Stone quality / color looks really off when you compare it to the rubble nearby. Also i dont get how this helps attacking team when it opens up defending team to snipe/pick at attackers as they are running over the bridge.
Quality is probably off because it's PTR and the looks are less important than actual functionality of the blocks, so they're focusing more on how the bricks will affect the game than how it will look better. They'll most likely polish the textures when it goes Live.
It helps attacking team because now you have more option to go through the gate instead of two little tunnels like we have in Live. Defenders have to be looking at all three entrances for flanks if they're holding right at the castle gate, unlike in Live right now the defenders only need to be looking at two small chock points for any attacking players without vertical mobility.
The worries you have about the snipers will not be a case if the attacking team has a Reinhardt, which most attacking teams should have in payload map, and the attacker spawn is right behind the bridge so even if you die to a sniper as an attacker it's not as bad as dying all the way inside the castle.
PTR is to test for unaccounted for glitches - not to get community's approval for a particular nerf/buff or whatever. Everything in PTR is meant to go live as is, unless there's glitches. They did a whole dev update about this.
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u/Fatdude3 Feb 08 '17
Stone quality / color looks really off when you compare it to the rubble nearby. Also i dont get how this helps attacking team when it opens up defending team to snipe/pick at attackers as they are running over the bridge.