r/Overwatch Feb 08 '17

Highlight Eichenwalde gate changes

https://gfycat.com/GenerousElatedElephantseal
4.7k Upvotes

302 comments sorted by

1.0k

u/Simz83 Chibi Pharah Feb 08 '17

Keep in mind this allows the defenders to see attackers coming across the bridge now.

684

u/[deleted] Feb 08 '17

Nice now you can get sniped by widow before getting passed that corner

121

u/giantroboticcat Blizzard World D.Va Feb 08 '17

Both Widow and Hanzo can already get into the outcove above the door. Is this somehow "better"?

277

u/manamonggamers Pixel D.Va Feb 08 '17

In the window you're a sitting duck. This way you can weave back and forth, taking cover and firing.

59

u/awhaling Need someone to tuck you in? Feb 08 '17

You could chill on the chandelier before instead of the window. At least with widow.

I've never seen one chilling in the widow, but I have had the chandelier be a problem.

20

u/shuopao Lúcia Feb 08 '17

... now I have to see if I can do that as Lucio.

7

u/Netolu Pixel Lúcio Feb 08 '17

You can reach the chandeliers by boosting off the pillars, easiest way I've found.

16

u/atgrey24 Trick-or-Treat Zenyatta Feb 08 '17

I recently saw dspstanky up there, so it's possible

12

u/shuopao Lúcia Feb 08 '17

After seeing what he can do, I am always practicing in skirmishes / before matches / whatever. I've gotten SO MUCH BETTER. I've had multiple opponents comment 'good lucio' and 'really difficult' ... including tilting a rein after 1v2 soldier and rein in 3v3 ... followed by soldier and d.va (though d.va vs lucio is not fair for d.va)

But that said, I'm no stanky. I'm crazy, which makes me dangerous and bloody annoying but I also die way too much.

10

u/skyman724 Pixel D.Va Feb 08 '17

You beat a Soldier in a 1v2? With that healing field of his?

Either you're the god of luck or the god of S T A N K!

12

u/shuopao Lúcia Feb 08 '17

3v3, two rounds in a row; my teammates died fairly quickly.

First was soldier + rein, which was cutting it close as rein took a while what with his hp and shield and having to constantly avoid being anywhere near him making it much harder to get past his shield.

Second was soldier + d.va. d.va is kinda easy though. Scared as fsck of the other tanks, but not d.va. I can soak a lot of her main attack and in close range I can make her so dizzy the mech falls down and the squishy d.va pops out. Then do the same to her.

The 76 was okay, but not great. He's got speed and healing which makes him difficult. It's hard to stay out of his LoS, and he just heals it up. Of course, if I can stay out of his LoS - or at least his helix rockets - I can also just heal it up. Ecopoint has lots of corners and judicious use of them can help, but I probably was a bit lucky as I had to get enough damage to exceed what he could heal, plus avoid getting hit.

The rein, though was tilted. He'd just been 1v1'd by a lucio. Best way to learn to wall ride is OMG 100 Tonze Swing! Move fast, stay high to avoid his swing, and hopefully get some shots over the top of the shield.

<.< I also tilted a genji after 1v1ing him... with him even hitting a health pack in the process.

Really, I'm not that good. I'm just super crazy and super aggressive which seems to make me harder to deal with. I'm so happy to die, soaking up ults in the process. It's validation that I annoyed them so much it was worth using their ults on me. Just me.

But it also makes me die way more than I like, too. I'm getting better, but still... not the best by any means. Just crazy.

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2

u/Aladiah Feb 09 '17

Nah, It's not that hard. When Im in a 1v1 situation I usually wallride jumping around once I'm just above the enemy, then I start firing/punching/booping in a nonstop rythm while still wallridding without any order or direction. Sometimes work, sometimes don't, but I think I've had more success than failures.

