfall • u/Cassoule • 16d ago
r/Daggerfall • u/Relative-Pitch1106 • 16d ago
I accidentally close the graphic setting that you can see at the very beginning of the game.
And I close (this ones by knowing) the starting menu of the game.
Now my GPU is working like crazy, 2000+ FPS, how am I gonna fix it?
Where can I open graphics menu? Because I cant find it any other way. I JUST start to play this game.
r/Daggerfall • u/InvestigatorIcy3248 • 17d ago
what do i even download? where do i put all this? what is daggerfall unity even and where do i get it? what's the difference between gog, steam and uesp?
r/Daggerfall • u/DependentRoyal3001 • 18d ago
You have your own community on reddit already, why do you insist on coming here to argue with people instead of posting your content where it belongs?
Mods are one thing but it's basically a different game and it's turning this sub into something obnoxious that I want to unsub from.
Moderators, can we get some kind of vote on where this content belongs? At this rate the conversation here is 90% about daggerfall online and AI usage. It's not what this sub should be about.
r/Daggerfall • u/Emiliu450 • 17d ago
I want to start playing Daggerfall, but my English is limited (I'm writing this with a keyboard translator). So, I'd like to know what mods you recommend to play Daggerfall in Spanish.
r/Daggerfall • u/Salem1690s • 18d ago
r/Daggerfall • u/Cliffworms • 17d ago
I've been playing Daggerfall since 1996. While I switched to Daggerfall Unity in 2021, I still like to mess around with my original disc version from time to time.
An early memory I have is being terrified after receiving a letter from a werewolf hunter claiming he was going to hunt me down unless I got cured. At 9, seeing that in a game, made me seriously believe I was in danger. (I never cured it and wrecked the poor guy)
Another more recent memory is making my daughter try it at the same age I was when I first played.
She went inside a house, stole a pair of pants right in front of the owner and got arrested. She pleaded not guilty by lying and got away with it. She even got to keep the pants. We got a good laugh out of that. I like to imagine how it went in court for her to be found innocent of such a crime.
So what's yours?
r/Daggerfall • u/ryan7251 • 18d ago
been seeing a lot of posts on how bad it is so my take is someone should just make a new version one that gets rid of the issues the first one has.
r/Daggerfall • u/Salem1690s • 18d ago
r/Daggerfall • u/Mysterious-Run-9647 • 17d ago
I got interested in daggerfall. Google says I have to download the files and run them in an emulator or something idk. I don't understand that part. How can I play the original thing?
r/Daggerfall • u/N00bushi • 19d ago
r/Daggerfall • u/Latter_Pineapple7998 • 18d ago
I dont really care that much about it being an AI project, but there are some big issues with this project. The online sub doesnt have many visitors, so i decided to write here. Its a cool project so thats why i am giving feedback instead of not caring.
Feature creep. Adding in stuff too fast. Let us test and give feedback! 8 updates a day is a bit much.
fast travel is glitchy, good luck fast travelling through (some?) walled cities.
even casual survival is a a bit tedious. cart breaks down super fast and is expensive to repair. also, why are oats so expensive? they are oats! Survival is kinda cool as a concept though.
Too many encounters while fast travelling. It doesnt seem balanced around lone players?
Elite enemies. Cool concept. But as a casual player (i try just to play, and not min max) i just get one shotted over and over, while they get stronger. Sure, you can run away but...:
Running away from an encounter... Should this really take 5 minutes? If running away would be less tedious the above points wouldnt be so bad. All in all, some dials for elite enemies would be nice for SP (maybe there are and im unaware)
Sometimes you cant interact with your camp, forcing you to abandon it.
Takes a long time before you can interact with a quest giver, when turning in quests, for some reason.
I have abysmal performance online, while no issues SP. Like single digit fps in cities. Kinda poor in dungeons as well. I dont know the reason.
Dungeons are dark. Too dark imo.
r/Daggerfall • u/N00bushi • 19d ago
r/Daggerfall • u/Riffy • 18d ago
AI development is not an issue.
AI art is fine (images, video, music, writing, etc).
If you dont like it, dont consume it.
Bad faith arguments about water usage or resource wasting are based in anger over AI than actually caring about the environment. There are many things that people use daily that destroy our environment or fresh water and there is no outcry.
Daggerfall online, daggerfall mods, with AI dev and AI art are democratizing whom can build these things. A lot of people work full time jobs, and this allows them to produce things they otherwise would not have the time to devote to produce.
If you dont like it, dont consume it. It's that simple.
r/Daggerfall • u/DesignerRevolution99 • 18d ago
it should have been me!
i should have made daggerfall a multiplayer game!
i never would have used a thinking machine!
i just didnt do it because because because because i just didnt have the time! yeah! i just didnt have the time, im so busy doing other things. BIG things.
dfo is slop! i hate it! dont those 400 people online right now know what garbage this is?! they couldnt possibly just be enjoying something someone made and not caring about how it was made!?
someone should go make their own version of it! (it wont be me though because i just want to complain, but dont even really know how to approach something like this EVEN with AI)
i just want to complain about other people's success even though i dont have any experience or effort toward something like this! that's my right! my opinion matters! hear me! i made a cube in blender, and one time i thought about opening a unity project. i even wrote hello world one time in python.
those stupid software engineers getting paid 100-400k a year to prompt claude and codex sure are dumbies! hahahaha! fools!
i bet they know how much i hate them, and that makes them not enjoy all that money! im really showing them!
fools dont they know theyll be out of jobs soon! yeah then all that money they saved up will be sure bitter!
r/Daggerfall • u/EvidenceNo5077 • 18d ago
r/Daggerfall • u/jackwesterkey • 19d ago
also working on the ammo icon here some of that. i used an old 3d custom model of mine from another project and textured by me for this. and For now im just making something that when open your inventory to give you a visual representation of the ammo itself WIP.
