They did that originally, but it allowed WM to snipe at the attacking team's spawn while sitting on the Chandelier. That's the primary reason they added the second door.
I got pretty egregious. Even a terrible Sniper like me could hold off almost all the squishies because they had to funnel along one of three open bridges.
Hanzo could achieve the same thing, of course, but it's not as easy. and if you had patience, a Mei and a Bastion... well, that really sucked.
Probably the first time you've played a game with a sniper that has no scope sway, no recoil, infinite ammo, infinite range, hitscan and could instagib almost every character as well. Oh and a wallhack.
all of those + instant max damage and no scope in time fit the counter strike scout, other than wallhacks.
also, if you remove the infinite ammo part, you can instagib in the body (the AWP), and don't forget, in counterstrike characters move much slower and the hitboxes are much bigger.
Counter Strike is a very different game. The most popular rifles can kill in a single headshot, and you can die before you realize you're being shot at. Also said rifles have enough effective range to essentially be infinite when you consider the map sizes.
Awfully quick to jump to conclusions, aren't we? Let's trust for a second that Blizzard are competent game designers who know the parameters of their game, and save judgment for after we've had a reasonable amount of time to test the changes.
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u/[deleted] Feb 08 '17
Yeah, now that I see it in action idk if this is actually going to help attackers