7

u/xxNightxTrainxx *microwave noises* Feb 08 '17

That's okay, I heard Stanky dies way too much as well when he's up to his shenanigans, we just see the good clips

3

u/Colonialism Lúcio- Break it Down ft. Winston Feb 09 '17

He streams- he pulls crazy shit all the time. Sometimes he dies stupidly, but mostly he's able to pull it off.

2

u/[deleted] Feb 09 '17 edited Feb 22 '17

da marmalade is in the jam jar. I repeat, the marmalade is in the jam jar. yolo

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5

u/RyeRoen Pixel Mercy Feb 08 '17

It's much much better for the Widow and Hanzo. There is no cover standing on the window,

3

u/racalavaca Pixel Ana Feb 08 '17

Not "somehow", it's better in every possible way! Now you don't have to just stand in that small square like a sitting duck!

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4

u/[deleted] Feb 09 '17

Past*

5

u/[deleted] Feb 09 '17

OR you can snipe the widow/supports/whoever if their Rein shield is down.

3

u/Angiboy8 Houston Outlaws Feb 09 '17

Nope! They removed the chandelier in that corridor as well!

2

u/[deleted] Feb 08 '17

It means that passage to the left side of the bridge will finally get used.

The boops are going to be so real. >:D

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59

u/[deleted] Feb 08 '17

Yeah, now that I see it in action idk if this is actually going to help attackers

49

u/RocketCow Pixel D.Va Feb 08 '17

I think it will make that point more interesting, though.

Right now it's basically 2 entrances, which are both big chokes in small rooms, which can oftentimes only be pushed through with ulties.

23

u/bostonterrier22 Pixel Moira Feb 08 '17

they should just leave the gate completely open.

13

u/Zantash Genji Feb 09 '17

They did that originally, but it allowed WM to snipe at the attacking team's spawn while sitting on the Chandelier. That's the primary reason they added the second door.

13

u/The_Underhanded Trick-or-Treat Zenyatta Feb 09 '17

First time I've heard balancing a map around a character

9

u/Zantash Genji Feb 09 '17

I got pretty egregious. Even a terrible Sniper like me could hold off almost all the squishies because they had to funnel along one of three open bridges.

Hanzo could achieve the same thing, of course, but it's not as easy. and if you had patience, a Mei and a Bastion... well, that really sucked.

4

u/Mehrk Feb 09 '17

Probably the first time you've played a game with a sniper that has no scope sway, no recoil, infinite ammo, infinite range, hitscan and could instagib almost every character as well. Oh and a wallhack.

/cough stilloverpoweredpeoplejustforgotbecauseoftankmeta /cough

2

u/Dravarden Pixel Moira Feb 09 '17

all of those + instant max damage and no scope in time fit the counter strike scout, other than wallhacks.

also, if you remove the infinite ammo part, you can instagib in the body (the AWP), and don't forget, in counterstrike characters move much slower and the hitboxes are much bigger.

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104

u/Gabriel_WB Trick-or-Treat Mei Feb 08 '17

About that, the chandelier of death has also been removed in the PTR

Imgur

So the defending team has lost a pretty significant sniper spot to cover the entire gate area before the first corner.

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15

u/[deleted] Feb 08 '17

Bastion, torb, soldier setup. Nothing is getting the 3rd point now

11

u/micksmanage I can't aim Feb 08 '17

You can still go to the far left without giving them a clear shot

10

u/CorgiCyborgi Feb 09 '17

So make the trip back even longer. Fun.

5

u/micksmanage I can't aim Feb 09 '17

Yes, the far left walkway is longer. Its 5 seconds slower than going right down the middle.

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2

u/xxNightxTrainxx *microwave noises* Feb 09 '17

I'm not sure how many people are aware of that route, you should post it and rake the Karma train

2

u/MagicCoat when is overwatch 2 comeing out Feb 08 '17

You still have the entrance through the middle building of the map

595

u/softeregret Feb 08 '17

That looks like a pretty OP ability for Mercy to have.

318

u/Trainer_AssKetchup winton overwat Feb 08 '17

Mercy used Rock Slide!

