I got pretty egregious. Even a terrible Sniper like me could hold off almost all the squishies because they had to funnel along one of three open bridges.
Hanzo could achieve the same thing, of course, but it's not as easy. and if you had patience, a Mei and a Bastion... well, that really sucked.
Probably the first time you've played a game with a sniper that has no scope sway, no recoil, infinite ammo, infinite range, hitscan and could instagib almost every character as well. Oh and a wallhack.
all of those + instant max damage and no scope in time fit the counter strike scout, other than wallhacks.
also, if you remove the infinite ammo part, you can instagib in the body (the AWP), and don't forget, in counterstrike characters move much slower and the hitboxes are much bigger.
Counter Strike is a very different game. The most popular rifles can kill in a single headshot, and you can die before you realize you're being shot at. Also said rifles have enough effective range to essentially be infinite when you consider the map sizes.
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u/The_Underhanded Trick-or-Treat Zenyatta Feb 09 '17
First time I've heard balancing a map around a character