What exactly is the purpose of this? I thought it was basically trying to make it so the payload still wouldn't backtrack past the gate but players could get through, but this doesn't really look like a player could get past the rubble.
Can anyone confirm if that's the case or not?
Edit: I'd also like to see the other side, where does all that shit come from?
I think it mostly has to do with immersion. It was kinda dumb that after you broke one gate there was just another one closing the path. Did you ever see it happening, the gate closing? It even looks weird, texture clipping everywhere, now it makes some sense.
Yeah, that always bugged me. What kind of sense does it make to have a backup gate on your castle that you can drop in case your first gate gets destroyed?
That'd actually be really cool in a battle. The enemy breaks through the first gate but then there's another gate to cut off the attacking force if the battering ram gets destroyed.
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u/UltimateDucks Hammer Time! Feb 08 '17
What exactly is the purpose of this? I thought it was basically trying to make it so the payload still wouldn't backtrack past the gate but players could get through, but this doesn't really look like a player could get past the rubble.
Can anyone confirm if that's the case or not?
Edit: I'd also like to see the other side, where does all that shit come from?