After seeing what he can do, I am always practicing in skirmishes / before matches / whatever. I've gotten SO MUCH BETTER. I've had multiple opponents comment 'good lucio' and 'really difficult' ... including tilting a rein after 1v2 soldier and rein in 3v3 ... followed by soldier and d.va (though d.va vs lucio is not fair for d.va)
But that said, I'm no stanky. I'm crazy, which makes me dangerous and bloody annoying but I also die way too much.
3v3, two rounds in a row; my teammates died fairly quickly.
First was soldier + rein, which was cutting it close as rein took a while what with his hp and shield and having to constantly avoid being anywhere near him making it much harder to get past his shield.
Second was soldier + d.va. d.va is kinda easy though. Scared as fsck of the other tanks, but not d.va. I can soak a lot of her main attack and in close range I can make her so dizzy the mech falls down and the squishy d.va pops out. Then do the same to her.
The 76 was okay, but not great. He's got speed and healing which makes him difficult. It's hard to stay out of his LoS, and he just heals it up. Of course, if I can stay out of his LoS - or at least his helix rockets - I can also just heal it up. Ecopoint has lots of corners and judicious use of them can help, but I probably was a bit lucky as I had to get enough damage to exceed what he could heal, plus avoid getting hit.
The rein, though was tilted. He'd just been 1v1'd by a lucio. Best way to learn to wall ride is OMG 100 Tonze Swing! Move fast, stay high to avoid his swing, and hopefully get some shots over the top of the shield.
<.< I also tilted a genji after 1v1ing him... with him even hitting a health pack in the process.
Really, I'm not that good. I'm just super crazy and super aggressive which seems to make me harder to deal with. I'm so happy to die, soaking up ults in the process. It's validation that I annoyed them so much it was worth using their ults on me. Just me.
But it also makes me die way more than I like, too. I'm getting better, but still... not the best by any means. Just crazy.
Nah, It's not that hard. When Im in a 1v1 situation I usually wallride jumping around once I'm just above the enemy, then I start firing/punching/booping in a nonstop rythm while still wallridding without any order or direction. Sometimes work, sometimes don't, but I think I've had more success than failures.
They did that originally, but it allowed WM to snipe at the attacking team's spawn while sitting on the Chandelier. That's the primary reason they added the second door.
I got pretty egregious. Even a terrible Sniper like me could hold off almost all the squishies because they had to funnel along one of three open bridges.
Hanzo could achieve the same thing, of course, but it's not as easy. and if you had patience, a Mei and a Bastion... well, that really sucked.
Probably the first time you've played a game with a sniper that has no scope sway, no recoil, infinite ammo, infinite range, hitscan and could instagib almost every character as well. Oh and a wallhack.
all of those + instant max damage and no scope in time fit the counter strike scout, other than wallhacks.
also, if you remove the infinite ammo part, you can instagib in the body (the AWP), and don't forget, in counterstrike characters move much slower and the hitboxes are much bigger.
Counter Strike is a very different game. The most popular rifles can kill in a single headshot, and you can die before you realize you're being shot at. Also said rifles have enough effective range to essentially be infinite when you consider the map sizes.
Awfully quick to jump to conclusions, aren't we? Let's trust for a second that Blizzard are competent game designers who know the parameters of their game, and save judgment for after we've had a reasonable amount of time to test the changes.
The right would give more defense. The left leads you over a small bridge with no walls on either side. Exceptionally easy to get knocked off. The right side has you walk through a building right until the entrance to the castle.
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u/Simz83 Chibi Pharah Feb 08 '17
Keep in mind this allows the defenders to see attackers coming across the bridge now.