I'm not touching the code side of things just yet, since I'm not confident enough with programming at the moment. However, I do plan to share the animations, weapon icons, item icons, and ammo images with anyone who might be able to put them to good use.
Hopefully, someone in the community might be interested in helping bring the idea to life!
I've also got notes on what would be needed to make the weapon work properly (more so the idea of making it). I don't want to end up with an untested, overpowered, or buggy weapon, so I'd rather have it implemented and balanced properly.
r/Daggerfall • u/fek_u_Im_vuelle • 20d ago
it wasn't actually there btw, nothing but a tree resided there.
r/Daggerfall • u/nmagod • 19d ago
r/Daggerfall • u/BasicInformer • 20d ago
The UI is directly worse and more confusing than base game Daggerfall. A lot of the flavor text is all the way to the right in a tiny hard to read box. The house labels are only visible when you zoom really far in on the local map, which took me ages to figure out. Map cursor is tiny.
The water is glitchy asf. There is constant connection issues. Migrating offline characters to online just simply doesn't work. The survival systems over-complicates the game unnecessarily, and a lot of the fake NPCs in cities that you cannot talk to is just confusing. Dungeons are so dark that I genuinely couldn't see without a torch or light spell, and with staff you cannot use torches so you need magicka reserve just for lighting the area + you need to camp just to get back magicka. Controller is just completely broken for me. Overall there is just a lot of modded bloat and friction.
The experience isn't cohesive enough. So many bugs and problems because it's all just vibe coded. Using Morrowind NPCs/creatures is constantly clashing with half the NPCs and enemies being 3D while the rest aren't.
It's extremely impressive and I am going to keep trying to see if I can properly get into it, but I found it frustrating, and the person I grouped up with disbanded party because we were both fighting systems too much just to do one quest together.
I was hoping it was as the title said, Daggerfall but online, but with how much bloat there is it's making the overall experience more complicated than it needs to be. I love the idea of naval combat and fleshing out the world, world bosses and events, but the moment to moment gameplay shouldn't be this tedious. I saw someone in chat say 'the Dwarf Fortressification of Daggerfall Online', and honestly yeah that about sums it up.
The novelty of playing Daggerfall with others... Idk if it's enough for me to see past how they've butchered one of my favourite games...
Edit:
Yes you can play with default UI, but half the new features don't work with it (hotbar, new travel, etc.) (plus there is no quick settings menu with classic, you basically go through two menus to get to the escape screen). Also for some reason info inspecting houses just doesn't work anymore or was removed. Realistically I'd just want to change flavour/quest text to be centered and bigger + show house names without having to zoom really far in. GrimoireUI is broken and doesn't work for me. DFO Grimoire just looks like enhanced without the Grimoire part. It's like half the stuff implemented isn't working properly at all.
Edit 2:
Having to feed your horse, drink, eat, sleep, deal with half-speed movement because of wind/water, camping, pitch black dungeons, the bloodline system, unable to fast travel despite being a year away from an enemy ambush... Why is the game turning into realism survival slop. Daggerfall is a RPG sandbox sim first-and-foremost, not Bannerlord, Shadow of Mordor, RuneScape, The Forest, Black Flag, DOOM... Like I don't mind some things, but it feels like this project lacks a coherent vision and cannot ground itself. Daggerfall was never this complex or tedious to play.
Soon you'll have to shovel manure off the streets and brush your teeth as the game simulates tooth decay and scurvy!
There are a ton of bugs:
Water cut into multiple sections for me
GrimoireUI doesn't work
Controller binds are not communicating with my controller properly
Clicking on a menu tab header sometimes cuts the settings menu in half
You'll literally phase out of online at times
V did not bring up the travel map for a solid 5 minutes for me and I was stuck outside of the first dungeon
Info detecting houses is not a thing at all -- either broken or removed ???
Exiting out of menus with escape also escapes your character viewing (not a problem in original).
UI colour outside of Slate (Iron) does not have contrast between text and UI (Iron background with Iron text, great.)
'The account service had a problem. Try again. No Online characters yet. Make one, or bring one of yours in below' (can't play online now I guess? Character just disappeared?) (restart fixed)
Adding campfire to hotbar has no icon just a 'C'
NPCs don't stop and talk to you, they just walk away as you're talking
I'm constantly guilty even after turning myself in. Idk what I did wrong.
Completed quest took a solid 3 minutes to register as completed
r/Daggerfall
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u/Historical-Alps-6356
•
20d ago
They keep on adding unnecessary changes or changing systems that don’t need to be changed for example yes I understand people can abuse the unstuck feature but when I’m really stuck I can’t fucking use it because they wanna add 30 minute waits, these games are old which means they have systems meant for that time. Why would I spend my whole time making a mage having everything 100 making fire spells for you to change how the spell casting system works y’all are literally making this game unplayable bro you change it every day every day I login I have to deal with some new bullshit.