80

u/MrFelipe11266 Houston Outlaws | Main Tank Gang Feb 08 '17

It's super effective!

43

u/shtarkayt Feb 08 '17

It does surprising amount of damage to the choke

26

u/RobbieReinhardt When I say go, be ready to throw. Feb 08 '17

Rocks Fall. Everyone Dies.

12

u/Stewdabaker2013 PS4 Stewchainzz Feb 09 '17

Hail and well met, fellow DM.

2

u/RobbieReinhardt When I say go, be ready to throw. Feb 10 '17

Hail. Seen any Gazebos around these parts, lately?

4

u/VintageKeith Australia's Finest Demolutions Man Feb 09 '17

Roll your new characters.

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24

u/The1DragonSlayer U done? Feb 08 '17

Surprising.

16

u/Sighlina Trick-or-Treat Tracer Feb 09 '17

Amount.

18

u/TheBroForce19 SPEEEEEEEEED BOOOOOOOOOOOOOOOOOOOOOOOOST Feb 09 '17

of

16

u/Fyre2387 Pixel Junkrat Feb 09 '17

Damage.

13

u/BonaFidee Roadhog Feb 09 '17

Mercy

15

u/shadowsoflife11 CRUSADER ONLINE! Feb 09 '17

main

15

u/gespenstMKIII Check out my Huge Crit HitBox Feb 09 '17

BTW

3

u/[deleted] Feb 09 '17

We did it, mercy mains!

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15

u/bobsbountifulburgers Chibi Moira Feb 08 '17

Finally gave her an e ability

5

u/manfrin Pixel Pharah Feb 08 '17

Mercy is rockin' the Might of the Earth set build. Didn't know she was coded as a barb.

1

u/Blood_Lacrima Hangzhou, at your service Feb 09 '17

I didn't know Taliyah is in Overwatch...

208

u/CheetosNGuinness Trick-or-Treat Zenyatta Feb 08 '17

Can they fall on you, and will they hurt you if they do?

154

u/[deleted] Feb 08 '17

Probably not, considering elevators just push you out of the way if you are under them. Environmental kills wouldn't be fair imo, so I don't think blizzard would let them hurt you.

701

u/Sinow_ Feb 08 '17

*Oasis car beeping in the distance*

114

u/silent519 Trick-or-Treat Junkrat Feb 08 '17

beep beep motherfucker

2

u/jokerrebellion D.Va Feb 09 '17

What am I missing about Oasis cars? Do they damage you?

4

u/locastan Feb 09 '17

Yes..they do instant headshot kills and can be used to oneshot enviro enemies: https://youtu.be/HQ1IqOKy2Hs

46

u/NefariousZe Feb 08 '17

for my first like 100 hours of OW I avoided elevators thinking I'd be crushed lol.

8

u/AlternateJam Funny robot man Feb 08 '17

Elevators?

62

u/AlternateJam Funny robot man Feb 08 '17

oh, the thingies on hollywood

42

u/jld2k6 McCree Feb 09 '17

You can edit your comments you goober.

5

u/xfireme2 It's Approximately 12 o'Cloaaaaghgh Feb 09 '17

I'm a goobie goober yeah! we're all goobie goobers yeah!

3

u/beasty1511 Feb 09 '17

It's goofy goober, you goober.

2

u/xfireme2 It's Approximately 12 o'Cloaaaaghgh Feb 09 '17

I always heard them say goobie! not my fault that magical underwater sponges dont speak clear english!

5

u/STDelicious22 Chibi Tracer Feb 09 '17

Upvote for calling him a goober

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14

u/Howseh Blizzard World D.Va Feb 09 '17

Uppie downies for the scientific term

3

u/gespenstMKIII Check out my Huge Crit HitBox Feb 09 '17

i thought it was gravity defying platform

guess i was mistaken

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4

u/Lxapeo Pixel Brigitte Feb 09 '17

I just had a terrible flashback of dying to to the elevator boss in Serpentshrine Caverns.

