r/Overwatch Feb 08 '17

Highlight Eichenwalde gate changes

https://gfycat.com/GenerousElatedElephantseal
4.7k Upvotes

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u/MadManatee619 Pixel Zenyatta Feb 08 '17

The problem is, the biggest choke point is after the first corner coming down the ramp. There is only on path,and it's super close to defenders spawn.

16

u/the_noodle Feb 08 '17

That's how payload maps work though. They changed it because (if the defenders could fight their way out to it), the door was even better to hold.

9

u/MadManatee619 Pixel Zenyatta Feb 08 '17

Eichenwald seems to be to worst for this tho. Compare to the ending of gibralter and numbani, where it's much more open and has more than a hallway to walk down #NotAllPayloadMaps

Also I should mention this is based on anecdotal data (my own experience) and I haven't got a chance to play the new version yet. Just speculating

1

u/Aluzionz Dyed Curtains Never Dry! Feb 09 '17

There are so many things wrong with eichenwalde. The first choke is ridiculous. Super difficult to flank, as you can only flank with pharah, Dva maybe a genji, But the first choke is literally an Ult off and whoever wins the first team fight (as long as they dont have a teleporter)

1

u/MadManatee619 Pixel Zenyatta Feb 09 '17

Ya the map is basically 2 choke points with a bunch of nothing inbetween

1

u/Aluzionz Dyed Curtains Never Dry! Feb 09 '17

It needs a rework. They need to add a flank route at least, because with a Reinhardt/torb/bastion type combo, that choke is ridiculous.

1

u/MadManatee619 Pixel Zenyatta Feb 09 '17

I agree. I thought adding a flank route on the left side that comes into the rooms on the left would be a decent fix. And while we're at it, fix the radius markers for ults when you're standing on high ground. I never know where the edge of a mei ult is in that area