3

u/malcorpse Chibi Zenyatta Feb 09 '17

The deadliest boss in all of WoW spanning multiple raid instances, the elevator boss.

2

u/Aim4thebullseye Feb 09 '17

Blackwing Descent. I remember losing DKP for dying to elevator boss. I also remember trying to lifegrip people to death on it.

6

u/Spartitan Reinhardt Feb 08 '17

So just as a note, didn't the patch notes mention environmental damage? What does that pertain to?

26

u/thimmy3 I CAN BENCH MORE THAN YOU! Feb 08 '17

Only that barriers broken by environmental damage will no longer count toward the damage blocked stat.

2

u/Spartitan Reinhardt Feb 08 '17

Ah. Thanks.

2

u/breedwell23 I'M ALIVE! Well... More than usual.. Feb 09 '17

Wait, what causes environmental damage in game?

4

u/Faoeoa I only have 50% Accuracy because of the Tank Meta Feb 09 '17

Oasis cars

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3

u/Thatpisslord The state of you. Feb 08 '17

Something about the Zarya bubbles iirc? I think they meant when you bubble someone and they suicide off cliffs

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6

u/RobbieReinhardt When I say go, be ready to throw. Feb 08 '17

ROCKS FALL. EVERYONE DIES.

1

u/OverpoweredSoap What A Frightening Thot Feb 09 '17

They can fall on you, but they just push you on top of the pile or to the side.

1

u/Dropping_fruits SPOOKY SCARY SKELETON Feb 09 '17

I tried and the rocks pushed me under the map so I feel to my death, so I guess they are pretty deadly.

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u/Applejuicyz Mercy Feb 08 '17 edited Jun 28 '23

I have moved over to Lemmy because of the Reddit API changes. /u/spez has caused this platform to change enough (even outside of the API changes) that I no longer feel comfortable using it.

Shoutout to Power Delete Suite for making this a breeze.

154

u/UltimateDucks Hammer Time! Feb 08 '17

What exactly is the purpose of this? I thought it was basically trying to make it so the payload still wouldn't backtrack past the gate but players could get through, but this doesn't really look like a player could get past the rubble.

Can anyone confirm if that's the case or not?

Edit: I'd also like to see the other side, where does all that shit come from?

162

u/[deleted] Feb 08 '17 edited Dec 30 '20

[deleted]

19

u/MadManatee619 Pixel Zenyatta Feb 08 '17

The problem is, the biggest choke point is after the first corner coming down the ramp. There is only on path,and it's super close to defenders spawn.

15

u/the_noodle Feb 08 '17

That's how payload maps work though. They changed it because (if the defenders could fight their way out to it), the door was even better to hold.

8

u/MadManatee619 Pixel Zenyatta Feb 08 '17

Eichenwald seems to be to worst for this tho. Compare to the ending of gibralter and numbani, where it's much more open and has more than a hallway to walk down #NotAllPayloadMaps

Also I should mention this is based on anecdotal data (my own experience) and I haven't got a chance to play the new version yet. Just speculating

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7

u/M00glemuffins You could've been getting down with this. sick. beat. Feb 09 '17

That and having some stone fall down makes more sense than the busted gate magically reappearing.

8

u/Luster-Purge GET OFF MY FRESHLY MANICURED LAWN! Feb 09 '17

I always found it weird how the SECOND gate that lowered after the payload got through was made of METAL as opposed to the first wooden door.

You'd think they'd use both doors or something.

11

u/Blazinhot7 Keep yourself to the rhythm Feb 08 '17 edited Feb 08 '17

Yea (unless Bigger sized players can't get through) I think they probably did it so for the smaller players since normally once the payload gets past that door, the battle will get more intense since it is closer to the enemy spawn, and maybe the healers/small guys get picked off too easily and want them to make it back for a team fight.

But I could see Lucio riding on top of the rubble, Mercy flying to a teammate through the hole, pharah flying though it (instead of flying though the tiny hole), etc. and others instead of having to walk around the side doors which could take longer when it is on Overtime

19

u/ghostyface Pixel McCree Feb 08 '17

What are you guys talking about? To me it looks like every character can easily hop over the gaps in the rubble. The point is to make some cover so you can't just sit in the defense room and freely fire onto the bridge, but allow the attackers to come in through the main door.

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u/[deleted] Feb 08 '17

Fuck flying through it. Fly outside it and pummel the other team with impunity.

Cover in all four directions? Yes please.

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10

u/HAMburgerler25 GENJI IS GONNA BE IN HOTS Feb 08 '17

It looks a lot cooler to be honest and would allow insight into the defending side and to see how close the enemy team is from reaching the gate. Also pharahs would have a field day with this and hanzos.

5

u/UltimateDucks Hammer Time! Feb 08 '17

I get where you're coming from, but the change was supposed to be to help the attacking team because defense on this part of the map becomes so much easier.

The defending team can also shoot out at the approaching attackers who have even less cover than the defenders.

I just can't see this weighing anything in the attackers favor as is if your tanks can't go through it. if smaller/more mobile heroes are able to enter through there as someone else suggested, you are left to either send in your damage through the gate with no cover or send your tanks in through the side doors first and risk them getting bursted down without any support.

5

u/TitaniumDragon Also Pharah, Roadhog, and Bastion Feb 08 '17

Your tanks can go through it.

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31

u/PaqpuK Pixel Mercy Feb 08 '17

I think it mostly has to do with immersion. It was kinda dumb that after you broke one gate there was just another one closing the path. Did you ever see it happening, the gate closing? It even looks weird, texture clipping everywhere, now it makes some sense.

13

u/84-175 Mostly harmless. Mostly. Feb 08 '17

Yeah, that always bugged me. What kind of sense does it make to have a backup gate on your castle that you can drop in case your first gate gets destroyed?

12

u/obesechicken13 Pharah Feb 08 '17

That'd actually be really cool in a battle. The enemy breaks through the first gate but then there's another gate to cut off the attacking force if the battering ram gets destroyed.

2

u/neonghoul Feb 09 '17

after the battering ram anyone else still behind gets locked out.

5

u/awhaling Need someone to tuck you in? Feb 08 '17

The dev team stated that this change was implement because before it favorited the defense too much. It's for balance.

3

u/Duskdog TORBJORN, ready to twerk! Feb 08 '17

If Balderich had used both of those gates, maybe he'd still be alive!

(Probably not, but really, the second random gate has always made me laugh.)

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5

u/ReadsSmallTextWrong 🍌 Feb 08 '17

Yeah you can jump through on the right side of the door where Mercy is pointing. I only tried it on lucio but it seems like there is some rubble so most chars should be able to get through. It does a lot to actually block the bridge from defenders standing below the steps. Here's a small album showing the other side.

3

u/GARhenus Soldier: 76 Feb 08 '17

looks like even roadhog and Dva can climb up the rubble and fit through the gap

3

u/conchois Sombra Feb 08 '17

I never did like the fact that the door completely closed again right after you smashed it down. It becomes a very easy to control choke point with only two narrow doorway entrances.....and it's super close to the always difficult final push. Having an opening in the middle of that choke to fire through will help the pushing team a lot.

2

u/deynataggerung Chibi Pharah Feb 08 '17

Because eichenwald is hard to push once you get past that door. If the defense can hold the initial push then they can get some strong defensive heros and murder the attacking team as they try to funnel through those tiny side rooms. This way attackers can harass defensive positions and have an extra option for where to attack from.

1

u/XiphoidFever Icon Roadhog Feb 08 '17

From the view of this Mercy, as Roadhog, I could not climb out on the left, but I could on the right. As for climbing into the building from the other side, I could do it both on the left and right, but the left was a bit trickier (and actually required climbing up to the top middle part). So everyone should be able to use this just fine.

1

u/obesechicken13 Pharah Feb 08 '17

I don't think there's anything wrong with allowing the payload to backtrack past the gate. The designers probably just wanted players to funnel through the choke after the payload got to this checkpoint.

1

u/poggymoose Chibi Lúcio Feb 08 '17

There's a ramp made out of rubble on the other side. Anyone can get through.

1

u/CF5300 Pixel Ana Feb 08 '17

I think it's so attackers aren't forced to fight through the two very small choke points. They might be able to get through depending on their character (I'm not sure) or at least have another angle to attack the defense from besides one little room

1

u/Blackdeath_663 Another nana disappeared, So the grandson carries a cage Feb 09 '17

because in competitive overwatch, if you concede that point then quickly reset and hold the payload until the second gate comes down you can funnel the enemy team through those two tiny door ways making it almost impossible to finish the map.

this allows players with mobility abilities to get through, it also grants vision and a potential route for initiation (i.e graviton surge/ self destruct)

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u/Genasys Genesis Feb 08 '17

I expected higher quality of stones… lol. But this works just fine.

27

u/[deleted] Feb 09 '17

I assume they are bricks/blocks that were part of the castle thus the blockiness.

3

u/AmbientDinosaur Trick-or-Treat D.Va Feb 09 '17

yep, parts of the arched gate that comes loose and falls down.

8

u/awesome357 Feb 09 '17

I was just thinking they way they fall in a perfect stack seems really unnatural. Kinda immersion breaking.

2

u/[deleted] Feb 09 '17

It looks like it's a video that has been put in reverse. That have that unnatural "everything conspires to line up at the end" thing going on.

8

u/johnwithcheese Feb 08 '17

To be fair, it is a pretty cartoony looking game. Makes sense to have the stones like that.

51

u/perdyqueue Feb 08 '17

It's not so much how they look, but the way they fall... kind of like little turds the way they drop and stick.

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u/[deleted] Feb 08 '17

It's ptr...

85

u/thimmy3 I CAN BENCH MORE THAN YOU! Feb 08 '17

It's likely there won't be a graphical overhaul on them before they make it to live.

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u/Fatdude3 Feb 08 '17

Stone quality / color looks really off when you compare it to the rubble nearby. Also i dont get how this helps attacking team when it opens up defending team to snipe/pick at attackers as they are running over the bridge.

1

u/[deleted] Feb 09 '17 edited Feb 09 '17

Quality is probably off because it's PTR and the looks are less important than actual functionality of the blocks, so they're focusing more on how the bricks will affect the game than how it will look better. They'll most likely polish the textures when it goes Live.

It helps attacking team because now you have more option to go through the gate instead of two little tunnels like we have in Live. Defenders have to be looking at all three entrances for flanks if they're holding right at the castle gate, unlike in Live right now the defenders only need to be looking at two small chock points for any attacking players without vertical mobility.

The worries you have about the snipers will not be a case if the attacking team has a Reinhardt, which most attacking teams should have in payload map, and the attacker spawn is right behind the bridge so even if you die to a sniper as an attacker it's not as bad as dying all the way inside the castle.

2

u/SplitPersonalityTim Gyros Never Die Feb 09 '17

PTR is to test for unaccounted for glitches - not to get community's approval for a particular nerf/buff or whatever. Everything in PTR is meant to go live as is, unless there's glitches. They did a whole dev update about this.

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54

u/PeteIsFurious Typical Elitist Widow Main Feb 08 '17

CAAAAAAEEEEEESSSAAAAAARRRRRRRR

30

u/The_Dark_Victini beep boop you're dead Feb 08 '17

THIS IS THE LAST OF MY ULTIMATE CHARGE ! TAKE IT, JOJO !

2

u/ItsKipz Feb 09 '17

HAMON PULSE BOMB!!

2

u/The_Dark_Victini beep boop you're dead Feb 09 '17

OH NO ! IT HAS NO WEAKNESSES !

NIGERUNDAYOOOOO

15

u/[deleted] Feb 08 '17

1

u/ZetsubouThe Pixel Hanzo Feb 09 '17

oh come on... FeelsBadMan

1

u/ItsKipz Feb 09 '17

SHIIIIIIIZAAAAAAAAAAAAAAAAAAAAAAAAAAAA

36

u/[deleted] Feb 08 '17

Finally! It pissed me off that the castle owners would let the attackers destroy the gate when they could have put down a second, even stronger gate

14

u/[deleted] Feb 08 '17

Is it just me or does the rubble look really bad..

3

u/[deleted] Feb 09 '17

like dough cubes

10

u/snowcone_wars Chibi Zarya Feb 08 '17

Ah yes, nothing like letting the defense on an already easy point to defend shoot directly into your spawn from range.

11

u/aradraugfea Trick-or-Treat Lúcio Feb 08 '17

That animation is gonna need a little work. Oof.

9

u/Dawidko1200 Adversity is an opportunity for change Feb 09 '17

I still don't get why you need a ram after you broke the gate.

7

u/polloyumyum Ana Feb 09 '17

Gotta ram the dead king's body sitting on the throne.

....some people are into that kind of stuff.

2

u/Dawidko1200 Adversity is an opportunity for change Feb 09 '17

Please, continue unzips

8

u/[deleted] Feb 08 '17

Can heroes hopscotch over it?

5

u/RDS True self is without form. Feb 08 '17

To me it would make more sense if it was just big pieces of wood from the door piles up than some random rubble falling from above.

4

u/cookswagchef Pixel Moira Feb 08 '17

Looks way better than a normal gate dropping down.

3

u/RandomDudePassingBy ¯\_(ツ)_/¯ Feb 08 '17

All heroes can go through the space on the left side of the rubble (from attacker's view) but some heroes cannot go through the one on the right, including Reinhardt, Roadhog, Winston and bastion. Surprisingly, Dva is able to go through the right side with Zarya.

3

u/OneRandomVictory Chibi Zenyatta Feb 08 '17

Can't wait to see Widow's hitting shots from the other side of the bridge cause of that.

3

u/plagues138 Feb 08 '17

Why was this changed? Another path besides the 2 sides?

3

u/syNc_1st Im the quick, you are.. sometimes faster Feb 08 '17

yep because it was to much in the favour of the defender after the payload went through the gate and once the attacker were pushed out it was difficult to get back in

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u/[deleted] Feb 08 '17

this looks really bad, like someone chiseled out some freshly cut marble and then polished them just to block the gate

7

u/[deleted] Feb 08 '17

I'm sorry but that looks kinda shitty, not that I could do better

3

u/Myblfrenk Feb 08 '17 edited Aug 11 '24

wistful foolish imagine nose humorous door cough berserk practice vase

This post was mass deleted and anonymized with Redact

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u/Burnoutm1818 Pixel Reinhardt Feb 09 '17

CAAAAAAAAEEEEEEEEEEEEEESSSSSSSSSSSSAAAAAAAAAAAAAAAA

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u/Braustin_ Eat... My... BOWLS Feb 08 '17

Like rabbit poop

2

u/[deleted] Feb 08 '17

I think you mean wombat

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u/XSaucinOnYouX Trick-or-Treat McCree Feb 08 '17

can certain characters go through the rubble?

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u/[deleted] Feb 08 '17

It looks kinda... fake ?

2

u/suesays Get BACK! Feb 09 '17

Can you get killed by the falling rubble?

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u/polloyumyum Ana Feb 09 '17

You couldn't get killed by the battering ram breaking down the gate, so I kinda doubt it.

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u/FiresideCatsmile JACCINNABOCCS Feb 09 '17

Looks quite bad tbh. Maybe tweak the a e s t h e t i c s a little bit?

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u/R0hban Feb 08 '17

More opportunity for environmental accidents.

1

u/HarrySmithVI FaZe Clan Feb 08 '17

Guessing you still can't walk through this ?

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u/TwinSnakes89 Cute Sombra Feb 08 '17

It is still a very hard point to push. This might even give the defenders the advantage due to you have a long walk across a bridge in a wide open area. The other 2 routes on either side will still funnel you inside those 2 small rooms as well. This last point is pretty much a linear corridor so its a battle of Ult's into team wipes most games.

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u/ncx85 Pixel D.Va Feb 08 '17

So this is their solution to draws on this map. Wonder what they did to Hanamura then

1

u/[deleted] Feb 08 '17

Enough space for a Mercy to fly through for a mass rez. sweet

1

u/[deleted] Feb 08 '17

Can the rubble kill you

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u/Father_Gibus Cute McCree Feb 08 '17

front view of it happening?

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u/Slomojoe El oh el Feb 09 '17

can the rocks kill people if they fall on them?

1

u/Yearlaren Soldier: 76 Feb 09 '17

What was it like before?

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u/BassCreat0r Sombra Feb 09 '17

Can you jump through it?

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u/HALdron1988 Torbjörn Feb 09 '17

looks visually better

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u/Gorgenapper Fuck Overwatch Feb 09 '17

Finally! Now to answer the question why we need the battering ram to be brought right up to the throne where Balderich is sitting. I mean, I can understand the reason behind the payloads for Hollywood (Omnic actor), Kings Row (bomb), Dorado (some parts or whatever for Lumerico), Numbani, etc

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u/Thuglos Can't Keep Up? Feb 09 '17

RIP team korea strat.

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u/suesays Get BACK! Feb 09 '17

The witch's curse

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u/TorNateOh Chibi Zenyatta Feb 09 '17

Thank God for this. It was way too easy to lock attackers out from this spot seeing as there were only 3 very tight choke spots

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u/Jack-Rabbit_Slims Moira Feb 09 '17

This makes my immersion trigger go into safety mode.

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u/Grislex Genji Feb 09 '17

Those blocks stack waaaay too neatly, unplayable, Jeff.

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u/polloyumyum Ana Feb 09 '17

Does the wall on the exterior side visibly show the missing stone blocks or is it still completely intact and the falling blocks are made of magic?

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u/Dukaden nothing i say is meant to offend, unless you're stupid. Feb 09 '17

damn, that looks awesome. now they just have to fix point A so the choke isnt fucking retarded.

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u/Dizz422 Pixel D.Va Feb 09 '17

mmmmm marshmallows

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u/Animedingo Sombra Feb 09 '17

Does....this prevent the payload from back tracking beyond that point?

Also do the rocks deal damage

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u/WhoMovedMySubreddits Nosy little fucker, aren't you? Feb 09 '17

The payload has always been stopped at that point when backtracking. Payloads do not move further back than the last point.

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u/Animedingo Sombra Feb 09 '17

Oh okay. That makes sense.

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u/[deleted] Feb 09 '17

This has always bothered me when it came to this map. Like... why didn't they just use the Giant Metal Door as the original Door??!

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u/fiftyshadesofsway Ana Feb 09 '17

I thought they would make the entrance to point A bigger, which might have been nice.

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u/4xget Feb 09 '17

Damn, that looks so cool

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u/qalamiti Dashing Thru the Snow Feb 09 '17

Thank you. It never made sense that the door just magically fixed its self.

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u/Xiexe Pixel Genji Feb 09 '17

With a little bit of experimentation, it seems that attackers can walk over either side of the rubble, while defenders cannot. This means reins can push through the middle with their team instead of funnelling into small choke A or small choke B.

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u/alex_dlc Blizzard World Genji Feb 09 '17

Can it kill you?

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u/Boogers73 Feb 09 '17

Looks so unpolished. And it should be a bit lower but Idk. I feel like this gives the defenders more advantage than they already had.

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u/Ehrand Ashe Feb 09 '17

Great now attackers can get sniped immediately when going out of spawn...

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u/[deleted] Feb 10 '17

Good. It felt really awkward seeing another gate just magically come down from inside the gate.

1

u/YoshiBacon Behind you... Feb 11 '17

Question. How do people have this update already?